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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
From what Hitman said, radiant is exactly the same.
But it would be better off, we get more textures, models and such to play with.
We also have better limits. Like fx, bone, etc
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
The modified tools are still under development as there are various issues to be resolved (mainly to do with compiling), but the they work for the most part. The Radiant that is being used to develop maps is simply WaW's Radiant, but it has been modified to load BO1's assets.
As for benefits, BO1 can handle a bit more when it comes to the engine, zombies aren't as annoying (grabbing for example), proper dual wielding, improved melee system, being able to move while downed (and many other improvements gameplay-wise that BO1 had), and according to SE2Dev: increased asset limits, HDR lighting, and real destructible glass.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
didnt veruct on waw have the breakable glass?
It wasn't actual glass breaking, it was (according to him) a model swap + fx, unlike how it is in Ascension.
The modified tools are still under development as there are various issues to be resolved (mainly to do with compiling), but the they work for the most part. The Radiant that is being used to develop maps is simply WaW's Radiant, but it has been modified to load BO1's assets.
As for benefits, BO1 can handle a bit more when it comes to the engine, zombies aren't as annoying (grabbing for example), proper dual wielding, improved melee system, being able to move while downed (and many other improvements gameplay-wise that BO1 had), and according to SE2Dev: increased asset limits, HDR lighting, and real destructible glass.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
There are destructible glass models in WAW though? Either way that's hardly a major reason to up sticks to BO1 at this late stage
AI fish on the other hand....
The grabbing zombies you can already remove in WAW it's literally commenting one line, and don't tell me it's different in BO1 because Stuffy found that by comparing the BO1 and WAW _zombiemode.gscs and that's literally all they did in BO1. Moving when downed is also possible in WAW. Proper akimbo and better meleeing I'll give you though.
Why dont we take BO Akimbo, and script it somewhere else. (like WAW)
(Image removed from quote.)
It's good to know that we're finally able to play custom zombies on BO1 now, but there's just a few questions I have:
-People have been able to find ways to implement so much stuff into WaW (Gun Game, custom Easter eggs, all that good stuff)...can this be applied to BO1 as well?
-This is going to sound silly, but with the BO3 mod tools coming out...are people even going to be playing BO1 custom maps?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
we try, but the issue is with co-op... the only methods we can think of either use a ton of weaponfiles or can lag for co-op... while bo1 has it builtin
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
-People have been able to find ways to implement so much stuff into WaW (Gun Game, custom Easter eggs, all that good stuff)...can this be applied to BO1 as well?
-This is going to sound silly, but with the BO3 mod tools coming out...are people even going to be playing BO1 custom maps?