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The Second Gift [Atnas] (Submitted)

HOT
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Created 10 years ago
by Alerion
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The Voice in your Eyes
Location: deBavaria
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.


I showcase the newest screenshot here. If you want to see more check out the link underneath.
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all images

Story:

A squad of four has been sent to investigate a factory-hall previously owned by a company called a(h)tna(ma)s.
Even though nobody had bought the facility after the company went bankrupt nearby residents stated that it seemed like somebody had still been working there.
But it never bothered anyone so no further action was taken.
Close to Christmas however more startling reports arrive accounting faint weird screams and mysterious lights, which don't fit the festive mood.
To eliminate the threat mentioned group force-opens the main gate and enters the old big hall.
However, before they could take any action they faint as some thick smelly kind of gas escapes through the newly created gap.
As the group awakes it notices two things: they are captured in some kind of containers and surrounded by factory-staff which seems to have grown rabid.
Can you help them find out what happened there and lead them to an escape?
Can you SAVE CHRISTMAS?
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Features:

- UGX-Mod (of course)
- snowy/Icy models and textures
- non-casual way to get out of the first room(s)
- some custom scripts (for moving brushes, players etc.)
- Zombie-Counter
- Customized lighting
- a buyable ending
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Credits:

- Treyarch & Activision
- Especially SparkyMcSparks for most of the custom textures
- The UGX-team
- YouAlwaysWin for the great opportunity
- TomBmx For his helpful tools
- ZK (damn your good tutorials)
- JR for the Zombie-Counter
- shippuden1592 for the zombie models
- alzan12 for the End-game

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Devlog:

[13.10.] The UGX-mod works now and I managed to compile my map. Now some patches appear to be invisible but I'll get behind that soon.
[14.10.] Thanks to codmoddd I was able to fix the invisible patches. Additionally I got some mapping done.
[16.10.] I finally wrote down a brief description of the story, will do some more mapping later today.
[17.10.] Made a new (probably temporary) logo.
[30.10.] I finally got to do some detailing on the lower section. new scripts and features are planned.
[04.11.] I have to re-do some detailing, used too many brushes instead of patches.
[13.11.] Now I'm far enough to say that my map is technically playable.
[19.11.] Finally the layout is done. Now I can work on the remaining features.
[27.11.] Today I finished the zones, pathing and the playable area.
[01.12.] I'm almost done, starting the closed beta today. but I have problems with my spawners.
[03.12.] The risers are working! Now onto the PP-Location and final detailing.
[04.12.] Did some testing, fixed some things and added the buyable ending.
Last Edit: December 08, 2014, 01:39:41 pm by Alerion
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at least a list of feautures would give us an idea about what do you want to do in general  :P
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So this will be my WIP topic. I sadly don't have much to offer yet as I just started mapping.
I just can't give away much right now but I'll keep you updated and more content content (pictures, story, etc.) will follow soon.

(Image removed from quote.)

Just started, huh. Well good job so far. You've got a creative imagination. I'm not sure if this is a warehouse or a floating platform but if it's floating, thats unique. :D Keep it up! I wish you luck!
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The Voice in your Eyes
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
at least a list of feautures would give us an idea about what do you want to do in general  :P

I mainly focus on the level-design so weapons, perks etc. will most probably be the default ones provided by the UGX-mod.
And the only part of the story/quest I already know for sure is the only one I don't want to give away yet:D

I'm not sure if this is a warehouse or a floating platform but if it's floating, thats unique.

Seems like it turned out not to be a floating platform, but the idea is pretty good actually.
Last Edit: October 12, 2014, 08:03:17 pm by Alerion
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BO3 Modtools Alpha
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This user has access to the Black Ops 3 Modtools Alpha
Make sure the terrain is not just flat, looks good, mate  8)
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The Voice in your Eyes
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It won't be later on(:

Uhm, do you know why everything looks like there's something causing a giant shadow?



also, the blend-texture on the street appears to be invisible.
Last Edit: October 14, 2014, 05:55:44 pm by Alerion
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amazing Alerion! cant wait man :D.
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I like those  building models. Good work! 8)
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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It won't be later on(:

Uhm, do you know why everything looks like there's something causing a giant shadow?

enclose your map in a box

selection > cgs > hollow

make the inside a (usage: sky) texture

make the rest caulk
Last Edit: October 13, 2014, 06:24:26 pm by jei9363
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The Voice in your Eyes
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Thanks but I had already done that, didn't change anything though(:

I somehow fixed it by using another skyboxmodel now.
Last Edit: October 13, 2014, 06:29:24 pm by Alerion
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The Voice in your Eyes
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The base-map is done now.



Onto the detailing and scripting.
Last Edit: October 22, 2014, 03:36:39 pm by Alerion
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
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Looks very good man, can't wait to play it! Will there be a hidden bowie knife again (or something else) :D ?
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The Voice in your Eyes
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Probably yes. I always liked hidden things in such places but sadly almost nobody checks em..
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I just noticed the title of your map Alerion, VERY clever in more ways than one  ;)
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Very nice. We will definitely try our hardest to save Christmas :)

 
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