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Messages - klevi


There is no t4m installed on the game folder.
The LanFix requires some kinda of VPN app like Hamachi or orthers or we can play by WAW server?
Lanfix has nothing related with the VPN
27 days ago
mega.nz

Well, i have been working on a map, which i named Mansion of the Undead, for a while, i guess map is finished, i am not going to add any other area, i just literally need a scripter for an easter egg for the map, then i will release it. Anyways, except this, here's a download to test it!!! Any feedback is appreciated. Also there's an area which you can't normally enter, cos i deleted some scripts i did(cos im a nob scripter), literally enter with noclip and play on GODMODE and look at the map.





kiks
29 days ago
When I run my custom map, I can't move in my map, zombies don't spawn, and the text is really messed up
https://steamcommunity.com/id/coldog5044/screenshots/?appid=10090
 DO NOT use UGX MODS STANDALONE and follow the tutorials from GAM3VIDZ on YouTube
29 days ago
someone knows how to solve the error trying to join potential matchs
 
 Try to use codwawlanfix and also remove a file called t4m from your cod waw folder(literally d3d9.dll is what the file is called) 
29 days ago

quick revive doesn't work
Well, they are 4 default perks of cod waw, of course revive won't work, you can confirm it by playing any of cod waw default maps, revive won't work on solo 
45 days ago
1. Download lanfix and paste it on cod waw folder, and launch the game with it.  http://www.mediafire.com/file/49wlrsh0qlkgkpl/CoDWaW_LanFixed.exe/file
2. Make sure your mods are located in the correct folder  - 
C:\Users\YOUR_NAME\AppData\Local\Activision\CoDWaW\mods 

65 days ago
Reinstall the game and the mod tools, so you have a clean copy of the files, but DO NOT install ugx mod standalone.
71 days ago
For your mapname.gsc look on cod bo1/raw/maps ,and as for the load function when it turns back to your main menu try to load it 1 more time but through the console, and make sure you're correctly compiling your map. Yeah im almost to the date :joy:
73 days ago
Hello!

I have error with my custom map.. When i Try to Launch my map (from console), i got this error after map load:
"Server Script Compile Error
Could not find script 'animscript/dogs.init'
(see console for details)
Open the UGX script placer 2.0.1,  at the section that says MAP SOURCE click custom, browse there and select your actual map that you're having error, create the new map. No need to edit things in radiant just build the mod and make sure you compile mapname patch first and then mapname of your new map.
77 days ago
lmao, i wanted to reply but i think ur already on my discord server :joy:
83 days ago
That's good to hear. It seems there's a small group of people who simply cant get T4M to work. Not sure if that's on their end, or if it's simply some hardware/software it doesn't work with.. It's always been an issue, and always will be for some.. That's the biggest downside of a T4M map..
 
 Yeh, all players with a free downloaded version of the game can't play t4m maps, since they cannot connect or create profiles in cod waw, so they use VPN to play online. I've tried some stuff to fix this t4m problem but it didn't work! For some reasons it just disconnects players when the map is almost loaded.
99 days ago
toilet_flush()
{
    trig = GetEnt( "toilet_trig","targetname" );

    num = 0;

    trig SetHintString( "" );
    trig SetCursorHint( "HINT_NOICON" );
    trig UseTriggerRequireLookAt();

    while (true)
    {
        trig waittill( "trigger", player );
        trig disable_trigger();
        PlaySoundAtPosition( "toilet_flush", trig.origin );

        num = num + 1;
        wait 4;

        trig enable_trigger();

        // This goes true for one time
        if ( num == 3)
        {
            player PlaySound( "cha_ching" );
            trig Delete();
            players = get_players();
            for (i = 0; i == players.size; i++)
            {
               players[i] PlaySound( "verruckt_sound" );
            }
            return;
        }
    }
}
Almost :)
 Well, yeah, you're way more experienced then me anyway XD, but thanks anyways, it has a ton of different ways to script same thing at all :p , but they worked fine when i tested them!
105 days ago
This looks like a great tutorial but I have a few questions about this.
  • This while loop is infinite waiting for you to press the trigger. Maybe you want to end the loop after the task is done?
  • Num = num + 1 is also num++
  • From my experience "PlaySound" is a person function. So I think you have to do this in a forloop? players PlaySound("your sound");
  • Players = get_Players() is not necessary inside the while loop. The player count is not going to change.
  • The easteregg songs are not called with the function "PlaySound" but it does the trick. Now you are still able to hear the round sounds and other stuff.
Code: cpp
toilet_flush()
{

trig = GetEnt( "toilet_trig","targetname" );

num = 0;

trig SetHintString( "" );
trig SetCursorHint( "HINT_NOICON" );
trig UseTriggerRequireLookAt(  );

for(;;)
{
trig  waittill( "trigger", player );
PlaySoundAtPosition( "toilet_flush", trig.origin);
num = num + 1;
trig disable_trigger(  );
wait 4;
trig enable_trigger(  );
if( num == 3)
{
player PlaySound( "cha_ching" );
trig Delete(  );
player PlaySound( "verruckt_sound" );
break;
}
}
}
num = num + 1;  looks cooler imo  :p 
105 days ago
1. Go in radiant and place  a trigger/use , select it, press N and give it the following KVP
key:targetname
value:toilet_trig
Done with radiant.

2. Get two sounds, the first sound for the toilet flush sound, and the second sound for the actual song you want to play for your
easter egg. After you convert them in Audacity(or whatever you use to convert your sounds), and after you have included them in your mapname
(literally when you've finished adding your sounds) open your
CoD WaW Root/mods/ YOUR MAP NAME/maps/ YOUR MAP NAME.gsc

3. Go to the bottom of that file, copy the code below and paste it
Code: cpp
toilet_flush()
{
trig = GetEnt( "toilet_trig","targetname" );

num = 0;

trig SetHintString( "" );
trig SetCursorHint( "HINT_NOICON" );
trig UseTriggerRequireLookAt(  );

while( true )
{
players = get_players(  );
trig  waittill( "trigger", players );
PlaySoundAtPosition( "toilet_flush", trig.origin);
num = num + 1;
trig disable_trigger(  );
wait 4;
trig enable_trigger(  );
if( num == 3) 
{
players PlaySound( "cha_ching" );
trig Delete(  );
players PlaySound( "verruckt_sound" );
}
}
}

/*
trig SetHintString( "" );  you can put a Hint String inside the brackets if you want EX: Press and old &&1 to press the toilet button

trig SetCursorHint( "HINT_NOICON" );  you can remove this line and the default HAND ICON will appear when you're near the trigger

PlaySoundAtPosition( "toilet_flush", trig.origin); change the toilet_flush to the name of your flush sound alias

wait 4; put the length of your flush sound here

if( num == 3)  change the 3 to the number of how many times you want the player to press the trigger in order to play the sound

players PlaySound( "verruckt_sound" ); change the verruckt_sound to the name of the soundalias of the song you want to play
*/
4. Then scroll up until you find FUNCTION CALLS PRE-LOAD and paste this line underneath
thread toilet_flush();
5. Save the file, build your mod, compile the map and DONE. Go in game and check if it worked.
NOTE: It doesn't mean that it has to be a trigger/use, it could be a trigger damage instead, but since in verruckt it is a trigger use
i did the same for the sake of this tutorial. No need for any credit anyway.
 Well, that's it, worked fine for me, should do the same with you.
How to add custom sounds on your map ----> https://www.youtube.com/watch?v=wVmWFarXQpk
107 days ago
I've recently gotten my friend Cod Waw and had him install some custom zombie maps off of ZombieModding and other sites without the UGX Map Manager or  The Official UGX Maps. I've personally had the UGX Map Manager for a while; when I played with him when I had it installed and he didn't, he was able to join my lobby and start the game with me. But once I had him install the Map Manager, and had him try to join my lobby for the first time after that installation, he was unable to join and kept getting the Session No Longer Available Error however many times he tried. I've also had this happen with others in the past when they installed it and we all had pretty good connections. Would anyone happen to know a fix? (I'm sort of guessing re-installation of the Map Manager might help if anything else won't work.)
i recorded a video about this a week ago i think, since most of members on my discord play with VPN, becuse they have a free copy of the game and not on steam, and they were haveing same shit problem, i hope this fixes your problem   --->   https://www.youtube.com/watch?v=Zw-Ma_Xtu_c&t=174s
If you don't want to bother watching a 10min video, just check the descriptions because i wrote the fixes step by step!
126 days ago

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