Looks good, downloading it now! Will post any problems I come across a bit later
You won't come across many. Or really any. :)
Some guns dont do bobbing and footstep sounds, theres no grapping fx when getting drop, all perk bottle drinking anims glitch out viewhands, insta-kill takes time for killing the zombies, M1927 doesnt have reload sounds, Stamin-up is super fast, intended? Whats with the perk bottles being in floor? Electric Cherrys vision is weird, also, EC stopped working suddenly when playing and started to work few minutes later, pathing issues in Speed cola room, zombie started to glitch in spawn room. I am still playing and wanted to address these, dont know if intentional or not. Really like the map so far
don't know what bobbing is, im assuming it when the player is moving with it, couldn't get m1927 sounds to work or Remington staminup is mean to be fast because zombies are fast, ec vision is weird cause i dont have bo2 fx, there us no grab fx as i see it as waste of fx space that i though would be better spent on rain i will look into the pathing problems and get them fixed asap thanks for the response
These problems don't effect gameplay at all. lol
Electric Cherry stops working because it's got a delay. If it didn't, you could spam it and just reload kill them.
Perk Bottles being IN floor or ON?
There are a lot of guns without reload sounds. Some aren't fixable. A lot of maps ALSO have this issue.
Who cares about bobbing? lol
Anyways as long as you like it, these don't matter. :) :yeah:
ok i looked into the pathing and couldn't find anything i checked the ai_shown... and the whole room was covered can u tell me where about in the room, i see what u mean about insta kill but i think thats bams zombie models
hold on we have covered this a lot of the guns don't have reload sounds about 5, and i think i know that none of the pap guns have pap fire sounds it seems likely that at some point i tested at least 1 of the 26 pap guns to find out there were no pap fire sounds. tried multiple times to fix acidgat model and i failed
Love it, only complaint, you can hardly get head shots, please fix
when you die with the who's who and back to life raises the maximum volume of the game and it is very annoying ... :accepted:what do u mean raises maximum volume of the game?
what do u mean raises maximum volume of the game?when it gets to reviving time you come back to life and when it does that sound like a siren, and the volume of the "SFX" should be the maximum.
Dont like the fast runners
Not many of us do. I mostly just avoid maps with runners these days. Cheap tactics designed to make maps seem harder than they are.
Seems good :D Will you release a 1.1 version to fix all "Secondary problems" that users report without affect the gameplay? :troll:
Cool, don't play it then. :)
This was not a dig at you but people who use runners in their maps in general. It is common knowledge now that the majority (statistically speaking) of the community dislikes them.
Personally, I feel they are used by mappers to hide the fact there maps are too easy or lack balance. They are also too easy to train up so maps that feature them tend to get boring too quick.
although I hate maps that have them from the start, and also not on every zombie, just mixes things up having walking, running, and Verruckt sprinters on the mid-high rounds.
This is exactly what I meant when I said I hate runners. Having them sprinting from round 1 is very off putting.
fair enough but i hate slow starts, i prefer to get straight into a map
That is understandable, but zombie maps for me should be progressively difficult. Start off slow and easy before becoming a struggle as you try to advance towards power and jug.
This is just a personal opinion though. My affinity for the Treyarch maps means I prefer my custom maps to be like wise in terms of balance and style.
Again, this is not a dig at yourself or your map. I can fully understand your reasons for adding them. Lower rounds can be very slow.
not good :(
http://ugx-mods.com/forum/index.php?topic=4142.new#new (http://ugx-mods.com/forum/index.php?topic=4142.new#new)
Well I love the Verruckt runners personally (not played either of your maps though), although I hate maps that have them from the start, and also not on every zombie, just mixes things up having walking, running, and Verruckt sprinters on the mid-high rounds.
I really liked the map other than a few guns that were not able to be pap, still though I enjoyed it so much I thought I would comment on the forum about it. Im sure someone will have something bad to say about it though because thats usually how things have been going on the forums. Of course I know my feed back means nothing but just wanted to say thanks for sharing
not good :(
http://ugx-mods.com/forum/index.php?topic=4142.new#new (http://ugx-mods.com/forum/index.php?topic=4142.new#new)
used to think that way but not so much anymore, anyway sorry to get off topic. Thanks map maker for an enjoyable map. Maybe u could do an update sometime so the stryker could be papd
You don't give yourself enough credit, Smasher. When I read that the map was "fairly small", I assumed it was slightly larger than Nacht Der Untoten or "Bus Depot". This map is fairly large, in my opinion. While the Verruckt runners make solo play slightly more difficult, it's nice to have a map that allows players to train zombies up. It seems like there have been a lot of maps lately that have random props and walls just for the sake of preventing training, so this was a breath of fresh air.
As for any players that are having trouble on solo, my advice for you is just to run your train in the spawn area. Whether by design or not, the Quick Revive allows for unlimited purchases. So if you just want to see the map and just can't seem to survive long enough, stay in the start room and build up those points. :accepted:
good job smasher. Whats the issue with the acid gat ill try and fix it cause it works perfect for me. Map look good i like the textures on this map also Dont sweet them guys who say the runners ruin the map. You made the map with a good amount of room to rape train so the runners work very good. Last thing i noticed a few issue ill tell u next time we talk on steam. Making a video on this 2morrow. Cya
TZP
Also making a video ;) Let's sub. What's your channel?
ok i will release un update with the weapon fixes and any bugs tzp tells me, the sprinters will be put to normal waw zombie speeds and i will leave the sprinters version as a separate download for anyone who prefers themI liked the fact that there is new weapons that havent been used before if im right? anyway good map, good detail, just a good map overall nothing major that is wrong.
Could be a better map without wave60 zombies at wave1. I turned on power, all the way there was no wall weapon at all. Managed to kill zombies with nades to gain me just enough point to roll the box once. Cause I had no ammo on both pistols. And then I just uninstalled this map.there are wall weapons .....
there are wall weapons .....Doesn't matter now. I'm waiting for patched version.
Doesn't matter now. I'm waiting for patched version.
i love the map , it seems really well layed out and the detail is awesome :) only thing that bugs me is the points, seems like a similar idea to quiz's mod on skyland , would have been nice to have perks and doors a touch cheaper especially the 50 k armoury door that'll take ages to get that many points , was on round 20 and have 22 k. I will keep trying tho ;D
@smasher248 just normal zombies would be enoughNormal Zombies = hardly no skill and not challenging and to easy and boring not as fun as a challenge.
Normal Zombies = hardly no skill and not challenging and to easy and boring not as fun as a challenge.
Sprinters = fun challenge
Decontamination = beast
I'll just leave this here
(http://i62.tinypic.com/eobv9.jpg)
lol, smasher did you ever get the mule kick and who's who thing fixed???
i talked to you on steam when you die you lose your third weaponYour supposed to lose your third weapon.
well with who's who you should keep it right?Oh ok my mistake
ok i will release un update with the weapon fixes and any bugs tzp tells me, the sprinters will be put to normal waw zombie speeds and i will leave the sprinters version as a separate download for anyone who prefers themWhile You're at that, Can you add hit-marker points I cannot reach the high rounds and gain no hit-marker points to get ammo. Knife only on round 55 FTGFYS
Result of my high round attempt!lmao :lol:
(http://i.imgur.com/p9HE0iZ.jpg)
Just kidding, I see that you fixed that in the update :P
I'm curious as to how you managed to get my old vitrolic withering?
I only released that to a few people because it was far off from ready and told those not to send it out.
I'm curious as to how you managed to get my old vitrolic withering?
I only released that to a few people because it was far off from ready and told those not to send it out.
I'm curious as to how you managed to get my old vitrolic withering?
I only released that to a few people because it was far off from ready and told those not to send it out.
Curiosity killed the cat.
He got it from Mr.KittenLicky on ZCT.
LOL Nice gun by the way. It's still good even though it's not 100% done. :)
Version i'm working on is accurate to motd's.
And what you going on about, abomination? *boot to da head*
At that point, its abomination in my eyes :poker:
I was curious since I only gave it to a few people for testing. Hatred would be more like `TAKE IT OUT NOW!`
I didnt say, that Im against you and that you are raging, Im just saying, that that version is bad imo
O_O
Well any way, the old script, yeah, it was awful.
I like the map. The only thing I noticed was that the FAL-OSW Pack-a-Punched(EPC WN), didn't seem like it was stronger, then the original version.
both pathing problems at pap and box start have been fixed, does anyone know of any other bugs?
The Ripper running animation is a little wierd, it looks like I'm swimming. Don't know of any others cause I haven't gotten that farbecause that Ripper has the custom anims.
because that Ripper has the custom anims.
Alright, Smasher, it is time I gave my review of this map. First off I would like to apologize again for the negative tone of the video. My sense of commentary is still in its alpha stage. The map was SOLID, and I enjoyed every moment of it from start to finish. SLIGHTLY delayed hits, who cares? That should not mean I hate the map.
For the positives:
1. CUSTOM WEAPONS: they were not like their original counterparts, making me want to actually appreciate the former over the latter. It gave a sense of distinction that a maker puts into them in the process of its creation. Adding such a variety of wonder weapons was also commend and praiseworthy. The Blundergats were fun to use, as well, though point whoring was my priority so I couldn't use them for long :P. Ill go back and rock out with them, don't worry.
2. MAP DESIGN: The map gave room for solo players to train without becoming too open in the process. Though some textures (to me, at least), seemed a bit large, the map detail was fantastic. The Rainbow Wires in the first room comes to mind (it is so attractive!). The random machines signified the aspect of the map being a lab. Overall, really great custom map in terms of its layout.
3 (Bear with me). THE ARMORY: for 50,000 points (and a LOT of training), the map rewards the player with the best guns known to zombie-kind. The Ray Gun Mark II, the minigun, the peacemaker, the Thundergun, the M1927, and maybe a couple more (I don't have a great memory.)
4. DETAILS: Things such as the custom power up effects, hitmarkers, and a health bar were all good things used in the map. The Huey easter egg with simple but fun to do, and was different from the average buyable ending (I would suggest using a nuke for the 3 min timer so no one just holds a crawler ;) ). Custom perks, like madman stamin-up (my favorite kind!), Who's Who, and Deadshot, were also nice to see. Shangri-La runners were cool, too, as well as the custom Five skins (technically some moon skins as well).
For the problems, I don't have much to say. Nothing in the world is perfect, but nothing stood out as game breaking or worthy of me remembering too much. Most of them just came down to my personal preference. 80 point Insta-Kills are not things that make me want to delete the map and forget it. The Acid Gat may not be the same, with no monkey effect or much stickiness to zombies, but c'mon, its STILL an Acid Gat. Personal opinion can be tough, sorry if I made it sound like the worst map I have seen. No headshot zombies aren't a problem you should address. It's a feature that I, being used to headshots, find odd. This is not a feature that is specific to your map, though. I just see it every now and then and notice it.
Alright, that is my general critique of Decontamination. Hope you will see this review as honest and an attempt to not be too pessimistic.Your fellow SlayaKiru
thanks, i may have over reacted toward your video especially as you said some nice things toward the end. initially i stopped half way through cause it was getting annoying, i don't no why the zombie have a delay and i thing the headshots are due to hitboxes on the zombies head. personally i was disappointed with the five zombies but i had no other choice, they were the most accurate to the map, anyway as for the acidgat it does do monkey effect with upgraded version (vitrolic whithering) but it doesn't stick to zombies very well. as for your videos provided you have a consistent mix of good and bad points i think your videos could be successful, and again thanks for the good reviewNo problem, man. It was mostly my fault. I LEGITLY was just giving first impressions without any previous run through. That in combination with it being my first ever vid, I need to modify how I speak about maps. Looking at the footage again, I could've said many more positive things that were running through my head. Thank you for the honest feedback, as it will help me improve on speaking on a possible future map from you ;). None of these so called "problems" are your fault btw. They're just kind of there, doing no harm or good to the map. Also, with me being a dumb map explorer, I couldn't find pack until I was about done with the easter egg, so that possibly affected how I saw weapons lol. Time to give the map another go!
Anyone know the best training spot? I ran cutbacks in the Who's Who room, it was very easy but the spawns were pretty slow.Try spawn. It's very easy to train there :P
Well, just got to round 27 on this map. I ended up going down with who's who earlier in the round and was unable to revive my body because half the horde was glitched around it. I did about half the round without perks or anything but The Ripper, and ended up opening the armory, getting the second rotor, and then dying. :( So close! After that I hacked the map and gave myself all the weapons :poker:, pretty great lineup! I do have one question though, are there more than 2 rotors?
(http://i.imgur.com/v2J7Cso.jpg)
A few bug reports:
-All the perks machines besides the stock ones have no lit up version for once the power's on
-You can't knife with the Thundergun out
-You can reload the Thundergun mid-clip (although I kinda like this :3)
-The Acid Gat and perk bottles have this wierd black line protruding out of them when you reload or drink them
-Most PaPed weapons don't have camos or sounds so they look and sound kinda boring
Anyone know the best training spot? I ran cutbacks in the Who's Who room, it was very easy but the spawns were pretty slow.
Now that I'm a lot more familiar with the map, I might try out the hard version. Smasher, do you still have it in the OP? Or better yet, maybe you could update again with difficulty options, that'd be really cool ^_^
no sorry i might release a bug fixed hard version in the next 2 days for now im trying to rip all the bugs, for the ones you said: i am not going to add the fx lights to the perk machine, the bottles cant be fixed tried many times i got the acidgat model fix from thzombieproject both thundergun atributes were features and not sure i want to take them out, and finally most paped guns dont have camoes cause i hit 2048 material limit :( i will try later today to squeeze in a few more(i will have to remove some of the models from the map)) thanks for your list if you have anymore please tell and i will fix themcan't u just reuse some pap camps ??????
can't u just reuse some pap camps ??????
Exactly, what I was thinkingyea just use 3-4 different textures if you want variety
-You can reload the Thundergun mid-clip (although I kinda like this :3)
I gotta say I prefer the old "when its empty, you can reload it" method.
can't u just reuse some pap camps ??????
Can anyone upload this map for me? mega and mediafire links don't work :(
update v1.2 broken five zombie changed to nuketown zombies, ripper sprint fixed, pap camos for striker and fmg9, peacemaker damage increased, 500 staring points weapon sounds for scorpion aug, l96a1 and fal fixed. plus some other things that went unnoticed but i found while testing.Great, downloading now!
just seen a video on this, looks like a neat map alas runners from the start and lack of points make this a no no for me
what do you mean update?
what do you mean update?The map was updated from v1.0 to 1.1 to fix some bugs. You can find the latest version of the map in the first post of this topic.
just seen a video on this, looks like a neat map alas runners from the start and lack of points make this a no no for me
(http://s2.quickmeme.com/img/a8/a8e9c4a79b029ebdf96144b72bc09334f560c946b80f26efea0dbb78d041501b.jpg)
(http://s2.quickmeme.com/img/a8/a8e9c4a79b029ebdf96144b72bc09334f560c946b80f26efea0dbb78d041501b.jpg)I wish i could find you and hurt you, your such a dick
Just cos you were tester for this map, doesnt mean all people will like it. No need to be negative towards other people about their opinions
just seen a video on this, looks like a neat map alas runners from the start and lack of points make this a no no for me
So what's the changes in V2?
at round 15 i bought deadshot and my game crashed ,
where are you suppose to add these parts?
I go to chopper a hand icon is appearing but not sure. It feels like I'm doing it wrong
Do I need to find more than 2 parts then?
you have to get all of them, then go to the side of the huey with the minigun and build it