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DUKIP Weapon Mod V1.01 [DLC0]

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Created 9 years ago
by DidUknowiPwn
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After 2 months I can finally release my weapon mod!
WIP thread: http://ugx-mods.com/forum/index.php?topic=5043.0

Pre-Release 2 Play Test: http://www.twitch.tv/diduknowipwn/c/6103670
Changes since then:
  • Upgraded Weapons: FX and damage profiles.
  • Mystery box: Removed PAP versions from box.
  • Script: Simplified weapon wall-buy script from custom func to normal add_zombie_weapon.
  • Pack-a-Punch: Added sounds and missing weapons.

Credits
Spoiler: click to open...
  • DidUknowiPwn - Creator  :rainbow:
  • Rollonmath42 - I Actually Pwn Weapon, bestest friend, and tester.  :gusta:
  • chromastone10, ConvictioNDR, ElTitoPricus, Nukem (not our Nukem or nukem, he's different :P), Rollonmath42 - Animation help, tester and massive helpers.  :accepted:
  • Ege115, HitmanVere, R00fer, Ray1235, xXxCowmanxXx09 - Testers and massive helpers.  :nyan:
  • Tom-BmX/WinCat - Lemon and Lime  :troll:

Play ONLY on Nacht Der Untoten, DLC0 implies this mod is for it only.
Mirror: http://www.mediafire.com/download/amnji3zrb5canm7/DUKIP_Weapon_Mod_V1.01_[DLC_0].rar

To-Do
Spoiler: click to open...
Add proper viewhands for each player
Add support DLC1-3
Add more weapons?
Balance weapons

Weapons List
Spoiler: click to open...
  • BO2
    • Browning HP
    • Executioner
    • KSG
    • Pwn
    • QBB-LSW
    • SMR
    • SVU
  • MW2
    • AA-12
    • AK-47
    • AUG H-Bar
    • Cheytac (Intervention)
    • FN2000
    • Famas
    • M21 EBR
    • MP5K
    • P90
    • PP2000
    • Tar-21
  • MW3
    • ACR
    • AK-74u
    • CM901
    • G36C
    • .44 Magnum
    • MG36
    • MP7
    • Scar-L
    • Spas-12
    • UMP .45
    • USAS-12
  • Ghosts
    • ARX-160
  • Advanced Warfare
    • MP11
  • WAW
    • Ray Gun
Total: 32 non-upgraded, 64 upgraded.
Installation
Extract the RAR folder and place it in C:\Users\YOURNAME\AppData\Local\Activision\CoDWaW\mods\

Report any bugs or suggestions to me!

Version
Spoiler: click to open...
  • 1.0   - Release
  • 1.01   - Added MW3 viewhands, added barrier to the Pack-a-Punch, fixed DOF properties for weapons and clips affecting each other (thanks Rollon).
Last Edit: February 13, 2015, 02:10:11 am by DidUknowiPwn
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Well Done!
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noice :gusta:
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Love it, your work was worthwhile!
Last Edit: February 13, 2015, 12:14:39 am by elitebaer
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Really enjoying it so far :) The one complaint I have is the ammo count. On the weapons that I have PaP'd so far, the ammo count doesn't change. Maybe you could add some more ammo to them?  8)
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Biblical.  Nice job!
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may i ask why this is only dlc0 compatible?
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may i ask why this is only dlc0 compatible?
DLC1-3 soundaliases are broken, they reused sounds and thus if you try to load it on DLC1-3 maps it'll crash with too many loaded_sounds assets. The only way to fix this is to recompile the FF being loaded and since I can't do that directly I'm going to have to look into the compiled sounds from the map csv's to override sound assets.

Also the standalone version will be using a heavily modified dlc(s) soundaliases in order for this to properly work. I'll probably release a cleansed version of both weapons.csv and the dlc's aliases so mappers/modders can place more sounds in as there's a butt-load of unused assets being loaded.
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Awesome! Thanks for sharing! Although I'll probably play once it's out on different maps since I played it on NACHT already. Still I might record again and give it a go. :D

I love gun mods! Glad to see AW guns and the Berrtta ARX in there!

Keep it up.  :accepted:
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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DLC1-3 soundaliases are broken, they reused sounds and thus if you try to load it on DLC1-3 maps it'll crash with too many loaded_sounds assets. The only way to fix this is to recompile the FF being loaded and since I can't do that directly I'm going to have to look into the compiled sounds from the map csv's to override sound assets.

Also the standalone version will be using a heavily modified dlc(s) soundaliases in order for this to properly work. I'll probably release a cleansed version of both weapons.csv and the dlc's aliases so mappers/modders can place more sounds in as there's a butt-load of unused assets being loaded.

Can't you just stream the sounds?
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Nice great job!, happy to see the MP11 of AW   :)

Double Post Merge: February 13, 2015, 05:43:21 pm
fix two things: 1. when you have any pistol in hand the hand becomes a bit strange. 2. the black piece over the iron sight of USAS12 prevents of see when it aiming.
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can you please add the mark2 and the thundergun? if you cant I understand
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Request:
can you please add the mark2 and the thundergun? if you cant I understand
it's the first time i see someone other than timelordalex asking for rgm2. i need to take a screenshot of this.
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it's the first time i see someone other than timelordalex asking for rgm2. i need to take a screenshot of this.
or is it REALLY timelordalex in his hacker form?

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<- bad lighting here can see how normals and stuff look on upgraded pic as they're the same normal maps.


Weapons next to add: RSASS and L96A1 (MW3).

 
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