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Kino: The Rebirth - Release [January 2023]

HOT
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Created 9 years ago
by smasher248
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The Last of Us
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Insta-kill works on the Thief in Five, not sure why everyone says its a bug.

ikr, and i will look into the pistol glitch
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Had a game on this, only got 23 (damn novas)

VERY good map.

a few things I noticed:

There is a delay between shooting and actually damaging a zombie, this is VERY noticeable and feels like you are playing on low ping the entire game.
Gersches don't work half the time, I threw one on the floor in the middle of the theatre, open space, sam laughs and it doesn't work, another time it goes inside the middle pillar of speed room, and works.
There is no warning of the thief round what so ever, I stood near teleporter, waiting for zombies, next thing, my gun is being taken.
I didn't have a weapon when I downed


Things I liked:
Weapon attatchments, not a lot of people do these because of the huge pain they are, I liked them on non pap and pap weapons, very good.
Weapon variety, lots to enjoy (although box felt like I needed to have an FMG9 at all times)
Helicopter intro, much more fun than just appearing in the map.
Insane detail, everywhere is detailed, even behind zombie windows and outside the map.

Suggestions:
Add some zombie eye fx, at the minute it is hard to identify where zombies are as they are very similarly coloured against the extremely detailed map.
Nova sprinting, they didn't in BO1, this is more my opinion really though.
Novas spawning in Alley, again my opinion, but the charm of kino was having the alley to go to with no Novas spawning.

Overall this is a VERY good map, I had a lot of fun, and will definitely play again, I can see the insane amount of work you put in and it has paid off big time. Looking forward to your future work :D

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is there a download link for the old version called nazi_zombie_x without the thief?
it was a bit better aswell since the start did not FORCE you to look on the caulk walls making gaps in geometry:

Last Edit: September 12, 2015, 02:48:31 pm by RadimaX
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is there a download link for the old version called nazi_zombie_x without the thief?
it was a bit better aswell since the start did not FORCE you to look on the caulk walls making gaps in geometry:

(Image removed from quote.)

no
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I have both versions, the one on here and the one on zommods
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Please nerf nova crawlers . They are to op .  (rly two hits , jump attack , can't see sh** after the explode ;-;)
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Please nerf nova crawlers . They are to op .  (rly two hits , jump attack , can't see sh** after the explode ;-;)

I suppose they were meant to be like that. :poker:
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I saw that you were gonna make a easy one and a hard one for download.  Reason being is beacuse i dont want any bosses i kind of just wanted zombies maybe even dogs and no bosses for easy. So is this still gonna be available for us?
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i love this map its a throw back to my favorite map in bo1.....i have a few ideas you should put in it and that is.......

1.) The sliding animation which is in scripting
2.) In dept EE that one person can complete
3.) FOV slider

Thankyou for taking the time to read this and i can wait until a newer version comes out GOODLUCK! :)
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[38/40] The best map I've played.....I loved all the textures and it was just fun to get to play a new version of kino ONE OF A KIND. keep up the good work! :)
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[38/40] The best map I've played.....I loved all the textures and it was just fun to get to play a new version of kino ONE OF A KIND. keep up the good work! :)
Bro, if I was rating this map for just myself I would have given it pretty close to that. Had a there had been maybe a different boss (I voted for Brutus personally) which would spawn in with like a handful of normal zombies just to get in your way then I think I would have given it like a 40/40.
Even so, I know it doesn't have a huge list of objectives but I got on my hands and knees and proposed to Smasher and he responded with a rich buttery Kino wonderland full of murder and zombie hate; life don't get much better than this!
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i did want brutus but i cant script and no one i knew had a version that wasnt tied heavily in with there own stuff, so i had to go for what would fit the map and that i had access to, as for objectives, i only added them in for the community, i dont do them, i only completed it once to make sure it worked, and tom i have to thank u as well u gave my mapping a good direction for many months, if i didnt get the idea from u i probably would have left the community by now for lack of projects
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Bugs:
-seems to be a delay between when you shoot the gun and when the zombie actually dies(about 1-2 seconds).
-some zombie models have holes in them when you shoot off the arms or head.
-money model doesn't get deleted when you take it(atleast i'm assuming thats what supposed to happen).
-You can see through the bottom of the tarp in the spawn room
-On the ump45, the ammo cost is ammo[true] instead of ammo[<cost>].
-no buy sounds for wall weapons(intentional?).
Edit: Only had the sliquifier and the gursh device in the box for some reason. Probably just need to redownload.
Edit 2: No partial reload for Ranger

Some things that i'd like to see improved/added:
-visual and sound affects for the nova zombies so you have a better idea where they are at.
-reduce the speed of the jumpers
-fx and/or sound for when you pick up money.
Last Edit: September 14, 2015, 10:40:34 pm by daedra descent
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I like brutus, but hes a map specific boss to me and he didnt fit the theme of the map hence why i passed on him, and while not only is the Thief my favourite boss, he fits the futuristic tech based theme which Five had a similar vibe of. Yes dogs were on original kino, but this is a different version, and unless it were the cyborg dogs, they didnt fit in imo. Just like how i hope in The Giant on BO3, instead of dogs or at least in addition too we get The Panzer returning from Origins to shake things up.

 
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