Grief Mod (RELEASED)

broken avatar :(
Created 1707 days ago
by jbird
0 Members and 1 Guest are viewing this topic.
9,759 views
broken avatar :(
×
broken avatar :(
Location: usUnited States
Date Registered: 13 May 2014
Last active: 70 days ago
Posts
167
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Signature
[You are not allowed to view external links. Register or Login to see them]

My Mods:

[You are not allowed to view external links. Register or Login to see them]

[BO1] Grief Mode

[You are not allowed to view external links. Register or Login to see them]
×
jbird's Groups
Sup guys, I am currently making a BO2 Grief gamemode for World at War. Currently only works on Der Riese. Also this is free for all grief, not 2v2 grief because I thought it would be funner.

Things already done:
-all zombies are running from round 1
-two first room doors are open from the start (Der Riese)
-power is on from the start
-removed carpenters
-removed dog rounds
-changed power ups into power downs - max ammo unloads players clips, nuke takes 10% of your points, double points makes you earn half the normal points for 30 seconds, insta kill gives zombies double health for 30 seconds
-power downs don't effect the player that picks them up
-when you down you bleedout instantly and enter spectating mode

Things to do:
-have teleporters already linked and pack a punch open from the start
-have this work on all 4 stock maps (currently only works on Der Riese)
-make it so shooting players slows them down and knifing them pushes them
-make it so upgraded guns slow players down longer and bowie knife pushes players further
-make it so grenades and betties hurt players
-get perks to light up (currently the perks are on but they don't light up as if they are on)
-have all other players earn points when someone downs
-if all players down, all zombies currently spawn will die, then all players spawn back in and the round restarts, instead of the game ending
-if there is only one player left and they finish the round, the game ends

Mod Release Thread: http://ugx-mods.com/forum/index.php?topic=7120.0
Last Edit: June 18, 2015, 07:40:57 am by jbird
broken avatar :(
×
broken avatar :(
Location: nlThe Netherlands
Date Registered: 23 November 2013
Last active: 6 days ago
Posts
331
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Zombie Slayer Elite
×
JoshZombieBoy's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Lol, love the idea!
broken avatar :(
×
broken avatar :(
Swag Commander ( ͡
Location: us
Date Registered: 12 January 2014
Last active: 588 days ago
Posts
855
Respect
Forum Rank
The Decider
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Dat feel when anims "fall from sky" ;)
×
CyberMan1011's Groups
CyberMan1011's Contact & Social Linkscyberman1011
Hope to see more this soon :)
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 28 September 2013
Last active: 11 days ago
Posts
1,545
Respect
Forum Rank
Zombie Destroyer
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
conn6orsuper117's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
conn6orsuper117's Contact & Social LinksConn6orsuper117ITS-CS117
you should add that when the power downs are grabbed, that player will get the power up (except for nuke)
(ie. other players loose ammo= grabber earns max ammo)
Molitoves lock down perks and each player has to unlock it with 2000 points except for thrower
Hacker device to change price for a gun (but after 5 buys from that gun it returns to normal)

if you like my idea's I'll suggest more ;)
Last Edit: March 15, 2015, 03:58:53 am by conn6orsuper117
broken avatar :(
×
broken avatar :(
True Blue Elite
Location: au7 Harm Street, Lowood
Date Registered: 29 March 2014
Last active: 8 days ago
Posts
2,616
Respect
Forum Rank
King of the Zombies
Primary Group
Custom Map Reviewer
My Groups
More
My Contact & Social Links
More
Personal Quote
'Straya Mate
Signature
Please give me beta access, I would LOVE to test CO-OP
×
JiffyNoodles's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Custom Map Reviewer Has permission to post map review topics in the Custom Map Reviews section of the forum.
Oil Rig Beta Access
Oil Rig Beta Access
loving the idea, but just 1 question, are you a fanboy of the actual JBird632? if not im terribly sorry and good luck with this mod mate!
broken avatar :(
×
broken avatar :(
Location: usUnited States
Date Registered: 13 May 2014
Last active: 70 days ago
Posts
167
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
×
jbird's Groups
you should add that when the power downs are grabbed, that player will get the power up (except for nuke)
(ie. other players loose ammo= grabber earns max ammo)
Molitoves lock down perks and each player has to unlock it with 2000 points except for thrower
Hacker device to change price for a gun (but after 5 buys from that gun it returns to normal)

if you like my idea's I'll suggest more ;)

I was thinking of making it that the person that picks up the power up should actually get the power up, but I would think that would make them too powerful :p I like it how it is right now. If you have any more ideas, that would be cool!

loving the idea, but just 1 question, are you a fanboy of the actual JBird632? if not im terribly sorry and good luck with this mod mate!

No I am not a fanboy of Jbird632, I've used the name jbird for as long as I can remember, and now we just both happen to be in the custom zombies community :p
broken avatar :(
×
broken avatar :(
Location: usUnited States
Date Registered: 13 May 2014
Last active: 70 days ago
Posts
167
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
×
jbird's Groups
Version 0.4 is out: [You are not allowed to view external links. Register or Login to see them]
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 10 days ago
Posts
3,999
Respect
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
I have to say this, but you need a picture in WIP, its what the rules say :P
broken avatar :(
×
broken avatar :(
Location: usUnited States
Date Registered: 13 May 2014
Last active: 70 days ago
Posts
167
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
×
jbird's Groups
I have to say this, but you need a picture in WIP, its what the rules say :P
Oops.. I'll add one soon
broken avatar :(
×
broken avatar :(
The Doctor
Location: gbUnited Kingdom
Date Registered: 26 March 2013
Last active: 67 days ago
Posts
1,450
Respect
Forum Rank
Zombie Colossus
Primary Group
Donator ♥
My Groups
More
×
timelordalex's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
timelordalex's Contact & Social Links
some stuff here seems annoying rather than fun - early runners, power downs. The player that picks up the power up should receive its effects, if nothing is gained, you may as well just take them out entirely.
Last Edit: March 20, 2015, 07:51:36 pm by timelordalex
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 20 July 2013
Last active: 328 days ago
Posts
54
Respect
Forum Rank
Rotting Walker
Primary Group
Member
×
luisdude1's Groups
luisdude1's Contact & Social Links
the bleeding out instantly sounds like a bit too much imo.
broken avatar :(
×
broken avatar :(
Face to Face
Location: chSomwhere
Date Registered: 6 October 2013
Last active: 519 days ago
Posts
947
Respect
Forum Rank
The Decider
Primary Group
Member
Personal Quote
Hello :)
Signature
Maya <3

Let's Play some osu!
×
MrDunlop4's Groups
MrDunlop4's Contact & Social Links
Nice man, you know we played that mod :)

Not bad :)

MrDunlop4
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 2 April 2014
Last active: 352 days ago
Posts
481
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
If it's not perfect, you'll never see it.
Signature
Learn by doing, not copy and pasting.

Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
×
Centric's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Centric's Contact & Social Linkscentricccentric_
You should add a hard / easy mode where the hard mode is what you've already done and the easy mode is normal zombies except the doors and pap open after a few rounds and the zombies run normally. I'm just saying this because some people obiously don't like all that action from the start. I'd also let the player bleed out still so they can screw with other players while down. Just some suggestions :)
Last Edit: March 23, 2015, 11:12:44 am by Centric
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 18 March 2015
Last active: 731 days ago
Posts
108
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
Naxi's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Oil Rig Beta Access
Oil Rig Beta Access
Naxi's Contact & Social Linksoheyitsmewhat
This mod sounds great, although I have one suggestion (but it's completely up to you):
Once you finish grief mode, it'd be nice to also have a 8 player survival mode as well. The difference between 8 player/4 player zombies on the survival mode would be the difficulty (obviously), and perhaps 8 player survival/grief would be available in the 4 standard maps for WaW. To top it off, maybe even throw in a patch for custom maps in the future that this community will make. (:
broken avatar :(
×
broken avatar :(
Location: usUnited States
Date Registered: 13 May 2014
Last active: 70 days ago
Posts
167
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
×
jbird's Groups
some stuff here seems annoying rather than fun - early runners, power downs. The player that picks up the power up should receive its effects, if nothing is gained, you may as well just take them out entirely.
To me runners from the start is awesome for this because the low rounds just drag out too long. And for the powerups, your bonus for picking up the power up is not being affected by it and having your enemies suffer ;)
You should add a hard / easy mode where the hard mode is what you've already done and the easy mode is normal zombies except the doors and pap open after a few rounds and the zombies run normally. I'm just saying this because some people obiously don't like all that action from the start. I'd also let the player bleed out still so they can screw with other players while down. Just some suggestions :)
For now I'm only going to focus on one mode, but maybe later on once I perfect this mod I can add a normal mode where nothing has been altered. Players are suppose to bleed out instantly because it is free for all so no revives.
This mod sounds great, although I have one suggestion (but it's completely up to you):
Once you finish grief mode, it'd be nice to also have a 8 player survival mode as well. The difference between 8 player/4 player zombies on the survival mode would be the difficulty (obviously), and perhaps 8 player survival/grief would be available in the 4 standard maps for WaW. To top it off, maybe even throw in a patch for custom maps in the future that this community will make. (:
The thing is, even with this mod I am pretty sure it can only be up to 4 players. I don't think there's any way at all to allow 8 players, I wish you could though.

 

Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Twitch
Loading ...