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[Call of Duty: World at War] Black Ops Perks

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Created 3 years ago
by gympie6
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My published cod maps:

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Black Ops Perks: https://www.ugx-mods.com/forum/scripts/55/call-of-duty-world-at-war-black-ops-perks/22180/
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Video Install Tutorial:
 

Playlist: https://www.youtube.com/playlist?list=PL94tnyrEJ-DKcCRLcjlm-zS35C7P7bij6
 
Download links:
 
mega.nz

 
www.mediafire.com

 
Manual Install Tutorial:
I am afraid that the topic editor currently has issues with showing code in this topic.
Please follow the video installation or read the "instructions" file in this mod pack to find the manual installation. :(
 
Release notes
 
1.0.0
- Initial release
 
1.1.0
- Fixed: Deadshot laser was sometimes visible after completing or restarting the map.
- Fixed: The game should no longer crash when a player is using "Dive to Prone", and buying a perk at the same time.
- Fixed: In solo revive, the player should no longer be able to switch weapons when running out of ammo. (weapon cycling is already disabled lol)
- Changed: perk_machine_change award is now 1 variable and value is set to 20. (non-rounded numbers are difficult for cod to handle I guess)
- Feature: Der Wunderfizz is added
- Added Sniperbolt preedited scripts
 
Q&A
 
Q: I can't find the raw folder?
A: Please download the modtools from: https://confluence.ugx-mods.com/display/UGXMODS/Modtools+Installation+Guide
   unpack everything into your Call of Duty: World at War folder
   After you have done that the folder should be there.
 
​Q: Does this mod support the UGX MOD?
A: No! If you want to use this perk mod you have reinstall your mod tools.
 
Q: Do I need to rename: "localized_common"?
A: No, the name is just fine. Place it in your mod, build it with the modbuilder and enjoy! :)
 
​Q: Can I combine "localized_MAPNAME" with: "localized_common"?
A: Yes you can.
 
Q: I already have a file called: "localized_common", can I rename it to something else?
A: The chance that something like this happens is very low. You can rename it to "localized_MAPNAME".
     Ofcourse "MAPNAME" is the name of your map.
 
Q: I have the 400 limit fx error, how can I solve this?
A: The answer can be found in the readme, there I explained the things you can do to solve it.
 
Q: How does the randomized perk system work?
A: You only need to place the "perk_randomized.map" prefabs around the map.
     The script will look for the perks that are enabled but missing and place the vending machines on those locations.
 
Q: What happends if I place more "perk_randomized.map" prefabs than the amount of perks I enabled for my map?
A: It will randomize the locations and remove the onces that aren't necessary. So don't worry this is possible.
 
Q: I would like to donate, where can I do that?
A: You don't have to, this is my hobby and I like to give the community the perks that are missing on UGX.
 
Q: I would like to replace the perk icon's, how can I do that?
A: If you have the .iwi images you just openup "gympie6_perks.iwd" go to images and replace them there.
 
Q: I want to add these perks to Der Reise, is that possible?
A: This is possible but requires a lot of work to get it done. It's seems supported since there is a scripter
   that tested this.
 
Q: I want to use the perk slot system for my map but where to start?:
A: In "perk_example.map" there is a trigger near the pap vending machine with targetname: "vending_slot"
     You can also make your trigger_use and give it this targetname: "vending_slot"
     That's all, you can set the price and the starting amount of perk slots.
 
Q: Wunderfizz does not show one of the perks?
A: Check if the perk is enabled and you're using a package that contains the perk.
     It could also be disabled in the rarity column.
 
Please credit me when you're gonna release your map!
Thanks :)
 
Gympie6
 
=========================================================================
--    Credits    --                                
=========================================================================
- Cpt_johnson1
- Bamskater
- Harry Bo21
- Fusorf
- Alaurenc9
- ConvictioNDR
- HitmanVere
- Lilfria
- Redspace200
- StevieWonder87
- Rollonmath
- John_Banana
- UGX, Treyarch and Activision
-------------------------------------------------------------------------
Beta testers:
- Numan
- AveSatanna
- IamBear
- K3nt
- JayJiveCertified
-------------------------------------------------------------------------
Version: 1.1.0
-------------------------------------------------------------------------
=========================================================================
--    Credits    --                                
=========================================================================
 
Last Edit: January 30, 2023, 10:56:01 pm by gympie6
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awesome!
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Video Install Tutorial:

Download links:

mega.nz


www.mediafire.com


Manual Install Tutorial:
I am afraid that the topic editor currently has issues with showing code in this topic.
Please follow the video installation or read the "instructions" file in this mod pack to find the manual installation. :(

Q&A

Q: I can't find the raw folder?
A: Please download the modtools from: https://confluence.ugx-mods.com/display/UGXMODS/Modtools+Installation+Guide
   unpack everything into your Call of Duty: World at War folder
   After you have done that the folder should be there.

Q: Do I need to rename: "localized_common"?
A: No, the name is just fine. Place it in your mod, build it with the modbuilder and enjoy! :)

Q: I already have a file called: "localized_common", can I rename it to something else?
A: The chance that something like this happens is very low. You can rename it to "localized_MAPNAME".
   Ofcourse "MAPNAME" is the name of your map.

Q: I have the 400 limit fx error, how can I solve this?
A: The answer can be found in the readme, there I explained the things you can do to solve it.

Q: How does the randomized perk system work?
A: You only need to place the "perk_randomized.map" prefabs around the map.
   The script will look for the perks that are enabled but missing and place the vending machines on those locations.

Q: What happends if I place more "perk_randomized.map" prefabs than the amount of perks I enabled for my map?
A: It will randomize the locations and remove the onces that aren't necessary. So don't worry this is possible.

Q: I would like to donate, where can I do that?
A: You don't have to, this is my hobby and I like to give the community the perks that are missing on UGX.

Q: I would like to replace the perk icon's, how can I do that?
A: If you have the .iwi images you just openup "gympie6_perks.iwd" go to images and replace them there.

Q: I want to add these perks to Der Reise, is that possible?
A: This is possible but requires a lot of work to get it done. It's seems supported since there is a scripter
   that tested this.

Q: I want to use the perk slot system for my map but where to start?:
A: In "perk_example.map" there is a trigger near the pap vending machine with targetname: "vending_slot"
     You can also make your trigger_use and give it this targetname: "vending_slot"
     That's all, you can set the price and the starting amount of perk slots.

Please credit me when you're gonna release your map!
Thanks :)

Gympie6

=========================================================================
                     --   Credits   --                        
=========================================================================
- Cpt_johnson1
- Bamskater
- Harry Bo21
- Fusorf
- Alaurenc9
- ConvictioNDR
- HitmanVere
- Lilfria
- Redspace200
- StevieWonder87
- Rollonmath
- UGX, Treyarch and Activision
-------------------------------------------------------------------------
Beta testers:
- Numan
- AveSatanna
- IamBear
- K3nt
- JayJiveCertified
-------------------------------------------------------------------------
Version: 1.0.0
-------------------------------------------------------------------------
=========================================================================
                     --   Credits   --                        
=========================================================================

Your work is impeccable! Thank you very much I tested it and it was 10! Sometimes it costs me a little to install them because I am from Latin from Argentina and most of the things I traditionally but thank you! perks work fine! and well at first the widows was not working but I activated it in the zombie perks.gsc! ajajaj I liked the dolphin tmb ... I would love if you could bring more things in the future ... either wunderwiff or something ..
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Thank you @kielrgz ! I am glad you got it working!
I was planning to add Wunderfizz but decided to scrap it because I spend a lot of days improving the perks and solving bugs.
Maybe I will do this later but for now I will keep it like this. :)
 
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No thanks, give me Harry's perks xDD
Also stop deleting my comments from your YouTube video you boob lover
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No thanks, give me Harry's perks xDD
Also stop deleting my comments from your YouTube video you boob lover
They should report you for nonsense spammer! :troll:
Last Edit: September 08, 2021, 09:15:49 pm by gympie6
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Thank you @kielrgz ! I am glad you got it working!
I was planning to add Wunderfizz but decided to scrap it because I spend a lot of days improving the perks and solving bugs.
Maybe I will do this later but for now I will keep it like this. :)

Brilliant brilliant !!! Well, I hope I know from time to time ... and include it in the mod so that it is complete ..
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With the random perks you have opened a world for me and I wanted to ask you if it is possible to change the pack a ponch model or is it difficult, greetings :D
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With the random perks you have opened a world for me and I wanted to ask you if it is possible to change the pack a ponch model or is it difficult, greetings :D
Not at all, this is how it works if you want to combine it with my perks. :D

1. Openup _zombiemode_perks_items in gympie6_perks.iwd\maps
2. At top you see this: PrecacheModel("zombie_vending_packapunch_on"); rename "zombie_vending_packapunch_on" With your pack-a-punch model name.



3. search for: activate_PackAPunch(), rename "zombie_vending_packapunch_on" With your pack-a-punch model name.



4. In your modbuilder add this: xmodel,YOURPERKMODELNAME, build your mod and you're done! :)
Last Edit: September 10, 2021, 06:44:01 pm by gympie6
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Could you bring the box of origins or the pack a punch for the next one?
Not at all, this is how it works if you want to combine it with my perks. :D

1. Openup _zombiemode_perks_items in gympie6_perks.iwd\maps
2. At top you see this: PrecacheModel("zombie_vending_packapunch_on"); rename "zombie_vending_packapunch_on" With your pack-a-punch model name.

(Image removed from quote.)

3. search for: activate_PackAPunch(), rename "zombie_vending_packapunch_on" With your pack-a-punch model name.

(Image removed from quote.)

4. In your modbuilder add this: xmodel,YOURPERKMODELNAME, build your mod and you're done! :)
Could you bring the box of origins or the pack a punch for the next one?
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Could you bring the box of origins or the pack a punch for the next one? Could you bring the box of origins or the pack a punch for the next one?
To answer the question I think they are both not part of the black ops perks.
I have the Origins pack-a-punch but not the random box so someone should port that for me. :)

Wunderfizz on the other hand is related with the perks so I don't mind to add that one to this mod.
Last Edit: September 16, 2021, 06:44:33 pm by gympie6
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To answer the question I think they are both not part of the black ops perks.
I have the Origins pack-a-punch but not the random box so someone should port that for me. :)

Wunderfizz on the other hand is related with the perks so I don't mind to add that one to this mod.
the pack a punch if it would be interesting to see it ... or if you have it please send it to me by message !! jaajja is that fascinates me

as for export ... I use maya ... which bo2 file do you need? as for export ... I use maya ... which bo2 file do you need?
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the pack a punch if it would be interesting to see it ... or if you have it please send it to me by message !! jaajja is that fascinates me

as for export ... I use maya ... which bo2 file do you need? as for export ... I use maya ... which bo2 file do you need?
I will sent you a link in private, if you want help by how to use the Origins Treasure Box you have to port everything because I don't have them and don't need them.
Last Edit: September 18, 2021, 09:36:35 am by gympie6
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Hey gympie6 love your perks but when i add Widows wine to my map its not there.
idk if i did something wrong but in added the localized_common.ff with widows wine so i think it couldnt be this problem

 
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