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Overrun Black Ops Mod

HOT
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Created 11 years ago
by JBird632
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RadihaX
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Overrun
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Overrun (Black Ops Mod)
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Overrun Update 2.2 - Lots of new Features coming soon!

Due to Tom's recently release of Lemon, a lot of people now have access to black ops dlc animations.
The Matryoshka dolls and wave gun have both been added to the mod, special thanks to Awesome Pieman.




It has also been said many times, that Overrun seems odd without a boss round, so for the first time ever I would like to introduce Quad Zombie Rounds:




New Update 2.2 Features:
- Quad Rounds add:
  > start randomly at round 5/6
  > increases every 4-7 rounds
  > level floods with gas
  > players rewarded max ammo regardless at the end of the round
  > death animations for wave gun by awesome pie man

- Deadshot Daiquiri added:
  > reduces crosshairs by 50%
  > doubles sniper breath duration

- Matryoshka Dolls added:
  > scripted by Awesome Pieman
  > proper black ops animations, from Tom BMX's Lemon

- Wave Gun added:
  > tom_bmx: tools, anims
  > offthewall: dual wield/combo port
  > pacman25: sounds
  > awesome pie man: anims
  > rollonmath42: models

- New Vigor Rush Jingle by Mirai Dematro
- Removed Reseve Soda Perk, new location of Deadshot
- Fixed path node issues
- Fixed zombies from piling up at windows
- Increased Rpk and Hk21 (along with their upgraded versions) magazine capacities
Last Edit: May 29, 2014, 03:50:27 am by JBird632
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Niiiiice :)
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AHA! I CALLED IT JUST MINUTES BEFORE! JBird somehow someway your maps get me as pumped up for release as treyarch maps do. I have a question though, is the Wave Gun replacing the Scavenger or are both in the box?
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Dat feel when anims "fall from sky" ;)
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Niiiiiice :rainbow:

...By the way...



Is it just me, or does the doll's face look a bit pixelated?
Last Edit: May 29, 2014, 03:28:59 am by CyberMan1011
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RadihaX
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AHA! I CALLED IT JUST MINUTES BEFORE! JBird somehow someway your maps get me as pumped up for release as treyarch maps do. I have a question though, is the Wave Gun replacing the Scavenger or are both in the box?
They are both present :)

Also here is an updated credits list:

Credits
Swazzy;
- hud help
- perk fx
- mule kick script
- randomized cahracters
... and more

YaPh1l;
- claymore script
- vigor rush help
- reserve soda perk
... and more

Tom;
- lime
- sound tool
- anim tool

Paragalor;
- sound tutorial
- crossbow help

Awesome Pie Man;
- firesale fix
- wavegun animations and scripts
- doll scripts

Offthewall;
- dual wield/combo port

pacman25;
- wavegun sounds

rollonmath42;
- wavegun models

Treminaor;
- wavgun script help

Addicted;
- kino style teleporter
- easy zappers tutorial

Zombie Don;
- base buildables script

Hammy der gebissene;
- tutorial in advanced texturing

Hexzombies;
- help, the zombie kind
- positive reinforcement
Last Edit: May 29, 2014, 03:35:40 am by JBird632
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Is it just me, or does the doll's face look a bit pixelated?
Yeah, looks like he needs to remove the ruined normalmap that's all pixelated.
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Yeah, looks like he needs to remove the ruined normalmap that's all pixelated.
Hex pointed this out as I posted the image, for some reason my normal map didn't convert. It will be fine when I actual upload the new map.

Fixed:
Last Edit: May 29, 2014, 03:52:11 am by JBird632
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JBird, you must be some insane-o perfectionist because you are polishing these maps like a madman. You are doing so many things right with your attitude toward mapping, criticism and suggestions; dare I say a true mapping gentleman. Good show old sport!
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JBird, you must be some insane-o perfectionist because you are polishing these maps like a madman. You are doing so many things right with your attitude toward mapping, criticism and suggestions; dare I say a true mapping gentleman. Good show old sport!
^^^^ yes indeed, well done chap
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wow, well done jbird, i personally would've saved the wave gun to a future map, but you can still do that i guess, either way it doesnt bother me. And do we get perk bottles from the quads like die rise if they dont hit us?
Last Edit: May 29, 2014, 10:46:45 am by timelordalex
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wow, well done jbird, i personally would've saved the wave gun to a future map, but you can still do that i guess, either way it doesnt bother me. And do we get perk bottles from the quads like die rise if they dont hit us?
You will have to find out when I release the update
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had so much fun testing this the otherday JBird, can`t wait for another update to test. i would say well done but i talk to you most nights anyway haha :)
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This really does feel like I'm playing blops 1. It is a shame I can't use any commands though. At least let a change the FOV and contrast!  :(
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And do we get perk bottles from the quads like die rise if they dont hit us?
Perk bottles from the quads would be awesome, but you dont get the bottles in Die Rise by not getting hit, you get them by having 100% accuracy during the round(this is why the trample steam and galvaknuckles are used during the round.)
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Perk bottles from the quads would be awesome, but you dont get the bottles in Die Rise by not getting hit, you get them by having 100% accuracy during the round(this is why the trample steam and galvaknuckles are used during the round.)
Don't worry, I will confirm that there is a way to get free perks from the quad rounds; however, you will have to find out how to do it. On the same note, I have removed perk drops from being randomly dropped by zombies and you can no longer get free perks from filling the generators.

Doing a little more testing with the mod, and the update should be up  very soon.

 
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