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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
You should add specular and cosine power maps to the non gun textures aswell Normal lights wont make them shine... Tho im certain there was a kvp or something wich could make them generate reflections aswell... Try checking PRIMARY_OMNI in the entitys. (Id gladly do the cosine power map part for you if you want me to)
Heres some pictures of the pipe fx:
Steam (id replace it with a bo1 one if you can ): http://i.gyazo.com/56a1db14d88b9034998120a60166a4ae.png
Water (allright): http://i.gyazo.com/cc76818b3f0176f18fda4f2bd68a0cb2.png
By the way, do you have fish ai?
Also something I think would do great in your map would be shootable pipes similar to the ones in mw2. Im not sure if you have these yet since i cant play your map but look into it. To extend that idea even further what about you make a custom fx and set it so that you can set a fourth impact type (default are steam, water, or fire) so you can set the pipe to have bubbles come out of it in the water areas o o (click here for the topic on the pipes)
Hope this helped cheers mah friens
P.S. This map looks amazing it better be good!
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
We are extremely close to the image limit, so we cannot add in any more or else the map itself won't run. We do have effects for fish and even have a rigged shark model.
Cos maps won't add to the image limit
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
1. Image limit:
As long as its not that memory error i doubt the cosine power or spec maps will increase your image limit (correct me if
im wrong. Also editing the pes one wich already is a custom one wont add any
2. The FX-stuff:
As far as I know this doesnt add any images... If you hit the fx limit I guess you could try reducing your fx by not having different muzzleflashes on every gun, the basic stuff.
Come to think of it: you should add dynamic props
Yes it does go towards the image limit.
Yes it does go towards the image limit. Normal maps do not however.
FX certainly affects the image limit. Any image used in a FX counts. You won't find a FX that doesnt use an image.
There's a limit on those too.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Yes it does go towards the image limit. Normal maps do not however...
FX certainly affects the image limit. Any image used in a FX counts. You won't find a FX that doesnt use an image...
There's a limit on those too...
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
I mean if there is already a spc map, surely adding a cos map to it doesn't count more towards the image limit? It's combined into 1 IWI? ??? And nmls don't count towards image limit? That's good to know
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
looks good radi even though i don't understand what your doing
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |