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Treyarch Zombies 2015: What would you like to see?

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Created 9 years ago
by CyberMan1011
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It isnt finished.

We know what happened to Richtofen, but we have No idea what happened to Tank, Takeo, Nikolai or Samantha after Moon.

Seemingly, they were still alive

Also ill point out that i still dont immediately trust this "source"

I too have made predictions about this game that have come true, INCLUDING predicting the original 4 returning on Origins - I assure you, i am not friends with any Devs (or am I... hmmm.... )  :accepted:
I know it isn't finished. I'm thinking through Treyarch's mind. Why would they make a map named "Origins" and say this is where it all began? It isn't finished at all, theyre is many things left out. But maybe Treyarch is finished?
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I know it isn't finished. I'm thinking through Treyarch's mind. Why would they make a map named "Origins" and say this is where it all began? It isn't finished at all, theyre is many things left out. But maybe Treyarch is finished?
so your suggesting... that Treyarch would spend 6 years forming a story  and glorifying the mode... just to IMMEDIATLY abandon it on their very first next gen release and leave it completely unfinished?

 ::)
Last Edit: January 27, 2015, 10:42:20 pm by Harry Bo21
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One thing i would like to see in zombies 2015, is the introduction of upgradeable (pro) perks to the official 3arc line, so for example, for speed cola, when you get the normal one, it just makes you reload faster, then when you get so many kills after reloading, you are given Speed Cola 1.5, which allows you to rebuild barriers faster, then when you do it again, you get Speed Cola 2.0, which allows you to swap weapons faster. Then you could have Quick revive, 1.5=team can revive you in half the time (if you drank it, but it would be a one off use, until you bought it again and got it back to its corresponding level) & 2.0 could be that monkey bombs last twice as long. you guys get the idea.
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One thing i would like to see in zombies 2015, is the introduction of upgradeable (pro) perks to the official 3arc line, so for example, for speed cola, when you get the normal one, it just makes you reload faster, then when you get so many kills after reloading, you are given Speed Cola 1.5, which allows you to rebuild barriers faster, then when you do it again, you get Speed Cola 2.0, which allows you to swap weapons faster. Then you could have Quick revive, 1.5=team can revive you in half the time (if you drank it, but it would be a one off use, until you bought it again and got it back to its corresponding level) & 2.0 could be that monkey bombs last twice as long. you guys get the idea.
Regards,
JN

This looks like a great idea but I don't see how Quick Revive 2.0 would affect monkey bombs since they're pretty much unrelated to each other
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This looks like a great idea but I don't see how Quick Revive 2.0 would affect monkey bombs since they're pretty much unrelated to each other
because usually, when someone goes down, you would thrown a monkey bomb so that the player can get away without being swarmed, so if you QR 2.0, it would enable them to get away with time on their hands to get ready
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so your suggesting... that Treyarch would spend 6 years forming a story  and glorifying the mode... just to IMMEDIATLY abandon it on their very first next gen release and leave it completely unfinished?

 ::)
:facepalm: Did you not read my post? Please tell me a reason why Sledgehammer would make a near identical mode to Treyarch's mode. Hmm?
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:facepalm: Did you not read my post? Please tell me a reason why Sledgehammer would make a near identical mode to Treyarch's mode. Hmm?
I can think of many reasons. The main one being Treyarch's zombie gamemode is hugely popular (look at the site we're posting in right now..) and they want to cash in on all it's fanbase...did that point really need to be spelled out for you?  :facepalm: And for exactly the same reason Treyarch will be continuing with it in their next game...
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:facepalm: Did you not read my post? Please tell me a reason why Sledgehammer would make a near identical mode to Treyarch's mode. Hmm?
I was told that sledgehammer got treyarch to help them with exozombies
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I was told that sledgehammer got treyarch to help them with exozombies
I've been told Raven came in and helped. There's even articles saying that yet no articles about Treyarch helping.
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I've been told Raven came in and helped. There's even articles saying that yet no articles about Treyarch helping.
that was what my cousin told me, he's a bigger call of duty fan than me. I only get Cod games that include zombies. thanks
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Yeah I read Raven was a major factor in its development too. Im not sure to what extent though

The main thing I would like to see in zombies, are doors that become buyable zombie barriers after use. that can only be used once a round. For several reasons :

1. If only once a round, and costs points, will not be abused
2. If you went down in a round, you could get to a perk or box and lock down at least "some" of the entrances
3. So they are no longer one time wonders :)
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Yeah I read Raven was a major factor in its development too. Im not sure to what extent though

The main thing I would like to see in zombies, are doors that become buyable zombie barriers after use. that can only be used once a round. For several reasons :

1. If only once a round, and costs points, will not be abused
2. If you went down in a round, you could get to a perk or box and lock down at least "some" of the entrances
3. So they are no longer one time wonders :)

I had this idea for awhile. I thought of it after playing killing floor, another zombie game, for awhile. There is something in there called a weld, and you can use it to weld down doors, so zombies can not pass through it until they broke it open again. Would be cool to have in zombies
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I have this idea since BO1 begin release, it will be cool if they select 5-10(the best only) zombie custom maps from the community, and they put it on the new game and give some money to the developer :)
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I had this idea for awhile. I thought of it after playing killing floor, another zombie game, for awhile. There is something in there called a weld, and you can use it to weld down doors, so zombies can not pass through it until they broke it open again. Would be cool to have in zombies
yeah that sounds exactly like what i had in mind (except the welding thing, which is actually much BETTER than I had in mind lol). I remember trying to do it on Nacht back in the day and realizing you couldnt...

Been checking every map since... still nope lol
Last Edit: February 01, 2015, 05:18:03 am by Harry Bo21

 
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