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[WIP] Black Ops II Mod *MAJOR UPDATE*

HOT
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Created 10 years ago
by GerardS0406
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Projects:
Unnamed Project: 5%
Mutliple Downloadable Items for Mappers: (Released after map releases)
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Ok thx I may try and add this in the 2nd version
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paypal.me/RT275
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paypal.me/RT275
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isnt this normally what you would put in a custome zombies map? or am i missing the point? O.o
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What he means is add the actual building bench to waw (Which is so easy anyone with Bo2 can do it lol) but i'm going to add it in the second version because I am releasing weapons and perks first as buildables could be an add on
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Please give me beta access, I would LOVE to test CO-OP
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I reckon you implement 2 sniper rifles: The XPR-50 and the DSR-50 (to keep with the trend of a semi auto and bolt action snipers) Also you may need a semi auto shotty and and a pump action one (and maybe a full-auto one if you feel so inclined). You catch my drift, hopefully. These trends have been set ever since Black ops when they had the Dragunov and the L96A1, the SPAS-12, HS10 and the stakeout). This proving my point as well as why you should implement this trend.
Hope you understand this
Cheers
J.N
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I was thinking the same thing  ;) Thx for the idea!
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I like the half of you double so much that you must earn it, or the double!
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Everyone is very skeptical that you can actually make this mod and make it good. I hope you prove everyone wrong and make an amazing mod!
Last Edit: August 08, 2014, 04:46:21 am by Cold_banana
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Yes I will try but yea know starting it now was bad timing lol (Stupid School) I'll try as hard as I can to make this mod if it takes a long time just note I'm working hard on it! Also this will be just like UGX Mod where it is only for mappers...
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get them ported properly.
You dont have a excuse to say you didnt know how anymore
http://ugx-mods.com/forum/index.php?topic=3626.msg38671#msg38671
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i do...
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The mod look very amazing  ::)
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Experimental idea, a full auto smr? :troll:
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Experimental idea, a full auto smr? :troll:
As long as the shot actually HIT where they're supposed to, then sure thing.
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I may have to postpone the mod til next month which shouldn't be much of a big deal since ugx-mod is taking a while to finish 1.1... I will still port weapons this month but I will not be posting updates til next month! thx everyone!
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Dat feel when anims "fall from sky" ;)
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I'm not sure if you plan on doing this, but keep in mind that you may also have to check the stats for each weapon so that it's properly balanced...

If you DO plan on doing that (which I hope), it may be a bit harder for you to check the stats for weapons that weren't in BO2 zombies
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I'm not sure if you plan on doing this, but keep in mind that you may also have to check the stats for each weapon so that it's properly balanced...

If you DO plan on doing that (which I hope), it may be a bit harder for you to check the stats for weapons that weren't in BO2 zombies
There's an easy way to check that actually, well it's an unconventional method to say the least. There's a T6 client a couple of people I know are doing, I'll edit the GSC parser for ZM and output all damage logs with the weapon relative. If someone wants it at least, it seems like a little fun project :P

 
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