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Zombie Enslaver
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Community Scripter
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Video Install Tutorial:
Download links:
mega.nz
www.mediafire.com
Manual Install Tutorial:
I am afraid that the topic editor currently has issues with showing code in this topic.
Please follow the video installation or read the "instructions" file in this mod pack to find the manual installation.
Q&A
Q: I can't find the raw folder?
A: Please download the modtools from: https://confluence.ugx-mods.com/display/UGXMODS/Modtools+Installation+Guide
unpack everything into your Call of Duty: World at War folder
After you have done that the folder should be there.
Q: Do I need to rename: "localized_common"?
A: No, the name is just fine. Place it in your mod, build it with the modbuilder and enjoy!
Q: I already have a file called: "localized_common", can I rename it to something else?
A: The chance that something like this happens is very low. You can rename it to "localized_MAPNAME".
Ofcourse "MAPNAME" is the name of your map.
Q: I have the 400 limit fx error, how can I solve this?
A: The answer can be found in the readme, there I explained the things you can do to solve it.
Q: How does the randomized perk system work?
A: You only need to place the "perk_randomized.map" prefabs around the map.
The script will look for the perks that are enabled but missing and place the vending machines on those locations.
Q: What happends if I place more "perk_randomized.map" prefabs than the amount of perks I enabled for my map?
A: It will randomize the locations and remove the onces that aren't necessary. So don't worry this is possible.
Q: I would like to donate, where can I do that?
A: You don't have to, this is my hobby and I like to give the community the perks that are missing on UGX.
Q: I would like to replace the perk icon's, how can I do that?
A: If you have the .iwi images you just openup "gympie6_perks.iwd" go to images and replace them there.
Q: I want to add these perks to Der Reise, is that possible?
A: This is possible but requires a lot of work to get it done. It's seems supported since there is a scripter
that tested this.
Q: I want to use the perk slot system for my map but where to start?:
A: In "perk_example.map" there is a trigger near the pap vending machine with targetname: "vending_slot"
You can also make your trigger_use and give it this targetname: "vending_slot"
That's all, you can set the price and the starting amount of perk slots.
Please credit me when you're gonna release your map!
Thanks
Gympie6
=========================================================================
-- Credits --
=========================================================================
- Cpt_johnson1
- Bamskater
- Harry Bo21
- Fusorf
- Alaurenc9
- ConvictioNDR
- HitmanVere
- Lilfria
- Redspace200
- StevieWonder87
- Rollonmath
- UGX, Treyarch and Activision
-------------------------------------------------------------------------
Beta testers:
- Numan
- AveSatanna
- IamBear
- K3nt
- JayJiveCertified
-------------------------------------------------------------------------
Version: 1.0.0
-------------------------------------------------------------------------
=========================================================================
-- Credits --
=========================================================================
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
No thanks, give me Harry's perks xDD
Also stop deleting my comments from your YouTube video you boob lover
Thank you @kielrgz ! I am glad you got it working!
I was planning to add Wunderfizz but decided to scrap it because I spend a lot of days improving the perks and solving bugs.
Maybe I will do this later but for now I will keep it like this.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
With the random perks you have opened a world for me and I wanted to ask you if it is possible to change the pack a ponch model or is it difficult, greetings
Not at all, this is how it works if you want to combine it with my perks.
1. Openup _zombiemode_perks_items in gympie6_perks.iwd\maps
2. At top you see this: PrecacheModel("zombie_vending_packapunch_on"); rename "zombie_vending_packapunch_on" With your pack-a-punch model name.
(Image removed from quote.)
3. search for: activate_PackAPunch(), rename "zombie_vending_packapunch_on" With your pack-a-punch model name.
(Image removed from quote.)
4. In your modbuilder add this: xmodel,YOURPERKMODELNAME, build your mod and you're done!
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Could you bring the box of origins or the pack a punch for the next one? Could you bring the box of origins or the pack a punch for the next one?
To answer the question I think they are both not part of the black ops perks.
I have the Origins pack-a-punch but not the random box so someone should port that for me.
Wunderfizz on the other hand is related with the perks so I don't mind to add that one to this mod.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
the pack a punch if it would be interesting to see it ... or if you have it please send it to me by message !! jaajja is that fascinates me
as for export ... I use maya ... which bo2 file do you need? as for export ... I use maya ... which bo2 file do you need?