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Messages - FreeFall

Zombie Celerium





Features:
Spoiler: click to open...
Napalm Boss
BO1 + BO2 Perks
Well Ported BO2 Weapons
Double PAP
Origins Soul Boxes
Buyable Ending
2K textures

Weapons List:
Spoiler: click to open...
Pistols -

M1911
Five-Seven
B23R
Kap-40
Executioner
Tac-45

SMGs -

MP7
PDW57
Vector K10
MSMC
Chicom
Peacekeeper

ARs -

M27
MTAR
Type25
SWAT-556
FAL-OSW
Scar-H
SMR
M8A1
AN94

Snipers -

DSR
SVU
DSR-50
Ballista
XPR-50


LMGs -

MK48
LSAT
QBB
HAMR

Shotguns -

Remington 870
S12
KSG
M1216

WonderWeapons -

Scavenger
Ray Gun
Ray Gun Mark 2
Monkey Bombs

Misc -

War Machine
SMAW
Claymores


Credits:

HarryBo21
HitmanVere
Bluntstuffy
KDXDARK
MakeCents
RDV
offthewall
Ege115
ProFTW
Rollonmath42
Scobalula
death_reaper0
shippuden1592
Tom BMX

IMPORTANT INFORMATION

-T4M is NOT required
-You WON'T get the texture glitch, so feel free to max out the graphics
-If you happen to get the texture glitch set only 1 of the texture settings below extra



8 years ago
step 1: put a bunch of risers closer to the player and not 2000 units away like that lame map shi no numa
step 2: profit
I already have tons of riser spots per zone and they still spawn far away.
8 years ago
Is there a way to make the zombies spawn closer to the players? For some reason the zombies in my map always seem to pick very far spawn points.  :P
8 years ago
Those are built in assets by default fastfiles can't do anything about it.

You're at 146 can you add plenty of more (14 more for 160 or 174 more not sure if the limit is truly 320 still lol).
The limit is definitely not 320 because I added 4 more weapons and the map instantly crashed on startup, but when i removed those 4 weapons the map loaded fine. I'm guessing the limit io no more than 147, at least for me. :P
8 years ago
Why don't you check if you can using T4M's listassetpool function in console
Says I'm using 146 weapon assets
Some of them I don't even have in my mod, like saw_bipod_prone and rpd_bipod_crouch.
Any idea on how to remove them?
8 years ago
Great update.
Finally fixed some bugs.

May I suggest adding/implementing Bo2 knifing (if thats not too complicated).
and adding Shangrila & Die rise zombies would fit in with the theme

also drops dont appear in the PAP Room (tested with the vulture aid smoke).

and finally found all the switches

Also can you mute the characters, I seem to get character spam everytime I run out of ammo, get kills (quotes play over eachother) and drink perks

Spoiler: click to open...
Is that good enough now, HITMAN!?!

EDIT:
forgot to ask what do you mean by Boss zombies? Good or Bad bosses?

Also please no soulchests. People should learn by now.
I did add BO2 knifing anims, knife model, and zombie hugging fix. :please:

Double Post Merge: June 18, 2016, 05:32:52 pm
My suggestion is, can you add the Storm PSR and Titus 6? :)
If I still have enough space for more weapons then yes. :)
8 years ago
BETA UPDATE #1

Link has been updated with the most current build.
All major bugs and concerns with the map have been fixed, any nit picky bugs still left will be fixed before the final release.
Help and reasonable requests are always appreciated  :)
8 years ago
Fun map, but there's some issues:
-Deactivating power doesn't turn off Wunderfizz by the looks of it
-No pathnodes by PAP
-IDK what the tunnel is for besides using last stand area
-Elevator doesn't seem to work and the bottom area has no pathnodes beneath it
-Soul boxes have no clips
-Zombies go through the helicopters
-Max Ammo doesn't effect claymores

Suggestions:
-Way too easy to sit at heli pad and do circles around the stones and such
-FAL is full-auto. Why? Just... why? Single-shot normal and 3-round burst upgraded is the only way it should be.
-Claymores aren't upgradeable :troll:
-Add in the lab area
-Add something across the "river styx" so we can cross it.
-Some kind of notification about how many panels you've activated.
-Feels like their should be a shield on this map. IDK why.
-Give me that b23r. That thing is sooooooooooo fucking sexy.

Altogether, it was really fun besides some clipping issues. I can't wait until the final release :D
Thanks, working on fixing the things you mentioned.
Also, the map is already large enough so the Lab area is a no. But, i will add a bridge acroos the "river styx" ;)

As for the B23R, the cosine image should look like this:

8 years ago
Your map uses more than 2GB of address space which is why you crash on all extra.

Patched the exe and now I can play the map at all settings extra.
Are you talking about the LanFix patch or something completely different?
8 years ago
Tried playing this map at 4K and the game went nuts:


(Image removed from quote.)


(Image removed from quote.)


Probably just a memory allocation issue, but still kinda interesting and funny.

Great work on the map and weapons, btw. Map is well detailed and the BO2 weapon ports are the best I've seen yet.
Thanks, I spent more time on the weapons than mapping ::)
Also, does the map run fine for you at 1080p or does it only bug out at 4K?

Double Post Merge: June 15, 2016, 12:08:22 am
Nice job with the play solo button not actually launching the right map  :derp:
Tries to launch nazi_zombie_mountains instead of nazi_zombie_jungle

Got some problems http://i.imgur.com/eYJNNX0.png

First-chance exception at 0x0070F4D0 in CoDWaW.exe: 0xC0000005: Access violation reading location 0x00000000.
gud shit

somehow you broken DirectX lol http://i.imgur.com/WQILjZd.png
playing extra makes it kill itself in Image_Create2DTexture_PC

don't play on extra settings if you crash on load.
The map runs fine for me if I set:
Texture Resolution to Extra
Normal Map Resolution to High
Specular Map Resolution to High
8 years ago
Solo Button has been fixed, will update the link soon. :)
8 years ago
OPEN BETA

Please download this only if you have the intention to help report bugs and test the map
Help and reasonable requests are always appreciated  :)

IMPORTANT INFROMATION

This map does require T4M.
If you get the weird texture glitch set Normal Map Resolution and Secular Map Resolution to High not Extra.
8 years ago
Sorry I haven't been updating this more often but the map is nearly done! :D











A bit of new info:
-Ported all BO2 MP weapons (except shield, ballistic knife, and fhj-18)
-Added more HD textures from Skyrim and BF4
-Mapping and detailing is complete
-Map does not require T4M at the moment
8 years ago
So I just finished up the playable parts of the map but, I still have a lot of detailing left to do :P
I also spent a lot of time getting the cyborg camo to work ;)
I think I'll keep this camo instead of weaponized 115






Let me know what you guys think so far. :)
8 years ago
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