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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
The most important thing for me is a good, well balanced layout and heavy detail. The more custom content the better also, as long as it works well.
Custom maps that rival Treyarch maps are what everyone should be looking for really. That is the reason we play customs in the first place, so for me it has to be a map that has the feel of a professional map. One window maps, box maps and poorly detailed maps are not for me.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
the less detail the better also boxes or box shaped maps and only waw weapons
i think a map that has been thoroughly researched ( from layout of the time/place to weapons used ). Also non cubical designs and detail help out a whole lot. The better maps tend to "new" features that attract the players. Also the map should be difficult so that people would like to play it again. Last thing is the removal of waw feeling. That is the worst part of maps. They all feel like were playing waw. You should be able to make it feel like were playing a whole new game. This is because we are. We are playint YOUR game and such it should feel like that.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Banned Elite |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Custom maps that rival Treyarch maps are what everyone should be looking for really. That is the reason we play customs in the first place, so for me it has to be a map that has the feel of a professional map. One window maps, box maps and poorly detailed maps are not for me.
Attention to detail. I love when a mapper takes the time to fill every nook and cranny in a level with models, patches, brushwork, etc. I like to feel like I'm actually in the map, and very few maps have ever given me that feeling.
Pre-planned layout. I like when a mapper draws out his layout beforehand and considers all of the possible paths that the players can take. This almost always results in the best map layouts because when the mapper takes into consideration all of the ways the players have to navigate the levels it makes running through the map all the more enjoyable.
Custom features done right. I don't care how MANY custom features are in a map, all I care about is if they are done right and they serve a purpose. If there's custom weapons in the map they better have reload sounds and proper damage/ammo amounts. If there are custom elevators or moving platforms they better have failsafes to keep me from getting stuck.
Bugtesting. Nothing pleases me more than seeing someone do private betas of their map weeks or even months before release to make sure the map plays right, is fun, and doesn't crash or glitch out. That really tells me that the mapper cares about releasing a quality product for us to enjoy.
Attention to detail. I love when a mapper takes the time to fill every nook and cranny in a level with models, patches, brushwork, etc. I like to feel like I'm actually in the map, and very few maps have ever given me that feeling.
Pre-planned layout. I like when a mapper draws out his layout beforehand and considers all of the possible paths that the players can take. This almost always results in the best map layouts because when the mapper takes into consideration all of the ways the players have to navigate the levels it makes running through the map all the more enjoyable.
Custom features done right. I don't care how MANY custom features are in a map, all I care about is if they are done right and they serve a purpose. If there's custom weapons in the map they better have reload sounds and proper damage/ammo amounts. If there are custom elevators or moving platforms they better have failsafes to keep me from getting stuck.
Bugtesting. Nothing pleases me more than seeing someone do private betas of their map weeks or even months before release to make sure the map plays right, is fun, and doesn't crash or glitch out. That really tells me that the mapper cares about releasing a quality product for us to enjoy.
I never really thought about pre planned layouts to be honest but I love drawning, writing and some zombies might have to think more about this next time.
^_^
Also @Cyberman the reason people don't care that a weapon is broken is because some people see something from BO2 for example and go apeshit over it. They get a MSMC and they flip bannanas with joy even though it's broken.