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Messages - gympie6



C:Users\NAME\AppData\Local\Activision\CoDWaW\mods\MAPNAME

What I did to make it work was adding it in the compiled folder and then load it onto the installer.
1 day ago
You shouldn't be using his perks because it's broken.
But I am gonna help you fix the problem.

Copy generic_human to your mod. That can be found in animtrees:
C:Program Files\Steam\steamapps\common\Call of Duty World at War\raw\animtrees

you can add that animation somewhere in body
Build the mod and done.
2 days ago
oh sorry I will keep it simple:

radios()
{
    // For entities
    radiolist = getEntArray("radio_location", "targetname");
   
    // For structs, uncomment it if you use structs
    // radiolist = GetStructArray("radio_location", "targetname");
   
    for(i = 0; i < radiolist.size; i++)
    {
        radiolist[i] thread play_radio();
    }
}

play_radio(radio)
{
    while(1)
    {
        radio playsound("YOUR-SONG-NAME");
   
        // set here the time that you would like to wait.
        wait randomIntRange(150,300);
    }
   
    // you can also do this instead of using the whileloop
    // radio  playLoopSound ("YOUR-SONG-NAME");
}
You can add both of this at the bottom of your MAPNAME.gsc file
Then scroll up until you see this:
    /*--------------------
     ZOMBIE MODE
    ----------------------*/
    [[level.DLC3.weapons]]();
    [[level.DLC3.powerUps]]();   
    thread maps\dw_fx::init();   
   
    maps\_zombiemode::main();
under that add:
level thread radios();
Yes add entities or structs on the map and use the targetname: radio_location
 So it looks like this:
    /*--------------------
     ZOMBIE MODE
    ----------------------*/
    [[level.DLC3.weapons]]();
    [[level.DLC3.powerUps]]();   
    thread maps\dw_fx::init();   
   
    maps\_zombiemode::main();
   
    level thread radios();
7 days ago
I am not a pro at this kind of stuff but this is how I made looping sound in Snowblind:

radios()
{
    radiolist = getEntArray("radio_location", "targetname");
    for(i = 0; i < radiolist.size; i++)
    {
        radiolist[i] thread play_radio(radiolist[i]);
    }
}

play_radio(radio)
{
    rememberLastSong = -1;
   
    while(1)
    {
        wait randomIntRange(150,300);
       
        rand = randomInt(6);
        if(rand == rememberLastSong)
        rand = randomInt(6);

        rememberLastSong = rand;       
        radioSong = ("radio_song" + rand);
       
        radio playsound(radioSong);   
        wait 200;
    }
}
7 days ago
Hi there,

I have made a solo loading screen for my map and it works perfectly. Now the problem is, if I make a installer and send it to a friend, they don't have the loading screen when they play solo. 

I thinks it's because the loading screen file is located in ROOT/main/videos with all the other .bik files which means it's not included in the mod.

My question is then, is it possible to add the .bik file to the mod so other people who play the map in solo will have the loading screen instead of the standard activision one? 

Thank you for your time.

ERAWEX
I don't know if you readed the ugx installer optional options but if you add the bik video at the root of your mod it would be automaticly installed into your friends main video folder.
8 days ago
I need some help adding in shootables that open a secret door?  I was using the mc_shootables script/instructions from Make Cents, and I do every step as the tutorial document shows, but for some reason, the models do dissapear as they should, but shoot all that I set up... and the door doesn't even budge.  And I would also like help figuring out how to have the shootable to play a sound when activated if possible.
I thought Make Cents only made tutorials for cod waw.
If that is the case I would like to help you with the problem.

Topic is for bo3?
10 days ago
so been trying to play customs and when i lauch the maps the AR will change and flicker the cod waw will stop responding, i've tried lots of maps and mods but same result, deleted and reinstalleed everything check to see if the files are ok and there fine, any idea what could be wrong?
 Does those map need T4M? So yes you need to download that first.
17 days ago
Escape?
35 days ago
Search this in _zombiemode_weapons:
add_zombie_weapon( "zombie_thompson", &"ZOMBIE_WEAPON_THOMPSON_1200", 1200, "", 0 );
Change it to this:
add_zombie_weapon( "zombie_thompson", "Press & hold &&1 to buy Chicago Typewriter [Cost: 1200]",       1200, "", 0 );
41 days ago
Next time, please use the forum search bar before asking questions:
https://www.ugx-mods.com/forum/scripting/11/change-weapon-name/17749/msg162233#msg162233
41 days ago
Mega is bad but you know what, I will also upload it to Mega to please you.
51 days ago
Nope I never got that issue, maybe this problem is already answered in another topic on the forum?
52 days ago
That's cool to hear man! :)
54 days ago
I think you forgot to compile, MAPNAME_patch
For the rest would say, follow the steps again to look for mistakes.
54 days ago

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