No, but my teacher said it was some problems with the normal/bump maps
Also, I used an old SETool plug-in, ver 1.0 rather than DZxTPorter's 1.5.5
which messed up the anims 
UPDATE: Yes, the normal maps for some of my guns wasn't blue coloured...



UPDATE: Yes, the normal maps for some of my guns wasn't blue coloured...
8 years ago
Yes, those are correct
I haven't used the camo mask on any of my ported weapons.
Are there normal maps called "wet" for the rainy textures? I haven't used those

Are there normal maps called "wet" for the rainy textures? I haven't used those
8 years ago
Uhh, I have setup ADS anims in APE and enabled ADS.
JDCobra, I think I placed a normal map by accident on the occlusionmap on the HBRA3
Didn't do that on the XMLAR- There's a "mask" texture I haven't applied to it, is that some kind of gloss map?
JDCobra, I think I placed a normal map by accident on the occlusionmap on the HBRA3

8 years ago
Alright, what would be the fix? 

8 years ago
Some guns have ben messed up. Everything is "tag_weapon", anims are set to "relative" and "use Bones" is unchecked. I have created animated models (tag_view + hierarchy + either a random weapon mesh/one mesh from the rig) and those are "tag_weapons". Any advic...
8 years ago
Alright, thanks

8 years ago