UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Zombie Celerium [BETA UPDATE #1]

HOT
broken avatar :(
Created 8 years ago
by FreeFall
0 Members and 1 Guest are viewing this topic.
33,894 views
broken avatar :(
×
broken avatar :(
Location: usCalifornia
Date Registered: 24 June 2014
Last active: 4 years ago
Posts
212
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
FreeFall's Groups
FreeFall's Contact & Social Linksfreefall1151joebob59FreeFall115
Your map uses more than 2GB of address space which is why you crash on all extra.

Patched the exe and now I can play the map at all settings extra.
Are you talking about the LanFix patch or something completely different?
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 6 months ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Are you talking about the LanFix patch or something completely different?
On my own exe I'm not going to deliver an edited exe as Activi$ion might not like it :)
broken avatar :(
×
broken avatar :(
Constants and Variables
Location: us
Date Registered: 18 August 2013
Last active: 2 years ago
Posts
889
Respect
Forum Rank
The Decider
Primary Group
Box Mappers Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
The Worst Secret Agent Ever
Signature
×
MAK911's Groups
Box Mappers Elite
Box Mappers Elite
Banned Elite
Banned Elite
MAK911's Contact & Social Linksmkramrtmkramrt
Fun map, but there's some issues:
-Deactivating power doesn't turn off Wunderfizz by the looks of it
-No pathnodes by PAP
-IDK what the tunnel is for besides using last stand area
-Elevator doesn't seem to work and the bottom area has no pathnodes beneath it
-Soul boxes have no clips
-Zombies go through the helicopters
-Max Ammo doesn't effect claymores

Suggestions:
-Way too easy to sit at heli pad and do circles around the stones and such
-FAL is full-auto. Why? Just... why? Single-shot normal and 3-round burst upgraded is the only way it should be.
-Claymores aren't upgradeable :troll:
-Add in the lab area
-Add something across the "river styx" so we can cross it.
-Some kind of notification about how many panels you've activated.
-Feels like their should be a shield on this map. IDK why.
-Give me that b23r. That thing is sooooooooooo fucking sexy.

Altogether, it was really fun besides some clipping issues. I can't wait until the final release :D
broken avatar :(
×
broken avatar :(
Location: usCalifornia
Date Registered: 24 June 2014
Last active: 4 years ago
Posts
212
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
FreeFall's Groups
FreeFall's Contact & Social Linksfreefall1151joebob59FreeFall115
Fun map, but there's some issues:
-Deactivating power doesn't turn off Wunderfizz by the looks of it
-No pathnodes by PAP
-IDK what the tunnel is for besides using last stand area
-Elevator doesn't seem to work and the bottom area has no pathnodes beneath it
-Soul boxes have no clips
-Zombies go through the helicopters
-Max Ammo doesn't effect claymores

Suggestions:
-Way too easy to sit at heli pad and do circles around the stones and such
-FAL is full-auto. Why? Just... why? Single-shot normal and 3-round burst upgraded is the only way it should be.
-Claymores aren't upgradeable :troll:
-Add in the lab area
-Add something across the "river styx" so we can cross it.
-Some kind of notification about how many panels you've activated.
-Feels like their should be a shield on this map. IDK why.
-Give me that b23r. That thing is sooooooooooo fucking sexy.

Altogether, it was really fun besides some clipping issues. I can't wait until the final release :D
Thanks, working on fixing the things you mentioned.
Also, the map is already large enough so the Lab area is a no. But, i will add a bridge acroos the "river styx" ;)

As for the B23R, the cosine image should look like this:

Last Edit: June 15, 2016, 02:01:20 am by FreeFall
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 21 February 2014
Last active: 11 months ago
Posts
252
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
ShotgunRagtime's Contact & Social LinksShotgunRagtime
-- PLEASE make a version with less weapons so that I can play the map without having to enter in the console name 4 times just to get it to run. Speaking of, the solo button doesn't work. Anyway, I'd rather play a map with less content than get repeated startup errors and have to download an obscenely large file. Nearly 700 mb's is pretty unacceptable IMHO, even for a beta.

-- The outside of the map just looks bad. I'd add heavy fog alongside the cliff edges, so that one can only see the skybox and the mountain texture beyond the ledge that they're standing on. It'd look nicer, be more immersive, and you could free up space by removing all the models at the bottom of the map.

-- Some of the models in the map feel spammed about, such as the 50 identical lily pads in the starting area. Just cut things like that out, I'd rather see a few well-placed models than a bunch of obviously identical models in the same area. Also, I'd replace the crates with the animated tarps with some other model, the tarps all blowing in unison in the exact same manner looks weird and unimmersive.

-- The lighting is very boring. I'd make the map dark and add some glowing lamps and whatnot about. Or you could just edit the worldspawn and make the map evening-styled, ala Shangri La.

-- Most of the guns I used had either inaccurate sights or abnormally high spread values. The KSG, Ballista, and XPR were the ones I used that had issues, but there's probably more.

-- You can fall into the mudslide river near the far end of it.
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 8 months ago
Posts
3,997
Respect
1,024Add +1
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Dont view, if you cant handle nitpickiness, lol

Spoiler: click to open...
-Missing first raise sound on MP7
-Missing reload start sound on Mark 2
-These models arent clipped:


-Claymores FX is played at origin and not in its proper tag:

-You can jump through these skulls (same issue on both spots with skulls)

-Floating grass in second room:

-EOTech/MMS/ACOG reticles disappear on FXs
-Checkerboard in pause menu
-Five-Seven Dual Wield shows Single Wield worldmodel in box
-SVU-AS idle anim is faster than in BO2
-ADS feels slower than in BO2 with M1911/DSR-50
-Scavenger has in-correct wait time on explosion (upgraded one is right)
-Scavenger's upgraded versions first raise time is slower than non-upgraded (non-upgraded one is right)
-A lot of sprint anims are slower than in BO2
-BO2 Vector's name is Vector K10, not just Vector
-HAMR's firetime is faster than in BO2
-Zombies still chanted "monkey" even after monkey had exploded (happened once, didnt happen again after few monkeys)
-Claymore icon goes on top of LSAT's counter:

-Pack-A-Punch areas stairs slow you down, when walking towards PaP. When walking away from PaP, you jump a bit, when running at them
-PaP area doesnt seem to be covered in lightgrid volume, since guns have weird lighting time to time on different spots
-Claymores have WaW sprint bobbing, making the anim go down the screen
-Characters spam low ammo quote, when having Claymores out
-Stock WaW grenade icon on grenades:

Nice map though, although I wish you could add custom HUD and some kind of Easter Egg :P
Last Edit: June 15, 2016, 09:11:25 am by HitmanVere
broken avatar :(
×
broken avatar :(
Location: gbEast Midlands
Date Registered: 7 February 2015
Last active: 3 years ago
Posts
643
Respect
Forum Rank
Zombie Enslaver
Primary Group
Community Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Donations massively appreciated: paypal.me/DanT98
Signature
Stranded
Nacht Der Untoten: Reimagined
Encampment
Encampment V2: BO3 Mod

Mapper and Weapon Porter - I release what I can of my work for the community to enjoy :)
×
ProRevenge's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
ProRevenge's Contact & Social LinksProRevenge
Had a go on this, had a lot of fun :)

Most of the issues I found had already been mentioned, so I wont repeat them, There was a lot I liked:
Guns felt very well ported, very accurate to Bo2
Gun texturing was fantastic
Custom textures were amazing, nicely done normal, cos and spec maps
Map was beautiful looking, Jungle is hard to pull off (I know from experience) and you made it look fantastic
Mapping is very true to the source material


As said earlier though, id maybe suggest a change in worldspawn and atmosphere, maybe make it sunset? or raining/stormy? The map is amazing looking as it is but atmosphere and setting to match the mapping standard will truly make this a gem of a map :D
broken avatar :(
×
broken avatar :(
OnionmanVere Bo21
Location: ieu dnt wnt 2 no
Date Registered: 27 September 2013
Last active: 1 year ago
Posts
1,864
Respect
Forum Rank
Zombie Destroyer
Primary Group
Community Mapper
My Groups
More
Personal Quote
ok
Signature
Aye mate you don't know me so y don't you shut tf up ok buddy :)

×
Scobalula's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Box Mappers Elite
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Scobalula's Contact & Social Links
Really nicely done map man, I like it. :)

Spoiler: click to open...
When I first saw the name I read it as "Zombie Celery"... :lol:

Spoiler: click to open...

Last Edit: June 15, 2016, 08:51:32 pm by Scobalula
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 28 September 2013
Last active: 3 months ago
Posts
1,574
Respect
Forum Rank
Zombie Destroyer
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
conn6orsuper117's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
conn6orsuper117's Contact & Social LinksConn6orsuper117ITS-CS117
- Switches seem to hidden last one currently MIA.
- Ray-gun MK 2 fires too slow (and doesn't rapid fire like in BO2)
- Too small of a Starting room
- Zombies sprint by round 5? Really
- Full Auto FAL
- Incorrect PAP Names (Seem nit picky about PAP names being correct for guns in BO2 Zombies)
- you should at least make a 5-6 perk limit than a 4
- Falling off doesn't teleport you back
- Distance of the Vulture aid icons hurts my eyes
- took 45 minutes just to find power
- What the H**l is with the Reloads
- Tac-19 has M1911 fire sounds
- Zombies grab

More cringe than toy story characters twerking at a kids birthday party.
broken avatar :(
×
broken avatar :(
OnionmanVere Bo21
Location: ieu dnt wnt 2 no
Date Registered: 27 September 2013
Last active: 1 year ago
Posts
1,864
Respect
Forum Rank
Zombie Destroyer
Primary Group
Community Mapper
My Groups
More
Personal Quote
ok
×
Scobalula's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Box Mappers Elite
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Scobalula's Contact & Social Links
Why is it every time a map is released everyone jumps on every nigly issue that the map has? Just play it and enjoy it, no one cares if one gun sound is wrong, you're sad if you think that's worth noting.

Spoiler: click to open...
By everyone I mean connor.
Last Edit: June 15, 2016, 09:15:48 pm by Scobalula
broken avatar :(
×
broken avatar :(
Location: gbEast Midlands
Date Registered: 7 February 2015
Last active: 3 years ago
Posts
643
Respect
Forum Rank
Zombie Enslaver
Primary Group
Community Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Donations massively appreciated: paypal.me/DanT98
×
ProRevenge's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
ProRevenge's Contact & Social LinksProRevenge
Why is it everytime a map is released everyone jumps on every nigly issue that the map has? Just play it and enjoy it, no one cares if one gun sound is wrong, you're sad if you think that's worth noting.

Spoiler: click to open...
By everyone I need connor.

He is wrong at that too, The Tac45 uses M1911 sounds in BO2
And the Mark 2 thing he suggested, requires a script to eliminate that delay, and its a script not often done/shared
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 28 September 2013
Last active: 3 months ago
Posts
1,574
Respect
Forum Rank
Zombie Destroyer
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
conn6orsuper117's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
conn6orsuper117's Contact & Social LinksConn6orsuper117ITS-CS117
Why is it every time a map is released everyone jumps on every nigly issue that the map has? Just play it and enjoy it, no one cares if one gun sound is wrong, you're sad if you think that's worth noting.

Spoiler: click to open...
By everyone I mean connor.

Have you looked at the other posts.
Jesus is this pick on Connor day or some sh!t!!!


He is wrong at that too, The Tac45 uses M1911 sounds in BO2
And the Mark 2 thing he suggested, requires a script to eliminate that delay, and its a script not often done/shared

Thanks for explaining.
Last Edit: June 15, 2016, 09:18:41 pm by conn6orsuper117
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 8 months ago
Posts
3,997
Respect
1,024Add +1
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
More cringe than toy story characters twerking at a kids birthday party.

All cringe I can see is your comment. Learn from others and give compliments as well and report bugs with manner, mapper wont listen to people who complain
broken avatar :(
×
broken avatar :(
Constants and Variables
Location: us
Date Registered: 18 August 2013
Last active: 2 years ago
Posts
889
Respect
Forum Rank
The Decider
Primary Group
Box Mappers Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
The Worst Secret Agent Ever
×
MAK911's Groups
Box Mappers Elite
Box Mappers Elite
Banned Elite
Banned Elite
MAK911's Contact & Social Linksmkramrtmkramrt
Have you looked at the other posts.
Jesus is this pick on Connor day or some sh!t!!!


Thanks for explaining.
You didn't get the memo?


PS The last switch is beneath the orange door in the back on the left. Hard to see if you don't stop moving. Hitman and me had a hell of a time finding it.

PPS Why does deactivating power do nothing? Will this be a feature later?
Last Edit: June 15, 2016, 09:38:56 pm by MAK911
broken avatar :(
  • steviewonder87
  • Deleted Member
×
broken avatar :(
steviewonder87
This user is deleted :(

- you should at least make a 5-6 perk limit than a 4


 :please:

And the Mark 2 thing he suggested, requires a script to eliminate that delay, and its a script not often done/shared

If you want to add this Freefall (or anyone else), I made this script which removes the burst fire delay (or you can adjust it for each gun, I checked the burst fire delays on the wiki for the BO2 guns and I think these are accurate)

Code Snippet
Plaintext
burst()
{
while(1)
{
currentweapon = self GetCurrentWeapon();
if( ( currentweapon == "ray_gun_mark2" || currentweapon == "ray_gun_mark2_upgraded" || currentweapon == "chicom_mp" || currentweapon == "chicom_mp_upgraded" ) )
{
 self setClientDvar( "player_burstFireCooldown", 0);
}
else if( ( currentweapon == "fnfal_mp_upgraded" ) )
{
  self setClientDvar( "player_burstFireCooldown", 0.2);
}
else
self setClientDvar( "player_burstFireCooldown", 0.1);
wait .1;
}
}


Obviously add/change the gun names as appropriate.


 
Loading ...