I probably didn't show it in the vid, buy my zones are definetly active. It took me a while to figure out how to activate them with my custom door scripts but you don't need to do anything to do with script_flags. Just a simple line at the end of the scripts calling a function to enable each zone. I know they are getting activated because it is telling me in the top left and the spawners are occasionally spawning zombies in the weird zones.
Double Post Merge: January 30, 2016, 10:24:56 pm
Another day gone by of me trying to fix it and the issues still remain. At this point I am wondering if it's something wrong with the ugx standalone 1.1 ??? Can anyone here confirm 1.1 working with more than two zones?
Double Post Merge: January 30, 2016, 11:13:48 pm
Okay I have just made a map from scratch and the exact same issue is happening. I have provided more pictures again to show that I am not doing anything wrong but this is just stupid now! On a seperate note, the floor texture isn't showing on the zones that do not work, even though the light grid is covering that area???
And the virtually blank GSC file.
Double Post Merge: January 31, 2016, 12:30:46 am
Okay I have finally solved it.. Because the hints no longer come up in my UGX 1.1 anymore for some odd reason, I forgot that one of the first hints I read was something like "this zone must have two zombie_spawners unless you have the UGX patch".
So two things wrong, firstly, I obviously have the patch since it's automatically downloaded when the UGX standalone 1.1 is installed, and secondly, I had the two spawners... But I did not realise until just now that zombie_spawner_riser's do not count towards the two needed for some stupid reason...
Needless to say my zones will finally be problem free as soon as I add the windows and zombie_spawners.
Thanks HitmanVere for suggesting that but it honestly didn't occur to me that the risers didn't count towards the needed spawners xD
Thanks all!