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Overrun Black Ops Mod

HOT
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Created 10 years ago
by JBird632
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RadihaX
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Overrun
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Overrun (Black Ops Mod)
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https://www.youtube.com/watch?v=3aHLLzpO-Os at 0:34 - i wasnt getting that jab animation
World at war uses the normal knife animations when you purchase the bowie knife. There is not such weapon file that is used for the sickle/bowie knife meaning that it has to use the knife animation in the players weapon file, of which there can only be one. So there is no way to add the sickle's animations, as much as I'd like to.

I'm not going to add some broken dual wield weapons into the map, nor will I add a broken dive to prone.

About the weapons without the proper clip size (ie rpk and hk21) this is due to the reserve soda perk. There is a limitation in the world at war engine where you cant have a weapon clip greater than 127 rounds, so if you get the reserve soda perk and increase your clip size, you would go over the limit and break the ammo counter hud.
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World at war uses the normal knife animations when you purchase the bowie knife. There is not such weapon file that is used for the sickle/bowie knife meaning that it has to use the knife animation in the players weapon file, of which there can only be one. So there is no way to add the sickle's animations, as much as I'd like to.

I'm not going to add some broken dual wield weapons into the map, nor will I add a broken dive to prone.

About the weapons without the proper clip size (ie rpk and hk21) this is due to the reserve soda perk. There is a limitation in the world at war engine where you cant have a weapon clip greater than 127 rounds, so if you get the reserve soda perk and increase your clip size, you would go over the limit and break the ammo counter hud.
oh my bad! thanks for the explanation. should we be expecting another bug fix for overrun?
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- i was shooting at zombies and bought the box during firesale w/o facing it and i turned around and there was a floating dragonuv with no open mystery box beneath it
- i had a leftover claymore placed it and then as the next rounded started accidentally picked up and i then had three claymores and you should only be able to carry two at a time
- no dolphin diving or black ops style round indicator in the hud?
- when you buy claymores they don't appear in the hud. it's hard to remember they were even bought!
- M1911 model would occasionally do this weird position after crouching/proning similar to the looks of sliding in ghosts
- i could throw grenades and make points while downed in solo
- zombies would only walk away while i was downed sometimes
- the semtex are really weird sound wise
- when you press select/back it will show "objectives" instead of a scoreboard!
- the main menu doesn't have that black ops zombies song on the piano after loading up the mod
- a lot of gun sounds seem quieter then then rest of the noises in game
- lack of deadshot daiquri?
- sickle knifing animation isn't black ops 1
- lamentation's red dot isn't centered
- reserve soda and vigor rush dont have a light when turned on. reserve soda looks like its hiding in the corner!
- sickle and ballistic knife animation is choppy
- clipping at first 750 door i occasionally get stuck!
- some guns don't seem to have the same ammo as they did in black ops (hk21, rpk & ballistic knife papd) i may be wrong
- died with mule kick and lost a gun that wasnt my third gun slot. not sure if thats supposed to happen or not
- no duel wield weapons!?!?!

anyway aside from all these incredibly minor things this is easily the best custom zombie map that is out right now if you are reading this and havent played it download overrun right now :troll:
GOOD LORD! Thorough testing, thy name is JadenSzewczak. You are a handy person to know  :)
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This is a great map! I love the detail in all of your work! Keep it up!!! ;)
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GOOD LORD! Thorough testing, thy name is JadenSzewczak. You are a handy person to know  :)
ahahah thanks man. i found all that from only three games!
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World at war uses the normal knife animations when you purchase the bowie knife. There is not such weapon file that is used for the sickle/bowie knife meaning that it has to use the knife animation in the players weapon file, of which there can only be one. So there is no way to add the sickle's animations, as much as I'd like to.
ill look into that when i work on my attachment system since they might work the same wayish
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Some of the weapons/weapon affects feel a little off(like the L96's damage,  HK's running anim, and knife pickup trig when i didn't have knife, weird muzzle flashes), but its DAMN GOOD overall. Didn't get a chance to go through all of the weapons just yet.

Unfortunately there isn't much to the map itself which is a bit disappointing. I expected a bit more with a 362MB file size.
Last Edit: May 19, 2014, 03:26:45 am by daedra descent
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Some of the weapons/weapon affects feel a little off(like the L96's damage,  HK's running anim, and knife pickup trig when i didn't have knife, weird muzzle flashes), but its DAMN GOOD overall. Didn't get a chance to go through all of the weapons just yet.

Unfortunately there isn't much to the map itself which is a bit disappointing. I expected a bit more with a 362MB file size.
The only reason the mod is so large is because of all the images and sounds, originally the mod was around 280mb but I retextured every single gun so they look beautiful with the spec maps on.

Also the map is small cause it was the first map I made, which was over a year ago.
Last Edit: May 19, 2014, 05:03:19 am by JBird632
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Am gutted because cannot seemingly download this :/
Says about filling in a CAPTCHA but keeps failing;
'An error has occurred. Please click here to reload the page'
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this map is one of my personal favorites great job. :D
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Am gutted because cannot seemingly download this :/
Says about filling in a CAPTCHA but keeps failing;
'An error has occurred. Please click here to reload the page'

Pause adblock if installed and on chrome
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Headache over, thanks for assist Alex
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Anyone know the best solo strategy on this map? There's really no good camping or training spots, even the big open area in spawn is too tight.

First attempt, only survived to round 11 (and that was with 3 buys of quick revive and 3 buys of jugg :P)
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Open the first 1000 pt door that opens to the Mp5, grab the Mp5 and then just stay back in the starting area as long as possible. Then buy your way up to the PAP area when you have the money and you should be able to stand up there and funnel the zombies very easily. Use the electric trap that is up there in emergencies and buy claymores to put down behind you too in case things get really out of hand.

On a side not the Awful Lawton is SO weird. The crossbow bold is VERY strange looking, the sound it makes is strange and it doesn't attract the zombies merely makes them all stop where they are and many times doesn't even kill them even in low rounds.
Last Edit: May 20, 2014, 01:17:07 am by tomikaze
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Anyone know the best solo strategy on this map? There's really no good camping or training spots, even the big open area in spawn is too tight.

First attempt, only survived to round 11 (and that was with 3 buys of quick revive and 3 buys of jugg :P)
i'd say that training in the first room is your best bet, that is if you're not trying to camp.

 
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