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(WIP) Oil Rig

HOT
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Created 10 years ago
by Deleted User
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Swag Commander ( ͡
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Dat feel when anims "fall from sky" ;)
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I might make a tut for Ammomatic after the map is released coz I would like to see it on more maps,
the shader looks like this (Image removed from quote.) BioAftermath made it  :) It also has a custom bottle (Image removed from quote.) but tbh since perk bottles take up weapon slots I was considering taking them out and just using maybe 1 generic bottle (I know that's kinda crappy but you only see the bottle for a second and not many people even care) as then I could add more guns (would be about 8 extra weapons in total), as it is whenever I add a new weapon I have to remove another, which really sucks  >:( I don't know, what do you guys think? Perk bottles or more guns?

I'm not sure if this would go along with map detail, but personally, I would like to see you use the AmmoMatic bottle instead of using a generic one.
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Oil Rig Beta Access
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"Too. Much. Custom..."
Somewhere, Daedra Descent just hung himself.
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Better than you saying a map sucks for having no modern weapons, but a great atmosphere.
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I might make a tut for Ammomatic after the map is released coz I would like to see it on more maps,
the shader looks like this (Image removed from quote.) BioAftermath made it  :) It also has a custom bottle (Image removed from quote.) but tbh since perk bottles take up weapon slots I was considering taking them out and just using maybe 1 generic bottle (I know that's kinda crappy but you only see the bottle for a second and not many people even care) as then I could add more guns (would be about 8 extra weapons in total), as it is whenever I add a new weapon I have to remove another, which really sucks  >:( I don't know, what do you guys think? Perk bottles or more guns?
awesome shader, about the bottle to guns, id keep the bottle for the public but not use it for your map (if thats what you decide) for the gun slots, because some/most other people may want to keep the bottle. cant wait to use it tho, it looks VERY official - if trem kept going with ammomatic for 1.1 he couldnt have done it better then you stevie! awesome work! :D
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Better than you saying a map sucks for having no modern weapons, but a great atmosphere.

I'd rather not have the argument over stock vs custom here, but let's just say although I do in general find stock maps boring (unless the mapping is truly exceptional) I'd take a good stock map anyday over a crappy designed map with half-arsed broken ported guns (of which I see far too many unfortunately) However I can assure you that I've spent time making sure all my weapons function and look as close as I could get to the real deal, save for the ones which are not in zombies which I tried my best to make as realistic as possible  :D
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Wow... surprised I missed this one. From the images posted, this map looks ridiculously good! First released map as well!? Damn...  :o

I like the Nuketown zombies. Fit with the map theme perfectly. Good work man... good work indeed!
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Excellent job so far, always nice to see people spend a lot of time on their first release instead of just releasing their first boxmap...

The atmosphere reminds me a lot of BO1 and CoD4. I like the texturing you did on the guns and it's nice to hear someone besides me put a masterkey on one of the assault rifles - correct me if I'm wrong but I haven't seen anyone else do it.

Looking forward to release.
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Awesome map Stevie :). Great looking for first map really! :) Keep it up alright? :D ~Gun.
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looks amazing! i would recomend the setting at night and a harsh thunderstorm, like wet work from cod4 :)
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Love slaying them zombies up and sharing it with the world.

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Awesome
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Thanks for all the really positive feedback appreciated  ;)

looks amazing! i would recomend the setting at night and a harsh thunderstorm, like wet work from cod4 :)

A few people have mentioned about changing the setting to night, and it did cross my mind, however I played around with a few other skyboxes and I didn't really like the look as much, also I think there are so many maps with the whole dark, rainy, foggy atmosphere I thought I'd go for something different...having said that if enough people convince me I may reconsider  :)
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Dat feel when anims "fall from sky" ;)
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Thanks for all the really positive feedback appreciated  ;)

A few people have mentioned about changing the setting to night, and it did cross my mind, however I played around with a few other skyboxes and I didn't really like the look as much, also I think there are so many maps with the whole dark, rainy, foggy atmosphere I thought I'd go for something different...having said that if enough people convince me I may reconsider  :)

It's quite hard for me to decide which looks better... XD

I like the daylight theme that you put for this map, but having a rainy, foggy, dark atmosphere for a map like this seems a lot more interesting...

If you don't mind me asking, for how long have you been working on this map? :)
Last Edit: April 30, 2014, 07:43:57 am by CyberMan1011
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when can we download and play to this amazing map ?



Post Merge: April 30, 2014, 09:03:14 am
plaese can you add electric cherry , vultur aid , and some other perks because i love maps with lots of perks and if i you can bo2 perks shaders
Last Edit: April 30, 2014, 09:03:14 am by superviseur54
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when can we download and play to this amazing map ?



Post Merge: April 30, 2014, 09:03:14 am
plaese can you add electric cherry , vultur aid , and some other perks because i love maps with lots of perks and if i you can bo2 perks shaders

I see you're asking this question on pretty much every WIP on here, and the answer is when it's ready...???
There's a lot more mapping left to be done, and some more stuff that I hope to add which isn't finished yet, EC is already in the map (might change it for Bam's version at some point), might add Vulture Aid if and when Bam releases his add-on for it, coz I sure as hell am not gonna go to the trouble of making it lol  :P
Last Edit: July 23, 2015, 06:36:15 pm by steviewonder87

 
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