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City of Hell (WIP) - [update: August 14, 2015] original version coming soon

POLLHOT
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Created 10 years ago
by gamer9294
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Poll

Question: Should I make the 4x points scalar powerup again (from my previous map: Legion) ?

Yes - for 30 seconds
Yes - for 20 seconds
No

Poll

Question: Which Killstreak version should I use ?  (see information below the topic, on the end) (CLOSED)

Killstreak version 1
Killstreak version 2

Poll

Question: would I make a beta version or waiting until I have made version 1.0 original ? (description in the topic)

YES:  making a Betá version first.
NO:  no Betá version,  but going for v1.0 the original release
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thanks for the comments,

what I know is and that people have said is that stamin-up does only that you can longer sprinting instead of faster running and sprinting.

http://callofduty.wikia.com/wiki/Stamin-Up

but I found information and you have right guys it is running faster and longer :)


but for this map I have the both of the perks because it takes to many time to remove or edit the perks.


best regards,
Gamer9294

no it doesnt, u have have to remove 1 or 2 calls and delete the prefab for removing a perk
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My Custom Zombie Maps:

- Nazi zombie Legion
- City of Hell
- The Abandoned Mine
- The Last Undead House (Finished)

more custom zombie maps coming soon
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no it doesnt, u have have to remove 1 or 2 calls and delete the prefab for removing a perk

yeah sounds like easy but don't forget that I made self my own perk system.  I didn't using default perk machines from waw and bo1 and / or bo2

I'm using one perk that stands everywhere in my map and you can acces them everywhere and you can on each location buying all types of perks that you want.

btw you mean that I most making 2 perks in 1 like that there is only stamin-up perk as sample.

best regards,
Gamer9294
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NEW update guys:

[06-23-2015] UPDATE:
here this is what I'm will working on for now:

* specific zombies type
* more type of powerups
* buildable weapon
* 2 easter eggs adding
* new perk shaders
* stuff a punch
* killstreaks
* more weapons (if it is possible when everything is done)



best regards,
Gamer9294



Double Post Merge: June 24, 2015, 09:44:33 am


the Topic is updated guys,  please vote for me and you will see if the beta v1.0 of the original v1.1 will coming


best regards,
Gamer9294
Last Edit: June 24, 2015, 09:44:33 am by gamer9294
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Didnt quite get the poll, but beta is always better than 1.1 release
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Didnt quite get the poll, but beta is always better than 1.1 release


okay, Yeah I mean the v1.0 is the original but there most be a differents

but btw my friends wants a beta because then he could playing my map that was the point.




I updated the topic now it is the:   beta version or  original v1.0 :)

best regards,
Gamer9294

Double Post Merge: June 25, 2015, 09:28:33 am
Hi guys,


Here is the new official trailer released for this map, hope you enjoy the trailer:

http://www.youtube.com/watch?v=q3_OROuSZdg


Best regards,
Gamer9294
Last Edit: June 25, 2015, 09:28:33 am by gamer9294
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Nice trailer, although I had to mute the video because the song used was kinda overplayed when it came to customzombies trailera
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Nice trailer, although I had to mute the video because the song used was kinda overplayed when it came to customzombies trailera

Thanks man,

yeah the song that have used is from:  bo2  Mob of the Dead map.  but sometimes is it so difficult which song you need for a trailer xD :D



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Gamer9294
Last Edit: June 25, 2015, 03:06:03 pm by gamer9294
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BE ORIGINAL
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Loved the trailer!
As far as the music, at 39 seconds it goes black. You could cut the music off there for the length of the pause, then come in with something harder, more metal like, when that explosion happens, then at 59 seconds switch back to same song again like you have it. Also, maybe cut 107 to 138 and 150 to 203.

Just suggestions, to see what it looks/sounds like, I love the trailer.
Last Edit: June 25, 2015, 03:28:06 pm by MakeCents
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Loved the trailer!
As far as the music, at 39 seconds it goes black. You could cut the music off there for the length of the pause, then come in with something harder, more metal like, when that explosion happens, then at 59 seconds switch back to same song again like you have it. Also, maybe cut 107 to 138 and 150 to 203.

Just suggestions, to see what it looks/sounds like, I love the trailer.


Thank you man for your suggestions :)  8)

thanks for advice :)


best regards,
Gamer9294
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Thanks man,

yeah the song that have used is from:  bo2  Mob of the Dead map.  but sometimes is it so difficult which song you need for a trailer xD :D



Best regards,
Gamer9294
Theres a couple songs I know that could fit for trailer music i can suggest to you:

Disturbed- land of confusion
evanescence- going under
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Theres a couple songs I know that could fit for trailer music i can suggest to you:

Disturbed- land of confusion
evanescence- going under


thank you man for the suggest :)

best regards,
Gamer9294
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this looks interestin although the sewers WAY too cartoony compared to the rest of the map
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this looks interestin although the sewers WAY too cartoony compared to the rest of the map

thank you for comment :)

yes I'm trying my best to add so many details as possible but I have reached some limits of codwaw and that is really annoying but I'm trying best for it :)

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Zombies are the opposites of girls, they do care about your brain

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I like the train, already imagining trying to get zombies get hit by train and splat away
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Damn man looks awesome!!!!!!
PLZ release it ASAP

 
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