Harry's Perks (all except who's who)
I hope thats the latest perks and ou chose not to include whos who, and not you using the old version that didnt "have" whos whoIm using 3.0.7
coz there were numerous bug fixes. That was version 2.0.4, current is 3.0.7
HALLELUJAH! Now we can all work on our maps without worrying that FreeFall is already doing it! :troll:
Looks great m8. Always hoped this would be a map and you're doing a fine job so far.
Im using 3.0.7ah, thats good then ;)
i just chose not to use who's who
When are you going to publicly reveal this 'Paris' map, because I actually started one a while ago...:troll:My computer crashed a while ago and I lost everything, so this is my first map on my new PC
My computer crashed a while ago and I lost everything, so this is my first map on my new PC
But here's what it would of looked like ;)Spoiler: click to open...(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F20m7ur.jpg&hash=36a05097721036ad17dae2d6fef5248e5012a16a)
That's looks awesome, you should give it another crack sometime ;)Nah, I'm sure yours is turning out to be better anyways. :)
Nah, I'm sure yours is turning out to be better anyways. :)
When are you going to publicly reveal this 'Paris' map, because I actually started one a while ago...:troll:Lost the .map file :( Restarted work on it basically from scratch and, in 3 days, it's already going swell enough. Stupid .baks saving while radiant crashing. Also, I'm not working with Jammy at all. He's tried to help, but I'm not letting him. Doing everything but .gsc scripting myself (menufiles, mapping, converting, etc.).
So I just finished up the playable parts of the map but, I still have a lot of detailing left to do :P
I also spent a lot of time getting the cyborg camo to work ;)
I think I'll keep this camo instead of weaponized 115
(http://i67.tinypic.com/vqhb85.jpg)
(http://i67.tinypic.com/2efs5kj.jpg)
(http://i66.tinypic.com/2rrxov6.jpg)
(http://i68.tinypic.com/1zn3l9f.jpg)
Let me know what you guys think so far. :)
792 mbs? damnOPEN BETAPlease download this only if you have the intention to help report bugs and test the mapHelp and reasonable requests are always appreciated :)IMPORTANT INFROMATIONThis map does require T4M.If you get the weird texture glitch set Normal Map Resolution and Secular Map Resolution to High not Extra.
792 mbs? damnAll those 2K textures :P
All those 2K textures :Pcan't deny it looks beautiful!:P
Tried playing this map at 4K and the game went nuts:Thanks, I spent more time on the weapons than mapping ::)
(https://i.gyazo.com/995246e36ac4c545618d1abd68507541.jpg)
(https://i.gyazo.com/0d904b3dad11d20947029126a0cfee4e.png)
Probably just a memory allocation issue, but still kinda interesting and funny.
Great work on the map and weapons, btw. Map is well detailed and the BO2 weapon ports are the best I've seen yet.
Nice job with the play solo button not actually launching the right map :derp:The map runs fine for me if I set:
Tries to launch nazi_zombie_mountains instead of nazi_zombie_jungleGot some problems http://i.imgur.com/eYJNNX0.png (http://i.imgur.com/eYJNNX0.png)
First-chance exception at 0x0070F4D0 in CoDWaW.exe: 0xC0000005: Access violation reading location 0x00000000.
gud shit
somehow you broken DirectX lol http://i.imgur.com/WQILjZd.png (http://i.imgur.com/WQILjZd.png)
playing extra makes it kill itself in Image_Create2DTexture_PC
don't play on extra settings if you crash on load.
Your map uses more than 2GB of address space which is why you crash on all extra.Are you talking about the LanFix patch or something completely different?
Patched the exe and now I can play the map at all settings extra.
Are you talking about the LanFix patch or something completely different?On my own exe I'm not going to deliver an edited exe as Activi$ion might not like it :)
Fun map, but there's some issues:Thanks, working on fixing the things you mentioned.
-Deactivating power doesn't turn off Wunderfizz by the looks of it
-No pathnodes by PAP
-IDK what the tunnel is for besides using last stand area
-Elevator doesn't seem to work and the bottom area has no pathnodes beneath it
-Soul boxes have no clips
-Zombies go through the helicopters
-Max Ammo doesn't effect claymores
Suggestions:
-Way too easy to sit at heli pad and do circles around the stones and such
-FAL is full-auto. Why? Just... why? Single-shot normal and 3-round burst upgraded is the only way it should be.
-Claymores aren't upgradeable :troll:
-Add in the lab area
-Add something across the "river styx" so we can cross it.
-Some kind of notification about how many panels you've activated.
-Feels like their should be a shield on this map. IDK why.
-Give me that b23r. That thing is sooooooooooo fucking sexy.
Altogether, it was really fun besides some clipping issues. I can't wait until the final release :D
Why is it everytime a map is released everyone jumps on every nigly issue that the map has? Just play it and enjoy it, no one cares if one gun sound is wrong, you're sad if you think that's worth noting.Spoiler: click to open...By everyone I need connor.
Why is it every time a map is released everyone jumps on every nigly issue that the map has? Just play it and enjoy it, no one cares if one gun sound is wrong, you're sad if you think that's worth noting.Spoiler: click to open...By everyone I mean connor.
He is wrong at that too, The Tac45 uses M1911 sounds in BO2
And the Mark 2 thing he suggested, requires a script to eliminate that delay, and its a script not often done/shared
More cringe than toy story characters twerking at a kids birthday party.
Have you looked at the other posts.You didn't get the memo?
Jesus is this pick on Connor day or some sh!t!!!
Thanks for explaining.
- you should at least make a 5-6 perk limit than a 4
And the Mark 2 thing he suggested, requires a script to eliminate that delay, and its a script not often done/shared
:please:
If you want to add this Freefall (or anyone else), I made this script which removes the burst fire delay (or you can adjust it for each gun, I checked the burst fire delays on the wiki for the BO2 guns and I think these are accurate)
Obviously add/change the gun names as appropriate.
Don't mind me, I'll just be using this script because of how awesome it is. \:gusta:/Already covered that this won't work on anyone properly but the host.
800mb really necessary?Map uses over 2GB of memory at extra yeah it is :please:
Can I record this for youtube?.do what you want with it dude
do what you want with it dudeRoger That
Thx m8BETA UPDATE #1Link has been updated with the most current build.All major bugs and concerns with the map have been fixed, any nit picky bugs still left will be fixed before the final release.Help and reasonable requests are always appreciated :)
Help and reasonable requests are always appreciated :)
All cringe I can see is your comment. Learn from others and give compliments as well and report bugs with manner, mapper wont listen to people who complain
-Planned Features-
Boss Zombie
EE
Soul Chests
Zipline
Die Rise Zombie models
Great update.
Finally fixed some bugs.
May I suggest adding/implementing Bo2 knifing (if thats not too complicated).
and adding Shangrila &Die rise zombieswould fit in with the theme
also drops dont appear in the PAP Room (tested with the vulture aid smoke).
and finally found all the switches
Also can you mute the characters, I seem to get character spam everytime I run out of ammo, get kills (quotes play over eachother) and drink perksSpoiler: click to open...Is that good enough now, HITMAN!?!
EDIT:
forgot to ask what do you mean by Boss zombies? Good or Bad bosses?
Also please no soulchests. People should learn by now.
i played the map, it is great, the switches easter egg, but as conn6orsuper117 said, the zombies don't drop anything inside PAP room and the smoke clears, fix that.Why should he compromise the map just for you alone? Or rather the ultra minority that play WaW.
I suggest that you put the Deadshot Daiquiri laser.
and i want to ask, can you reduce the map graphics?, because i have a PC with Intel Graphics (xD).
i played the map, it is great, the switches easter egg, but as conn6orsuper117 said, the zombies don't drop anything inside PAP room and the smoke clears, fix that.
I suggest that you put the Deadshot Daiquiri laser.
and i want to ask, can you reduce the map graphics?, because i have a PC with Intel Graphics (xD).
Great update.I did add BO2 knifing anims, knife model, and zombie hugging fix. :please:
Finally fixed some bugs.
May I suggest adding/implementing Bo2 knifing (if thats not too complicated).
and adding Shangrila &Die rise zombieswould fit in with the theme
also drops dont appear in the PAP Room (tested with the vulture aid smoke).
and finally found all the switches
Also can you mute the characters, I seem to get character spam everytime I run out of ammo, get kills (quotes play over eachother) and drink perksSpoiler: click to open...Is that good enough now, HITMAN!?!
EDIT:
forgot to ask what do you mean by Boss zombies? Good or Bad bosses?
Also please no soulchests. People should learn by now.
My suggestion is, can you add the Storm PSR and Titus 6? :)If I still have enough space for more weapons then yes. :)
Why don't you check if you can using T4M's listassetpool function in consoleSays I'm using 146 weapon assets
Says I'm using 146 weapon assetsThose are built in assets by default fastfiles can't do anything about it.
Some of them I don't even have in my mod, like saw_bipod_prone and rpd_bipod_crouch.
Any idea on how to remove them?
Those are built in assets by default fastfiles can't do anything about it.The limit is definitely not 320 because I added 4 more weapons and the map instantly crashed on startup, but when i removed those 4 weapons the map loaded fine. I'm guessing the limit io no more than 147, at least for me. :P
You're at 146 can you add plenty of more (14 more for 160 or 174 more not sure if the limit is truly 320 still lol).
The limit is definitely not 320 because I added 4 more weapons and the map instantly crashed on startup, but when i removed those 4 weapons the map loaded fine. I'm guessing the limit io no more than 147, at least for me. :PCould be a different one check using meminfo as well (screenshot would help).
The limit is definitely not 320 because I added 4 more weapons and the map instantly crashed on startup, but when i removed those 4 weapons the map loaded fine. I'm guessing the limit io no more than 147, at least for me. :Pthat means you hit the overall "memory" limit - not the individual "weapon" limit