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Grid Lock V1.3.1 (18.08-15) New, short and easy video introduction!

HOT
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Created 9 years ago
by mala15
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Looks great first go round 3 haha is it only arcade mode?  seems hard   thats good :D
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is there a buy able ending?
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I had to triple my dose of Adderall to follow that video!!!!!!!!
 

Hope you got a bit better view of what the map is about anyway.....pause button works great for the text part part of the video though:)


V1.1 is now in the OP.

Thank you very much!


Looks great first go round 3 haha is it only arcade mode?  seems hard   thats good :D

Yes, there is only that one mode, but I have changed some things about it....some of the other modes would have made it too easy;)


is there a buy able ending?

Yes there is a ending but it's not a buyable one. It's a challenge which you can activate(close to the start room area). But first you have to get to the end of the map and find a somewhat secret room, and open this locked area from there. The challenge after starting 'end game' is related to the text "Create a star, tear it apart, freedom awaits" you see in the beginning.
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DUDE!

This map is awesome - I only played it twice but i can tell it is going to be amazing to play through.  Great refreshing concept.  We need more like this.  I did it solo but will be great with a crew.

Nice Work.
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Holy hell, this map is awesome! I love the hardpoint-style gameplay  :gusta:
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Dude, how often can i unlock grids? Is it each round once or something else?
And also, how do I unlock the perks?
Yeah and sometimes, some door in the map just automatically open. Felt a bit weird.
It was a bit annoying that bouncing betties are lost if you die out in coop.
But over all great map.
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 :)Stellar map...holy crap. By no means impossible but really challenging, which will keep players at it for a long time, including myself!!
Cheers!
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DUDE!

This map is awesome - I only played it twice but i can tell it is going to be amazing to play through.  Great refreshing concept.  We need more like this.  I did it solo but will be great with a crew.

Nice Work.


Holy hell, this map is awesome! I love the hardpoint-style gameplay  :gusta:


Thanks :D

Glad to see people experience and loving the concept and map:)


:)Stellar map...holy crap. By no means impossible but really challenging, which will keep players at it for a long time, including myself!!
Cheers!


Thanks:) yeah i wanted the map to be challenging, still not sure if anyone will manage to finished the map though, take a picture of the "star" if anyone manage to "create" it ^^




Dude, how often can i unlock grids? Is it each round once or something else?
And also, how do I unlock the perks?
Yeah and sometimes, some door in the map just automatically open. Felt a bit weird.
It was a bit annoying that bouncing betties are lost if you die out in coop.
But over all great map.


From the start you can lock down grids only once per round(look above the points, it should say "NOT ALLOWING MORE LOCKDOWNS" when you've used up all that round), but there is about a 40 sec window at the start of every round where you can capture/lock grids for free:) But you can also upgrade "+1 to max lockdowns" from the upgrade menu, or you can get "+1 to max lockdowns" from the challenges......this one is more likely as a reward for the harder challenge(meaning more challenge mods, see OP)

Both these +1 to max lockdowns give you an extra grid to lock every round, in effect giving you more income because of the capture points. BTW lockdown speed also increases the amount of capture points, another way to increase income

You unlock perks from challenges or from finding the correct perk poster and damaging it with the right class of weapon.....quick revive can take any damage to be unlocked.

3 doors open automatically in the beginning in 1 of 4 directions(because of the soul feeder there), you can wait for the doors to open to save points or open manually to choose which direction you wanna go.
Then when you get to the next level and open the "ceiling door" it opens most doors in the start room except for 1 or 2....that is because I didn't want players to be able to jump down and possibly lock themselves away from zombies.

So in short, 1 of 4 directions opens up from the soul feeder in the beginning, you can wait for the randomly chosen way, or pay faster the direction you choose.....up to you:)

I will look into the betty dying in coop and hopefully fix it when I update the map again sometime in the future.
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Nazi Zombies is that one game that will never die...EVAR :D
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This is an awesome idea! Will you be making more maps like this?
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This is an awesome idea! Will you be making more maps like this?



Thanks, yeah I got a few ideas for maps:)
Maybe I'll make something completely different or something new with grids included.

We'll see when I make a new map...depends on how much people seem to like this:)

If people got suggestions to this map I may update this map or include them in another map.
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You may need to update the title since it has gotten an update
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wow dude, i love seeing new shit like this. Really nice work

Also, ignore people saying its hard. Challenges are what makes it fun Kappa

does the exe mean nazi_zombie_goodluck  :troll:

EDIT: After playin for a while i noticed that the boss that comes at rounds 6-7 seems to have a bit too much health, plus the hit and slow from a range can make it a bit frustrating solo, but none the less its fine. Made it to round 14 but will try to beat it at some point. Very fun 8.7/10
Last Edit: July 29, 2015, 07:13:08 am by vinnyz500
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Great concept and quite addictive gameplay. I played a little bit solo first and got to round 7 after 3 tries. I then tried to play coop. At first we were unable to do it because of the Semper Fi crash but we got around it and tried this afternoon. Playing 2 player our highest round was round 12. We did quite a few tries varying in rounds. I was able to unlock quick revive one of the tries and also we got upstairs. We found that 1 side was a little better than the other.

Enjoyed the map and will try again soon to get farther and maybe beat the map.
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You may need to update the title since it has gotten an update

Yes, will do so as soon as I get "edit" options with 20 posts:)


wow dude, i love seeing new shit like this. Really nice work

Also, ignore people saying its hard. Challenges are what makes it fun Kappa

does the exe mean nazi_zombie_goodluck  :troll:

EDIT: After playin for a while i noticed that the boss that comes at rounds 6-7 seems to have a bit too much health, plus the hit and slow from a range can make it a bit frustrating solo, but none the less its fine. Made it to round 14 but will try to beat it at some point. Very fun 8.7/10

Thanks, glad you like it :)

hehe yeah, it might mean that too:p

Ok, will take that into account, maybe I'll reduce the health a little bit for the boss zombie in the update coming soon:)

Thanks for your feedback:)

Great concept and quite addictive gameplay. I played a little bit solo first and got to round 7 after 3 tries. I then tried to play coop. At first we were unable to do it because of the Semper Fi crash but we got around it and tried this afternoon. Playing 2 player our highest round was round 12. We did quite a few tries varying in rounds. I was able to unlock quick revive one of the tries and also we got upstairs. We found that 1 side was a little better than the other.

Enjoyed the map and will try again soon to get farther and maybe beat the map.

Thanks man:)
How did the Semper Fi loading happen, and how did you fix it? Did it happen by itself?
I've never had that problem on the 4 testing/beta computers :\



Which side did you like best? Have anyone found the secret rooms by looking for artilleries?
Are you looking for the other perk unlock posters?:)

Thanks for all feedback!:)

Double Post Merge: July 29, 2015, 08:15:21 pm
Updated map, new download links in the OP.

Should be easier solo beginning:)

v1.2 changes:
-Made the third round a bit easier for solo(fewer runners, no sprinters).
-33% reduced boss health for solo.
-increased the delay between spawns by small amount.
-fixed a place where zombies couldn't path to.
-increased points for locking grids
-also increased the bonus points when having increased lock speed.
-removed 2 artillery pieces.
-added a few details, fixed a texture and some lighting.
-added periodic increase of the points zombies gives you. +10 points per zombie from round 10 and then every 5 round.
Last Edit: July 29, 2015, 08:15:21 pm by mala15
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Im having trouble playing co op :(  When i launch it it tries to load Nazi Zombies on Semper Fi and then it crashes.

 
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