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UGX V.I.P.
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
If this had been an official update of the game there wouldn't have been any problems. There wouldn't be people saying you have to manage your assets to be in the original WaW (shitty) limits. So you can think it's just an update that improves the game. You install it once and forget about it the rest of the time.
So you don't see the point in optimization? kden.
My big problem lies with mappers releasing these large file size maps that are as unoptimized as hell (I can recall maps that ran worse than Leviathan on my old PC but..you get it...) yet you get into the map, and you start wondering why other maps of MUCH larger scale got by without T4M but this didn't..and some of these maps don't even have that much in it, some just don't know how to remove FX, maybe remove bloody WAW guns, comment some sounds, etc., this lack of knowledge is acceptable but there are tutorials for this stuff, and there are other ways to get around it without a bloody DLL file.
Yes I understand this raises the bar for what we can do, yes I understand it takes 5 minutes less to install and yes I understand we've been asking for ages for this but I'm not downloading your 600MB box map which is hitting all limits because you forgot to remove some fx, sounds, etc.
Obviously in Stevie's example there is fuck all you can do, BO3 guns are large in size, same with guns from AW, etc. and if you came out with an update for Oil Rig that requires T4M I would gladly use it and play the game with it.
Same goes if FS Nuketown came out tomorrow and required T4M, I would have no issue, but if Box Plus v2 came out and it required it I would tell the maker to piss off.
i would play a map thats 4 gigs if it existed and worked but not if it had T4M fix on it no matter what size it is.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
what makes no sence? that i would do 1 step rather then 3?
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
+1 exactly right.
So then the problem is the mapper and not the mod itself. Because it's honestly hard to distinguish what people are actually bitching about. For some people it seems they actually are against a mod that increases limits, others are just angry at what they see as laziness. Either way, the mod itself is brilliant and people need to stop shitting on everything that's good around here - it's beyond me why DUKIP et al even bothered to put in the effort to make such a useful mod when this is the response they get.
people install&Play maps the same way for 7 years, making something this radical and edgy like T4M clearly OP and superior is maybe a bit late to introduce 2016 at the brink of death for codwaw zombies when people comfortably can install&play like they always been doing in the past...
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
If Leviathan didn't need it, why would you? I'm just sick of new mappers using it as a scapegoat to get over the 400fx limit, but hey that's just my opinion
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I mean don't stop bashing nubs right, that's like anything in life, you always bash nubs, lol.
Maps, even great maps, come and go in a few weeks, after we spend months making them by ourselves for free for fun.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
But the idea that any user can just slap it on their map without thinking "Why am I hitting this limit" is stupid. 99% of the maps that currently use T4M don't need it and are just too lazy to fix their problems. If Leviathan didn't need it, why would you? I'm just sick of new mappers using it as a scapegoat to get over the 400fx limit, but hey that's just my opinion