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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Absolutely epic work man! Love the experience of playing a map where all the features are perfect like guns, perk shaders,power-ups and the perk machines themselves.
Just a couple of things I feel could be improved:
Semtex sounds are a bit off, kind of annoying
M14 could do with the bipod like in BO1, I think it looks cooler
Double Tap 2.0 would be nice
(Any hints as to what you do after you turn the key, looked around the whole map and can't find anything )
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Nuclear | DARKLEGION's requested title |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Awesome map!!! i found a key but i cant find where it goes... somebody know?
His custom perk Vigor Rush essentially is Stopping Power, doubling bullet damage - aka the useful part of DT2, its better than DT as now your ammo isnt wasted. You can try as much as you like - as I have, but he will not add anything from BO2 (I wanted the Mark II), if it wasnt in BO1, he wont add it.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
jbird this map is so damn good. seriously i personally don't know how to describe it but aside from the bugs i've found this map is seriously perfect. it feels like black ops and it feels like a professional map! i die and die and die and die but i keep on going to play it again and im not sure why. there's a lot of replayability and thats just on the solo survival side! anyways heres a list of things ive noticed while playing and take it with a grain of salt!
- i was shooting at zombies and bought the box during firesale w/o facing it and i turned around and there was a floating dragonuv with no open mystery box beneath it
- i had a leftover claymore placed it and then as the next rounded started accidentally picked up and i then had three claymores and you should only be able to carry two at a time
- no dolphin diving or black ops style round indicator in the hud?
- when you buy claymores they don't appear in the hud. it's hard to remember they were even bought!
- M1911 model would occasionally do this weird position after crouching/proning similar to the looks of sliding in ghosts
- i could throw grenades and make points while downed in solo
- zombies would only walk away while i was downed sometimes
- the semtex are really weird sound wise
- when you press select/back it will show "objectives" instead of a scoreboard!
- the main menu doesn't have that black ops zombies song on the piano after loading up the mod
- a lot of gun sounds seem quieter then then rest of the noises in game
- lack of deadshot daiquri?
- sickle knifing animation isn't black ops 1
- lamentation's red dot isn't centered
- reserve soda and vigor rush dont have a light when turned on. reserve soda looks like its hiding in the corner!
- sickle and ballistic knife animation is choppy
- clipping at first 750 door i occasionally get stuck!
- some guns don't seem to have the same ammo as they did in black ops (hk21, rpk & ballistic knife papd) i may be wrong
- died with mule kick and lost a gun that wasnt my third gun slot. not sure if thats supposed to happen or not
- no duel wield weapons!?!?!
anyway aside from all these incredibly minor things this is easily the best custom zombie map that is out right now if you are reading this and havent played it download overrun right now
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
You have to realize some of these things are due to engine limitations, like the objectives scoreboard thing, thats always been that way in waw solo, scoreboard is only there in coop
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
jbird this map is so damn good. seriously i personally don't know how to describe it but aside from the bugs i've found this map is seriously perfect. it feels like black ops and it feels like a professional map! i die and die and die and die but i keep on going to play it again and im not sure why. there's a lot of replayability and thats just on the solo survival side! anyways heres a list of things ive noticed while playing and take it with a grain of salt!
- i was shooting at zombies and bought the box during firesale w/o facing it and i turned around and there was a floating dragonuv with no open mystery box beneath it
- i had a leftover claymore placed it and then as the next rounded started accidentally picked up and i then had three claymores and you should only be able to carry two at a time
- no dolphin diving or black ops style round indicator in the hud?
- when you buy claymores they don't appear in the hud. it's hard to remember they were even bought!
- M1911 model would occasionally do this weird position after crouching/proning similar to the looks of sliding in ghosts
- i could throw grenades and make points while downed in solo
- zombies would only walk away while i was downed sometimes
- the semtex are really weird sound wise
- when you press select/back it will show "objectives" instead of a scoreboard!
- the main menu doesn't have that black ops zombies song on the piano after loading up the mod
- a lot of gun sounds seem quieter then then rest of the noises in game
- lack of deadshot daiquri?
- sickle knifing animation isn't black ops 1
- lamentation's red dot isn't centered
- reserve soda and vigor rush dont have a light when turned on. reserve soda looks like its hiding in the corner!
- sickle and ballistic knife animation is choppy
- clipping at first 750 door i occasionally get stuck!
- some guns don't seem to have the same ammo as they did in black ops (hk21, rpk & ballistic knife papd) i may be wrong
- died with mule kick and lost a gun that wasnt my third gun slot. not sure if thats supposed to happen or not
- no duel wield weapons!?!?!
anyway aside from all these incredibly minor things this is easily the best custom zombie map that is out right now if you are reading this and havent played it download overrun right now
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Proper Duel Wield is not entirely possible in waw due to limitations, only a few people have them working decent but no where near as good, the objectives screen on solo is normal, every map has that in solo, even the treyarch maps on waw, all the weapons seem to have the correct ammo and damage for the most part, i believe he had to make the sickle animation so it wont be treyarch standard. Dolphin diving is not possible on waw.
i believe he had to make the sickle animation so it wont be treyarch standard. Dolphin diving is not possible on waw.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
just began looking into some of these things, ugx has a duel wield functionality made don't they?
As far as I can tell it's the official sickle animations. Also diving is possible with scripts, but not the same as the 'official' diving.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
As far as I can tell it's the official sickle animations. Also diving is possible with scripts, but not the same as the 'official' diving.