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[Manager] Beach Town

HOT
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Created 12 years ago
by jei9363
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Location: scotlandGlasgow, Scotland
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Well, after playing the map today, I was very impressed with how much it has changed since the beta testing a few month back.

Visually, the map is fantastic. Lacks some definition in some of the detailing but overall it is rather pleasant to look at, so job well done. I did find a lack of decent sound effects or ambient noises, and some fx sounded out of place at times.

My biggest drawback with this map, like the visually stunning Fallout Assault Center is that it only has the bog standard, and very boring stock perks contained within it.

Why when W@W dropped 5 years ago are we still getting maps with only 4 perks!? We have had dozens of perk machines since then, some amazing ones too, yet they seemed to get overlooked often on the custom scene. Maps that carry just the 4 stock perks lack serious longevity to them unless heavily objective based. I ended up just running the map with only Jugg. :(

Objective wise, the map has a nice little EE to it in order to escape, but it was short lived and very easy. Some nice steps to it though.

Overall Beachtown is a fantastic map both visually and in design, but the lack of perks is seriously disappointing for me.
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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I wouldve added in more perks but if I added anything more, just a single block, radiant would give me "max cells exceeded". I will try to update this with UGX mod 1.1
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The Doctor
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i dont know what that means but there are maps far bigger and have more detail and have more than in beachtown and have more perks, im sure there is a way to get more perks in your map even if it means removing 6 planks of wood
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I wouldve added in more perks but if I added anything more, just a single block, radiant would give me "max cells exceeded". I will try to update this with UGX mod 1.1

Ah... well, that's understandable then, but I would have definitely prefer to have seen Double Tap removed and swapped with something more interesting.

I find that perk a little redundant nowadays since having used DT 2.0.  Shame it is not more prominent in the custom scene.

Still, the map is pretty good man. I enjoyed the game but feel the lack of perks hurts it. Objectives were fun, but could have done with more steps or more difficulty to the ones included.

That aside, I definitely think you have done a great job here on visuals and design. If you can work in more perks somehow,  then this would definitely be a great map indeed.
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Once the download is no longer exclusive I will move this to the Releases section and update the homepage slideshow.
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map is awesome but i spent a long time trying to find the thing to hold the planks together for step 2, any tips on where it is?
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map is awesome but i spent a long time trying to find the thing to hold the planks together for step 2, any tips on where it is?
If it's the same as the beta, that piece is

Spoiler: click to open...
hanging from a tree near the starting area. It's a metal coil or rope or something. If you are standing at the boat assembly area looking back at the house, its on your left midway across the pathway that leads to the left side of the map.
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If it's the same as the beta, that piece is

Spoiler: click to open...
hanging from a tree near the starting area. It's a metal coil or rope or something. If you are standing at the boat assembly area looking back at the house, its on your left midway across the pathway that leads to the left side of the map.

oh ok. thanks!
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Nice map but...

Derping zombies:



Weird texture placement? or just non-tiling texture




Never seen wood like this:


Might want to use patches so you dont get a weird  double sided fence texture like this


Triggers are hard to buy sometimes (like this):


Weird texture placement again:


model goes thru fence


hintstring:


texture placement again:


got stuck here:

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that model and hintstring are part of the EE steps, and as you have completed each step, you'll see what the hintstring says, the model you must pick up at a step
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If it's the same as the beta, that piece is

Spoiler: click to open...
hanging from a tree near the starting area. It's a metal coil or rope or something. If you are standing at the boat assembly area looking back at the house, its on your left midway across the pathway that leads to the left side of the map.
it's not working to me. how far am i supposed to stand beside the tree? or am i in the wrong place? can someone provide a picture of it?
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it's not working to me. how far am i supposed to stand beside the tree? or am i in the wrong place? can someone provide a picture of it?

Start watching at 18:40 in the video.

http://www.youtube.com/watch?v=kYkT7vQp_H8#
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This map can be downloaded from the UGX Map Manager.
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can't see it on the manager Saje
This map can be downloaded from the UGX Map Manager.


 
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