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Contact Support - Help Center Get help on the UGX Discord. Join it now!Meh. Black Radiant is cluttered with so much garbage now its hard to see what the hell your doing. Hopefully there is a way to change it back to the old GTK Radiant layout, otherwise this'll be a pain to use.
I mean, come on, animation and FX editor/preview? Was that really necessary to add?
Thank God we're leaving you back here with WAW. Have fun on a 8 year old engine!
If you find that cluttered, have fun with most others editors like Unreal's, lol.
On topic, FX preview will be great, we can test how FX will look with the in editor light compile, for example adding fires burning or things like that.
Animation preview we can look how traverses and things will work, no more roughly estimating the height we need.
Could also be useful for seeing how Bosses/special AI move around your map, and if its suitable/adapted for them
Thank God we're leaving you back here with WAW. Have fun on a 8 year old engine!
Having the ability to do those things is helpful, sure, but does it really have a place in the level editor itself?
Actually, I do plan on eventually moving to BO3 if they allow script editing.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Meh. Black Radiant is cluttered with so much garbage now its hard to see what the hell your doing. Hopefully there is a way to change it back to the old GTK Radiant layout, otherwise this'll be a pain to use.
I mean, come on, animation and FX editor/preview? Was that really necessary to add?
100%. Whether you think it or not, FX and animation play a MAJOR role in level design.
I have, actually. Not very easy to use at all, not only because of how cluttered it us, but no 2D grid and how demanding the Unreal engine is.
And Source's Hammer editor... holy crap. 3 2D grids and you have to click buttons to simply create a brush. I know these sound like stupid complaints, but honestly its a total nightmare. No idea how CS:GO custom mappers do it.
No thanks. GTK Radiant please.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Nuclear | DARKLEGION's requested title |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
https://www.youtube.com/watch?v=BzbC1a0DF98
Welp, that settles it. I'm getting my baseball bat and any box map fuckers will get their asses kicked if shit like this is capable in however long it took zeroy to do that.
not necessarily, but i dont see why we wouldnt be able to
Well there's some people who are very paranoid about any limits that Treyarch might put into the mod tools for BO3. Some people for example are scared you won't be able to script for Black Ops 3 as well as make zombie maps.