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Hitmarkers, New Zombies, Xbox 360 Controller Support in UGX Mod v1.1!

HOT
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Created 10 years ago
by treminaor
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If Java had true garbage collection, most programs would delete themselves upon execution.
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YES!!!
SOON *-*
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YAY!!! i hope this come out before april(school) :)
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Speaking of controllers, how difficult would it be to set up a PS3 controller? Do the menu controls for game pads work with it aswell?
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Speaking of controllers, how difficult would it be to set up a PS3 controller? Do the menu controls for game pads work with it aswell?
I don't have one to test with but as long as the controller is recognized by WaW as an input device it should work fine.
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Zombies?
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http://www.speedtest.net/result/3950067582.png

WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
WaW - Nazi_zombie_meth/Nazi_zombie_lamanai  100% (complete)
WaW - Nazi_zombie_killswitch 100% (complete)
WaW - Nazi_zombie_pax 100%  (complete + UGX 1.1 edition)
BO3 - zm_epping_woods 80%
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I find it quite something else that you added 360 support. Never knew that so many people play p.c. with controllers that you would actually implement it into your mod!! crazy!! Learn something new everyday I guess. But none the less I cant wait to see maps coming out with the 1.1 mod. getting pretty excited
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I find it quite something else that you added 360 support. Never knew that so many people play p.c. with controllers that you would actually implement it into your mod!! crazy!! Learn something new everyday I guess. But none the less I cant wait to see maps coming out with the 1.1 mod. getting pretty excited
A lot of our fans come straight from consoles and want the console experience but with custom maps - so I guess that explains most of them. Others just prefer controllers over kb+mouse in general.
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How will my map come in to the manager with all the stuff this mod has? XD

Because I have lots, lots of images so my map has many MB becuase of that. Plus I am planning on implimenting this awesome mod!

Good work UGX!  :)
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but... how about the new zombies? am i too daft or there are actually new zombies in the video?
Last Edit: February 23, 2014, 09:13:31 pm by johndoe
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(Image removed from quote.)

but... how about the new zombies? am i too daft or there are actually new zombies in the video?
They are in the video but I didn't spend any time specifically showcasing them.

There are 5 types of zombie models in the game now, 4 of which have 2 head variations and one of which has 2 body variations.
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That is one of the coolest thing for WAW
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They are in the video but I didn't spend any time specifically showcasing them.

There are 5 types of zombie models in the game now, 4 of which have 2 head variations and one of which has 2 body variations.
well i probably need to see a doctor then :D can't wait to get my hands on the mod trem. i really appreciate what you all guys are doing :)
Last Edit: February 23, 2014, 09:25:03 pm by johndoe
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Good video Trem, the mod is powerful!
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Speaking of controllers, how difficult would it be to set up a PS3 controller? Do the menu controls for game pads work with it aswell?

Although recognizable when plugged into a PC using a USB cable, PS3 controllers are not fully recognized by PC software (360 controllers are due to being MS product), so you need to use specific software to use a PS3 controller. There is decent freeware software out there that lets you emulate a PS3 pad as a 360 controller and then it will work fine with WaW.

On-topic... that video man... Oh lawrdy! :D
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There is decent freeware software out there that lets you emulate a PS3 pad as a 360 controller and then it will work fine with WaW.
If you've done this before I would appreciate you walking me through what has to be done for this to work so that we can have a guide for people to use. We're getting a lot of people asking about PS3 controllers in the YouTube comments.

 
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