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Das Herrenhaus [WIP] - FINISHED

POLLHOT
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Created 10 years ago
by sethnorris
0 Members and 2 Guests are viewing this topic.
119,598 views

Poll

Question: Should dog rounds be removed? (check my last post)

Yes
12 (36.4%)
No
6 (18.2%)
Just change them for Bo3 dogs, and we'll be fine
15 (45.5%)

Total Members Voted: 31

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The thing is that I'm kind of stuck cause of the damn dogs. The stairwell that leads to pack a punch just bugs the hell out of dogs and also I can't seem to make players die when they fall using solo quick revive. These are obviously stupid issues, but they have me completely demotivated to do anything else before fixing this.

Anyway, the thing is that when i fix this I will have to do the easter egg and oh god how much do I hate the image limit.
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The thing is that I'm kind of stuck cause of the damn dogs. The stairwell that leads to pack a punch just bugs the hell out of dogs and also I can't seem to make players die when they fall using solo quick revive. These are obviously stupid issues, but they have me completely demotivated to do anything else before fixing this.

Anyway, the thing is that when i fix this I will have to do the easter egg and oh god how much do I hate the image limit.

Ah, image limit. More annoying than memorylimit. Hit it on contest map and it was pain
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Mapping part in radiant is done. Gona start some testing to detect which features to keep and which to delete as well as fixing bugs etc.

Currently known bugs: (if anyone fixed them in their maps an advice would be nice)

- Zombies are sucked by some pathnodes in two specific points of the map (a door and a vending machine)
- You survive when using Solo Quick revive and falling from map
- Novas (Crawlers) spawn before power on
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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you want me to help me with those last couple of issues?

Quote
- Zombies are sucked by some pathnodes in two specific points of the map (a door and a vending machine)
- You survive when using Solo Quick revive and falling from map
- Novas (Crawlers) spawn before power on

- Novas (Crawlers) spawn before power on

Theres a variable in stuffys script set to true or false for this, should be right at the top

- You survive when using Solo Quick revive and falling from map

Send me your zombiemode.gsc and laststand.gsc and ill fix it

- Zombies are sucked by some pathnodes in two specific points of the map (a door and a vending machine)

This is to do with your clips, they have to extend past the models "bounding box" which you can toggle on in radiant. Otherwise you can "touch the model" rather than the clip which messes it up for some reason

In anycase, you got me on skype, if you want some script support or fixes, feel free to ask
Last Edit: July 26, 2015, 08:16:59 pm by Harry Bo21
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i guess im a bit late.. But it looks very interesting! :rainbow:
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Jesus this map is beautiful! Keep up the great work and don't be discouraged, cuz it would be a shame for a map of this caliber to go unfinished
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The Detail :O. Seriously.. You have got talent!
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The detail in this map absolutely amazing
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Had a few goes in co-op of this last night, and I came to the conclusion that this is quite possibly the most detailed map I've ever seen :o
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Is there any chance that some BO2 weapons will make it into the game, maybe like the origins MP40, the origins STG-44, The Mauser C96 or the MG08/15 also both from origins, just an FYI.
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The sound of God is the screech of tires, lights and magnets, bolts and wires. Strayed from the road, this very one, still to come. The sound of tires is the sound of God, the electric version.
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If you're up for it, you should do some tips on making lighting. It's one of the most important aspects of a map and it makes your detail look much better, and the two are very well designed and go together in this map.
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Is the map going to feature Der Riese quotes or different quotes from other maps?
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Is the map going to feature Der Riese quotes or different quotes from other maps?
I can answer that. He's been at the memory limit (amongst others) for a long time, so no way is this possible.
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I can answer that. He's been at the memory limit (amongst others) for a long time, so no way is this possible.

i hate the mem limit no perk song for me :(
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This map looks fantastic! This is going on the must-play list when it comes out. For some reason, I really want to see the Ark of the Covenant be the mystery box. This map just screams like it's in there :P Great work.

 
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