Man I strongly recommend you to use UGX Script Placer,SP Z have some issues that may mess with your map
Let me know if you tried this one simple trick:
Added more Details
yea the power thing is no biggy though but tbh i absolutely love the map plz add some new guns to the box that would be amazing with some crazy pap variants that would set this map off
Decent map, wish there could of been more effort put into detail. If this map would of been considered for more time, it could of been better. I did play to certain round where I got suck in a hole, zombies didn't die = Suicide.
very good map but why would you put the mystery box beside power and say dont turn off power it cant be turned back on. i hit the box and it turned off the power
Okay, so the map is a bit broken :p Spent half an hour on it than ran into a game breaking glitch.
Map itself though, it's alright. Way too big, and the Verrukt sprinters are more of an annoyance than a challenge. And the AK47 and both G18s are semi-automatic for some reason.
But anyways, as for the glitch.. In the furthest back where Jug is, and all those perks are. I think it was by Mule kick, I just fell into an abyss (appears to be one of those doors the zombies spawn from). It was where there was some light glitch, seems to be just a missing part of the floor. But couldn't get out of it, and had to quit. So yea :b
Because you put them there. Delete them.
You can cut your map size in more than half if you don't include all folders from root\mods\BoxChallenge.
Because I noticed all this shit in installer console log:
And then in the Mod's folder:
That images folder alone is 60-70% of the size of the download and it does nothing.
Nice map though. You should use OTW's Sync Akimbo script for the Akimbo.
*hybrid, not hybride
And you dont have the lens for the scope
Images should be in in raw and mods folder. You only said you added them in raw.
Remove specmap from mods folders image folder.
Do you have lightgrid volume/caulkbox in your map?