Video Install Tutorial:
Download links:
mega.nz
www.mediafire.com
Manual Install Tutorial:
I am afraid that the topic editor currently has issues with showing code in this topic.
Please follow the video installation or read the "instructions" file in this mod pack to find the manual installation. :(
Q&A
Q: I can't find the raw folder?
A: Please download the modtools from: https://confluence.ugx-mods.com/display/UGXMODS/Modtools+Installation+Guide (https://confluence.ugx-mods.com/display/UGXMODS/Modtools+Installation+Guide)
unpack everything into your Call of Duty: World at War folder
After you have done that the folder should be there.
Q: Do I need to rename: "localized_common"?
A: No, the name is just fine. Place it in your mod, build it with the modbuilder and enjoy! :)
Q: I already have a file called: "localized_common", can I rename it to something else?
A: The chance that something like this happens is very low. You can rename it to "localized_MAPNAME".
Ofcourse "MAPNAME" is the name of your map.
Q: I have the 400 limit fx error, how can I solve this?
A: The answer can be found in the readme, there I explained the things you can do to solve it.
Q: How does the randomized perk system work?
A: You only need to place the "perk_randomized.map" prefabs around the map.
The script will look for the perks that are enabled but missing and place the vending machines on those locations.
Q: What happends if I place more "perk_randomized.map" prefabs than the amount of perks I enabled for my map?
A: It will randomize the locations and remove the onces that aren't necessary. So don't worry this is possible.
Q: I would like to donate, where can I do that?
A: You don't have to, this is my hobby and I like to give the community the perks that are missing on UGX.
Q: I would like to replace the perk icon's, how can I do that?
A: If you have the .iwi images you just openup "gympie6_perks.iwd" go to images and replace them there.
Q: I want to add these perks to Der Reise, is that possible?
A: This is possible but requires a lot of work to get it done. It's seems supported since there is a scripter
that tested this.
Q: I want to use the perk slot system for my map but where to start?:
A: In "perk_example.map" there is a trigger near the pap vending machine with targetname: "vending_slot"
You can also make your trigger_use and give it this targetname: "vending_slot"
That's all, you can set the price and the starting amount of perk slots.
Please credit me when you're gonna release your map!
Thanks :)
Gympie6
=========================================================================
-- Credits --
=========================================================================
- Cpt_johnson1
- Bamskater
- Harry Bo21
- Fusorf
- Alaurenc9
- ConvictioNDR
- HitmanVere
- Lilfria
- Redspace200
- StevieWonder87
- Rollonmath
- UGX, Treyarch and Activision
-------------------------------------------------------------------------
Beta testers:
- Numan
- AveSatanna
- IamBear
- K3nt
- JayJiveCertified
-------------------------------------------------------------------------
Version: 1.0.0
-------------------------------------------------------------------------
=========================================================================
-- Credits --
=========================================================================
No thanks, give me Harry's perks xDDThey should report you for nonsense spammer! :troll:
Also stop deleting my comments from your YouTube video you boob lover
Thank you @kielrgz ! I am glad you got it working!Brilliant brilliant !!! Well, I hope I know from time to time ... and include it in the mod so that it is complete ..
I was planning to add Wunderfizz but decided to scrap it because I spend a lot of days improving the perks and solving bugs.
Maybe I will do this later but for now I will keep it like this. :)
With the random perks you have opened a world for me and I wanted to ask you if it is possible to change the pack a ponch model or is it difficult, greetings :DNot at all, this is how it works if you want to combine it with my perks. :D
Not at all, this is how it works if you want to combine it with my perks. :DCould you bring the box of origins or the pack a punch for the next one?
1. Openup _zombiemode_perks_items in gympie6_perks.iwd\maps
2. At top you see this: PrecacheModel("zombie_vending_packapunch_on"); rename "zombie_vending_packapunch_on" With your pack-a-punch model name.
(https://i.gyazo.com/d8731f92f3e282db8ac8f857f627d243.png)
3. search for: activate_PackAPunch(), rename "zombie_vending_packapunch_on" With your pack-a-punch model name.
(https://i.gyazo.com/886c5671345e181d569f19c35b653a5a.png)
4. In your modbuilder add this: xmodel,YOURPERKMODELNAME, build your mod and you're done! :)
Could you bring the box of origins or the pack a punch for the next one? Could you bring the box of origins or the pack a punch for the next one?To answer the question I think they are both not part of the black ops perks.
To answer the question I think they are both not part of the black ops perks.the pack a punch if it would be interesting to see it ... or if you have it please send it to me by message !! jaajja is that fascinates me
I have the Origins pack-a-punch but not the random box so someone should port that for me. :)
Wunderfizz on the other hand is related with the perks so I don't mind to add that one to this mod.
the pack a punch if it would be interesting to see it ... or if you have it please send it to me by message !! jaajja is that fascinates meI will sent you a link in private, if you want help by how to use the Origins Treasure Box you have to port everything because I don't have them and don't need them.
as for export ... I use maya ... which bo2 file do you need? as for export ... I use maya ... which bo2 file do you need?
Hey gympie6 love your perks but when i add Widows wine to my map its not there.It's turned off by default because it costs fx spaces, change the '0' to ''1'. Save it, rebuild your mod and it will show up. :)
idk if i did something wrong but in added the localized_common.ff with widows wine so i think it couldnt be this problem
Is T4M no good or why should i try to avoid it :DIf possible, it can create issues with the textures in your map and some people have issues playing maps including T4M.
Hello Sir. I just found some bugs. For me It's lagging/freeze. First is in round 1 it freeze my game for a second. Second is when I throw the grenade and then explode it freezes too. Third is around level/round 8 it starts lagging every minute. Thank youHow?????? What????? :o
UPDATE:
Sorry, I already fix the issue. It was the sound vox player causing it.
How?????? What????? :oIn zone_source folder, dlc3.csv I remove this line Sir
There is a minor issue people might run into with the preedited script for _zombiemode_weapons.gsc. Usually when people have multiple boxes in their map, they change the _zombiemode_weapons by having the same code run that the "nazi_zombie_factory" map uses. If you do that, you will find the following produces a subtle bug (lines 556-578):With Sniperbolt's tutorial it is supposed to look like this:
The original version of this had an else if statement check if level.script was the paris map. Now it runs no matter what. This effectively overwrites the pandora_light reference with a tag_origin with no fx, and when the box moves, it will move the new tag_origin rather than the one with the lght_marker fx. To fix this, you can either add an else statement after the "DCS" comment or just delete the second code block.
Still recieving updates in 2022?! Insane, Amazing work Gympie!Hi @ghetto_wizzz , I checked the code to see any flaws but couldn't find any. I also used this code for my latest map "WinterSpecial" and haven't encountered any of the issues you are describing.
I just had one quick question for a problem i'm facing.
whenever i change the start weapon in _zombiemode_perks to anything but the colt, it makes it so i can only hold one gun in game, and Box just replaces that one gun as well.
Not sure if it's related, but Mulekick also doesn't allow me to buy a third gun. I thought i had this problem like a year ago and solved it somehow. I can't now though :/
Yup, I believe basically this entire script is left untouched from me, I only changed the starting weapon with one that i have included in my mod.Okii, could it be you modified: _loadout? Maybe that is causing issues?
Also not really sure how this problem was caused, If i change this to "zombie_colt", I can then pick up two weapons again, not Three from Mulekick though...
I really wish i knew exactly what was causing this, For now though i'll just have to set it back to Colt and disable mulekick until i solve it :/
help any idea why ?From what I can see it looks like your perk .gsc file is not updated.
when you ask if it in my maps\_zombiemode_perks.gscI mean: mod\maps\_zombiemode_perks
or you ask if it in my mod\mymapname\maps or call of duty root raw\maps
it in my mod\maps\_zombiemode_perks.gsc
thanks for help and the setup map. but i must be doing something wrong i do not know what it could be .I think I get what is going on.
here is my step makeing a map
I use ugx_mod standalone_v1.0.4 i do ever step in this video tells me to do https://youtu.be/jaFFtOzukSU (https://youtu.be/jaFFtOzukSU)
before i build iwd in laucher i put the files you sent me in my mod folder then i build the iwd but i am still get same problem.
i use UGX Script Placer 2.0.1
then recomple my map patch the recomple my map
the i use CoD Project Mover as the video tells me above.
i thought that might have something to do with it so i took the map setup you sent me and put in my root/mod and my appdata/local/myname/ actvison/call of duty/modsI installed the full package because I don't know what you want to use?
then a lauch the game and then i get a 400 fx error. so i am think if use t4 would that work
it is working with setup map you made every thing is work but when i try to replace your map to map i made and still name it maddog i spawn with no gun now . any ideas why ?(https://i.gyazo.com/2aa517e36b21db48b656eb06fabab5d2.png)
hello :wave: .. i just did everything you said in txt file and i got an error called bad syntax what did i missed?Hello! :wave:
Hello! :wave:no its just me that i didnt copy pasted the "preedited Sniperbolt's scripts" folder into mapname/maps
I don't know what you have missed, can you post the error here? I also added a Youtube to this topic to help you install the perks.
(Don't forget to use developer 1 to see the error)
Hope this helps. :)
no its just me that i didnt copy pasted the "preedited Sniperbolt's scripts" folder into mapname/mapsGlad you figured it out! :)
Goodjob tho !
1+
Did someone mention Harry's Perks >:DOke? :confused-smiley:, Goodluck! :+1:
Really though, nice job, I may one day switch over, but I pretty much have backups of much of the stuff from over the years, well up until 2017 when I made the backup, a lot of what I had is gone from after that. I enjoy harry's set and ease of use, idk from what I'm aware Harry's downloads are no longer available?
Started working toward it today and have most of it working [NOT THAT I CAN SHARE IT] :/ But I will soon have HarryBo21's Perks 5.0.0 Modified to work RAW Put together for map building! I have the perks working and more than half of the vending machines show up, so in their stead I'm placing the correct xmodels. I don't want to use the 3.07 RAW so I'm not.
Update:
NOT USING THE PATCH OR LOCALIZE
All perk machines have a model/appearance except Widows Wine.
All Perks working and Wonderfizz, again except Widows Wine.
HarryBo21's Perks 5.0.0 RAW, Success. ish. I wanted Widows Wine to work but I don;t have the model, will figure something out later.
My mistake if I knew you were still active I would’ve just asked the major differences. What sets your apart? Is it more stable than Harry’s were? I appreciate it! I apologize for the randomness of my other post. Glad to see a pack still available for the perks. Nice job!Actually there is almost no difference between mine and his, I still had Harry's files from version 5.2.0 but he removed every download link from the internet.
Actually there is almost no difference between mine and his, I still had Harry's files from version 5.2.0 but he removed every download link from the internet.
During the Covid lockdown I had some free time and choose to rebuild the Black Ops Perks, I fixed all the issues I saw from his latest version and made a new release.
Kept it simple without the models in the raw folder.
localized_common.ff's are almost never used so I give them the option to use this name to use localized_MAPNAME.ff and MAPNAME_patch.ff files.
I am not sure what you're asking but I stopped modding. I still have some stuff but not everything.
Oh sweet! Thanks for the quick response. 5.20 + Your Fixes lol probably better than just 5.0.0 either way!
I happen to have talked to NateSmithZombie before he up and did about the same thing as harry but more politely from what I'm aware, If it wasn't /isn't a problem, I have and would post the content. Original credits given of course as much so as possible. Pretty sure I'm not allowed to though correct? Has been years.
Nates Bo2 Weapons, Afterlife,Avogadro, Motd Wolves, Denizens,
Harry's Shields, Harry's Craftables, Harry's Mystery Box Pack, Perks-Shields-Craftables Combined, Origins HUD, Hell's Retriever/Redeemer, Perks 5.0.0 & 5.1.0
(https://i.ibb.co/mb2DJLS/Captur4234e.png)
Edit: Or if you want we can chat and figure out/fix certain things about each, fix them up, and repost updated copies.
I'm having an issue where the zombies aren't going to the distraction point, even though I have it on the map.I think you have missed a step while installing the perks, look through the installation instructions for help.
What might be the issue? :)