Alright, I can confirm the fx are fine themselves, it seems to be any changes I make to the CSV do not take effect, I ended up changing the iw_impacts CSV, and it looks like this:
# This file maps impact types to effects "# It can be overridden in part by just specifying some effects in a CSV file in the ""fx"" folder that has a later name alphabetically" "# It has the simple syntax that the first column is the impact type, the second is the surface type, and the thrid is the effect name" "# The impact type is one of: bullet_small_normal, bullet_small_exit, bullet_large_normal, bullet_large_exit, grenade_bounce, and grenade_explode" "# The surface type is one of the valid surface impact types for the surfaceparm shader command, or ""default"". Default is only used if the code cannot figure out the correct surface type" "# The effect name should be a relative path starting after the ""fx"" folder in the game tree. It should not include the "".efx"" extension." "# The effect name may be left blank, in which case no effect is played for this impact." "# If any impact effect has no row entry in any file, the game will not load any maps. The console lists which surface types had no entries." "# These effects usually should not specify sounds, since a corresponding sound alias will be played at the same time as the effect" "# For bullet hits, two effects are played, either or both of which may be blank:" "# The ""normal"" effect is played at the impact point facing the surface normal. This should usually be used for decals." "# The ""exit"" effect is played at the exit point when buller penetration is on." "# flesh_head_nonfatal, flesh_body_fatal, flesh_head_nonfatal, and flesh_head_fatal specify specific effects to play when bullets injure flesh" # these are used ONLY FOR BULLETS "# If not specified, or if left blank, these will inherit whatever is in 'flesh' for the impacttype" bullet_small_normal,default,impacts/default_hit bullet_small_normal,bark,impacts/large_woodhit bullet_small_normal,brick,impacts/small_brick bullet_small_normal,carpet,impacts/default_hit bullet_small_normal,cloth,impacts/cloth_hit bullet_small_normal,concrete,impacts/small_concrete_1 bullet_small_normal,dirt,impacts/small_dirt_1 bullet_small_normal,flesh, bullet_small_normal,foliage,impacts/small_foliage bullet_small_normal,glass,impacts/small_glass bullet_small_normal,grass,impacts/small_grass bullet_small_normal,gravel,impacts/small_gravel bullet_small_normal,ice,impacts/small_snowhit bullet_small_normal,metal,impacts/small_metalhit_1 bullet_small_normal,mud,impacts/small_mud bullet_small_normal,paper,impacts/default_hit bullet_small_normal,plaster,impacts/small_plaster_1 bullet_small_normal,rock,impacts/small_rock_1 bullet_small_normal,sand,impacts/small_dirt_1 bullet_small_normal,snow,impacts/small_snowhit bullet_small_normal,water,impacts/small_waterhit bullet_small_normal,wood,impacts/large_woodhit bullet_small_normal,asphalt,impacts/small_asphalt bullet_small_normal,ceramic,impacts/default_hit bullet_small_normal,plastic,impacts/default_hit bullet_small_normal,rubber,impacts/default_hit bullet_small_normal,cushion,impacts/fx_cushion_hit bullet_small_normal,fruit,impacts/default_hit bullet_small_normal,paintedmetal,impacts/default_hit bullet_small_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal bullet_small_normal,flesh_body_fatal,impacts/flesh_hit_body_nonfatal bullet_small_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal bullet_small_normal,flesh_head_fatal,impacts/flesh_hit_body_nonfatal bullet_small_normal,player, bullet_small_normal,tallgrass,impacts/small_grass bullet_small_exit,default,impacts/default_hit bullet_small_exit,bark,impacts/large_woodhit bullet_small_exit,brick,impacts/small_brick bullet_small_exit,carpet,impacts/default_hit bullet_small_exit,cloth,impacts/cloth_hit bullet_small_exit,concrete,impacts/small_concrete_1 bullet_small_exit,dirt,impacts/small_dirt_1 bullet_small_exit,flesh, bullet_small_exit,foliage,impacts/small_foliage bullet_small_exit,glass,impacts/small_glass bullet_small_exit,grass,impacts/small_grass bullet_small_exit,gravel,impacts/small_gravel bullet_small_exit,ice,impacts/small_snowhit bullet_small_exit,metal,impacts/small_metalhit_1 bullet_small_exit,mud,impacts/small_mud bullet_small_exit,paper,impacts/default_hit bullet_small_exit,plaster,impacts/small_plaster_1 bullet_small_exit,rock,impacts/small_rock bullet_small_exit,sand,impacts/small_dirt_1 bullet_small_exit,snow,impacts/small_snowhit bullet_small_exit,water,impacts/fx_bullet_water_trail_uw bullet_small_exit,wood,impacts/large_woodhit bullet_small_exit,asphalt,impacts/small_asphalt bullet_small_exit,ceramic,impacts/default_hit bullet_small_exit,plastic,impacts/default_hit bullet_small_exit,rubber,impacts/default_hit bullet_small_exit,cushion,impacts/fx_cushion_hit bullet_small_exit,fruit,impacts/default_hit bullet_small_exit,paintedmetal,impacts/default_hit bullet_small_exit,flesh_body_nonfatal, bullet_small_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit bullet_small_exit,flesh_head_nonfatal, bullet_small_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit bullet_small_exit,player, bullet_small_exit,tallgrass,impacts/small_grass bullet_small_underwater,default,impacts/default_hit bullet_small_underwater,bark,impacts/default_hit bullet_small_underwater,brick,impacts/default_hit bullet_small_underwater,carpet,impacts/default_hit bullet_small_underwater,cloth,impacts/default_hit bullet_small_underwater,concrete,impacts/default_hit bullet_small_underwater,dirt,impacts/fx_bullet_dirt_sm_uw bullet_small_underwater,flesh, bullet_small_underwater,foliage,impacts/default_hit bullet_small_underwater,glass,impacts/default_hit bullet_small_underwater,grass,impacts/default_hit bullet_small_underwater,gravel,impacts/fx_bullet_dirt_sm_uw bullet_small_underwater,ice,impacts/default_hit bullet_small_underwater,metal,impacts/default_hit bullet_small_underwater,mud,impacts/fx_bullet_dirt_sm_uw bullet_small_underwater,paper,impacts/default_hit bullet_small_underwater,plaster,impacts/default_hit bullet_small_underwater,rock,impacts/default_hit bullet_small_underwater,sand,impacts/fx_bullet_dirt_sm_uw bullet_small_underwater,snow,impacts/default_hit bullet_small_underwater,water,impacts/fx_bullet_water_trail_uw bullet_small_underwater,wood,impacts/default_hit bullet_small_underwater,asphalt,impacts/default_hit bullet_small_underwater,ceramic,impacts/default_hit bullet_small_underwater,plastic,impacts/default_hit bullet_small_underwater,rubber,impacts/default_hit bullet_small_underwater,cushion,impacts/default_hit bullet_small_underwater,fruit,impacts/default_hit bullet_small_underwater,paintedmetal,impacts/default_hit bullet_small_underwater,flesh_body_nonfatal,impacts/fx_flesh_hit_body_fatal_uw bullet_small_underwater,flesh_body_fatal,impacts/fx_flesh_hit_body_fatal_uw bullet_small_underwater,flesh_head_nonfatal,impacts/fx_flesh_hit_body_fatal_uw bullet_small_underwater,flesh_head_fatal,impacts/fx_flesh_hit_body_fatal_uw bullet_small_underwater,player, bullet_small_underwater,tallgrass,impacts/default_hit bullet_large_normal,default,impacts/default_hit bullet_large_normal,bark,impacts/large_woodhit bullet_large_normal,brick,impacts/large_brick bullet_large_normal,carpet,impacts/default_hit bullet_large_normal,cloth,impacts/cloth_hit bullet_large_normal,concrete,impacts/large_concrete_1 bullet_large_normal,dirt,impacts/large_dirt_1 bullet_large_normal,flesh, bullet_large_normal,foliage,impacts/small_foliage bullet_large_normal,glass,impacts/large_glass bullet_large_normal,grass,impacts/small_grass bullet_large_normal,gravel,impacts/large_gravel bullet_large_normal,ice,impacts/small_snowhit bullet_large_normal,metal,impacts/large_metalhit_1 bullet_large_normal,mud,impacts/large_mud bullet_large_normal,paper,impacts/default_hit bullet_large_normal,plaster,impacts/large_plaster_1 bullet_large_normal,rock,impacts/large_rock_1 bullet_large_normal,sand,impacts/large_dirt_1 bullet_large_normal,snow,impacts/small_snowhit bullet_large_normal,water,impacts/large_waterhit bullet_large_normal,wood,impacts/large_woodhit bullet_large_normal,asphalt,impacts/large_asphalt bullet_large_normal,ceramic,impacts/default_hit bullet_large_normal,plastic,impacts/default_hit bullet_large_normal,rubber,impacts/default_hit bullet_large_normal,cushion,impacts/fx_cushion_hit bullet_large_normal,fruit,impacts/default_hit bullet_large_normal,paintedmetal,impacts/default_hit bullet_large_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal bullet_large_normal,flesh_body_fatal,impacts/flesh_hit_body_nonfatal bullet_large_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal bullet_large_normal,flesh_head_fatal,impacts/flesh_hit_body_nonfatal bullet_large_normal,player, bullet_large_normal,tallgrass,impacts/small_grass bullet_large_exit,default,impacts/default_hit bullet_large_exit,bark,impacts/large_woodhit bullet_large_exit,brick,impacts/large_brick bullet_large_exit,carpet,impacts/default_hit bullet_large_exit,cloth,impacts/cloth_hit bullet_large_exit,concrete,impacts/large_concrete_1 bullet_large_exit,dirt,impacts/large_dirt_1 bullet_large_exit,flesh, bullet_large_exit,foliage,impacts/small_foliage bullet_large_exit,glass,impacts/large_glass bullet_large_exit,grass,impacts/small_grass bullet_large_exit,gravel,impacts/large_gravel bullet_large_exit,ice,impacts/small_snowhit bullet_large_exit,metal,impacts/large_metalhit_1 bullet_large_exit,mud,impacts/large_mud bullet_large_exit,paper,impacts/default_hit bullet_large_exit,plaster,impacts/large_plaster_1 bullet_large_exit,rock,impacts/large_rock bullet_large_exit,sand,impacts/large_dirt_1 bullet_large_exit,snow,impacts/small_snowhit bullet_large_exit,water,impacts/fx_bullet_water_trail_uw bullet_large_exit,wood,impacts/large_woodhit bullet_large_exit,asphalt,impacts/large_rock bullet_large_exit,ceramic,impacts/default_hit bullet_large_exit,plastic,impacts/default_hit bullet_large_exit,rubber,impacts/default_hit bullet_large_exit,cushion,impacts/fx_cushion_hit bullet_large_exit,fruit,impacts/default_hit bullet_large_exit,paintedmetal,impacts/default_hit bullet_large_exit,flesh_body_nonfatal, bullet_large_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit bullet_large_exit,flesh_head_nonfatal, bullet_large_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit bullet_large_exit,player, bullet_large_exit,tallgrass,impacts/small_grass bullet_ap_normal,default,blst_custom/blst_mk2_impact_up bullet_ap_normal,bark,blst_custom/blst_mk2_impact_up bullet_ap_normal,brick,blst_custom/blst_mk2_impact_up bullet_ap_normal,carpet,blst_custom/blst_mk2_impact_up bullet_ap_normal,cloth,blst_custom/blst_mk2_impact_up bullet_ap_normal,concrete,blst_custom/blst_mk2_impact_up bullet_ap_normal,dirt,blst_custom/blst_mk2_impact_up bullet_ap_normal,flesh,blst_custom/blst_mk2_impact_flesh_up bullet_ap_normal,foliage,blst_custom/blst_mk2_impact_up bullet_ap_normal,glass,blst_custom/blst_mk2_impact_up bullet_ap_normal,grass,blst_custom/blst_mk2_impact_up bullet_ap_normal,gravel,blst_custom/blst_mk2_impact_up bullet_ap_normal,ice,blst_custom/blst_mk2_impact_up bullet_ap_normal,metal,blst_custom/blst_mk2_impact_up bullet_ap_normal,mud,blst_custom/blst_mk2_impact_up bullet_ap_normal,paper,blst_custom/blst_mk2_impact_up bullet_ap_normal,plaster,blst_custom/blst_mk2_impact_up bullet_ap_normal,rock,blst_custom/blst_mk2_impact_up bullet_ap_normal,sand,blst_custom/blst_mk2_impact_up bullet_ap_normal,snow,blst_custom/blst_mk2_impact_up bullet_ap_normal,water,blst_custom/blst_mk2_impact_up bullet_ap_normal,wood,blst_custom/blst_mk2_impact_up bullet_ap_normal,asphalt,blst_custom/blst_mk2_impact_up bullet_ap_normal,ceramic,blst_custom/blst_mk2_impact_up bullet_ap_normal,plastic,blst_custom/blst_mk2_impact_up bullet_ap_normal,rubber,blst_custom/blst_mk2_impact_up bullet_ap_normal,cushion,blst_custom/blst_mk2_impact_up bullet_ap_normal,fruit,blst_custom/blst_mk2_impact_up bullet_ap_normal,paintedmetal,blst_custom/blst_mk2_impact_up bullet_ap_normal,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh_up bullet_ap_normal,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh_up bullet_ap_normal,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh_up bullet_ap_normal,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh_up bullet_ap_normal,player,blst_custom/blst_mk2_impact_flesh_up bullet_ap_normal,tallgrass,blst_custom/blst_mk2_impact_up bullet_ap_exit,default,blst_custom/blst_mk2_impact_up bullet_ap_exit,bark,blst_custom/blst_mk2_impact_up bullet_ap_exit,brick,blst_custom/blst_mk2_impact_up bullet_ap_exit,carpet,blst_custom/blst_mk2_impact_up bullet_ap_exit,cloth,blst_custom/blst_mk2_impact_up bullet_ap_exit,concrete,blst_custom/blst_mk2_impact_up bullet_ap_exit,dirt,blst_custom/blst_mk2_impact_up bullet_ap_exit,flesh,blst_custom/blst_mk2_impact_flesh_up bullet_ap_exit,foliage,blst_custom/blst_mk2_impact_up bullet_ap_exit,glass,blst_custom/blst_mk2_impact_up bullet_ap_exit,grass,blst_custom/blst_mk2_impact_up bullet_ap_exit,gravel,blst_custom/blst_mk2_impact_up bullet_ap_exit,ice,blst_custom/blst_mk2_impact_up bullet_ap_exit,metal,blst_custom/blst_mk2_impact_up bullet_ap_exit,mud,blst_custom/blst_mk2_impact_up bullet_ap_exit,paper,blst_custom/blst_mk2_impact_up bullet_ap_exit,plaster,blst_custom/blst_mk2_impact_up bullet_ap_exit,rock,blst_custom/blst_mk2_impact_up bullet_ap_exit,sand,blst_custom/blst_mk2_impact_up bullet_ap_exit,snow,blst_custom/blst_mk2_impact_up bullet_ap_exit,water,blst_custom/blst_mk2_impact_up bullet_ap_exit,wood,blst_custom/blst_mk2_impact_up bullet_ap_exit,asphalt,blst_custom/blst_mk2_impact_up bullet_ap_exit,ceramic,blst_custom/blst_mk2_impact_up bullet_ap_exit,plastic,blst_custom/blst_mk2_impact_up bullet_ap_exit,rubber,blst_custom/blst_mk2_impact_up bullet_ap_exit,cushion,blst_custom/blst_mk2_impact_up bullet_ap_exit,fruit,blst_custom/blst_mk2_impact_up bullet_ap_exit,paintedmetal,blst_custom/blst_mk2_impact_up bullet_ap_exit,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh_up bullet_ap_exit,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh_up bullet_ap_exit,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh_up bullet_ap_exit,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh_up bullet_ap_exit,player,blst_custom/blst_mk2_impact_flesh_up bullet_ap_exit,tallgrass,blst_custom/blst_mk2_impact_up shotgun_normal,default,impacts/default_hit shotgun_normal,bark,impacts/large_woodhit shotgun_normal,brick,impacts/small_brick shotgun_normal,carpet,impacts/default_hit shotgun_normal,cloth,impacts/cloth_hit shotgun_normal,concrete,impacts/small_concrete shotgun_normal,dirt,impacts/small_dirt shotgun_normal,flesh, shotgun_normal,foliage,impacts/small_foliage shotgun_normal,glass,impacts/small_glass shotgun_normal,grass,impacts/small_grass shotgun_normal,gravel,impacts/small_gravel shotgun_normal,ice,impacts/small_snowhit shotgun_normal,metal,impacts/small_metalhit shotgun_normal,mud,impacts/small_mud shotgun_normal,paper,impacts/default_hit shotgun_normal,plaster,impacts/small_concrete shotgun_normal,rock,impacts/small_rock shotgun_normal,sand,impacts/small_dirt shotgun_normal,snow,impacts/small_snowhit shotgun_normal,water,impacts/small_waterhit shotgun_normal,wood,impacts/large_woodhit shotgun_normal,asphalt,impacts/small_concrete shotgun_normal,ceramic,impacts/default_hit shotgun_normal,plastic,impacts/default_hit shotgun_normal,rubber,impacts/default_hit shotgun_normal,cushion,impacts/fx_cushion_hit shotgun_normal,fruit,impacts/default_hit shotgun_normal,paintedmetal,impacts/default_hit shotgun_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal shotgun_normal,flesh_body_fatal,impacts/flesh_hit_body_nonfatal shotgun_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal shotgun_normal,flesh_head_fatal,impacts/flesh_hit_body_nonfatal shotgun_normal,player, shotgun_normal,tallgrass,impacts/small_grass shotgun_exit,default,impacts/default_hit shotgun_exit,bark,impacts/large_woodhit shotgun_exit,brick,impacts/small_brick shotgun_exit,carpet,impacts/default_hit shotgun_exit,cloth,impacts/cloth_hit shotgun_exit,concrete,impacts/small_concrete shotgun_exit,dirt,impacts/small_dirt shotgun_exit,flesh, shotgun_exit,foliage,impacts/small_foliage shotgun_exit,glass,impacts/small_glass shotgun_exit,grass,impacts/small_grass shotgun_exit,gravel,impacts/small_gravel shotgun_exit,ice,impacts/small_snowhit shotgun_exit,metal,impacts/small_metalhit shotgun_exit,mud,impacts/small_mud shotgun_exit,paper,impacts/default_hit shotgun_exit,plaster,impacts/small_concrete shotgun_exit,rock,impacts/small_rock shotgun_exit,sand,impacts/small_dirt shotgun_exit,snow,impacts/small_snowhit shotgun_exit,water,impacts/fx_bullet_water_trail_uw shotgun_exit,wood,impacts/large_woodhit shotgun_exit,asphalt,impacts/small_concrete shotgun_exit,ceramic,impacts/default_hit shotgun_exit,plastic,impacts/default_hit shotgun_exit,rubber,impacts/default_hit shotgun_exit,cushion,impacts/fx_cushion_hit shotgun_exit,fruit,impacts/default_hit shotgun_exit,paintedmetal,impacts/default_hit shotgun_exit,flesh_body_nonfatal, shotgun_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit shotgun_exit,flesh_head_nonfatal, shotgun_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit shotgun_exit,player, shotgun_exit,tallgrass,impacts/small_grass grenade_bounce,default,impacts/footstep_dust grenade_bounce,bark,impacts/footstep_dust grenade_bounce,brick,impacts/footstep_dust grenade_bounce,carpet,impacts/footstep_dust grenade_bounce,cloth,impacts/footstep_dust grenade_bounce,concrete,impacts/footstep_dust grenade_bounce,dirt,impacts/footstep_dust grenade_bounce,flesh, grenade_bounce,foliage,impacts/footstep_dust grenade_bounce,glass,impacts/footstep_dust grenade_bounce,grass,impacts/footstep_dust grenade_bounce,gravel,impacts/footstep_dust grenade_bounce,ice,impacts/footstep_dust grenade_bounce,metal,impacts/footstep_dust grenade_bounce,mud,impacts/footstep_mud grenade_bounce,paper,impacts/footstep_dust grenade_bounce,plaster,impacts/footstep_dust grenade_bounce,rock,impacts/footstep_dust grenade_bounce,sand,impacts/footstep_dust grenade_bounce,snow,impacts/footstep_dust grenade_bounce,water,impacts/footstep_water grenade_bounce,wood,impacts/footstep_dust grenade_bounce,asphalt,impacts/footstep_dust grenade_bounce,ceramic,impacts/footstep_dust grenade_bounce,plastic,impacts/footstep_dust grenade_bounce,rubber,impacts/footstep_dust grenade_bounce,cushion,impacts/footstep_dust grenade_bounce,fruit,impacts/footstep_dust grenade_bounce,paintedmetal,impacts/footstep_dust grenade_bounce,player, grenade_bounce,tallgrass,impacts/footstep_dust grenade_explode,default,explosions/grenadeExp_default grenade_explode,bark,explosions/grenadeExp_wood grenade_explode,brick,explosions/grenadeExp_concrete grenade_explode,carpet,explosions/grenadeExp_wood grenade_explode,cloth,explosions/grenadeExp_wood grenade_explode,concrete,explosions/grenadeExp_concrete_1 grenade_explode,dirt,explosions/grenadeExp_dirt_1 grenade_explode,flesh,impacts/flesh_hit grenade_explode,foliage,explosions/grenadeExp_wood grenade_explode,glass,explosions/grenadeExp_wood grenade_explode,grass,explosions/grenadeExp_dirt_1 grenade_explode,gravel,explosions/grenadeExp_dirt_1 grenade_explode,ice,explosions/grenadeExp_snow grenade_explode,metal,explosions/grenadeExp_metal grenade_explode,mud,explosions/grenadeExp_mud_1 grenade_explode,paper,explosions/grenadeExp_wood grenade_explode,plaster,explosions/grenadeExp_concrete grenade_explode,rock,explosions/grenadeExp_concrete_1 grenade_explode,sand,explosions/grenadeExp_dirt_1 grenade_explode,snow,explosions/grenadeExp_snow grenade_explode,water,explosions/grenadeExp_water grenade_explode,wood,explosions/grenadeExp_wood grenade_explode,asphalt,explosions/grenadeExp_concrete_1 grenade_explode,ceramic,explosions/grenadeExp_blacktop grenade_explode,plastic,explosions/grenadeExp_blacktop grenade_explode,rubber,explosions/grenadeExp_blacktop grenade_explode,cushion,explosions/grenadeExp_concrete grenade_explode,fruit,explosions/grenadeExp_blacktop grenade_explode,paintedmetal,explosions/grenadeExp_metal grenade_explode,player, grenade_explode,tallgrass,explosions/grenadeExp_dirt_1 rocket_explode,default,explosions/default_explosion rocket_explode,brick,explosions/grenadeExp_concrete rocket_explode,bark,explosions/grenadeExp_blacktop rocket_explode,carpet,explosions/grenadeExp_wood rocket_explode,cloth,explosions/grenadeExp_wood rocket_explode,concrete,explosions/grenadeExp_concrete rocket_explode,dirt,explosions/grenadeExp_mud rocket_explode,flesh,impacts/flesh_hit rocket_explode,foliage,explosions/grenadeExp_dirt rocket_explode,glass,explosions/grenadeExp_blacktop rocket_explode,grass,explosions/grenadeExp_dirt rocket_explode,gravel,explosions/grenadeExp_dirt rocket_explode,ice,explosions/grenadeExp_blacktop rocket_explode,metal,explosions/default_explosion rocket_explode,mud,explosions/grenadeExp_mud rocket_explode,paper,explosions/grenadeExp_wood rocket_explode,plaster,explosions/grenadeExp_concrete rocket_explode,rock,explosions/tank_impact_dirt rocket_explode,sand,explosions/grenadeExp_dirt rocket_explode,snow,explosions/grenadeExp_snow rocket_explode,water,explosions/mortarExp_water rocket_explode,wood,explosions/grenadeExp_wood rocket_explode,asphalt,explosions/grenadeExp_concrete rocket_explode,ceramic,explosions/default_explosion rocket_explode,plastic,explosions/default_explosion rocket_explode,rubber,explosions/default_explosion rocket_explode,cushion,explosions/default_explosion rocket_explode,fruit,explosions/default_explosion rocket_explode,paintedmetal,explosions/default_explosion rocket_explode,player, rocket_explode,tallgrass,explosions/grenadeExp_dirt projectile_dud,default,impacts/default_hit projectile_dud,bark,impacts/large_woodhit projectile_dud,brick,impacts/large_brick projectile_dud,carpet,impacts/default_hit projectile_dud,cloth,impacts/cloth_hit projectile_dud,concrete,impacts/large_concrete_1 projectile_dud,dirt,impacts/large_dirt_1 projectile_dud,flesh,impacts/flesh_hit projectile_dud,foliage,impacts/small_foliage projectile_dud,glass,impacts/large_glass projectile_dud,grass,impacts/small_grass projectile_dud,gravel,impacts/large_gravel projectile_dud,ice,impacts/small_snowhit projectile_dud,metal,impacts/large_metalhit_1 projectile_dud,mud,impacts/large_mud projectile_dud,paper,impacts/default_hit projectile_dud,plaster,impacts/large_plaster projectile_dud,rock,impacts/large_rock projectile_dud,sand,impacts/large_dirt projectile_dud,snow,impacts/small_snowhit projectile_dud,water,impacts/large_waterhit projectile_dud,wood,impacts/large_woodhit projectile_dud,asphalt,impacts/large_rock projectile_dud,ceramic,impacts/default_hit projectile_dud,plastic,impacts/default_hit projectile_dud,rubber,impacts/default_hit projectile_dud,cushion,impacts/default_hit projectile_dud,fruit,impacts/default_hit projectile_dud,paintedmetal,impacts/default_hit projectile_dud,player, projectile_dud,tallgrass,impacts/small_grass physics_impact,default,impacts/footstep_dust physics_impact,bark,impacts/footstep_dust physics_impact,brick,impacts/footstep_dust physics_impact,carpet,impacts/footstep_dust physics_impact,cloth,impacts/footstep_dust physics_impact,concrete,impacts/footstep_dust physics_impact,dirt,impacts/footstep_dust physics_impact,flesh, physics_impact,foliage,impacts/footstep_dust physics_impact,glass,impacts/footstep_dust physics_impact,grass,impacts/footstep_dust physics_impact,gravel,impacts/footstep_dust physics_impact,ice,impacts/footstep_dust physics_impact,metal,impacts/footstep_dust physics_impact,mud,impacts/footstep_dust physics_impact,paper,impacts/footstep_dust physics_impact,plaster,impacts/footstep_dust physics_impact,rock,impacts/footstep_dust physics_impact,sand,impacts/footstep_dust physics_impact,snow,impacts/footstep_dust physics_impact,water,impacts/footstep_dust physics_impact,wood,impacts/footstep_dust physics_impact,asphalt,impacts/footstep_dust physics_impact,ceramic,impacts/footstep_dust physics_impact,plastic,impacts/footstep_dust physics_impact,rubber,impacts/footstep_dust physics_impact,cushion,impacts/footstep_dust physics_impact,fruit,impacts/footstep_dust physics_impact,paintedmetal,impacts/footstep_dust physics_impact,player, physics_impact,tallgrass,impacts/footstep_dust mortar_shell,default,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,bark,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,brick,weapon/mortar/fx_mortar_exp_dirt_concrt_sm mortar_shell,carpet,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,cloth,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,concrete,weapon/mortar/fx_mortar_exp_dirt_concrt_sm mortar_shell,dirt,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,flesh,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,foliage,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,glass,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,grass,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,gravel,weapon/mortar/fx_mortar_exp_dirt_concrt_sm mortar_shell,ice,explosions/grenadeExp_snow mortar_shell,metal,weapon/mortar/fx_mortar_exp_dirt_concrt_sm mortar_shell,mud,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,paper,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,plaster,weapon/mortar/fx_mortar_exp_dirt_concrt_sm mortar_shell,rock,weapon/mortar/fx_mortar_exp_dirt_concrt_sm mortar_shell,sand,weapon/mortar/fx_mortar_exp_sand mortar_shell,snow,explosions/grenadeExp_snow mortar_shell,water,weapon/tank/fx_tank_water mortar_shell,wood,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,asphalt,weapon/mortar/fx_mortar_exp_dirt_concrt_sm mortar_shell,ceramic,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,plastic,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,rubber,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,cushion,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,fruit,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,paintedmetal,weapon/mortar/fx_mortar_exp_dirt_medium mortar_shell,player, mortar_shell,tallgrass,bio/animals/fx_pigeon_panic_flight tank_shell,default,blst_custom/blst_mk2_impact tank_shell,brick,blst_custom/blst_mk2_impact tank_shell,bark,blst_custom/blst_mk2_impact tank_shell,carpet,blst_custom/blst_mk2_impact tank_shell,cloth,blst_custom/blst_mk2_impact tank_shell,concrete,blst_custom/blst_mk2_impact tank_shell,dirt,blst_custom/blst_mk2_impact tank_shell,flesh,blst_custom/blst_mk2_impact_flesh tank_shell,foliage,blst_custom/blst_mk2_impact tank_shell,glass,blst_custom/blst_mk2_impact tank_shell,grass,blst_custom/blst_mk2_impact tank_shell,gravel,blst_custom/blst_mk2_impact tank_shell,ice,blst_custom/blst_mk2_impact tank_shell,metal,blst_custom/blst_mk2_impact tank_shell,mud,blst_custom/blst_mk2_impact tank_shell,paper,blst_custom/blst_mk2_impact tank_shell,plaster,blst_custom/blst_mk2_impact tank_shell,rock,blst_custom/blst_mk2_impact tank_shell,sand,blst_custom/blst_mk2_impact tank_shell,snow,blst_custom/blst_mk2_impact tank_shell,water,blst_custom/blst_mk2_impact tank_shell,wood,blst_custom/blst_mk2_impact tank_shell,asphalt,blst_custom/blst_mk2_impact tank_shell,ceramic,blst_custom/blst_mk2_impact tank_shell,plastic,blst_custom/blst_mk2_impact tank_shell,rubber,blst_custom/blst_mk2_impact tank_shell,cushion,blst_custom/blst_mk2_impact tank_shell,fruit,blst_custom/blst_mk2_impact tank_shell,paintedmetal,blst_custom/blst_mk2_impact tank_shell,player,blst_custom/blst_mk2_impact_flesh tank_shell,tallgrass,blst_custom/blst_mk2_impact tank_shell,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh tank_shell,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh tank_shell,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh tank_shell,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh
If I cant get this working, ill have to give up, I still have the improved fx to use.
I hate to be "that guy" who cant get it to work, but im glad this is finally out so we can see better Mark 2s in maps, and I can still make use of the much better FX