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Messages - gympie6

Eey finally the scriptplacer is here! :yeah:
 
Virus Scans:
https://www.virustotal.com/gui/file/1a263e5964f55df19a0a48a1c864c024eb1e2342cb6942e6f14d4413db3ba16b?nocache=1
https://virusscan.jotti.org/en-US/filescanjob/k9sx740w1k
 


mega.nz

Features:
  • You no longer have to compile the MAPNAME_patch file! It's already added to your mod.csv & modbuilder
  • Unique features including fixes, perks, powerups, FOV slider to change your 'Field of View' & zombie counter with customizable colors
  • Background screens for your menu
  • This script placer does not modify existing scripts, maps or other stuff in your raw folder.
  • The famous Map Remover is back to help you remove old files.
  • It's self contained so you no longer have to download any .NET Framework to make it work.

It's advised to download and install the Sniper Bolt's Tutorial V2.0 to have a nice experience. (Two files are corrupted please ignore)
mega.nz

Versions:
  • V1.0.0: First release
  • V1.0.1: Added missing materials and properties of the Hitmarkers

Links to added featurs:

Q&A:
Q: I can't find the raw folder?
A: Please download the modtools from: https://confluence.ugx-mods.com/display/UGXMODS/Modtools+Installation+Guide
   unpack everything into your Call of Duty: World at War folder
   After you have done that the folder should be there.
 
Q: Why is it advised to install Sniper Bolt's Tutorial V2.0?
A: I have noticed that most bug fixes are reverted in UGX Modtools Patch v1.0.6
 
Q: Can I request features?
A: No, I am sorry I worked way too long on this project.
 
Q: Can I request bug fixes?
A: Only when issues are huge.
 
Q: What kind of perks does it include?
A: Black ops 1, 2 & 3.
 
Q: How many MB will this add to the map?
A: Almost the same as the download does.
 
Q: Is it compatible with UGX MOD?
A: No it's not.
 
=========================================================================
--    Credits    --                               
=========================================================================
- Aidan
- SajeOne
- MakeCents
- MZslayer11
- JBird632
- Scobalula
- UGX, Treyarch and Activision
-------------------------------------------------------------------------
Beta testers:
- Numan
- K3nt
-------------------------------------------------------------------------
Version: 1.0.1
-------------------------------------------------------------------------
=========================================================================
--    Credits    --                               
=========================================================================
9 days ago
Nice job! :)
10 days ago
Congratulations with the release of your map! :+1:
3 weeks ago
Currently working on the Map Remover, great feature that was part of the old script placer.
1 month ago
It's best to join a discord server to ask for players to play Black Ops 1. (UGX also has a channel for that)
The forums are not that active anymore I am afraid. :/
1 month ago
I've had some issues with the UGX Script Placer, so can't wait for this to release!
Glad people are still interested in the script placer, the progress is going slow and I really regret that I have started this project mostly because of time...
Oh well I hope I can do a beta release soon...
 
Not gonna make any promises.
2 months ago
I'm having an issue where the zombies aren't going to the distraction point, even though I have it on the map.
 
What might be the issue? :)
I think you have missed a step while installing the perks, look through the installation instructions for help.
2 months ago
I don't have Black Ops 3 but I think that this game has the same default mod folder issue as World at War.
 
You can try to create a Symbolic Link .
I used this for my world at war mods folder.
2 months ago
The modtools wiki page is still online but difficult to find: Modtools
2 months ago
Have you add the weapon file name to these two files?:
 
_zombiemode_weapons
gamescript
// Bo1
    add_zombie_weapon( "zm_m1911",                                "Press & hold &&1 to buy M1911 [Cost: 100]",                     100,    "vox_crappy",    2 );
    add_zombie_weapon( "zm_m1911_upgraded",                        "Press & hold &&1 to buy M1911 [Cost: 100]",                     100,    "vox_crappy",    2 );
    add_zombie_weapon( "zm_m1911_auto",                            "Press & hold &&1 to buy M1911 [Cost: 100]",                     100,    "vox_crappy",    2 );
    add_zombie_weapon( "zm_m1911_auto_upgraded",                "Press & hold &&1 to buy M1911 [Cost: 100]",                     100,    "vox_crappy",    2 );
    add_zombie_weapon( "zm_python",                             "Press & hold &&1 to buy Python [Cost: 250]",                     250,     "vox_357",        5 );
    add_zombie_weapon( "zm_python_upgraded",                     "Press & hold &&1 to buy Python [Cost: 250]",                     250,     "vox_357",        5 );
    add_zombie_weapon( "zm_hk21",                                 "Press & hold &&1 to buy HK21 [Cost: 1800]",                     1800,    "vox_mg",        0 );
    add_zombie_weapon( "zm_hk21_upgraded",                         "Press & hold &&1 to buy HK21 [Cost: 1800]",                     1800,    "vox_mg",        0 );
    add_zombie_weapon( "zm_mp5",                                "Press & hold &&1 to buy MP5K [Cost: 1000]",                     1000,    "vox_mp40",        0 );
    add_zombie_weapon( "zm_mp5_upgraded",                        "Press & hold &&1 to buy MP5K [Cost: 1000]",                     1000,    "vox_mp40",        0 );
    add_zombie_weapon( "zm_m16",                                "Press & hold &&1 to buy M16 [Cost: 1200]",                     1200,    "vox_bar",        0 );
    add_zombie_weapon( "zm_m16_upgraded",                        "Press & hold &&1 to buy M16 [Cost: 1200]",                     1200,    "vox_bar",        0 );
    add_zombie_weapon( "zm_stakeout",                            "Press & hold &&1 to buy Stakeout [Cost: 1500]",                 1500,    "vox_shotgun",    0 );
    add_zombie_weapon( "zm_stakeout_upgraded",                    "Press & hold &&1 to buy Stakeout [Cost: 1500]",                 1500,    "vox_shotgun",    0 );
    add_zombie_weapon( "zm_law",                                 "Press & hold &&1 to buy M72 LAW [Cost: 1500]",                 1000,    "vox_panzer",    0 );
    add_zombie_weapon( "zm_law_upgraded",                         "Press & hold &&1 to buy M72 LAW [Cost: 1500]",                 1000,    "vox_panzer",    0 );
_dlc3
Plaintext
	// Grenade
include_weapon( "molotov" );
include_weapon( "stielhandgranate" );

// Heavy MG
include_weapon( "zombie_ppsh" );
include_weapon( "zombie_ppsh_upgraded", false );
include_weapon( "zombie_ppsh_upgraded_upgraded", false );

// Special
include_weapon( "ray_gun", true, ::factory_ray_gun_weighting_func );
include_weapon( "ray_gun_upgraded", false );
include_weapon( "ray_gun_upgraded_upgraded", false );
include_weapon( "zombie_cymbal_monkey", true, ::factory_cymbal_monkey_weighting_func );

// Snowball
include_weapon( "snowball", false );

2 months ago
you can put your perks to script placer. it would be cool
That was actually the plan but forgot to add it. :poker:  
4 months ago
Updated topic. :)
4 months ago
Hi, a few weeks ago I was speaking with a few friends & dudes about the current script placer and we agree that the script placer is getting old.
It works well enough to get things done but maybe it's time to create a new scripter with new features.
 



 


The current plan is to implement this:

Some other plans I have in mind:


4 months ago
Merry Christmas everyone and a happy New Year! 🎄🎆✨
5 months ago

awesome awesome sauce, will update the list with them, along with other found jingles! say, would you perhaps know the jingles for multiplier milkshake, grav-a-rita & sharing is caring? i've tried going into the map files to find them, however.. i was strangly unable to find any audio compared to other WaW custom maps. requiem, comosea, & estate of the dead
Same with the Reaper perk pack.. the ISW file, whiles containing an 'audio' folder.. doesn't contain jingles
Nope, I think that the files are inside the compressed .FF file. It's hard to retrieve these files but maybe you can get them with a ripping tool like GreyHound.
5 months ago
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