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[Call of Duty: World at War] Black Ops Perks

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Created 3 years ago
by gympie6
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My published cod maps:

Subzero
Djinncaves
Enclosed (a.k.a baconcube)
Bayern
Snowblind
Furtrelock

Black Ops Perks: https://www.ugx-mods.com/forum/scripts/55/call-of-duty-world-at-war-black-ops-perks/22180/
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gympie6's Contact & Social LinksTeffrieGympie5#5971TheRevenantSkullTeffrie
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// Mule Kick
    set_zombie_var( "mulekick_cost",                    4000 );        // Perk cost
    set_zombie_var( "mulekick_min_weapon_slots",        2 );        // The min amount of weapons the player can drag
    set_zombie_var( "mulekick_max_weapon_slots",        3 );        // The max amount of weapons the player can drag
   
Yup, I believe basically this entire script is left untouched from me, I only changed the starting weapon with one that i have included in my mod.
Code Snippet
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set_zombie_var( "start_weapon",                     "tac45" );            // Starting weapon, this must match with the weapon file name (You no longer need to set weapon in _loadout.gsc)
Also not really sure how this problem was caused, If i change this to "zombie_colt", I can then pick up two weapons again, not Three from Mulekick though...
I really wish i knew exactly what was causing this, For now though i'll just have to set it back to Colt and disable mulekick until i solve it :/
Okii, could it be you modified: _loadout? Maybe that is causing issues?
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help  any idea why ?
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help  any idea why ?
From what I can see it looks like your perk .gsc file is not updated.
 
Can you check if you have this function inside: maps\_zombiemode_perks
 

 
If not, can you copy the file from the perk pack?
Last Edit: January 23, 2023, 11:27:43 pm by gympie6
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when you ask if it in my maps\_zombiemode_perks.gsc
 
or you ask if  it in my mod\mymapname\maps or call of duty root raw\maps
 
it in my mod\maps\_zombiemode_perks.gsc
Last Edit: January 24, 2023, 01:33:25 am by maddog6767
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when you ask if it in my maps\_zombiemode_perks.gsc
 
or you ask if  it in my mod\mymapname\maps or call of duty root raw\maps
 
it in my mod\maps\_zombiemode_perks.gsc
I mean: mod\maps\_zombiemode_perks
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thanks for help and the setup map. but i must be doing something wrong i  do not know what it could  be .
 
here is my step makeing a map
 I  use ugx_mod standalone_v1.0.4   i do ever step in this video tells me to do  https://youtu.be/jaFFtOzukSU
 
before i build iwd in laucher i put the files you sent me  in my mod folder then i build the iwd  but  i am still get same  problem.
 
   i  use UGX Script Placer 2.0.1
 
 then recomple my map patch  the recomple my map  
 
 the i use CoD Project Mover as the video tells me above.
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thanks for help and the setup map. but i must be doing something wrong i  do not know what it could  be .
 
here is my step makeing a map
 I  use ugx_mod standalone_v1.0.4   i do ever step in this video tells me to do  https://youtu.be/jaFFtOzukSU
 
before i build iwd in laucher i put the files you sent me  in my mod folder then i build the iwd  but  i am still get same  problem.
 
   i  use UGX Script Placer 2.0.1
 
 then recomple my map patch  the recomple my map  
 
 the i use CoD Project Mover as the video tells me above.
I think I get what is going on.
No my perk pack is not compatible with the UGX Standalone mod.
Once you have used 'standalone' you have to reinstall the mod tools for World at War.
 
I know that the standalone mod already includes some black ops perks.
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i thought that might have something to do with it so i took the map setup you sent me and put in my root/mod and my appdata/local/myname/ actvison/call of duty/mods
 
then a lauch the game and then i get a 400 fx error. so i am think if use t4 would that work
 
 
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i thought that might have something to do with it so i took the map setup you sent me and put in my root/mod and my appdata/local/myname/ actvison/call of duty/mods
 
then a lauch the game and then i get a 400 fx error. so i am think if use t4 would that work
I installed the full package because I don't know what you want to use?
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it is working with setup map you made every thing is work but when i try to replace your map to map i made  and still name it maddog i spawn with no gun now .  any ideas why ?
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it is working with setup map you made every thing is work but when i try to replace your map to map i made  and still name it maddog i spawn with no gun now .  any ideas why ?

 
If you are using custom weapons then I would suggest to rename "zombie_colt" to your starting weapon.
 
This should not be done in your _loadout.gsc script!
Last Edit: January 28, 2023, 12:53:54 am by gympie6
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hello :wave:  .. i just did everything you said in txt file and i got an error called bad syntax what did i missed?
Last Edit: June 19, 2023, 06:47:15 pm by FlaxBusy
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hello :wave:  .. i just did everything you said in txt file and i got an error called bad syntax what did i missed?
Hello! :wave:  
I don't know what you have missed, can you post the error here? I also added a Youtube to this topic to help you install the perks.
(Don't forget to use developer 1 to see the error)
 
Hope this helps. :)
Last Edit: June 20, 2023, 07:50:16 am by gympie6
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Hello! :wave:  
I don't know what you have missed, can you post the error here? I also added a Youtube to this topic to help you install the perks.
(Don't forget to use developer 1 to see the error)
 
Hope this helps. :)
no its just me that i didnt copy pasted the "preedited Sniperbolt's scripts" folder into mapname/maps  
Goodjob tho !
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Last Edit: July 25, 2023, 08:05:47 pm by FlaxBusy
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no its just me that i didnt copy pasted the "preedited Sniperbolt's scripts" folder into mapname/maps  
Goodjob tho !
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Glad you figured it out! :)
Thanks and have fun!

 
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