Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Effects => Topic started by: BluntStuffy on September 07, 2015, 08:04:19 pm
Title: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: BluntStuffy on September 07, 2015, 08:04:19 pm
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: HitmanVere on September 07, 2015, 08:12:01 pm
Nice. This could be useful for some stuff. Thanks for tut
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ricko0z on September 07, 2015, 08:13:00 pm
Thanks for sharing this ;)
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Harry Bo21 on September 07, 2015, 09:47:17 pm
Stuffy- serving the people with his talent again ;)
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Andy Whelan on September 07, 2015, 09:50:36 pm
Yes, thank you so much :D I can put the MK2 in my map now that I have the FXs. Cheers
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 03:08:47 pm
Thanks alot for this release! Been after decent mark 2 fx for a good while
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: MrDunlop4 on September 08, 2015, 03:42:48 pm
I just have to say, awesome and better then mine version. So great job Blunt
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 04:16:46 pm
cant seem to get this working? ERROR: 70 missing entries in effect CSV files (see console for details) failed loading 'mark2' of type 'impactfx' found in source file '../zone_source/Encampment.csv'
Ive tried naming everything same as mod folder, tried different CSV name, but that error happens, all the fx are in place.
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Harry Bo21 on September 08, 2015, 04:21:00 pm
cant seem to get this working? ERROR: 70 missing entries in effect CSV files (see console for details) failed loading 'mark2' of type 'impactfx' found in source file '../zone_source/Encampment.csv'
Ive tried naming everything same as mod folder, tried different CSV name, but that error happens, all the fx are in place.
was waiting for that :troll:
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 04:21:38 pm
cant seem to get this working? ERROR: 70 missing entries in effect CSV files (see console for details) failed loading 'mark2' of type 'impactfx' found in source file '../zone_source/Encampment.csv'
Ive tried naming everything same as mod folder, tried different CSV name, but that error happens, all the fx are in place.
??? There's nothing in my stuff named 'mark2' are you sure you're adding the right line's.. Using the right folder\path's etc..
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 05:03:57 pm
That was from when I tried renaming the CSV, with exact names like the tut, same error happens except with my mapname
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: BluntStuffy on September 08, 2015, 05:19:31 pm
That was from when I tried renaming the CSV, with exact names like the tut, same error happens except with my mapname
i tried replicating the error by entering wrong folder-paths or wrong fx-name's etc but i cant get the error to show over here.. Could you post the impact-fx .csv you're using?
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Harry Bo21 on September 08, 2015, 05:22:00 pm
its this stuffy
ive been through it with him again today, i really cant see whats wrong. Everything seems to be in the right place
the only thing i could muster up, is the capital letter, "E"ncampment - but i really doubt thats it
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 05:38:14 pm
Well that capital is in my .map file name, my mod folder name and all my script names without issue, unsure if it will mess anything up here.
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: BluntStuffy on September 08, 2015, 05:57:43 pm
euhm, not sure tbh. I cant get that error to show up no matter how much i fuck up..
I dont really think this would fix it, but might be worth a try. The header of the Original file says this:
and the name of the Original file is iw_impacts, so you might want to rename it to something starting with a letter that come's later in the alphabet. I doubt that would fix it, but it's the only thing i can find so far that's 'not right'
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 06:29:06 pm
Alright, I replaced the CSV text inside the original iw_impacts, to your mark 2 stuff, (have it backed up) And in game, it STILL plays tank shell and bullet AP fx.
Harry wrote a small script to simply play and fx too, and I set it up with mark 2 fx, and it plays tank shell fx, like wtf? The fx are refusing to update at all, and they themselves seem to be overwritten by tank shell fx
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: HitmanVere on September 08, 2015, 06:32:34 pm
Alright, I replaced the CSV text inside the original iw_impacts, to your mark 2 stuff, (have it backed up) And in game, it STILL plays tank shell and bullet AP fx.
Harry wrote a small script to simply play and fx too, and I set it up with mark 2 fx, and it plays tank shell fx, like wtf? The fx are refusing to update at all, and they themselves seem to be overwritten by tank shell fx
Added the thing in .csv? :P
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 06:33:34 pm
Overwrote the original, already called impact CSV stuff, as custom ones were refusing to work Still says 35 missing entries in CSV cannot find file of type impactfx,iw_impacts in zone_source/mod.csv
Really bugging me now, why is this not working, there is NO reason for it not to
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: HitmanVere on September 08, 2015, 06:35:35 pm
Usually, when overwriting originals, you still need to call it. Otherwise it calls it from other place
Called it, see above (I edited the post)
Also worth adding, The tank FX are deleted. I removed them ages ago, yet they are still in game and overwriting mark 2? The weapon/tank folder is honestly empty, where is waw getting the FX??
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Harry Bo21 on September 08, 2015, 06:43:11 pm
Overwrote the original, already called impact CSV stuff, as custom ones were refusing to work Still says 35 missing entries in CSV cannot find file of type impactfx,iw_impacts in zone_source/mod.csv
Really bugging me now, why is this not working, there is NO reason for it not to
this is called "cod logic" lol
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 07:21:56 pm
Alright, I can confirm the fx are fine themselves, it seems to be any changes I make to the CSV do not take effect, I ended up changing the iw_impacts CSV, and it looks like this:
If I cant get this working, ill have to give up, I still have the improved fx to use.
I hate to be "that guy" who cant get it to work, but im glad this is finally out so we can see better Mark 2s in maps, and I can still make use of the much better FX :)
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: BluntStuffy on September 08, 2015, 07:26:32 pm
Harry wrote a small script to simply play and fx too, and I set it up with mark 2 fx, and it plays tank shell fx, like wtf? The fx are refusing to update at all, and they themselves seem to be overwritten by tank shell fx
That make's no sense since it should not have any effect on FX you play from a script. It should only have effect on bullet-impacts anyway... I'm really not sure whats wrong.
Is there anybody else that has tried this, and did it work out?
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Harry Bo21 on September 08, 2015, 07:29:24 pm
lol, i must have said this to poor old pro about 50 times over the course of our time together lol
Quote
Is there anybody else that has tried this, and did it work out?
When you did this for me, yes it worked
we called it "nazi_zombie_soul"
but we did have a ton of trouble, and it seemingly "fixed itself" eventually, and has never been a problem since
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: pcmodder on September 08, 2015, 07:38:43 pm
Firstly thanks for the share :) But i follow the tutorial and my guns only fire bullets there is no FX being played . Not sure if i am missing something i have added thhe lines to mod.csv and followed all the steps.
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: BluntStuffy on September 08, 2015, 08:06:02 pm
Firstly thanks for the share :) But i follow the tutorial and my guns only fire bullets there is no FX being played . Not sure if i am missing something i have added thhe lines to mod.csv and followed all the steps.
Add the line:
to your zone_source\mapname.csv, NOT to your mod.csv. Then recompile everything, not just your MOD
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 08:09:37 pm
I ended up adding the impact fx as a death fx to the muzzleflash, and they work fine :D But if I spray, the muzzleflash stops working as there are "too many" fx at once it seems, is there a way to stop this, or to make it delete existing impacts rather than killing my muzzleflashes?
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: BluntStuffy on September 08, 2015, 08:24:46 pm
is there a way to stop this, or to make it delete existing impacts rather than killing my muzzleflashes?
Dont think so, only thing you can do is edit the FX in effectsED so it's using less FX-elements to prevent it from happening. Also depends on how many other FX are allready playing i guess..
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: whippytrout on September 08, 2015, 09:50:10 pm