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Black Ops Modtools

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Created 8 years ago
by sedozz
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Hey guys!

I've been seeing a lot lately about Black Ops Radiantbeing available and useable now. What are the benefits of using the Black Ops tools as opposed to the WAW tools? Was there that much improvement?
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Maps:

Too many canceled ones to count

Leningrad BO3

Something else
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From what Hitman said, radiant is exactly the same.

But it would be better off, we get more textures, models and such to play with.

We also have better limits. Like fx, bone, etc
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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From what Hitman said, radiant is exactly the same.

But it would be better off, we get more textures, models and such to play with.

We also have better limits. Like fx, bone, etc
yea bone limit is higher, fx is 500 etc

its basically the same limits as t4m grants to waw
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I do mods/maps for WaW and BO1.
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The modified tools are still under development as there are various issues to be resolved (mainly to do with compiling), but the they work for the most part. The Radiant that is being used to develop maps is simply WaW's Radiant, but it has been modified to load BO1's assets.

As for benefits, BO1 can handle a bit more when it comes to the engine, zombies aren't as annoying (grabbing for example), proper dual wielding, improved melee system, being able to move while downed (and many other improvements gameplay-wise that BO1 had), and according to SE2Dev: increased asset limits, HDR lighting, and real destructible glass.
Last Edit: May 09, 2016, 08:37:17 pm by Rollonmath42
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The modified tools are still under development as there are various issues to be resolved (mainly to do with compiling), but the they work for the most part. The Radiant that is being used to develop maps is simply WaW's Radiant, but it has been modified to load BO1's assets.

As for benefits, BO1 can handle a bit more when it comes to the engine, zombies aren't as annoying (grabbing for example), proper dual wielding, improved melee system, being able to move while downed (and many other improvements gameplay-wise that BO1 had), and according to SE2Dev: increased asset limits, HDR lighting, and real destructible glass.
didnt veruct on waw have the breakable glass?
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didnt veruct on waw have the breakable glass?

It wasn't actual glass breaking, it was (according to him) a model swap + fx, unlike how it is in Ascension.
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It wasn't actual glass breaking, it was (according to him) a model swap + fx, unlike how it is in Ascension.

There are destructible glass models in WAW though? Either way that's hardly a major reason to up sticks to BO1 at this late stage ;D

AI fish on the other hand....

The modified tools are still under development as there are various issues to be resolved (mainly to do with compiling), but the they work for the most part. The Radiant that is being used to develop maps is simply WaW's Radiant, but it has been modified to load BO1's assets.

As for benefits, BO1 can handle a bit more when it comes to the engine, zombies aren't as annoying (grabbing for example), proper dual wielding, improved melee system, being able to move while downed (and many other improvements gameplay-wise that BO1 had), and according to SE2Dev: increased asset limits, HDR lighting, and real destructible glass.

The grabbing zombies you can already remove in WAW it's literally commenting one line, and don't tell me it's different in BO1 because Stuffy found that by comparing the BO1 and WAW _zombiemode.gscs and that's literally all they did in BO1. Moving when downed is also possible in WAW. Proper akimbo and better meleeing I'll give you though. :P
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There are destructible glass models in WAW though? Either way that's hardly a major reason to up sticks to BO1 at this late stage ;D

AI fish on the other hand....

The grabbing zombies you can already remove in WAW it's literally commenting one line, and don't tell me it's different in BO1 because Stuffy found that by comparing the BO1 and WAW _zombiemode.gscs and that's literally all they did in BO1. Moving when downed is also possible in WAW. Proper akimbo and better meleeing I'll give you though. :P

Why dont we take BO Akimbo, and script it somewhere else. (like WAW)
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Why dont we take BO Akimbo, and script it somewhere else. (like WAW)
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we try, but the issue is with co-op... the only methods we can think of either use a ton of weaponfiles or can lag for co-op... while bo1 has it builtin
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It's good to know that we're finally able to play custom zombies on BO1 now, but there's just a few questions I have:

-People have been able to find ways to implement so much stuff into WaW (Gun Game, custom Easter eggs, all that good stuff)...can this be applied to BO1 as well?
-This is going to sound silly, but with the BO3 mod tools coming out...are people even going to be playing BO1 custom maps?
Last Edit: May 09, 2016, 11:21:29 pm by CyberMan1011
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It's good to know that we're finally able to play custom zombies on BO1 now, but there's just a few questions I have:

-People have been able to find ways to implement so much stuff into WaW (Gun Game, custom Easter eggs, all that good stuff)...can this be applied to BO1 as well?
-This is going to sound silly, but with the BO3 mod tools coming out...are people even going to be playing BO1 custom maps?
people like me that don't have a monster PC will stick to BO1 Custom Maps and WaW.
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we try, but the issue is with co-op... the only methods we can think of either use a ton of weaponfiles or can lag for co-op... while bo1 has it builtin
Then why not program it so that Its true dual wield on solo but fake on coop. A suggestion I made for about 2 years now.
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Because trying to create a scripted host version of something done by engine/client is literally next to impossible in WaW.

It is possible to create viewhands, the model, the anims but it just will not function the same as intended as it's a hacked version.
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-People have been able to find ways to implement so much stuff into WaW (Gun Game, custom Easter eggs, all that good stuff)...can this be applied to BO1 as well?

People have done crazy shit with BO1 for ages, like DrLilRobot for example. Look up is Project Thor mod for Ascension
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-This is going to sound silly, but with the BO3 mod tools coming out...are people even going to be playing BO1 custom maps?

Why would this sound silly? Sounds entirely logical to me.

 
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