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Treyarch Zombies 2015: What would you like to see?

HOT
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Created 9 years ago
by CyberMan1011
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yeah that sounds exactly like what i had in mind (except the welding thing, which is actually much BETTER than I had in mind lol). I remember trying to do it on Nacht back in the day and realizing you couldnt...

Been checking every map since... still nope lol

Also had a cool animation to go a long with it. Been thinking about getting it working but not sure how I would go about the welding doors part. I could just make it so the zombies could choose a different path to go, but them breaking down the doors would be so much better
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I hope you pursue that, coz it sounds like a great idea dude

Theres lots of animation and scipting experts around here, cant you get someone to help you? Even if its just to discuss the theory?
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I can think of many reasons. The main one being Treyarch's zombie gamemode is hugely popular (look at the site we're posting in right now..) and they want to cash in on all it's fanbase...did that point really need to be spelled out for you?  :facepalm: And for exactly the same reason Treyarch will be continuing with it in their next game...
My point is, it's just a possibility. I do believe Treyarch will bring zombies back. All i'm trying to say is there is no proof zombies will be back or not. I guess i haven't clearly stated that. My apologies
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My point is, it's just a possibility. I do believe Treyarch will bring zombies back. All i'm trying to say is there is no proof zombies will be back or not. I guess i haven't clearly stated that. My apologies

Stream today.

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he he, a lot of this became pretty irrelevent today

Check out the Video of The NICE summit 2015, can you find all the clues?
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Also i wanna see new weapons, i dont want bo1 weapons....
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I think all of the original w@w maps with the updated features would be cool
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One thing I would love to see is better, harder EE's with actually meaningful rewards. The N4 map EE's were terribly under valued by in-game features that made all 3 of them pointless outside of obtaining the achievement.

Tranzit = At best a power up drop which is easily obtainable outside of the EE so pointless and a waste of time.

Die Rise = All 6 perks which was pointless seeing as they were obtained easily from the Nova Crawlers, making the EE again pointless and a waste of time.

Buried = All perks permanently. Better, but still a waste of time if you have (and most do) the persistent tombstone perk, as losing one perk was easy to reobtain by getting the perk back from the ghost.

MotD and Origins did the EE stuff differently, and although the weapons were good it made the actual EE feel forced every game. It should definitely be a voluntary feature but the rewards for doing them should be something unique to the map and actual worth the effort. They have become a massive part of zombies now, especially since the one on Moon was so good and worthwhile if you planned a serious game.

I would also like to see all EE's be capable with any amount of players. 4 player EE's are poor because games take too long. Another reason why the Buried EE was so poor. If you could do the EE on 2 player on Buried like you could on Moon I think it would have been a more popular reward.
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Re-makes of the old maps would be nice, especially Kino der Toten, Der Riese etc.

There is a rumor going around that they will remake some maps but idk.
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Radiant_2015.exe :P

If only...if Treyarch also made it WAAAAY easier to use I would definitely consider using it

One thing I would love to see is better, harder EE's with actually meaningful rewards. The N4 map EE's were terribly under valued by in-game features that made all 3 of them pointless outside of obtaining the achievement.

Tranzit = At best a power up drop which is easily obtainable outside of the EE so pointless and a waste of time.

Die Rise = All 6 perks which was pointless seeing as they were obtained easily from the Nova Crawlers, making the EE again pointless and a waste of time.

Buried = All perks permanently. Better, but still a waste of time if you have (and most do) the persistent tombstone perk, as losing one perk was easy to reobtain by getting the perk back from the ghost.

MotD and Origins did the EE stuff differently, and although the weapons were good it made the actual EE feel forced every game. It should definitely be a voluntary feature but the rewards for doing them should be something unique to the map and actual worth the effort. They have become a massive part of zombies now, especially since the one on Moon was so good and worthwhile if you planned a serious game.

I would also like to see all EE's be capable with any amount of players. 4 player EE's are poor because games take too long. Another reason why the Buried EE was so poor. If you could do the EE on 2 player on Buried like you could on Moon I think it would have been a more popular reward.

^this

 
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