hopefully will be better than 3arcs crappy nuketown attemptI don't know why some people think that their nuketown was a "crappy attempt". In my opinion they delivered exactly what they should have. The detail was also spectacular compared to tranzit.
I don't know why some people think that their nuketown was a "crappy attempt". In my opinion they delivered exactly what they should have. The detail was also spectacular compared to tranzit.+1
I don't know why some people think that their nuketown was a "crappy attempt". In my opinion they delivered exactly what they should have. The detail was also spectacular compared to tranzit.
I never really played Nuke Town zombies.. What was so wrong with it that shouldn't be seen in this map?
Main Things:
All perks available from beginning
WWs (with UGX, already sorted)
Try not to make it smaller than it already is.
does UGX wait til they've released a map with UGX mod 1.1, to release the mod to the public? or will they just update comosea ? I would like this map to be one of the first featuring the 1.1 mod
That's too bad :P I was thinking a month or 2?
People listed for beta will receive an exclusive Beta Link in their UGX inbox August 1st 12:00 EST
whats 12 EST in BST?
new pictures and Easter Egg AchievementsLooking good.
does the weather change in this map, looks like it does
Can i upload a video of the Beta?We want people to see the finished product not an incomplete version, please hold off on making and releasing video until after the final version is released. Thanks.
we you be able to swim in the pool? :poker:Yeah, you can dive into it too!
I don't have the message :poker:12:00 EST August 1st probably refers to 12PM, not AM. Meaning it wouldn't be released for another 7 hours or so.
lol man its 12pm in UK now :/
Still got 2 hours 46min :p
lol 15:37 here now, hanging in their lol, really excited about this map, differing weather, water spouts, UGX mod
sorry man the water spout's pissing me right off right now, so Im not sure if ill get it in in time. for some reason the fx stops as soon as you look at it, but sometimes it works perfectly. but yeah be excited!
Post Merge: August 01, 2013, 02:52:31 pm
also i added a feature to ziplines that should be really awesome
cool just 35 mins to go...Ha, Ha, bro you are hungry for this map. Like if Jei9363 said, "The map beta is delayed until next week." I would fear for his life ;D
gonna check it out shortly, can anyone play with me?
Post Merge: August 01, 2013, 04:59:27 pm
urrr i know its a beta but surely even betas should let you get on the map? i try solo, starts loading then i get an error - can not join a game in progress
anyone else getting that, i havent tested coop as ive no-one to play with
the zombiekilla6, you weren't on the list..?
I can't find what holds the boat together for step 2...
If it's still open to sign up i'd like to take part in the beta of this my name is the same as my ugx name
I gave up searching for Step 2 after 20 minutes. Either make it more clear what we're looking for or make it easier to find.
The tornado doesn't appear to ever get anywhere close to affecting me or the zombies.
I like that the zombies can ride the ziplines, pretty damn funny to watch.
You have two P90 wall spawns and two MP5 wall spawns.
About 20 minutes in, jumped off the diving board and when I hit the water got this:
(http://i.imm.io/1eoW1.png)
I'm guessing its unrelated but anyway.
I reach round 34 in classic , also i know where the PaP is
I am on the list and still haven't got a beta.
So... having given the map a couple of runs, I have to say I am really impressed with the design and layout of it. You have done a brilliant job with it all.
I did notice that the box failed to give out the Thundergun once in a round 23 run, and 100+ hits between us, but we did manage to get the Remington every second spin. This needs to be addressed.
Also noticed a weird quicksand effect every now and again, where the characters we play as would sometimes get stuck while running for a brief second. Not sure what that was about!?
Either way... the map is really impressive so far, and was a lot of fun to play on (unlike the boring TMG Alcatraz), and villas are fun to traverse through, but extremely difficult to train in.
Cannot wait to see the finished product. Well done man... very nice! ;)
yeah the box config for WWs or decent guns should be adressedUGX Mod v1.1
Also jel I would suggest editing the _zombiemode_weapons.gsc to lower the ammo price of the M9 Beretta. Apparently I forgot to change it after copy/pasting a different line, which resulted in the ammo price being 2000. This was the first map I've seen which utilizes the M9 wall prefab, otherwise I would have known sooner :D
Also before release, you may want to edit the Gun Game settings to be similar to what Chaos did to Zebba Farms - it worked nicely and I wish I had configured it similarly before v1.0.3's release - ugxm_user_settings.gsc.
yeah I was wondering what was up with that, thanks to the Beta I got a nice long list of stuff to fix. Ill definitely work on your input here and from the emailSure, let me know if you have any other questions about UGX Mod stuff and I'll try to help.
This was the first map I've seen which utilizes the M9 wall prefab, otherwise I would have known sooner :DBallbags_3 also have Beretta M9 on wall
i made a post of feedback on Zommods, but seeing as thats gone down, not sure if you saw it
I hate wonderweaponsMay I ask why?
I hate wonderweaponsWonder weapons is what gives the cruelty feeling in zombies :D
May I ask why?Because people get completely captivated by the quest to get wonderweapons, complain when they don't get them after 3 pulls at the box and 6 months after the UGX Mod comes out most people still don't know what 2/3 of the guns do when you PAP them because they've spent their last 875 times at the box trying for the Thundergun.
Because people get completely captivated by the quest to get wonderweapons, complain when they don't get them after 3 pulls at the box and 6 months after the UGX Mod comes out most people still don't know what 2/3 of the guns do when you PAP them because they've spent their last 875 times at the box trying for the Thundergun.Well said.
Because people get completely captivated by the quest to get wonderweapons, complain when they don't get them after 3 pulls at the box and 6 months after the UGX Mod comes out most people still don't know what 2/3 of the guns do when you PAP them because they've spent their last 875 times at the box trying for the Thundergun.Fair point. They are certainly missing out on great guns like the Mine Placer and German Machine!
Because people get completely captivated by the quest to get wonderweapons, complain when they don't get them after 3 pulls at the box and 6 months after the UGX Mod comes out most people still don't know what 2/3 of the guns do when you PAP them because they've spent their last 875 times at the box trying for the Thundergun.
I can't find what holds the boat together for step 2...
I messaged Jei about that earlier! I Pap'd two guns and spent a while looking for whatever ties the planks together -.- we will get the answer soon! :rainbow:He answered me in the Chat Room the other day - you shoot a metal mesh piece out from a tree near the boat assembly area. It falls to the ground and you pick it up.
My problem is that it feels to campish for a mapThink that's the point.
The Layout is just , AWESOME really i want this with UGX Mod 1.1 RIGHT F <3 <3 <3 ING NOW!:gusta:
any news on when this may be released? cant wait to play it!It is supposed to be released today, so stay tuned for more info.
It is supposed to be released today, so stay tuned for more info.
It looks like there is still more work to be done before it can be released, that was my bad. It will be worth the wait when it does come out. It won't take a year and a half though I can promise you that...ZING!
coming soon!So I guess this means you won't be entering a map in the contest? Would love to see you participate if possible.
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So I guess this means you won't be entering a map in the contest? Would love to see you participate if possible.
Pictures look sick BTW. :)
I wouldve added in more perks but if I added anything more, just a single block, radiant would give me "max cells exceeded". I will try to update this with UGX mod 1.1
map is awesome but i spent a long time trying to find the thing to hold the planks together for step 2, any tips on where it is?If it's the same as the beta, that piece is
If it's the same as the beta, that piece isSpoiler: click to open...hanging from a tree near the starting area. It's a metal coil or rope or something. If you are standing at the boat assembly area looking back at the house, its on your left midway across the pathway that leads to the left side of the map.
If it's the same as the beta, that piece isit's not working to me. how far am i supposed to stand beside the tree? or am i in the wrong place? can someone provide a picture of it?Spoiler: click to open...hanging from a tree near the starting area. It's a metal coil or rope or something. If you are standing at the boat assembly area looking back at the house, its on your left midway across the pathway that leads to the left side of the map.
it's not working to me. how far am i supposed to stand beside the tree? or am i in the wrong place? can someone provide a picture of it?
Start watching at 18:40 in the video.cheers mate finally got it
http://www.youtube.com/watch?v=kYkT7vQp_H8# (http://www.youtube.com/watch?v=kYkT7vQp_H8#)
This map can be downloaded from the UGX Map Manager.
can't see it on the manager Saje
can't see it on the manager SajeYou sure you don't already have it installed? It's been released over on ZomMods for quite a while now.
I never really played Nuke Town zombies.. What was so wrong with it that shouldn't be seen in this map?