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Messages - klevi

I am getting a weird error message in my console after I build my map.

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For some reason it looks like level.flag isn't initialized, but I don't know how this would be possible considered that it should be initialized within the official scripts, as opposed to my own.  I assume this means that
flag_init() // found within raw\commom_scripts\utility.gsc
is never called for some reason.  I am trying to revive an old map of mine so I am a little rusty.
 Try to run it without developer
43 days ago
I need some help with 2 things1) Let's suppose i know how to install custom chars and i also have the audio files for voice covers. How do i install them?2) i've seen on scripts that for example they also call some audio except the main part. For example ``trigger playsound("cha_ching");`` Where can i find the file of these sounds? i think it's called SFX but i looked and found nothing. I appreciate any good suggestion.
46 days ago
Dude, we are not inventing another nuclear bomb, we are just following this tutorial ---> https://www.youtube.com/watch?v=axQ0Bn7WHD4&t=140s
50 days ago
Man, i know why they don't walk! If you click on ugx script placer and create a setup map, when you go on radiant and open the map you will have there 2 zombie characters. The problem is that 1 of them is just a riser. He just needs to be in the zone  but a riser has it's script_structs and zombie risers will spawn from that struct only. Gympie sent the image but he got the riser image. So the kvps are script_noteworthy - zombie_spawner  ,  count - 9999,          spawnflags - 3,        script_forcespawn  - 1,        targetname - `zonename`_spawners 
that's it, no need for that script_string - riser kvp
50 days ago
As the title says i get the 400fx error. It would be great if someone has a solution about it because i tried a lot of things. https://imgur.com/a/f77Uc72If you want more screenshots or sth else just write it on the comments. 
The whole reason of this is to make my map to run without t4m.
51 days ago
Try to install t4m, maybe it fixes it. 
58 days ago
Thanks for the reply, but I posted this a while back when I didn't know much about radiant or modding. I still haven't even bothered with bo1 radiant yet though. I might try it one day. :) 

Also, if I ever get around to it, I'm sure I could just take the default texture from waw and use it for bo1
I captured this from bo1 radiant but yeah, that's the default image and if you take a close look the name is same as you mentioned --->  https://imgur.com/a/RSk7dcpAlso the defaut image of cod waw is exact same
58 days ago
I don't know a lot about bo1 but as far as I know materials are images. And if you remember default material replaces any material if the one you used is missing. For example you can use a custom texture and you include it on images folder. But let say you want to test it what happens if you delete that image. When you go in game it will load the default image to replace the one that you used. Now I do not know all things so maybe I'm wrong but what can I suggest is that you can create your own default image if you're missing it. I learned this from a comment on YouTube. I do not know how to add a co-op image for a loading screen let say, so they will use the default image(that grey 1 that sucks). But i just created my default one and it replaced all of them even when I pause the game it has the image. I repeat: I don't know this for sure, and yeah I know it's a bit late to reply but I did because someone might want to know this!! :P
58 days ago
As for the pathnodes i can say that you need to put them with a bit distance from each other and other things too such as brushes or modelshttps://imgur.com/a/ZIFNJWUAs for the window on the 2nd floor, isn't it a bit small?https://imgur.com/a/79cNtS3i can't say it for sure but also the roof does look like a bit sloped.
60 days ago
Nice , but another suggestion i would give is that ``try sometimes to install t4m``. Some people have had this trouble recently and i noticed that they don't even know what's t4m. Anyway do this if you still have any other trouble. It's just a small file at all. You can move it back or remove it whenever you want :P

61 days ago
For that 1st issue, im 100% sure that already is a tutorial(at least a post) on making zombies to spawn only in the area that you're currently in. As for your 2nd issue, what do you really mean with ``
 they don't break down the window at all, they just try to attack me``. Do you mean that they pass the window without breaking it(i don't think so) or they just try to attack but stay outside. If it's the 2nd issue try to check how it's placed your prefab but i cannot say anything for sure. But yeah, 1 suggestion: We would really appreciate if you get at least 1 screenshot!!!
61 days ago
Well, here is a tutorial about zoning ---> https://www.youtube.com/watch?v=nEvuyhU-sPw&list=PLwlA8xZdjWAg0o9EGpticKPRm8LYZ6yk2&index=24Also be carefull you don't do      //   before zone lines because it will ignore that line and of course the zone won't work. 
64 days ago
Any image? 
65 days ago
I dont have any idea but just try to select the patch and click ctrl + I because maybe is inverted(I don't think so). Anyway just create a new, patch, simple terrain patch, apply the texture, if it doesn't appear click ctrl + I. You should post any image btw, it's better, also maybe you have disabled any option in radiant  but I don't really know what to say for now. 
75 days ago

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