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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Out of curiosity, has anyone been able to get a map with the UGX mod 1.1 to load with developer and developer_script set?
If I run the map through launcher and set developer to "1" and developer_script to "1" then it worked just fine never tried through console while in-game though
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
So setting developer to 1(or 2), developer_script to 1 and launching your map(i assume pax, right?) works for you? No unhandled exception?
Ya on pax. No seemed to work fine.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Well... damn.
For me, it crashes everytime with this:Spoiler: click to open...[close]
FFS, World at War and its memory issues. What does that even mean? That it failed to allocated memory for a variable?
Guess i'll just need to play around with the UGX Mod scripts and find out...
Was that for my map that you tried to use developer and developer_script on?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
No, PAX. However, its the same issue regardless of the map itself. Any map that runs the UGX mod has this issue.
The only exception is UGX Requiem and even that depends on the version:
V1.0 ran in developer mode(though with the glitchy texture issue)
V1.1 crashes with black screen(again, memory limit?)
V1.2 crashes with max script variable error
Edit: The reason i did PAX was because it had less custom scripts than CSGO_Nuke, making it easier for me to debug.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |