BO3 mod tools will be out soon and WAW will soon be obsolete
Initially I feared installing the T4M, cause I didn't read, now I install and remove it back and forth checking things on a weekly bases.
One, I don't think people realize it is as simple as copying a file into your root folder and then removing it, I didn't.
Two, I have friends that can't download it, let alone know where their "root" folder is.
Besides that, and the one time I had a wall of flame texture across my screen using it, I haven't had any issues with it, and leave it installed most of the time, and don't even realize it is required until one of my friends can't play a map... It would be great if they would add something, not much different than how they add the load screen bik file, for the T4M, to the UGX installer. Then it would be up to the modder to get the latest version of the T4M and have it installed when installing their map...?
Meh, Idk about that one... I'll prob stick around waw stuff unless the community dies off. My pc doesn't much like BO3 anyway.
One, I don't think people realize it is as simple as copying a file into your root folder and then removing it, I didn't.
So wait. How many people are bitching about T4M? I see alot of people not agreeing with the increased use of it, which on a map that doesn't need it, it's a lazy way to prevent hitting limits.
So maybe the new mappers don't know how to manage assets properly. They use T4M. What? By not using t4m, and therefore managing your assets more properly, you learn more along the way. There is no downside to it directly, besides a bit more work, which shouldn't be an issue. Modding isn't a walk in the park, so you can't skip things all the time. Sometimes things take time.
I like T4M. I never said I didn't like T4M directly. What I don't like is when a mapper stamps it on because they won't try to figure out how to manage their assets, or can't be arsed to do it. I don't like laziness ( Though I can be lazy myself sometimes, I try my best not to be lazy when it comes to modding CoD:WaW), and in the case of modding, especially not.
It's a good thing to manage your assets, to have control and learn about the limits instead of just pushing them back because you won't/can't manage them.
Now, in cases like Leviathan. Project C and so forth, you see these extraordinary maps that don't need T4M? So if they can do it, I can easily see a lesser big map being able to do it as well. But when I see a map, such as Oil Rig, it's different. I see how much is in this mod. I see how big it is, and I can understand that he is hitting alot of limits. I don't mind him using T4M the slightest bit, go ahead. But please, if you don't need it, don't use it just because you won't manage your assets properly.
Don't mind installing T4M, don't mind T4M itself, but I do mind it when people use it as an easy way out. If your map doesn't need it, don't use it. That's my view on it.
If you live 200 meters from a restaurant, you don't need to drive there. You can walk. You exercise, and it's better for you. The car is an easy way out that isn't needed. ;)
Exofile alot of your argument is invalid because there a middle of the line mappers like myself. I know how to do way more than most intro mappers which is evident in my last release. I am working with what I have and that's Harrybo21 perks which is enough to destroy the fx limit. Those perks are perfect but come with a price.
If raw assets were available to all this could be fixed. I am working with fast files because thats all I have. What about people like me? I can't manage a god damn fast file
Yes, but you (and others) outright said 'I don't play T4M maps'. :poker:
The criticism should be directed at the mapper, not the mod, and it should be judged on an individual basis.
other assets arent using fx
other assets arent using fxabviously theres a lot of unneeded assets loaded in the cvs cause there are very few x used for the perks
Alot of people make their own perks, just requires some basic scripting knowledgeFor this I just want to say it's not just basic knowledge what you need. I think I have a good (or medium :P) scripting knowledge and I don't think I'll be capable to script the perks (probably jugg :please:).
How to do a successful map step one:
Just add over 400+ fx (Obviously) its not like you get warned or anything, then paste in t4m files to root, then make people download cracked lanfix from some site, now you have 2 shortcuts one to cracked game and one to legit game you paid for that ironicly wont even run the codwaw custom zombie map you try to play.
clearly all thats is way better then traditional:
install&play
by the way not hate on T4M or mapper using it only personal opinion
I don't see the point of having to manage the assets to be below WaW limits if we have T4M.
If this had been an official update of the game there wouldn't have been any problems. There wouldn't be people saying you have to manage your assets to be in the original WaW (shitty) limits. So you can think it's just an update that improves the game. You install it once and forget about it the rest of the time.
For this I just want to say it's not just basic knowledge what you need. I think I have a good (or medium :P) scripting knowledge and I don't think I'll be capable to script the perks (probably jugg :please:).
I don't see the point of having to manage the assets to be below WaW limits if we have T4M.
If this had been an official update of the game there wouldn't have been any problems. There wouldn't be people saying you have to manage your assets to be in the original WaW (shitty) limits. So you can think it's just an update that improves the game. You install it once and forget about it the rest of the time.
If this had been an official update of the game there wouldn't have been any problems. There wouldn't be people saying you have to manage your assets to be in the original WaW (shitty) limits. So you can think it's just an update that improves the game. You install it once and forget about it the rest of the time.
So you don't see the point in optimization? kden.
My big problem lies with mappers releasing these large file size maps that are as unoptimized as hell (I can recall maps that ran worse than Leviathan on my old PC but..you get it...) yet you get into the map, and you start wondering why other maps of MUCH larger scale got by without T4M but this didn't..and some of these maps don't even have that much in it, some just don't know how to remove FX, maybe remove bloody WAW guns, comment some sounds, etc., this lack of knowledge is acceptable but there are tutorials for this stuff, and there are other ways to get around it without a bloody DLL file.
Yes I understand this raises the bar for what we can do, yes I understand it takes 5 minutes less to install and yes I understand we've been asking for ages for this but I'm not downloading your 600MB box map which is hitting all limits because you forgot to remove some fx, sounds, etc.
Obviously in Stevie's example there is fuck all you can do, BO3 guns are large in size, same with guns from AW, etc. and if you came out with an update for Oil Rig that requires T4M I would gladly use it and play the game with it.
Same goes if FS Nuketown came out tomorrow and required T4M, I would have no issue, but if Box Plus v2 came out and it required it I would tell the maker to piss off.
i would play a map thats 4 gigs if it existed and worked but not if it had T4M fix on it no matter what size it is.
what makes no sence? that i would do 1 step rather then 3?
+1 exactly right.
So then the problem is the mapper and not the mod itself. Because it's honestly hard to distinguish what people are actually bitching about. For some people it seems they actually are against a mod that increases limits, others are just angry at what they see as laziness. Either way, the mod itself is brilliant and people need to stop shitting on everything that's good around here - it's beyond me why DUKIP et al even bothered to put in the effort to make such a useful mod when this is the response they get.
people install&Play maps the same way for 7 years, making something this radical and edgy like T4M clearly OP and superior is maybe a bit late to introduce 2016 at the brink of death for codwaw zombies when people comfortably can install&play like they always been doing in the past...WAW has always been at "the brink of death." I can't think of any time where we had a hayday and it was all peachy and nice. So what if we taught the old bastard a new trick? It's a matter of evolving. WAW isn't dead; we've just grown out of its limits. Hell, T4M isn't even for WAW IMO. It's getting us to pace ourselves before BO3 mod tools (if they come out). Sure, we might have had some better maps if it were released years ago, but no one knew how to do it. If there's call for a map to need T4M, then go right ahead. We don't have to be held back by that shit anymore, so why not splurge a little bit before we settle into a new game? No more combining world textures just to get everything cozy. No more worrying about that shitty 400fx limit and you can actually make a map look interesting with nice fx. This is a new way to play and 2 steps extra is well worth the fucking effort.
If Leviathan didn't need it, why would you? I'm just sick of new mappers using it as a scapegoat to get over the 400fx limit, but hey that's just my opinion :PMaybe Leviathan isn't as detailed as you think it is :troll:
I mean don't stop bashing nubs right, that's like anything in life, you always bash nubs, lol.
Maps, even great maps, come and go in a few weeks, after we spend months making them by ourselves for free for fun.Sadly some people think of mapping as a chore but do it anyways, it literally makes no sense.
But the idea that any user can just slap it on their map without thinking "Why am I hitting this limit" is stupid. 99% of the maps that currently use T4M don't need it and are just too lazy to fix their problems. If Leviathan didn't need it, why would you? I'm just sick of new mappers using it as a scapegoat to get over the 400fx limit, but hey that's just my opinion :PThis seems to be the only running argument here. Nothing I'm about to say is personally aimed at you JBird, I'm just using your reply because it was the first one I found scrolling down the quick view that had what I wanted to respond to in it...
This seems to be the only running argument here. Nothing I'm about to say is personally aimed at you JBird, I'm just using your reply because it was the first one I found scrolling down the quick view that had what I wanted to respond to in it...I get what your saying, we do seem to like to flame anything and everything (it is the internet haha), but my response to this post was nothing to do with preventing people from using t4m, more just pointing out the fact that its like using a flamethrower to kill an ant - effective? of course, but its just not the right way in my opinion lol.
Not to derail perfectly sane thread, but are we just going to sit back and pretend that Bryan isn't getting a blowjob from some chick...or dude (not judging here).
(http://i.imgur.com/3qlef4a.png?1)
Not to derail perfectly sane thread, but are we just going to sit back and pretend that Bryan isn't getting a blowjob from some chick...or dude (not judging here).
(http://i.imgur.com/3qlef4a.png?1)
Not to derail perfectly sane thread, but are we just going to sit back and pretend that Bryan isn't getting a blowjob from some chick...or dude (not judging here).Yeah that was my boyfriend Jonny he's super good at giving head
(http://i.imgur.com/3qlef4a.png?1)
lol lets be fair we knew this argument would happen anyway
hell ive had a ton of people screw at me for releasing my FF assets because "the mapper doesnt need to learn for themselves and your spoonfeeding them" - and - "now these assets will be overused"
ofc they would hate this too, it natural ;)
Difference being the extra file for the player to download, which as apparently everyone on ugx needs to state, it as easy as putting on pants in the morning?
There is a difference between assets ingame, and managing assets, although they are linked.
I'm surprised people "yelled" at you for releasing it though :please:
my message got deleted before among all spam and i was only sharing an opinion so people can understand why T4M is good.except we are not talking "add 100 guns" thats just another "anything i can think of" response from radi
it is good for adding 50 cod ghost guns and 50 advanced warfare guns to a map, but that by itself wont make a good map.
players and modders have the option to use it or leave it alone, and if you are into cool guns stevies map will have T4M and loads of things otherwise not possible with standard codwaw but that does not mean everyone want to go trough the additional steps to make it work.
It is a person to person scenario its not like people will we forced to paste t4m in their roots before they can comment on ugx, there will be pros and cons to using it and unless the cons are ironed out you cant get everyone onboard.
As everyone knows, 3arch do not care about the modders, their communities or their players. They care about money and honestly that is the most worrying thing about the whole idea of sending out a beefed up version of the game.
The maker of T4M should create a simple website explaining what the tool does and how to drag and drop a file into the dir of cod and then also just make a simple download button to get the latest version of it. This way mappers can simple add a link to the website to make the process of getting the tool easier.
lol no there isnt
the "usual" i see, is people dont use - but do not disinclude - the WaW guns. Every... single... time...
If not that - then they leave all the sounds in weapons.csv - every... single... time...
despite me putting instructions on what to do literally everywhere
assets management is "asset management". Like UGX had to do, to make room ages ago that caused the hold up, if your hitting limits, odds are if you "managed" it better, you wouldnt. Unless its oil rig coz 50 thousand textures for BO3 guns etc lol
and yes, a number of people voiced serious "opposition" to my stuff when I released. I just ignore it now
As an end result it's better to optimize it rather than to raise the bar, is it not?
There! Optimization! You stamp T4M on your map, it runs now. But maybe you didn't comment out things. :please:yes - always
You have all this junk in your map that you don't even use, that is still loaded. Without using T4M, you can remove it, manage the assets in such a way that you have less included into the mod, to optimize it better. It's better for the player.
As an end result it's better to optimize it rather than to raise the bar, is it not?
(http://images1.wikia.nocookie.net/__cb20130312013034/random-ness/images/f/f0/Why_not_both.jpg)because we wont "get" both
and the argument - some people wont want to - is irrelevenet. they dont want to - fine, dont play T4M maps
its not an argument its a fact, if it was not a fact we would not have a topic called: T4M - why all the hate?I said your "reasons" have no "point" radi
if everyone wanted to use it there would be no debate and if you think i have "no" point you must missed it.
i am sorry you was not part of the conversation about the futuristic guns and oilrig yesterday but i am not throwing big numbers out there for no reason read my "no" point reply again or pretend you never saw em
Here is just a logical thought and correct me if I am wrong and this exists:i already have, Harybo21s guide to the "instant crash error" ie - memory limit
Why doesn't someone make a guide/tutorial to managing assets and how to use UGX asset manager with the correct files? I feel like most mappers don't have a clue as to where these assets are being called and if they are being called twice. I know I dont have a single clue what I am doing for assets because I couldn't find a detailed way to learn.
i already have, Harybo21s guid to the "instant crash error" ie - memory limit
http://ugx-mods.com/forum/index.php/topic,8558.0.html (http://ugx-mods.com/forum/index.php/topic,8558.0.html)
ermm HELLO
I covered EVERYTHING and its like 4 pages long????
yes and T4M is optional no one have ever said to ban itso what "is" your point then?
Chill guys I never found that. It is bookmarked and I will read all 4 pages. The thing that makes me upset is everyone is constantly calling people out for being lazy or stupid. Maybe some of us are just oblivious and if I was lazy my god damn elbows wouldn't hurt from sitting at a computer chair trying to solve these asset issues.Yes - hence the guide
My brain isn't wired like alot of the computer dudes out here. I take time to learn and struggle to focus on sources when I don't find them reliable or in depth. My computer intuition is not good. Don't call me lazy and stupid even if it is in a round about way because it is upsetting.
NO. I needed direction. The guide was enough.
Not entirely. The reason I never found the guide was I googled my exact problem. Again it came down to my obliviousness to how to use the forum. This is the only forum I have ever used. Google for the longest time was what I used to solve problems, and then I discovered chat and PM and my mind was blown. Give the upcoming mappers time and we will learn how to use the tools properly. I get upset when people think I am lazy when I am just completely clueless because I never learned or found a way to learn or didnt even know it was something I should've learnedyou know its possible - or the other maps hitting the limits wouldnt exist, so the "not looking for how to do it" is what people think is lazy. Not your lack of understanding
Exo I think you are stereotyping all mappers. Seriously its not cool or fair