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Overrun Black Ops Mod

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Created 11 years ago
by JBird632
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alright homie, here's everything i could find in the past two days that could be fixed; some are minor some are a little more important but this is everything i've discovered:

- the main menu after loading up the mod has the original world at war background music, but when you're playing black ops zombies on console the background music is that eerie piano track (Kevin Sherwood - The Damned)
- when you get back up from downing you have more pistol ammo even if you were out of ammo before
- you can throw grenades and make points while down and it says 'reviving player' when in black ops console the text reads 'Reviving [insert player's name here' (ex: Reviving Syndicate)
- often times i find myself able to sprint around after downing and if i can't manage to sprint away occasionally the zombies pile up on me
- Olympia's fire rate seems slightly faster but i do feel it's worth noting that it balances it with the M14 more (also, the Hades doesn't have the fire effect on zombies)
- G11 comes out of the box with a 'Lower Power Scope' on in console while on this it has iron sights
- on the last mag of G11 and M16 it stops being three round burst and becomes semi-auto
- there's no switching back to the M16 after knifing with it out, it just chops back to it in your hands
- Ballistic Knife has no knife noise
- Ballistic Knife w/ Sickle is really buggy
- Semtex noise is wack and you can't put them away once they're taken out
- Semtex have a Frag Grenade indicator and then shift to the Semtex one really quickly (only happened a few times)
- Semtex don't blink when thrown either! (my friends and i love semtex but we unfourtenetly don't use them on this map because of the things i've listed)
- a lot of pack-a-punched weapons only have that upgraded ammo noise when firing but usually it's a combination of the original fire sound and the upgraded laser like noise (one exception being the ak74u i believe)
- MP5K on the wall read's MP5 and when you pack-a-punch it the ammo is really messed up
Spoiler: click to open...
this is immediately after a nova crawler round and receiving a max ammo
- Lamentation reticle is not centered
Spoiler: click to open...

when it should look something like this guy below
- FOV on the PM63 seems a bit high but it may be accurate
Spoiler: click to open...
- Matryoshka Dolls don't seem right, one major thing i noticed is they are missing the colored trail where each one lands and then explodes
- no Vigor Rush jingle after drinking it and the emblem for vigor rush really sticks out from the rest, most of the perk emblems if not all have the symbol white and then their representative color in the back but vigor rush is has an orange bullet in a red back (this doesn't matter much at all the emblem is still sick)
- the Vigor Rush machine doesn't look as professional as the rest of the beautiful things you have in this map (is that text across the machine Microsoft Word-Art?)
- once you down with Mule Kick you don't even lose your third gun slot weapon (this is a pretty bothersome)
- Deadshot Daiquiri price, on PC it is 1000 points for the same exact effects featured in Overrun; the extra 500 points on console is for the auto aim to the head feature which you didn't implement)
- you don't get 25 points from Deadshot Daiquiri if you prone in front of it
- i don't know what's up with the teleporter by Juggernog but if there is something more to it then just decoration i think you should add a hint thing like the text that appears when you walk up to a door/gun
- also i feel hint strings for like putting the key in the lock john and other steps to the easter egg should have hint strings too
- when you walk up to Pack-a-Punch without buying the switch near Juggernog there is no text hinting at what you should do to open them; perhaps Buy/Find The Switch/Lever/Button To Open would be helpful to new players
- the trash bags around the map, you can't melee them open and make papers fall everywhere like in Kino Der Toten ):
- the glass on the window near Speed Cola and Double Tap is unbreakable, it would be cool if you could break the glass or even make it similar to that of five
Spoiler: click to open...
]
- the pack-a-punch, sickle, phd area is very distant from the rest of the map; i think it would be extremely cool if, like in the call of the dead lighthouse you could at the end of the catwalk make the bars broken so that you can jump down near vigor rush from pack a punch (of course you would die without phd) just a cool thing my friends and i thought of while playing
Spoiler: click to open...
- if you purchase the box at the very very end of fire sale this happens (floats and glows w/o a mystery box)
Spoiler: click to open...
- it's rather uncommon and stops right after sprinting but if you are proning and jumping up against stuff your pistol will be held really weird upon standing up
Spoiler: click to open...
- one match after a nova crawler round all these type of lights got real messed up
Spoiler: click to open...
- im assuming it's for the easter egg but i think the pipes looked a lot better stretching over more like in 2.1, it looks way too crowded
Spoiler: click to open...
- WHY NO MORE RAIN :'(
- i think it would be cool if like when you get a max ammo, it says 'Max Ammo!' that when you get bonus points since it is as well an instantaneous power-up and doesn't have a timer it could say 'Bonus Points!'
- some of the things in 2.2 look really weird compared to 2.1 (a few are only during nova rounds)
Spoiler: click to open...
- when you buy claymores they come out the wall sideways + there's no noise for when you put them down and switching between weapons and claymores is really slow for some reason
Spoiler: click to open...
- the nova rounds aren't that intense, if you sit in the Jugg room and with a wonder weapon, or any sort of explosive you can easily get a perk bottle
- nova crawlers shouldn't explode when melee'd as they don't in black ops and they don't follow monkey bombs either
- kind wish the nova crawlers would spawn in with the zombies in later rounds + only have boss rounds when power is turned on like in Kino Der Toten
- there's no noise for running around, like if you listen, on most maps you can hear your character's footsteps but you can't in this
- no black ops round tally marks or numbers for rounds 10+
- after dying and it's a gameover usually a map play's it's easter egg song instead of the same old corny world at war zombies announcer laughing
- no death machine power up!?
- it would be really cool to make it black and white before power is turned on because it's not like it would last very long, people usually have power on before round 5 or 6 (just throwing out suggestions at this point)

OKAY. i know a lot of that stuff is irrelevant and probably a waste of time to read but i just wanted to make sure i included everything that could make this map better for it's last update.
Last Edit: June 06, 2014, 02:38:05 am by JadenSzewczak
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Umm wtf... I'm not your english prof, you don't need to write me a bloody essay!
Although, I do appreciate that you took the time to find issues in the map/mod.

On the other hand, it seems as though, you do not have an understanding of the limitations we mappers have to deal with using this 10 year old program. Many of the issues stated are quite easy to fix, and I will try to improve on the mod as soon as possible; however, I do not like the fact that I put a lot of time and effort into this mod (of which is better than most peoples' - excluding ugx and other large mods) and have people like you throw a disturbingly sized list of complaints at me. Especially since majority of you complaints are opinionated.

You truly have kicked me in the balls, and quite hard might I add.
I would like to counter a lot of the things you put on the list, but unlike you I don't like writing essays.

Sorry if that sounded a bit harsh, it just seems that no matter how much work goes into the mod, it just isn't good enough for the community.
Last Edit: June 06, 2014, 03:05:48 am by JBird632
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On the other hand, it seems as though, you do not have an understanding of the limitations we mappers have to deal with using this 10 year old program. Many of the issues stated are quite easy to fix, and I will try to improve on the mod as soon as possible; however, I do not like the fact that I put a lot of time and effort into this mod (of which is better than most peoples' - excluding ugx and other large mods) and have people like you throw a disturbingly sized list of complaints at me. Especially since majority of you complaints are opinionated.

You truly have kicked me in the balls, and quite hard might I add.
I would like to counter a lot of the things you put on the list, but unlike you I don't like writing essays.

Sorry if that sounded a bit harsh, it just seems that no matter how much work goes into the mod, it just isn't good enough for the community.
I don't get how you could take offense at that. He provided a list of all the bugs he found, and he included some suggestions he thought could make the map better.
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I don't get how you could take offense at that. He provided a list of all the bugs he found, and he included some suggestions he thought could make the map better.
I take offence because in the last week, all I have gotten from people is complaints,
and I have never seen one post containing so many things that he believes are wrong, when I'm was there thinking the mod was practically done.
Last Edit: June 06, 2014, 03:24:06 am by JBird632
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I take offence because in the last week, all I have gotten from people is complaints,
and I have never seen one post containing so many things that he believes are wrong, when I'm was there thinking the mod was practically done.

Your getting this all wrong! I am sure everyone would agrees that this is one of the best mods out there and is as close as you can get to the black ops with out playing it.

Everyone plays the mod not to just come back and say the mod was great and ignore any bugs. They come back with constructive criticism in order to make the next release of the mod even better.

The guy who u said wrote an essay spent alot time going through the map searching for any bugs and then reporting back to you his findings. He is in no way making complaints!

you dont need to keep updating the Overrun version of the mod, you said yourself this is just testing the mod for your lastest map. you can release a better version with lockdown.

Take this like a beta you dont say to beta testers stop complaining my mod is perfect.

everyone appreciates the brilliant mod you have made so dont rush to make it perfect it takes time
Last Edit: June 06, 2014, 04:01:04 am by Cold_banana
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Your getting this all wrong! I am sure everyone would agrees that this is one of the best mods out there and is as close as you can get to the black ops with out playing it.

Everyone plays the mod not to just come back and say the mod was great and ignore any bugs. They come back with constructive criticism in order to make the next release of the mod even better.

The guy who u said wrote an essay spent alot time going through the map searching for any bugs and then reporting back to you his findings. He is in no way making complaints!

you dont need to keep updating the Overrun version of the mod, you said yourself this is just testing the mod for your lastest map. you can release a better version with lockdown.

Take this like a beta you dont say to beta testers stop complaining my mod is perfect.

everyone appreciates the brilliant mod you have made so dont rush to make it perfect it takes time
my boy cold banana is spot on :accepted:
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I take offence because in the last week, all I have gotten from people is complaints,
and I have never seen one post containing so many things that he believes are wrong, when I'm was there thinking the mod was practically done.
Lol welcome to my life. Every time I think I've finished something I hand it off to Bryan or Saje or whoever else and they will usually come back with plenty of bugs and suggestions that I was unaware of :D

But seriously, someone spending a couple hours bugtesting your stuff is definitely not something to take offense from in my opinion. It may be discouraging to realize that your map/mod might not have been as polished as you believed it was, but that doesn't mean you shouldn't take the feedback and address as much of it as you can. I also understand firsthand how annoying it is when someone suggests something that is either not possible in this engine or just a meaningless throwaway opinionated suggestion that you don't even need to here. But in the middle of all that is usually some real feedback or bug reports that you can address directly to make your map/mod better.

And if your goal was to release a mod and not have to spend weeks bugtesting it and updating it, you're in for more of a rude awakening than you already went through with JadenSzewczak's post. The more maps you put it on the more bugs people will find and it will take quite a while to get them all squashed - but that is the territory that comes with making a mod.

Plus if you plan to release this as a drop-on mod for other people to use then that's a whole 'nother can of worms as far as testing and documentation.

TL;DR; I wouldn't take it as a kick in the balls, I would take it as valuable feedback that can be addressed or ignored at your will. The fact that he took his time to test that and write it all down for you was a nice gesture and you took it as an insult. Be happy he was interested enough in your map to give that much feedback and do with it what you choose :D
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I said that I was grateful that he took the time to this,
but I just don't see a list of things to fix that long as positive criticism.

Many people have posted some issues of the map/mod, of which I have tried to fix;
and I am very grateful of that. But when you write an entire page worth of things to fix, that is going beyond the point of being helpful, and more towards an annoyance.

dont rush to make it perfect it takes time
I have spent months on this mod

And trem I do understand that people just want to help, but I just can't stand it when the community doesn't see that we put a lot of effort into this stuff. I'm sure you must feel the same. I have seen a lot of posts lately on maps, where people have been nit picking every little thing, but they must understand that there's usually only one person working on that map and it can get quite overwhelming.

I'm sorry if I lashed out at you JadenSzeqczak, but I hope you understand the amount of work that goes into something like this, and as much as I'd like to have the mod polished (along with a bunch of others) I simiply cannot address everything.
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I said that I was grateful that he took the time to this,
but I just don't see a list of things to fix that long as positive criticism.

Many people have posted some issues of the map/mod, of which I have tried to fix;
and I am very grateful of that. But when you write an entire page worth of things to fix, that is going beyond the point of being helpful, and more towards an annoyance.
I have spent months on this mod

And trem I do understand that people just want to help, but I just can't stand it when the community doesn't see that we put a lot of effort into this stuff. I'm sure you must feel the same. I have seen a lot of posts lately on maps, where people have been nit picking every little thing, but they must understand that there's usually only one person working on that map and it can get quite overwhelming.

I'm sorry if I lashed out at you JadenSzeqczak, but I hope you understand the amount of work that goes into something like this, and as much as I'd like to have the mod polished (along with a bunch of others) I simiply cannot address everything.

He does try his best guys, and his best is definitely freaking amazing, you do need to listen to him and understand how much has been done with this, this isnt just some "added black ops weapons, totally black ops mod" kind of thing, he has gone to every detail, each weapon file is edited to be just like in black ops, all the weapon hint strings, FX, images, everything, he has hit all the limits with this mod countless number of times, its honestly one of the best out there, most people dont understand that and just say "sound ain't perfect" or "gun aint perfect" and due to world at wars engine a lot of the time there is a REASON for that, not just cause he didn't feel like fixing it, there is nothing extremely game breaking in it either, its one of the most polished things ive seen
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He does try his best guys, and his best is definitely freaking amazing, you do need to listen to him and understand how much has been done with this, this isnt just some "added black ops weapons, totally black ops mod" kind of thing, he has gone to every detail, each weapon file is edited to be just like in black ops, all the weapon hint strings, FX, images, everything, he has hit all the limits with this mod countless number of times, its honestly one of the best out there, most people dont understand that and just say "sound ain't perfect" or "gun aint perfect" and due to world at wars engine a lot of the time there is a REASON for that, not just cause he didn't feel like fixing it, there is nothing extremely game breaking in it either, its one of the most polished things ive seen
Where did any of us say it wasn't an astonishing mod? We all grasp the hard work and dedication it requires to make an utmost detailed and polished map like Overrun. I'd personally agree with you in a heartbeat, this map/mod is easily one of the best out there. I apologize JBird for not making it clear that I value and treasure your work and I also would like to apologize for being discouraging in any way.
Last Edit: June 06, 2014, 04:50:17 am by JadenSzewczak
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JadenSzewczak very indepth list and that railing idea was exactly how i felt to! Cool to jump down there, however if room below is not open the zombies will derp out or something about zones hehe (not my cup of tea)

- i will make sure YOU of all people beta test my next release before i can oficially fully call it "DONE" :)
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JadenSzewczak very indepth list and that railing idea was exactly how i felt to! Cool to jump down there, however if room below is not open the zombies will derp out or something about zones hehe (not my cup of tea)

- i will make sure YOU of all people beta test my next release before i can oficially fully call it "DONE" :)
yeah i know nothing of zones but i'd be honored to beta test your next map :alone:
Last Edit: June 06, 2014, 04:52:57 am by JadenSzewczak
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i enjoy this mod and map, we play it with my brother like 30 times! :)
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Things to do before you can say that you remaster anything:
1. To know exactly wich means "To Remaster"
2. To have the master (the original or original files)
3. Be sure that you really are improving the original, in the case of a videogame level, be sure the textures and fx's at least receive some kind of improve.
Otherwise you only use a tag, a fake tag.
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I said that I was grateful that he took the time to this,
but I just don't see a list of things to fix that long as positive criticism.

Many people have posted some issues of the map/mod, of which I have tried to fix;
and I am very grateful of that. But when you write an entire page worth of things to fix, that is going beyond the point of being helpful, and more towards an annoyance.
I have spent months on this mod

And trem I do understand that people just want to help, but I just can't stand it when the community doesn't see that we put a lot of effort into this stuff. I'm sure you must feel the same. I have seen a lot of posts lately on maps, where people have been nit picking every little thing, but they must understand that there's usually only one person working on that map and it can get quite overwhelming.

I'm sorry if I lashed out at you JadenSzeqczak, but I hope you understand the amount of work that goes into something like this, and as much as I'd like to have the mod polished (along with a bunch of others) I simiply cannot address everything.

You did a great work on this mod, most of people dont have any idea the that supposes to make a mod with all the features you created and you included in this mod.
Is too much easy to criticise and to talk.
To this people to criticise and make reviews I invite them to make a map or mod, probably when they see all steps that you must to do for make a custom map and all the things that can fail they would learn a bit of respect to work and effort of people that give us entertainment hours for free.
World is full of ungrateful people that contribute with nothing or less than nothing.
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Buried Round 196 World Record by me: https://www.youtube.com/watch?v=NYLBm3EyNGs

Shi No First Room Round 115 by me: https://www.youtube.com/watch?v=Yn4QN_rUJ7s
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- the pack-a-punch, sickle, phd area is very distant from the rest of the map; i think it would be extremely cool if, like in the call of the dead lighthouse you could at the end of the catwalk make the bars broken so that you can jump down near vigor rush from pack a punch (of course you would die without phd) just a cool thing my friends and i thought of while playing

Yeah, I feel that PAP and these are pretty sectioned off from the rest of the map. But personally, I think it'd be much cooler to be able to zipline from the edge of the platform back to spawn. Don't know if the WaW engine supports ziplines, though :/

 
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