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Spongebob, Battle for Bikini Bottom [V1.1] LINK UP

HOT
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Created 8 years ago
by vinnyz500
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You should add Black ops 3 weapons and maybe a custom Boss battle with a Giant Spongebob to open up Pack-a-Punch
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It shouldn't restart the map - that's a error in the script

Use radiusdamage not dodamage on players

Code Snippet
Plaintext
TZP_TeleportDeathTrigger(){
TeleDeathTrigger = getEntArray( "enter", "targetname" );
array_thread( TeleDeathTrigger, ::TeleportToDeath );
}
TeleportToDeath()
{
while(1)
{
self waittill("trigger", player);
TeleDest = getent(self.target,"targetname");
player linkto(TeleDest);
wait(.3); player unlink(); wait(.2); // leave this wait - tzp
radiusdamage(player.origin, 20, player.health + 100, player.health + 100);
}
}

radiusdamage is already used?

small update on the update, im clipping the upwards part of jellyfish fields thus doubled the size of the playable area on that part of the map, fixed many bugs reported and working on fixing the rest of them, may add an objective to the map at some point, update is delayed another 2-3 weeks because finals next 2 weeks
Last Edit: June 12, 2016, 01:00:53 am by vinnyz500
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Vector has painful damage stats
the Tac19 does NOT Reload as fast as Gary can run
Again What the hell is the sudden boom with Natesmith's weapons
Platforming puts me in some killbarrier in the goober house
quick revive doesnt scare zombies away AND NO GUN To defend with
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Right when I saw this I instantly remembered the game. Brings back so many memories. I really like the parkour elements on this map! Lol jk I've raged a few times over it. xD I do like it though.... Maybe..... The map is really great though well done!
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Vector has painful damage stats
the Tac19 does NOT Reload as fast as Gary can run
Again What the hell is the sudden boom with Natesmith's weapons
Platforming puts me in some killbarrier in the goober house
quick revive doesnt scare zombies away AND NO GUN To defend with
will fix, and what is with your feelings towards his guns  :please: their nice ports and easy to add I see no problem
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will fix, and what is with your feelings towards his guns  :please: their nice ports and easy to add I see no problem
Look through every release post and tell me how many you find that feature his guns in the 1st 2 pages
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Do you think you could make a custom perk that could allow you to survive parkour fails? If not, do you think you could allow juggernog to do so?
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I can't play this map anymore, the blurring is hurting my eyes, not sure if it's meant to be there or not.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Look through every release post and tell me how many you find that feature his guns in the 1st 2 pages
your right Ofc

Nate should have spent a inhumane amount of time in porting modern guns over for people to "not" use them Ofc

Don't get what your problem is with seeing things more than once, 90% of the maps you refer to have mappers who don't own the other games - so if it were not for nates guns - you'd be stuck with waws

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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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together until it compiles (with warnings)..."

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will fix, and what is with your feelings towards his guns their nice ports and easy to add I see no problem


Kap40:


Spoiler: click to open...




Tac-45:


Spoiler: click to open...




Only two examples but there are many more like this(not just reload timings either).
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I really enjoy the map but i only found one problem, i only see 15-20% of the map when i found the end game  :'(

I think i enjoy more the map if the end game be a buildable-buyable end with one build per taxizone or something similar, it's only my opinion :)

Sorry if my grammar was a shit xDDDDD and thank's for realesed this map :D
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DD I have asked you for a PM regarding the issues in stats. Haven't gotten a PM yet  :poker:

I have no idea what your problem is with my weapons. If you make something better please feel free to criticize. Until then shut your mouth because you are just another squeaker on the forum who doesn't have enough talent to mod, and instead only complains. And please don't give me some bullshit about your personal life and why that gives you the right to talk down on my work
This may be a better source IMO, also some of the reload sounds were not correct: http://denkirson.proboards.com/thread/4943
As being someone who has played black ops 2 alot, some of the weapons are still a little weird stat wise, otherwise they seem to be alright. And that link will also give you recoil stats, ADS times/FOVs, pullout/putaway/first raise times, and even stats for attachments and whatnot. Me and the whole community appreciates your work, I'm just giving some constructive criticism  ;)
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Great map overall I really liked all the eastereggs you added to sponge bob.  But while playing I found a few bugs with your weapons that I thought I should point out :)

Picture One:

Picture Two:

Picture Three:


As you can see the gun has a bug with the hand :o

Not really a huge issue but maybe something you should think about fixing if you are going to update the map again :)
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The bug about  coop and it restarting, it thinks that the zombies map is played as solo. When you die in the campaign, your camera goes to the floor and turns white. Exact same thing happens in the coop when playing the map. The person who fell, will get that screen. While the others, their screens start to white out and  the game slows down. Hope this helps you with fixing the bug!
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great map, found some bugs though (a few of which might've been put in the desc but idk if they're the same ones)

round skipping glitch near stamin up

mustang and sally shoot through the floor at some locations  (happened to me near electric cherry)

in squidward's house, you can get behind the toilet in the bathroom. this is impossible to get out of. However, zombies cant get  you.

otherwise, amazing map man. keep it up  ;)

 
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