Yup, I believe basically this entire script is left untouched from me, I only changed the starting weapon with one that i have included in my mod.
Also not really sure how this problem was caused, If i change this to "zombie_colt", I can then pick up two weapons again, not Three from Mulekick though...
I really wish i knew exactly what was causing this, For now though i'll just have to set it back to Colt and disable mulekick until i solve it
help any idea why ?
when you ask if it in my maps\_zombiemode_perks.gsc
or you ask if it in my mod\mymapname\maps or call of duty root raw\maps
it in my mod\maps\_zombiemode_perks.gsc
thanks for help and the setup map. but i must be doing something wrong i do not know what it could be .
here is my step makeing a map
I use ugx_mod standalone_v1.0.4 i do ever step in this video tells me to do https://youtu.be/jaFFtOzukSU
before i build iwd in laucher i put the files you sent me in my mod folder then i build the iwd but i am still get same problem.
i use UGX Script Placer 2.0.1
then recomple my map patch the recomple my map
the i use CoD Project Mover as the video tells me above.
i thought that might have something to do with it so i took the map setup you sent me and put in my root/mod and my appdata/local/myname/ actvison/call of duty/mods
then a lauch the game and then i get a 400 fx error. so i am think if use t4 would that work
it is working with setup map you made every thing is work but when i try to replace your map to map i made and still name it maddog i spawn with no gun now . any ideas why ?
hello :wave: .. i just did everything you said in txt file and i got an error called bad syntax what did i missed?
I don't know what you have missed, can you post the error here? I also added a Youtube to this topic to help you install the perks.
(Don't forget to use developer 1 to see the error)
Hope this helps.
no its just me that i didnt copy pasted the "preedited Sniperbolt's scripts" folder into mapname/maps
Goodjob tho !