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New Alpha testers

HOT
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Created 8 years ago
by HitmanVere
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your current gsc's will work in bo3, they just need a few things changing in the format, a few mins work at most on each script if not seconds.

You still have .gsc and .csc, there is also scripts for macros or injectable code

Loads of API stuff, like LOADS

We have a good WIKI in progress that will be released fully referenced, trey have put loads in and we can input also.

As soon as they say we can show scripts we will, tbh better scripters than I would be best for it ...

I guess this means porting my bosses from W@W to Bo3 will be easy...heh heh heh  :troll:
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I guess this means porting my bosses from W@W to Bo3 will be easy...heh heh heh  :troll:

Stop, dont do it :alone:
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There is an API supplied yes and it's similar to UGX's and Zeroy's.
Last Edit: August 03, 2016, 07:58:56 pm by DidUknowiPwn
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I hope the UGX community don't make an assumption that everybody have to know mapping/programming just to use a mod tool. Not nice to see someone get bashed for no skills in programming/mapping  >:(

Nice to have testers with different skills anyway and I hope MadGaz will enjoy the alpha and create some awesome perks! :D
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Can anyone confirm or deny whether Portalling is still a thing (or as awful as it used to be)... Please...
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Can anyone confirm or deny whether Portalling is still a thing (or as awful as it used to be)... Please...
Spoiler: click to open...
Please say No,Please say No,Please say No,Please say No,Please say No,Please say No,Please say No
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Can anyone confirm or deny whether Portalling is still a thing (or as awful as it used to be)... Please...

It's not a thing. Neither are pathnodes.
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Portalling has gone, path nodes gone

Umbra does its thing,
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Portalling has gone, path nodes gone

Umbra does its thing,

What is exactly is 'Umbra' and what does it do?
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Umbra is some sort of render software that uses occlusion culling to render stuff much faster and efficient. CoD: Ghosts used this in the IW 6.0

Unless you're refering to something else I don't know :P
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Umbra is some sort of render software that uses occlusion culling to render stuff much faster and efficient. CoD: Ghosts used this in the IW 6.0

Unless you're refering to something else I don't know :P

No thats it, its umbra3d tech, many studio use this:

http://umbra3d.com/clients/
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I have checked the website before :) I also hope Treyarch/Slegdehammer/IW will use a low-level API like DX12/Vulkan to increase graphical fidelity and performance further on the PC in future titles.
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I have checked the website before :) I also hope Treyarch/Slegdehammer/IW will use a low-level API like DX12/Vulkan to increase graphical fidelity and performance further on the PC in future titles.
PCDev has already stated that DX11 is used in BO3 and there is no plans to add DX12 support.
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I know, that's why I said future titles.  ;)

 
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