UGX-Mods

Contests => Past Contests => YouAlwaysWin Zombie Map Contest 2014 => Topic started by: Alerion on October 10, 2014, 09:36:04 pm

Title: The Second Gift [Atnas] (Submitted)
Post by: Alerion on October 10, 2014, 09:36:04 pm

(http://i.imgur.com/yM1awsz.png)

I showcase the newest screenshot here. If you want to see more check out the link underneath.
------
(http://i.imgur.com/oNpQhYK.jpg)

all images (http://imgur.com/a/b6IUA)

Story:

A squad of four has been sent to investigate a factory-hall previously owned by a company called a(h)tna(ma)s.
Even though nobody had bought the facility after the company went bankrupt nearby residents stated that it seemed like somebody had still been working there.
But it never bothered anyone so no further action was taken.
Close to Christmas however more startling reports arrive accounting faint weird screams and mysterious lights, which don't fit the festive mood.
To eliminate the threat mentioned group force-opens the main gate and enters the old big hall.
However, before they could take any action they faint as some thick smelly kind of gas escapes through the newly created gap.
As the group awakes it notices two things: they are captured in some kind of containers and surrounded by factory-staff which seems to have grown rabid.
Can you help them find out what happened there and lead them to an escape?
Can you SAVE CHRISTMAS?
------
Features:

- UGX-Mod (of course)
- snowy/Icy models and textures
- non-casual way to get out of the first room(s)
- some custom scripts (for moving brushes, players etc.)
- Zombie-Counter
- Customized lighting
- a buyable ending
------
Credits:

- Treyarch & Activision
- Especially SparkyMcSparks for most of the custom textures
- The UGX-team
- YouAlwaysWin for the great opportunity
- TomBmx For his helpful tools
- ZK (damn your good tutorials)
- JR for the Zombie-Counter
- shippuden1592 for the zombie models
- alzan12 for the End-game

----
- (http://i.imgur.com/aC2rcmL.png)-
Devlog:

[13.10.] The UGX-mod works now and I managed to compile my map. Now some patches appear to be invisible but I'll get behind that soon.
[14.10.] Thanks to codmoddd I was able to fix the invisible patches. Additionally I got some mapping done.
[16.10.] I finally wrote down a brief description of the story, will do some more mapping later today.
[17.10.] Made a new (probably temporary) logo.
[30.10.] I finally got to do some detailing on the lower section. new scripts and features are planned.
[04.11.] I have to re-do some detailing, used too many brushes instead of patches.
[13.11.] Now I'm far enough to say that my map is technically playable.
[19.11.] Finally the layout is done. Now I can work on the remaining features.
[27.11.] Today I finished the zones, pathing and the playable area.
[01.12.] I'm almost done, starting the closed beta today. but I have problems with my spawners.
[03.12.] The risers are working! Now onto the PP-Location and final detailing.
[04.12.] Did some testing, fixed some things and added the buyable ending.
Title: Re: The second Gift
Post by: jorgep28 on October 10, 2014, 10:46:48 pm
at least a list of feautures would give us an idea about what do you want to do in general  :P
Title: Re: The second Gift
Post by: GTTClan on October 10, 2014, 10:57:18 pm
So this will be my WIP topic. I sadly don't have much to offer yet as I just started mapping.
I just can't give away much right now but I'll keep you updated and more content content (pictures, story, etc.) will follow soon.

(http://i.imgur.com/TREhlog.jpg)

Just started, huh. Well good job so far. You've got a creative imagination. I'm not sure if this is a warehouse or a floating platform but if it's floating, thats unique. :D Keep it up! I wish you luck!
Title: Re: The second Gift
Post by: Alerion on October 11, 2014, 11:38:09 am
at least a list of feautures would give us an idea about what do you want to do in general  :P

I mainly focus on the level-design so weapons, perks etc. will most probably be the default ones provided by the UGX-mod.
And the only part of the story/quest I already know for sure is the only one I don't want to give away yet:D

I'm not sure if this is a warehouse or a floating platform but if it's floating, thats unique.

Seems like it turned out not to be a floating platform, but the idea is pretty good actually.
Title: Re: The second Gift (Update 3)
Post by: HitmanVere on October 13, 2014, 08:28:15 am
Make sure the terrain is not just flat, looks good, mate  8)
Title: Re: The second Gift (Update 3)
Post by: Alerion on October 13, 2014, 03:57:54 pm
It won't be later on(:

Uhm, do you know why everything looks like there's something causing a giant shadow?

(http://i.imgur.com/GtW4VVU.jpg)

also, the blend-texture on the street appears to be invisible.
Title: Re: The second Gift (Update 3)
Post by: Gunoftruth on October 13, 2014, 04:13:12 pm
amazing Alerion! cant wait man :D.
Title: Re: The second Gift (Update 4)
Post by: eliudjb on October 13, 2014, 05:52:16 pm
I like those  building models. Good work! 8)
Title: Re: The second Gift
Post by: jei9363 on October 13, 2014, 06:24:05 pm
It won't be later on(:

Uhm, do you know why everything looks like there's something causing a giant shadow?

enclose your map in a box

selection > cgs > hollow

make the inside a (usage: sky) texture

make the rest caulk
Title: Re: The second Gift (Update 4)
Post by: Alerion on October 13, 2014, 06:28:38 pm
Thanks but I had already done that, didn't change anything though(:

I somehow fixed it by using another skyboxmodel now.
Title: Re: The second Gift [Atnas] (Update 6)
Post by: Alerion on October 22, 2014, 03:36:06 pm
The base-map is done now.

(http://i.imgur.com/whKuQBn.jpg)

Onto the detailing and scripting.
Title: Re: The second Gift [Atnas] (Update 6)
Post by: MechromancerX on October 23, 2014, 08:06:24 pm
Looks very good man, can't wait to play it! Will there be a hidden bowie knife again (or something else) :D ?
Title: Re: The second Gift [Atnas] (Update 6)
Post by: Alerion on October 24, 2014, 11:00:52 am
Probably yes. I always liked hidden things in such places but sadly almost nobody checks em..
Title: Re: The second Gift [Atnas] (Update 6)
Post by: tomikaze on October 24, 2014, 02:14:59 pm
I just noticed the title of your map Alerion, VERY clever in more ways than one  ;)
Title: Re: The second Gift [Atnas] (Update 6)
Post by: GUNNS4HIRE on October 28, 2014, 04:14:21 pm
Very nice. We will definitely try our hardest to save Christmas :)
Title: Re: The second Gift [Atnas] (Update 7)
Post by: Alerion on October 30, 2014, 09:01:58 pm
Making a map in 2 months is possible, but giving it a christmassy plot isn't as easy as I initially thought:D
Let's hope that I'll manage to implement that in time.

(OP is updated btw)
Title: Re: The second Gift [Atnas] (Update 7)
Post by: GUNNS4HIRE on November 11, 2014, 08:44:18 pm
Hi, just a friendly reminder. Hope everything is coming along. Keep in mind, the map download link must be emailed to me before Dec 6. Good luck! If you wish to drop out of the competition I would ask that you mark your project as [withdrawn] so we know. Thanks.
Title: Re: The second Gift [Atnas] (Update 7)
Post by: Alerion on November 12, 2014, 01:18:59 pm
I'm not giving up here:D
Update 8 will follow either today or tomorrow.
Title: Re: The Second Gift [Atnas] (Update 11) [Closed Beta]
Post by: GUNNS4HIRE on December 02, 2014, 03:45:54 pm
Only 5 days left!  Remember, your map must be submitted to us at [email protected] no later than Saturday, December 6, 2014 at 11:59 pm EST.  Make sure that you do not release your map to the public until we have posted the video on our YouTube channel. We're super excited to play all of the maps and know that our viewers will love them too. Good luck, and thanks for participating in the contest.
Title: Re: The Second Gift [Atnas] (Update 11) [Closed Beta]
Post by: Alerion on December 02, 2014, 04:03:05 pm
I hope to get the spawners to work properly, everything else will be done in time :)

Edit: the risers are working now.
Title: Re: The Second Gift [Atnas] (Submitted)
Post by: GUNNS4HIRE on December 06, 2014, 07:20:11 pm
This is it people, less than 10 hours until the Contest Deadline, 11:59 PM EST tonight. Don't miss the cut-off time or your map will be disqualified from the Contest. Email your map to us at your earliest convenience, [email protected]

If you don't think you'll meet the deadline, please do your best to complete your map. We'd still love to play it and show the YouTube Community your hard work, even if it's not technically in the contest.

Cheers,

GUNNS4HIRE
Title: Re: The Second Gift [Atnas] (Submitted)
Post by: Alerion on December 06, 2014, 07:36:59 pm
Thanks for the heads-up but I already submitted it. If there's any error/inconvenience with the map please message me and I'll do my best to fix it.
I'm looking forward to seeing all the results(:
Title: Re: The Second Gift [Atnas] (Submitted)
Post by: eliudjb on July 22, 2015, 01:13:41 am
Where's the Download link?
Title: Re: The Second Gift [Atnas] (Submitted)
Post by: HitmanVere on July 22, 2015, 01:14:33 am
Where's the Download link?

Alerion never seemed to release it :kidding:
Edit: Scratch that: http://ugx-mods.com/forum/index.php?topic=5267.0 (http://ugx-mods.com/forum/index.php?topic=5267.0) :P
Title: Re: The Second Gift [Atnas] (Submitted)
Post by: eliudjb on July 22, 2015, 09:35:10 pm
Alerion never seemed to release it :kidding:
Edit: Scratch that: http://ugx-mods.com/forum/index.php?topic=5267.0 (http://ugx-mods.com/forum/index.php?topic=5267.0) :P


Thank you Hitman! Maybe I need start looking better  :please: