UGX-Mods

Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Effects => Topic started by: BluntStuffy on September 07, 2015, 08:04:19 pm

Title: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: BluntStuffy on September 07, 2015, 08:04:19 pm
http://youtu.be/lX6lnPSzKOw (http://youtu.be/lX6lnPSzKOw)

I get quite a lot of pm's about these, and since the MK2 is getting older and older and we may have a MK3 incomming soon  :P i figured i put these up for download.
Also with instructions on how to replace an impact-fx used for a bullet weapon, so you can have a MK2 with bullet-penetration and surface-related impact FX ( so no weird impact-fx floating in the air when shooting zombies ).

Credits to Yaphil for explaining how to overwrite the impact-fx!
The FX are made by me.


NOTE: This does take up quite some fx-space, dont add it if you're close to the limit, ALSO i tried adding this to a UGX-mod map and i couldn't get it to work! It ould either throw the 400FX error, or not load at all..



Copy the .efx file's from the download into your root\raw\fx\blst_custom\ ( if you change the folder, make sure to also change the path in the .csv file below!! ).
-In the weapon-file's for your MK2 add the view-flash effect.


To make the impact fx work you are going to have to sacrifice bullet-impacts. This is what i mean:
In the weapon-file you have a few options:
-bullet_small
-bullet_large
-bullet_ap
-tank_shell  ( only if you do NOT use the Tesla gun, otherwise it's allready in use for that )

You are going to use one impact for the MK2, and one for the upgraded MK2 leaving you with only one ( or two if you dont use the tesla gun, wich i recommend! ) to use for your normal bullet-weapons.

In this example i'm going to use bullet_ap for the MK2 and tank_shell for the Upgraded-MK2. Leaving me with bullet_small and bullet_large to use for my normal guns.
-First you want to make sure that none of your normal weapons is still using the impact-fx for the MK2, so change those in the weaponfiles to either bullet_small or bullet_large.
-Next change your MK2 to use tank_shell impacts, and your upgraded-MK2 to use bullet_ap impacts.



-Go to raw\fx\maps\ and create a new folder, the same name as your mod-folder!

-Inside that folder create a new file, again name it the same as your mod-folder AND MAKE SURE IT HAS THE .CSV EXTENSION!!

-If my mod-folder name would be nazi_zombie_example, i would end up with:

Code Snippet
Plaintext
raw\fx\maps\nazi_zombie_example\nazi_zombie_example.csv


Open the file and paste this in it ( this will replace the bullet_ap and tank_shell effect as mentioned above, if you want to use other one's edit the file below! )

Code Snippet
Plaintext
bullet_ap_normal,default,blst_custom/blst_mk2_impact_up
bullet_ap_normal,bark,blst_custom/blst_mk2_impact_up
bullet_ap_normal,brick,blst_custom/blst_mk2_impact_up
bullet_ap_normal,carpet,blst_custom/blst_mk2_impact_up
bullet_ap_normal,cloth,blst_custom/blst_mk2_impact_up
bullet_ap_normal,concrete,blst_custom/blst_mk2_impact_up
bullet_ap_normal,dirt,blst_custom/blst_mk2_impact_up
bullet_ap_normal,flesh,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,foliage,blst_custom/blst_mk2_impact_up
bullet_ap_normal,glass,blst_custom/blst_mk2_impact_up
bullet_ap_normal,grass,blst_custom/blst_mk2_impact_up
bullet_ap_normal,gravel,blst_custom/blst_mk2_impact_up
bullet_ap_normal,ice,blst_custom/blst_mk2_impact_up
bullet_ap_normal,metal,blst_custom/blst_mk2_impact_up
bullet_ap_normal,mud,blst_custom/blst_mk2_impact_up
bullet_ap_normal,paper,blst_custom/blst_mk2_impact_up
bullet_ap_normal,plaster,blst_custom/blst_mk2_impact_up
bullet_ap_normal,rock,blst_custom/blst_mk2_impact_up
bullet_ap_normal,sand,blst_custom/blst_mk2_impact_up
bullet_ap_normal,snow,blst_custom/blst_mk2_impact_up
bullet_ap_normal,water,blst_custom/blst_mk2_impact_up
bullet_ap_normal,wood,blst_custom/blst_mk2_impact_up
bullet_ap_normal,asphalt,blst_custom/blst_mk2_impact_up
bullet_ap_normal,ceramic,blst_custom/blst_mk2_impact_up
bullet_ap_normal,plastic,blst_custom/blst_mk2_impact_up
bullet_ap_normal,rubber,blst_custom/blst_mk2_impact_up
bullet_ap_normal,cushion,blst_custom/blst_mk2_impact_up
bullet_ap_normal,fruit,blst_custom/blst_mk2_impact_up
bullet_ap_normal,paintedmetal,blst_custom/blst_mk2_impact_up
bullet_ap_normal,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,player,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,tallgrass,blst_custom/blst_mk2_impact_up

bullet_ap_exit,default,blst_custom/blst_mk2_impact_up
bullet_ap_exit,bark,blst_custom/blst_mk2_impact_up
bullet_ap_exit,brick,blst_custom/blst_mk2_impact_up
bullet_ap_exit,carpet,blst_custom/blst_mk2_impact_up
bullet_ap_exit,cloth,blst_custom/blst_mk2_impact_up
bullet_ap_exit,concrete,blst_custom/blst_mk2_impact_up
bullet_ap_exit,dirt,blst_custom/blst_mk2_impact_up
bullet_ap_exit,flesh,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,foliage,blst_custom/blst_mk2_impact_up
bullet_ap_exit,glass,blst_custom/blst_mk2_impact_up
bullet_ap_exit,grass,blst_custom/blst_mk2_impact_up
bullet_ap_exit,gravel,blst_custom/blst_mk2_impact_up
bullet_ap_exit,ice,blst_custom/blst_mk2_impact_up
bullet_ap_exit,metal,blst_custom/blst_mk2_impact_up
bullet_ap_exit,mud,blst_custom/blst_mk2_impact_up
bullet_ap_exit,paper,blst_custom/blst_mk2_impact_up
bullet_ap_exit,plaster,blst_custom/blst_mk2_impact_up
bullet_ap_exit,rock,blst_custom/blst_mk2_impact_up
bullet_ap_exit,sand,blst_custom/blst_mk2_impact_up
bullet_ap_exit,snow,blst_custom/blst_mk2_impact_up
bullet_ap_exit,water,blst_custom/blst_mk2_impact_up
bullet_ap_exit,wood,blst_custom/blst_mk2_impact_up
bullet_ap_exit,asphalt,blst_custom/blst_mk2_impact_up
bullet_ap_exit,ceramic,blst_custom/blst_mk2_impact_up
bullet_ap_exit,plastic,blst_custom/blst_mk2_impact_up
bullet_ap_exit,rubber,blst_custom/blst_mk2_impact_up
bullet_ap_exit,cushion,blst_custom/blst_mk2_impact_up
bullet_ap_exit,fruit,blst_custom/blst_mk2_impact_up
bullet_ap_exit,paintedmetal,blst_custom/blst_mk2_impact_up
bullet_ap_exit,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,player,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,tallgrass,blst_custom/blst_mk2_impact_up

tank_shell,default,blst_custom/blst_mk2_impact
tank_shell,brick,blst_custom/blst_mk2_impact
tank_shell,bark,blst_custom/blst_mk2_impact
tank_shell,carpet,blst_custom/blst_mk2_impact
tank_shell,cloth,blst_custom/blst_mk2_impact
tank_shell,concrete,blst_custom/blst_mk2_impact
tank_shell,dirt,blst_custom/blst_mk2_impact
tank_shell,flesh,blst_custom/blst_mk2_impact_flesh
tank_shell,foliage,blst_custom/blst_mk2_impact
tank_shell,glass,blst_custom/blst_mk2_impact
tank_shell,grass,blst_custom/blst_mk2_impact
tank_shell,gravel,blst_custom/blst_mk2_impact
tank_shell,ice,blst_custom/blst_mk2_impact
tank_shell,metal,blst_custom/blst_mk2_impact
tank_shell,mud,blst_custom/blst_mk2_impact
tank_shell,paper,blst_custom/blst_mk2_impact
tank_shell,plaster,blst_custom/blst_mk2_impact
tank_shell,rock,blst_custom/blst_mk2_impact
tank_shell,sand,blst_custom/blst_mk2_impact
tank_shell,snow,blst_custom/blst_mk2_impact
tank_shell,water,blst_custom/blst_mk2_impact
tank_shell,wood,blst_custom/blst_mk2_impact
tank_shell,asphalt,blst_custom/blst_mk2_impact
tank_shell,ceramic,blst_custom/blst_mk2_impact
tank_shell,plastic,blst_custom/blst_mk2_impact
tank_shell,rubber,blst_custom/blst_mk2_impact
tank_shell,cushion,blst_custom/blst_mk2_impact
tank_shell,fruit,blst_custom/blst_mk2_impact
tank_shell,paintedmetal,blst_custom/blst_mk2_impact
tank_shell,player,blst_custom/blst_mk2_impact_flesh
tank_shell,tallgrass,blst_custom/blst_mk2_impact
tank_shell,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh


Now go to your root\zone_source\mapname.csv and in there at the bottom add this line:

Code Snippet
Plaintext
impactfx,NAME-OF-THE-CSV

so in my example it would have been:
Code Snippet
Plaintext
impactfx,nazi_zombie_example


Also add the fx itself in there:
Code Snippet
Plaintext
fx,blst_custom\blst_mk2_impact
fx,blst_custom\blst_mk2_impact_flesh
fx,blst_custom\blst_mk2_impact_flesh_up
fx,blst_custom\blst_mk2_impact_up


Compile everything and test!
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: HitmanVere on September 07, 2015, 08:12:01 pm
Nice. This could be useful for some stuff. Thanks for tut
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ricko0z on September 07, 2015, 08:13:00 pm
Thanks for sharing this ;)
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Harry Bo21 on September 07, 2015, 09:47:17 pm
Stuffy- serving the people with his talent again ;)
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Andy Whelan on September 07, 2015, 09:50:36 pm
Yes, thank you so much :D I can put the MK2 in my map now that I have the FXs. Cheers
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 03:08:47 pm
Thanks alot for this release! Been after decent mark 2 fx for a good while
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: MrDunlop4 on September 08, 2015, 03:42:48 pm
I just have to say, awesome and better then mine version. So great job Blunt
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 04:16:46 pm
cant seem to get this working?
ERROR: 70 missing entries in effect CSV files (see console for details)   failed loading 'mark2' of type 'impactfx' found in source file '../zone_source/Encampment.csv'


Ive tried naming everything same as mod folder, tried different CSV name, but that error happens, all the fx are in place.
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Harry Bo21 on September 08, 2015, 04:21:00 pm
cant seem to get this working?
ERROR: 70 missing entries in effect CSV files (see console for details)   failed loading 'mark2' of type 'impactfx' found in source file '../zone_source/Encampment.csv'


Ive tried naming everything same as mod folder, tried different CSV name, but that error happens, all the fx are in place.
was waiting for that  :troll:
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 04:21:38 pm
was waiting for that  :troll:

Same thing happened when I tried this before  :-\
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Harry Bo21 on September 08, 2015, 04:23:48 pm
Same thing happened when I tried this before  :-\
thats why i was waiting lol

this is exactly what i told you before  :troll:
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: BluntStuffy on September 08, 2015, 04:58:00 pm
cant seem to get this working?
ERROR: 70 missing entries in effect CSV files (see console for details)   failed loading 'mark2' of type 'impactfx' found in source file '../zone_source/Encampment.csv'


Ive tried naming everything same as mod folder, tried different CSV name, but that error happens, all the fx are in place.

 ??? There's nothing in my stuff named 'mark2' are you sure you're adding the right line's.. Using the right folder\path's etc..


Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 05:03:57 pm
That was from when I tried renaming the CSV, with exact names like the tut, same error happens except with my mapname
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: BluntStuffy on September 08, 2015, 05:19:31 pm
That was from when I tried renaming the CSV, with exact names like the tut, same error happens except with my mapname

i tried replicating the error by entering wrong folder-paths or wrong fx-name's etc but i cant get the error to show over here.. Could you post the impact-fx .csv you're using?
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Harry Bo21 on September 08, 2015, 05:22:00 pm
Code Snippet
Plaintext
bullet_ap_normal,default,blst_custom/blst_mk2_impact_up
bullet_ap_normal,bark,blst_custom/blst_mk2_impact_up
bullet_ap_normal,brick,blst_custom/blst_mk2_impact_up
bullet_ap_normal,carpet,blst_custom/blst_mk2_impact_up
bullet_ap_normal,cloth,blst_custom/blst_mk2_impact_up
bullet_ap_normal,concrete,blst_custom/blst_mk2_impact_up
bullet_ap_normal,dirt,blst_custom/blst_mk2_impact_up
bullet_ap_normal,flesh,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,foliage,blst_custom/blst_mk2_impact_up
bullet_ap_normal,glass,blst_custom/blst_mk2_impact_up
bullet_ap_normal,grass,blst_custom/blst_mk2_impact_up
bullet_ap_normal,gravel,blst_custom/blst_mk2_impact_up
bullet_ap_normal,ice,blst_custom/blst_mk2_impact_up
bullet_ap_normal,metal,blst_custom/blst_mk2_impact_up
bullet_ap_normal,mud,blst_custom/blst_mk2_impact_up
bullet_ap_normal,paper,blst_custom/blst_mk2_impact_up
bullet_ap_normal,plaster,blst_custom/blst_mk2_impact_up
bullet_ap_normal,rock,blst_custom/blst_mk2_impact_up
bullet_ap_normal,sand,blst_custom/blst_mk2_impact_up
bullet_ap_normal,snow,blst_custom/blst_mk2_impact_up
bullet_ap_normal,water,blst_custom/blst_mk2_impact_up
bullet_ap_normal,wood,blst_custom/blst_mk2_impact_up
bullet_ap_normal,asphalt,blst_custom/blst_mk2_impact_up
bullet_ap_normal,ceramic,blst_custom/blst_mk2_impact_up
bullet_ap_normal,plastic,blst_custom/blst_mk2_impact_up
bullet_ap_normal,rubber,blst_custom/blst_mk2_impact_up
bullet_ap_normal,cushion,blst_custom/blst_mk2_impact_up
bullet_ap_normal,fruit,blst_custom/blst_mk2_impact_up
bullet_ap_normal,paintedmetal,blst_custom/blst_mk2_impact_up
bullet_ap_normal,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,player,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,tallgrass,blst_custom/blst_mk2_impact_up

bullet_ap_exit,default,blst_custom/blst_mk2_impact_up
bullet_ap_exit,bark,blst_custom/blst_mk2_impact_up
bullet_ap_exit,brick,blst_custom/blst_mk2_impact_up
bullet_ap_exit,carpet,blst_custom/blst_mk2_impact_up
bullet_ap_exit,cloth,blst_custom/blst_mk2_impact_up
bullet_ap_exit,concrete,blst_custom/blst_mk2_impact_up
bullet_ap_exit,dirt,blst_custom/blst_mk2_impact_up
bullet_ap_exit,flesh,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,foliage,blst_custom/blst_mk2_impact_up
bullet_ap_exit,glass,blst_custom/blst_mk2_impact_up
bullet_ap_exit,grass,blst_custom/blst_mk2_impact_up
bullet_ap_exit,gravel,blst_custom/blst_mk2_impact_up
bullet_ap_exit,ice,blst_custom/blst_mk2_impact_up
bullet_ap_exit,metal,blst_custom/blst_mk2_impact_up
bullet_ap_exit,mud,blst_custom/blst_mk2_impact_up
bullet_ap_exit,paper,blst_custom/blst_mk2_impact_up
bullet_ap_exit,plaster,blst_custom/blst_mk2_impact_up
bullet_ap_exit,rock,blst_custom/blst_mk2_impact_up
bullet_ap_exit,sand,blst_custom/blst_mk2_impact_up
bullet_ap_exit,snow,blst_custom/blst_mk2_impact_up
bullet_ap_exit,water,blst_custom/blst_mk2_impact_up
bullet_ap_exit,wood,blst_custom/blst_mk2_impact_up
bullet_ap_exit,asphalt,blst_custom/blst_mk2_impact_up
bullet_ap_exit,ceramic,blst_custom/blst_mk2_impact_up
bullet_ap_exit,plastic,blst_custom/blst_mk2_impact_up
bullet_ap_exit,rubber,blst_custom/blst_mk2_impact_up
bullet_ap_exit,cushion,blst_custom/blst_mk2_impact_up
bullet_ap_exit,fruit,blst_custom/blst_mk2_impact_up
bullet_ap_exit,paintedmetal,blst_custom/blst_mk2_impact_up
bullet_ap_exit,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,player,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,tallgrass,blst_custom/blst_mk2_impact_up

tank_shell,default,blst_custom/blst_mk2_impact
tank_shell,brick,blst_custom/blst_mk2_impact
tank_shell,bark,blst_custom/blst_mk2_impact
tank_shell,carpet,blst_custom/blst_mk2_impact
tank_shell,cloth,blst_custom/blst_mk2_impact
tank_shell,concrete,blst_custom/blst_mk2_impact
tank_shell,dirt,blst_custom/blst_mk2_impact
tank_shell,flesh,blst_custom/blst_mk2_impact_flesh
tank_shell,foliage,blst_custom/blst_mk2_impact
tank_shell,glass,blst_custom/blst_mk2_impact
tank_shell,grass,blst_custom/blst_mk2_impact
tank_shell,gravel,blst_custom/blst_mk2_impact
tank_shell,ice,blst_custom/blst_mk2_impact
tank_shell,metal,blst_custom/blst_mk2_impact
tank_shell,mud,blst_custom/blst_mk2_impact
tank_shell,paper,blst_custom/blst_mk2_impact
tank_shell,plaster,blst_custom/blst_mk2_impact
tank_shell,rock,blst_custom/blst_mk2_impact
tank_shell,sand,blst_custom/blst_mk2_impact
tank_shell,snow,blst_custom/blst_mk2_impact
tank_shell,water,blst_custom/blst_mk2_impact
tank_shell,wood,blst_custom/blst_mk2_impact
tank_shell,asphalt,blst_custom/blst_mk2_impact
tank_shell,ceramic,blst_custom/blst_mk2_impact
tank_shell,plastic,blst_custom/blst_mk2_impact
tank_shell,rubber,blst_custom/blst_mk2_impact
tank_shell,cushion,blst_custom/blst_mk2_impact
tank_shell,fruit,blst_custom/blst_mk2_impact
tank_shell,paintedmetal,blst_custom/blst_mk2_impact
tank_shell,player,blst_custom/blst_mk2_impact_flesh
tank_shell,tallgrass,blst_custom/blst_mk2_impact
tank_shell,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh


its this stuffy

ive been through it with him again today, i really cant see whats wrong. Everything seems to be in the right place

the only thing i could muster up, is the capital letter, "E"ncampment - but i really doubt thats it
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 05:38:14 pm
Well that capital is in my .map file name, my mod folder name and all my script names without issue, unsure if it will mess anything up here.
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: BluntStuffy on September 08, 2015, 05:57:43 pm
euhm, not sure tbh. I cant get that error to show up no matter how much i fuck up..

I dont really think this would fix it, but might be worth a try. The header of the Original file says this:

Code Snippet
Plaintext
# This file maps impact types to effects
"# It can be overridden in part by just specifying some effects in a CSV file in the ""fx"" folder that has a later name alphabetically"
"# It has the simple syntax that the first column is the impact type, the second is the surface type, and the thrid is the effect name"

and the name of the Original file is iw_impacts, so you might want to rename it to something starting with a letter that come's later in the alphabet. I doubt that would fix it, but it's the only thing i can find so far that's 'not right'
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 06:29:06 pm
Alright, I replaced the CSV text inside the original iw_impacts, to your mark 2 stuff, (have it backed up)
And in game, it STILL plays tank shell and bullet AP fx.

Harry wrote a small script to simply play and fx too, and I set it up with mark 2 fx, and it plays tank shell fx, like wtf?
The fx are refusing to update at all, and they themselves seem to be overwritten by tank shell fx
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: HitmanVere on September 08, 2015, 06:32:34 pm
Alright, I replaced the CSV text inside the original iw_impacts, to your mark 2 stuff, (have it backed up)
And in game, it STILL plays tank shell and bullet AP fx.

Harry wrote a small script to simply play and fx too, and I set it up with mark 2 fx, and it plays tank shell fx, like wtf?
The fx are refusing to update at all, and they themselves seem to be overwritten by tank shell fx

Added the thing in .csv? :P
Code Snippet
Plaintext
impactfx,NAME-OF-THE-CSV
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 06:33:34 pm
Added the things in .csv? :P
Code Snippet
Plaintext
impactfx,NAME-OF-THE-CSV
Overwrote the original, already called impact CSV stuff, as custom ones were refusing to work
Still says 35 missing entries in CSV cannot find file of type impactfx,iw_impacts in zone_source/mod.csv

Really bugging me now, why is this not working, there is NO reason for it not to
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: HitmanVere on September 08, 2015, 06:35:35 pm
Overwrote the original, already called impact CSV stuff, as custom ones were refusing to work

Usually, when overwriting originals, you still need to call it. Otherwise it calls it from other place
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 06:36:05 pm
Usually, when overwriting originals, you still need to call it. Otherwise it calls it from other place
Called it, see above (I edited the post)

Also worth adding, The tank FX are deleted.
I removed them ages ago, yet they are still in game and overwriting mark 2?
The weapon/tank folder is honestly empty, where is waw getting the FX??
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Harry Bo21 on September 08, 2015, 06:43:11 pm
Overwrote the original, already called impact CSV stuff, as custom ones were refusing to work
Still says 35 missing entries in CSV cannot find file of type impactfx,iw_impacts in zone_source/mod.csv

Really bugging me now, why is this not working, there is NO reason for it not to
this is called "cod logic" lol
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 07:21:56 pm
Alright, I can confirm the fx are fine themselves, it seems to be any changes I make to the CSV do not take effect, I ended up changing the iw_impacts CSV, and it looks like this:

Code Snippet
Plaintext
# This file maps impact types to effects
"# It can be overridden in part by just specifying some effects in a CSV file in the ""fx"" folder that has a later name alphabetically"
"# It has the simple syntax that the first column is the impact type, the second is the surface type, and the thrid is the effect name"
"# The impact type is one of: bullet_small_normal, bullet_small_exit, bullet_large_normal, bullet_large_exit, grenade_bounce, and grenade_explode"
"# The surface type is one of the valid surface impact types for the surfaceparm shader command, or ""default"".  Default is only used if the code cannot figure out the correct surface type"
"# The effect name should be a relative path starting after the ""fx"" folder in the game tree.  It should not include the "".efx"" extension."
"# The effect name may be left blank, in which case no effect is played for this impact."
"# If any impact effect has no row entry in any file, the game will not load any maps.  The console lists which surface types had no entries."
"# These effects usually should not specify sounds, since a corresponding sound alias will be played at the same time as the effect"
"# For bullet hits, two effects are played, either or both of which may be blank:"
"# The ""normal"" effect is played at the impact point facing the surface normal.  This should usually be used for decals."
"# The ""exit"" effect is played at the exit point when buller penetration is on."

"# flesh_head_nonfatal, flesh_body_fatal, flesh_head_nonfatal, and flesh_head_fatal specify specific effects to play when bullets injure flesh"
# these are used ONLY FOR BULLETS
"# If not specified, or if left blank, these will inherit whatever is in 'flesh' for the impacttype"

bullet_small_normal,default,impacts/default_hit
bullet_small_normal,bark,impacts/large_woodhit
bullet_small_normal,brick,impacts/small_brick
bullet_small_normal,carpet,impacts/default_hit
bullet_small_normal,cloth,impacts/cloth_hit
bullet_small_normal,concrete,impacts/small_concrete_1
bullet_small_normal,dirt,impacts/small_dirt_1
bullet_small_normal,flesh,
bullet_small_normal,foliage,impacts/small_foliage
bullet_small_normal,glass,impacts/small_glass
bullet_small_normal,grass,impacts/small_grass
bullet_small_normal,gravel,impacts/small_gravel
bullet_small_normal,ice,impacts/small_snowhit
bullet_small_normal,metal,impacts/small_metalhit_1
bullet_small_normal,mud,impacts/small_mud
bullet_small_normal,paper,impacts/default_hit
bullet_small_normal,plaster,impacts/small_plaster_1
bullet_small_normal,rock,impacts/small_rock_1
bullet_small_normal,sand,impacts/small_dirt_1
bullet_small_normal,snow,impacts/small_snowhit
bullet_small_normal,water,impacts/small_waterhit
bullet_small_normal,wood,impacts/large_woodhit
bullet_small_normal,asphalt,impacts/small_asphalt
bullet_small_normal,ceramic,impacts/default_hit
bullet_small_normal,plastic,impacts/default_hit
bullet_small_normal,rubber,impacts/default_hit
bullet_small_normal,cushion,impacts/fx_cushion_hit
bullet_small_normal,fruit,impacts/default_hit
bullet_small_normal,paintedmetal,impacts/default_hit
bullet_small_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal
bullet_small_normal,flesh_body_fatal,impacts/flesh_hit_body_nonfatal
bullet_small_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal
bullet_small_normal,flesh_head_fatal,impacts/flesh_hit_body_nonfatal
bullet_small_normal,player,
bullet_small_normal,tallgrass,impacts/small_grass

bullet_small_exit,default,impacts/default_hit
bullet_small_exit,bark,impacts/large_woodhit
bullet_small_exit,brick,impacts/small_brick
bullet_small_exit,carpet,impacts/default_hit
bullet_small_exit,cloth,impacts/cloth_hit
bullet_small_exit,concrete,impacts/small_concrete_1
bullet_small_exit,dirt,impacts/small_dirt_1
bullet_small_exit,flesh,
bullet_small_exit,foliage,impacts/small_foliage
bullet_small_exit,glass,impacts/small_glass
bullet_small_exit,grass,impacts/small_grass
bullet_small_exit,gravel,impacts/small_gravel
bullet_small_exit,ice,impacts/small_snowhit
bullet_small_exit,metal,impacts/small_metalhit_1
bullet_small_exit,mud,impacts/small_mud
bullet_small_exit,paper,impacts/default_hit
bullet_small_exit,plaster,impacts/small_plaster_1
bullet_small_exit,rock,impacts/small_rock
bullet_small_exit,sand,impacts/small_dirt_1
bullet_small_exit,snow,impacts/small_snowhit
bullet_small_exit,water,impacts/fx_bullet_water_trail_uw
bullet_small_exit,wood,impacts/large_woodhit
bullet_small_exit,asphalt,impacts/small_asphalt
bullet_small_exit,ceramic,impacts/default_hit
bullet_small_exit,plastic,impacts/default_hit
bullet_small_exit,rubber,impacts/default_hit
bullet_small_exit,cushion,impacts/fx_cushion_hit
bullet_small_exit,fruit,impacts/default_hit
bullet_small_exit,paintedmetal,impacts/default_hit
bullet_small_exit,flesh_body_nonfatal,
bullet_small_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
bullet_small_exit,flesh_head_nonfatal,
bullet_small_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit
bullet_small_exit,player,
bullet_small_exit,tallgrass,impacts/small_grass

bullet_small_underwater,default,impacts/default_hit
bullet_small_underwater,bark,impacts/default_hit
bullet_small_underwater,brick,impacts/default_hit
bullet_small_underwater,carpet,impacts/default_hit
bullet_small_underwater,cloth,impacts/default_hit
bullet_small_underwater,concrete,impacts/default_hit
bullet_small_underwater,dirt,impacts/fx_bullet_dirt_sm_uw
bullet_small_underwater,flesh,
bullet_small_underwater,foliage,impacts/default_hit
bullet_small_underwater,glass,impacts/default_hit
bullet_small_underwater,grass,impacts/default_hit
bullet_small_underwater,gravel,impacts/fx_bullet_dirt_sm_uw
bullet_small_underwater,ice,impacts/default_hit
bullet_small_underwater,metal,impacts/default_hit
bullet_small_underwater,mud,impacts/fx_bullet_dirt_sm_uw
bullet_small_underwater,paper,impacts/default_hit
bullet_small_underwater,plaster,impacts/default_hit
bullet_small_underwater,rock,impacts/default_hit
bullet_small_underwater,sand,impacts/fx_bullet_dirt_sm_uw
bullet_small_underwater,snow,impacts/default_hit
bullet_small_underwater,water,impacts/fx_bullet_water_trail_uw
bullet_small_underwater,wood,impacts/default_hit
bullet_small_underwater,asphalt,impacts/default_hit
bullet_small_underwater,ceramic,impacts/default_hit
bullet_small_underwater,plastic,impacts/default_hit
bullet_small_underwater,rubber,impacts/default_hit
bullet_small_underwater,cushion,impacts/default_hit
bullet_small_underwater,fruit,impacts/default_hit
bullet_small_underwater,paintedmetal,impacts/default_hit
bullet_small_underwater,flesh_body_nonfatal,impacts/fx_flesh_hit_body_fatal_uw
bullet_small_underwater,flesh_body_fatal,impacts/fx_flesh_hit_body_fatal_uw
bullet_small_underwater,flesh_head_nonfatal,impacts/fx_flesh_hit_body_fatal_uw
bullet_small_underwater,flesh_head_fatal,impacts/fx_flesh_hit_body_fatal_uw
bullet_small_underwater,player,
bullet_small_underwater,tallgrass,impacts/default_hit

bullet_large_normal,default,impacts/default_hit
bullet_large_normal,bark,impacts/large_woodhit
bullet_large_normal,brick,impacts/large_brick
bullet_large_normal,carpet,impacts/default_hit
bullet_large_normal,cloth,impacts/cloth_hit
bullet_large_normal,concrete,impacts/large_concrete_1
bullet_large_normal,dirt,impacts/large_dirt_1
bullet_large_normal,flesh,
bullet_large_normal,foliage,impacts/small_foliage
bullet_large_normal,glass,impacts/large_glass
bullet_large_normal,grass,impacts/small_grass
bullet_large_normal,gravel,impacts/large_gravel
bullet_large_normal,ice,impacts/small_snowhit
bullet_large_normal,metal,impacts/large_metalhit_1
bullet_large_normal,mud,impacts/large_mud
bullet_large_normal,paper,impacts/default_hit
bullet_large_normal,plaster,impacts/large_plaster_1
bullet_large_normal,rock,impacts/large_rock_1
bullet_large_normal,sand,impacts/large_dirt_1
bullet_large_normal,snow,impacts/small_snowhit
bullet_large_normal,water,impacts/large_waterhit
bullet_large_normal,wood,impacts/large_woodhit
bullet_large_normal,asphalt,impacts/large_asphalt
bullet_large_normal,ceramic,impacts/default_hit
bullet_large_normal,plastic,impacts/default_hit
bullet_large_normal,rubber,impacts/default_hit
bullet_large_normal,cushion,impacts/fx_cushion_hit
bullet_large_normal,fruit,impacts/default_hit
bullet_large_normal,paintedmetal,impacts/default_hit
bullet_large_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal
bullet_large_normal,flesh_body_fatal,impacts/flesh_hit_body_nonfatal
bullet_large_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal
bullet_large_normal,flesh_head_fatal,impacts/flesh_hit_body_nonfatal
bullet_large_normal,player,
bullet_large_normal,tallgrass,impacts/small_grass

bullet_large_exit,default,impacts/default_hit
bullet_large_exit,bark,impacts/large_woodhit
bullet_large_exit,brick,impacts/large_brick
bullet_large_exit,carpet,impacts/default_hit
bullet_large_exit,cloth,impacts/cloth_hit
bullet_large_exit,concrete,impacts/large_concrete_1
bullet_large_exit,dirt,impacts/large_dirt_1
bullet_large_exit,flesh,
bullet_large_exit,foliage,impacts/small_foliage
bullet_large_exit,glass,impacts/large_glass
bullet_large_exit,grass,impacts/small_grass
bullet_large_exit,gravel,impacts/large_gravel
bullet_large_exit,ice,impacts/small_snowhit
bullet_large_exit,metal,impacts/large_metalhit_1
bullet_large_exit,mud,impacts/large_mud
bullet_large_exit,paper,impacts/default_hit
bullet_large_exit,plaster,impacts/large_plaster_1
bullet_large_exit,rock,impacts/large_rock
bullet_large_exit,sand,impacts/large_dirt_1
bullet_large_exit,snow,impacts/small_snowhit
bullet_large_exit,water,impacts/fx_bullet_water_trail_uw
bullet_large_exit,wood,impacts/large_woodhit
bullet_large_exit,asphalt,impacts/large_rock
bullet_large_exit,ceramic,impacts/default_hit
bullet_large_exit,plastic,impacts/default_hit
bullet_large_exit,rubber,impacts/default_hit
bullet_large_exit,cushion,impacts/fx_cushion_hit
bullet_large_exit,fruit,impacts/default_hit
bullet_large_exit,paintedmetal,impacts/default_hit
bullet_large_exit,flesh_body_nonfatal,
bullet_large_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
bullet_large_exit,flesh_head_nonfatal,
bullet_large_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit
bullet_large_exit,player,
bullet_large_exit,tallgrass,impacts/small_grass

bullet_ap_normal,default,blst_custom/blst_mk2_impact_up
bullet_ap_normal,bark,blst_custom/blst_mk2_impact_up
bullet_ap_normal,brick,blst_custom/blst_mk2_impact_up
bullet_ap_normal,carpet,blst_custom/blst_mk2_impact_up
bullet_ap_normal,cloth,blst_custom/blst_mk2_impact_up
bullet_ap_normal,concrete,blst_custom/blst_mk2_impact_up
bullet_ap_normal,dirt,blst_custom/blst_mk2_impact_up
bullet_ap_normal,flesh,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,foliage,blst_custom/blst_mk2_impact_up
bullet_ap_normal,glass,blst_custom/blst_mk2_impact_up
bullet_ap_normal,grass,blst_custom/blst_mk2_impact_up
bullet_ap_normal,gravel,blst_custom/blst_mk2_impact_up
bullet_ap_normal,ice,blst_custom/blst_mk2_impact_up
bullet_ap_normal,metal,blst_custom/blst_mk2_impact_up
bullet_ap_normal,mud,blst_custom/blst_mk2_impact_up
bullet_ap_normal,paper,blst_custom/blst_mk2_impact_up
bullet_ap_normal,plaster,blst_custom/blst_mk2_impact_up
bullet_ap_normal,rock,blst_custom/blst_mk2_impact_up
bullet_ap_normal,sand,blst_custom/blst_mk2_impact_up
bullet_ap_normal,snow,blst_custom/blst_mk2_impact_up
bullet_ap_normal,water,blst_custom/blst_mk2_impact_up
bullet_ap_normal,wood,blst_custom/blst_mk2_impact_up
bullet_ap_normal,asphalt,blst_custom/blst_mk2_impact_up
bullet_ap_normal,ceramic,blst_custom/blst_mk2_impact_up
bullet_ap_normal,plastic,blst_custom/blst_mk2_impact_up
bullet_ap_normal,rubber,blst_custom/blst_mk2_impact_up
bullet_ap_normal,cushion,blst_custom/blst_mk2_impact_up
bullet_ap_normal,fruit,blst_custom/blst_mk2_impact_up
bullet_ap_normal,paintedmetal,blst_custom/blst_mk2_impact_up
bullet_ap_normal,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,player,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,tallgrass,blst_custom/blst_mk2_impact_up

bullet_ap_exit,default,blst_custom/blst_mk2_impact_up
bullet_ap_exit,bark,blst_custom/blst_mk2_impact_up
bullet_ap_exit,brick,blst_custom/blst_mk2_impact_up
bullet_ap_exit,carpet,blst_custom/blst_mk2_impact_up
bullet_ap_exit,cloth,blst_custom/blst_mk2_impact_up
bullet_ap_exit,concrete,blst_custom/blst_mk2_impact_up
bullet_ap_exit,dirt,blst_custom/blst_mk2_impact_up
bullet_ap_exit,flesh,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,foliage,blst_custom/blst_mk2_impact_up
bullet_ap_exit,glass,blst_custom/blst_mk2_impact_up
bullet_ap_exit,grass,blst_custom/blst_mk2_impact_up
bullet_ap_exit,gravel,blst_custom/blst_mk2_impact_up
bullet_ap_exit,ice,blst_custom/blst_mk2_impact_up
bullet_ap_exit,metal,blst_custom/blst_mk2_impact_up
bullet_ap_exit,mud,blst_custom/blst_mk2_impact_up
bullet_ap_exit,paper,blst_custom/blst_mk2_impact_up
bullet_ap_exit,plaster,blst_custom/blst_mk2_impact_up
bullet_ap_exit,rock,blst_custom/blst_mk2_impact_up
bullet_ap_exit,sand,blst_custom/blst_mk2_impact_up
bullet_ap_exit,snow,blst_custom/blst_mk2_impact_up
bullet_ap_exit,water,blst_custom/blst_mk2_impact_up
bullet_ap_exit,wood,blst_custom/blst_mk2_impact_up
bullet_ap_exit,asphalt,blst_custom/blst_mk2_impact_up
bullet_ap_exit,ceramic,blst_custom/blst_mk2_impact_up
bullet_ap_exit,plastic,blst_custom/blst_mk2_impact_up
bullet_ap_exit,rubber,blst_custom/blst_mk2_impact_up
bullet_ap_exit,cushion,blst_custom/blst_mk2_impact_up
bullet_ap_exit,fruit,blst_custom/blst_mk2_impact_up
bullet_ap_exit,paintedmetal,blst_custom/blst_mk2_impact_up
bullet_ap_exit,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,player,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,tallgrass,blst_custom/blst_mk2_impact_up


shotgun_normal,default,impacts/default_hit
shotgun_normal,bark,impacts/large_woodhit
shotgun_normal,brick,impacts/small_brick
shotgun_normal,carpet,impacts/default_hit
shotgun_normal,cloth,impacts/cloth_hit
shotgun_normal,concrete,impacts/small_concrete
shotgun_normal,dirt,impacts/small_dirt
shotgun_normal,flesh,
shotgun_normal,foliage,impacts/small_foliage
shotgun_normal,glass,impacts/small_glass
shotgun_normal,grass,impacts/small_grass
shotgun_normal,gravel,impacts/small_gravel
shotgun_normal,ice,impacts/small_snowhit
shotgun_normal,metal,impacts/small_metalhit
shotgun_normal,mud,impacts/small_mud
shotgun_normal,paper,impacts/default_hit
shotgun_normal,plaster,impacts/small_concrete
shotgun_normal,rock,impacts/small_rock
shotgun_normal,sand,impacts/small_dirt
shotgun_normal,snow,impacts/small_snowhit
shotgun_normal,water,impacts/small_waterhit
shotgun_normal,wood,impacts/large_woodhit
shotgun_normal,asphalt,impacts/small_concrete
shotgun_normal,ceramic,impacts/default_hit
shotgun_normal,plastic,impacts/default_hit
shotgun_normal,rubber,impacts/default_hit
shotgun_normal,cushion,impacts/fx_cushion_hit
shotgun_normal,fruit,impacts/default_hit
shotgun_normal,paintedmetal,impacts/default_hit
shotgun_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal
shotgun_normal,flesh_body_fatal,impacts/flesh_hit_body_nonfatal
shotgun_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal
shotgun_normal,flesh_head_fatal,impacts/flesh_hit_body_nonfatal
shotgun_normal,player,
shotgun_normal,tallgrass,impacts/small_grass

shotgun_exit,default,impacts/default_hit
shotgun_exit,bark,impacts/large_woodhit
shotgun_exit,brick,impacts/small_brick
shotgun_exit,carpet,impacts/default_hit
shotgun_exit,cloth,impacts/cloth_hit
shotgun_exit,concrete,impacts/small_concrete
shotgun_exit,dirt,impacts/small_dirt
shotgun_exit,flesh,
shotgun_exit,foliage,impacts/small_foliage
shotgun_exit,glass,impacts/small_glass
shotgun_exit,grass,impacts/small_grass
shotgun_exit,gravel,impacts/small_gravel
shotgun_exit,ice,impacts/small_snowhit
shotgun_exit,metal,impacts/small_metalhit
shotgun_exit,mud,impacts/small_mud
shotgun_exit,paper,impacts/default_hit
shotgun_exit,plaster,impacts/small_concrete
shotgun_exit,rock,impacts/small_rock
shotgun_exit,sand,impacts/small_dirt
shotgun_exit,snow,impacts/small_snowhit
shotgun_exit,water,impacts/fx_bullet_water_trail_uw
shotgun_exit,wood,impacts/large_woodhit
shotgun_exit,asphalt,impacts/small_concrete
shotgun_exit,ceramic,impacts/default_hit
shotgun_exit,plastic,impacts/default_hit
shotgun_exit,rubber,impacts/default_hit
shotgun_exit,cushion,impacts/fx_cushion_hit
shotgun_exit,fruit,impacts/default_hit
shotgun_exit,paintedmetal,impacts/default_hit
shotgun_exit,flesh_body_nonfatal,
shotgun_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
shotgun_exit,flesh_head_nonfatal,
shotgun_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit
shotgun_exit,player,
shotgun_exit,tallgrass,impacts/small_grass

grenade_bounce,default,impacts/footstep_dust
grenade_bounce,bark,impacts/footstep_dust
grenade_bounce,brick,impacts/footstep_dust
grenade_bounce,carpet,impacts/footstep_dust
grenade_bounce,cloth,impacts/footstep_dust
grenade_bounce,concrete,impacts/footstep_dust
grenade_bounce,dirt,impacts/footstep_dust
grenade_bounce,flesh,
grenade_bounce,foliage,impacts/footstep_dust
grenade_bounce,glass,impacts/footstep_dust
grenade_bounce,grass,impacts/footstep_dust
grenade_bounce,gravel,impacts/footstep_dust
grenade_bounce,ice,impacts/footstep_dust
grenade_bounce,metal,impacts/footstep_dust
grenade_bounce,mud,impacts/footstep_mud
grenade_bounce,paper,impacts/footstep_dust
grenade_bounce,plaster,impacts/footstep_dust
grenade_bounce,rock,impacts/footstep_dust
grenade_bounce,sand,impacts/footstep_dust
grenade_bounce,snow,impacts/footstep_dust
grenade_bounce,water,impacts/footstep_water
grenade_bounce,wood,impacts/footstep_dust
grenade_bounce,asphalt,impacts/footstep_dust
grenade_bounce,ceramic,impacts/footstep_dust
grenade_bounce,plastic,impacts/footstep_dust
grenade_bounce,rubber,impacts/footstep_dust
grenade_bounce,cushion,impacts/footstep_dust
grenade_bounce,fruit,impacts/footstep_dust
grenade_bounce,paintedmetal,impacts/footstep_dust
grenade_bounce,player,
grenade_bounce,tallgrass,impacts/footstep_dust

grenade_explode,default,explosions/grenadeExp_default
grenade_explode,bark,explosions/grenadeExp_wood
grenade_explode,brick,explosions/grenadeExp_concrete
grenade_explode,carpet,explosions/grenadeExp_wood
grenade_explode,cloth,explosions/grenadeExp_wood
grenade_explode,concrete,explosions/grenadeExp_concrete_1
grenade_explode,dirt,explosions/grenadeExp_dirt_1
grenade_explode,flesh,impacts/flesh_hit
grenade_explode,foliage,explosions/grenadeExp_wood
grenade_explode,glass,explosions/grenadeExp_wood
grenade_explode,grass,explosions/grenadeExp_dirt_1
grenade_explode,gravel,explosions/grenadeExp_dirt_1
grenade_explode,ice,explosions/grenadeExp_snow
grenade_explode,metal,explosions/grenadeExp_metal
grenade_explode,mud,explosions/grenadeExp_mud_1
grenade_explode,paper,explosions/grenadeExp_wood
grenade_explode,plaster,explosions/grenadeExp_concrete
grenade_explode,rock,explosions/grenadeExp_concrete_1
grenade_explode,sand,explosions/grenadeExp_dirt_1
grenade_explode,snow,explosions/grenadeExp_snow
grenade_explode,water,explosions/grenadeExp_water
grenade_explode,wood,explosions/grenadeExp_wood
grenade_explode,asphalt,explosions/grenadeExp_concrete_1
grenade_explode,ceramic,explosions/grenadeExp_blacktop
grenade_explode,plastic,explosions/grenadeExp_blacktop
grenade_explode,rubber,explosions/grenadeExp_blacktop
grenade_explode,cushion,explosions/grenadeExp_concrete
grenade_explode,fruit,explosions/grenadeExp_blacktop
grenade_explode,paintedmetal,explosions/grenadeExp_metal
grenade_explode,player,
grenade_explode,tallgrass,explosions/grenadeExp_dirt_1

rocket_explode,default,explosions/default_explosion
rocket_explode,brick,explosions/grenadeExp_concrete
rocket_explode,bark,explosions/grenadeExp_blacktop
rocket_explode,carpet,explosions/grenadeExp_wood
rocket_explode,cloth,explosions/grenadeExp_wood
rocket_explode,concrete,explosions/grenadeExp_concrete
rocket_explode,dirt,explosions/grenadeExp_mud
rocket_explode,flesh,impacts/flesh_hit
rocket_explode,foliage,explosions/grenadeExp_dirt
rocket_explode,glass,explosions/grenadeExp_blacktop
rocket_explode,grass,explosions/grenadeExp_dirt
rocket_explode,gravel,explosions/grenadeExp_dirt
rocket_explode,ice,explosions/grenadeExp_blacktop
rocket_explode,metal,explosions/default_explosion
rocket_explode,mud,explosions/grenadeExp_mud
rocket_explode,paper,explosions/grenadeExp_wood
rocket_explode,plaster,explosions/grenadeExp_concrete
rocket_explode,rock,explosions/tank_impact_dirt
rocket_explode,sand,explosions/grenadeExp_dirt
rocket_explode,snow,explosions/grenadeExp_snow
rocket_explode,water,explosions/mortarExp_water
rocket_explode,wood,explosions/grenadeExp_wood
rocket_explode,asphalt,explosions/grenadeExp_concrete
rocket_explode,ceramic,explosions/default_explosion
rocket_explode,plastic,explosions/default_explosion
rocket_explode,rubber,explosions/default_explosion
rocket_explode,cushion,explosions/default_explosion
rocket_explode,fruit,explosions/default_explosion
rocket_explode,paintedmetal,explosions/default_explosion
rocket_explode,player,
rocket_explode,tallgrass,explosions/grenadeExp_dirt

projectile_dud,default,impacts/default_hit
projectile_dud,bark,impacts/large_woodhit
projectile_dud,brick,impacts/large_brick
projectile_dud,carpet,impacts/default_hit
projectile_dud,cloth,impacts/cloth_hit
projectile_dud,concrete,impacts/large_concrete_1
projectile_dud,dirt,impacts/large_dirt_1
projectile_dud,flesh,impacts/flesh_hit
projectile_dud,foliage,impacts/small_foliage
projectile_dud,glass,impacts/large_glass
projectile_dud,grass,impacts/small_grass
projectile_dud,gravel,impacts/large_gravel
projectile_dud,ice,impacts/small_snowhit
projectile_dud,metal,impacts/large_metalhit_1
projectile_dud,mud,impacts/large_mud
projectile_dud,paper,impacts/default_hit
projectile_dud,plaster,impacts/large_plaster
projectile_dud,rock,impacts/large_rock
projectile_dud,sand,impacts/large_dirt
projectile_dud,snow,impacts/small_snowhit
projectile_dud,water,impacts/large_waterhit
projectile_dud,wood,impacts/large_woodhit
projectile_dud,asphalt,impacts/large_rock
projectile_dud,ceramic,impacts/default_hit
projectile_dud,plastic,impacts/default_hit
projectile_dud,rubber,impacts/default_hit
projectile_dud,cushion,impacts/default_hit
projectile_dud,fruit,impacts/default_hit
projectile_dud,paintedmetal,impacts/default_hit
projectile_dud,player,
projectile_dud,tallgrass,impacts/small_grass

physics_impact,default,impacts/footstep_dust
physics_impact,bark,impacts/footstep_dust
physics_impact,brick,impacts/footstep_dust
physics_impact,carpet,impacts/footstep_dust
physics_impact,cloth,impacts/footstep_dust
physics_impact,concrete,impacts/footstep_dust
physics_impact,dirt,impacts/footstep_dust
physics_impact,flesh,
physics_impact,foliage,impacts/footstep_dust
physics_impact,glass,impacts/footstep_dust
physics_impact,grass,impacts/footstep_dust
physics_impact,gravel,impacts/footstep_dust
physics_impact,ice,impacts/footstep_dust
physics_impact,metal,impacts/footstep_dust
physics_impact,mud,impacts/footstep_dust
physics_impact,paper,impacts/footstep_dust
physics_impact,plaster,impacts/footstep_dust
physics_impact,rock,impacts/footstep_dust
physics_impact,sand,impacts/footstep_dust
physics_impact,snow,impacts/footstep_dust
physics_impact,water,impacts/footstep_dust
physics_impact,wood,impacts/footstep_dust
physics_impact,asphalt,impacts/footstep_dust
physics_impact,ceramic,impacts/footstep_dust
physics_impact,plastic,impacts/footstep_dust
physics_impact,rubber,impacts/footstep_dust
physics_impact,cushion,impacts/footstep_dust
physics_impact,fruit,impacts/footstep_dust
physics_impact,paintedmetal,impacts/footstep_dust
physics_impact,player,
physics_impact,tallgrass,impacts/footstep_dust

mortar_shell,default,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,bark,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,brick,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,carpet,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,cloth,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,concrete,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,dirt,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,flesh,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,foliage,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,glass,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,grass,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,gravel,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,ice,explosions/grenadeExp_snow
mortar_shell,metal,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,mud,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,paper,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,plaster,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,rock,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,sand,weapon/mortar/fx_mortar_exp_sand
mortar_shell,snow,explosions/grenadeExp_snow
mortar_shell,water,weapon/tank/fx_tank_water
mortar_shell,wood,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,asphalt,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,ceramic,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,plastic,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,rubber,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,cushion,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,fruit,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,paintedmetal,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,player,
mortar_shell,tallgrass,bio/animals/fx_pigeon_panic_flight

tank_shell,default,blst_custom/blst_mk2_impact
tank_shell,brick,blst_custom/blst_mk2_impact
tank_shell,bark,blst_custom/blst_mk2_impact
tank_shell,carpet,blst_custom/blst_mk2_impact
tank_shell,cloth,blst_custom/blst_mk2_impact
tank_shell,concrete,blst_custom/blst_mk2_impact
tank_shell,dirt,blst_custom/blst_mk2_impact
tank_shell,flesh,blst_custom/blst_mk2_impact_flesh
tank_shell,foliage,blst_custom/blst_mk2_impact
tank_shell,glass,blst_custom/blst_mk2_impact
tank_shell,grass,blst_custom/blst_mk2_impact
tank_shell,gravel,blst_custom/blst_mk2_impact
tank_shell,ice,blst_custom/blst_mk2_impact
tank_shell,metal,blst_custom/blst_mk2_impact
tank_shell,mud,blst_custom/blst_mk2_impact
tank_shell,paper,blst_custom/blst_mk2_impact
tank_shell,plaster,blst_custom/blst_mk2_impact
tank_shell,rock,blst_custom/blst_mk2_impact
tank_shell,sand,blst_custom/blst_mk2_impact
tank_shell,snow,blst_custom/blst_mk2_impact
tank_shell,water,blst_custom/blst_mk2_impact
tank_shell,wood,blst_custom/blst_mk2_impact
tank_shell,asphalt,blst_custom/blst_mk2_impact
tank_shell,ceramic,blst_custom/blst_mk2_impact
tank_shell,plastic,blst_custom/blst_mk2_impact
tank_shell,rubber,blst_custom/blst_mk2_impact
tank_shell,cushion,blst_custom/blst_mk2_impact
tank_shell,fruit,blst_custom/blst_mk2_impact
tank_shell,paintedmetal,blst_custom/blst_mk2_impact
tank_shell,player,blst_custom/blst_mk2_impact_flesh
tank_shell,tallgrass,blst_custom/blst_mk2_impact
tank_shell,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh

If I cant get this working, ill have to give up, I still have the improved fx to use.

I hate to be "that guy" who cant get it to work, but im glad this is finally out so we can see better Mark 2s in maps, and I can still make use of the much better FX :)
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: BluntStuffy on September 08, 2015, 07:26:32 pm
The .csv looks fine to me


Harry wrote a small script to simply play and fx too, and I set it up with mark 2 fx, and it plays tank shell fx, like wtf?
The fx are refusing to update at all, and they themselves seem to be overwritten by tank shell fx

That make's no sense since it should not have any effect on FX you play from a script. It should only have effect on bullet-impacts anyway... I'm really not sure whats wrong.


Is there anybody else that has tried this, and did it work out?


Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Harry Bo21 on September 08, 2015, 07:29:24 pm
That make's no sense

lol, i must have said this to poor old pro about 50 times over the course of our time together lol

Quote
Is there anybody else that has tried this, and did it work out?

When you did this for me, yes it worked

we called it "nazi_zombie_soul"

Code Snippet
Plaintext
# This file maps impact types to effects
"# It can be overridden in part by just specifying some effects in a CSV file in the ""fx"" folder that has a later name alphabetically"
"# It has the simple syntax that the first column is the impact type, the second is the surface type, and the thrid is the effect name"
"# The impact type is one of: bullet_small_normal, bullet_small_exit, bullet_large_normal, bullet_large_exit, grenade_bounce, and grenade_explode"
"# The surface type is one of the valid surface impact types for the surfaceparm shader command, or ""default"".  Default is only used if the code cannot figure out the correct surface type"
"# The effect name should be a relative path starting after the ""fx"" folder in the game tree.  It should not include the "".efx"" extension."
"# The effect name may be left blank, in which case no effect is played for this impact."
"# If any impact effect has no row entry in any file, the game will not load any maps.  The console lists which surface types had no entries."
"# These effects usually should not specify sounds, since a corresponding sound alias will be played at the same time as the effect"
"# For bullet hits, two effects are played, either or both of which may be blank:"
"# The ""normal"" effect is played at the impact point facing the surface normal.  This should usually be used for decals."
"# The ""exit"" effect is played at the exit point when buller penetration is on."

"# flesh_head_nonfatal, flesh_body_fatal, flesh_head_nonfatal, and flesh_head_fatal specify specific effects to play when bullets injure flesh"
# these are used ONLY FOR BULLETS
"# If not specified, or if left blank, these will inherit whatever is in 'flesh' for the impacttype"

# These tank_shell effects are for the tesla gun.
# bullet_small effects are for MKII ammunition

bullet_ap_normal,default,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,bark,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,brick,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,carpet,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,cloth,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,concrete,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,dirt,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,flesh,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,foliage,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,glass,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,grass,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,gravel,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,ice,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,metal,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,mud,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,paper,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,plaster,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,rock,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,sand,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,snow,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,water,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,wood,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,asphalt,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,ceramic,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,plastic,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,rubber,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,cushion,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,fruit,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,paintedmetal,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,flesh_body_nonfatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_normal,flesh_body_fatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_normal,flesh_head_nonfatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_normal,flesh_head_fatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_normal,player,
bullet_ap_normal,tallgrass,weapon/MKII/blst_mk2_impact_green

bullet_ap_exit,default,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,bark,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,brick,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,carpet,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,cloth,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,concrete,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,dirt,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,flesh,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,foliage,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,glass,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,grass,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,gravel,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,ice,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,metal,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,mud,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,paper,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,plaster,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,rock,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,sand,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,snow,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,water,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,wood,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,asphalt,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,ceramic,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,plastic,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,rubber,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,cushion,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,fruit,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,paintedmetal,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,flesh_body_nonfatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_exit,flesh_body_fatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_exit,flesh_head_nonfatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_exit,flesh_head_fatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_exit,player,
bullet_ap_exit,tallgrass,weapon/MKII/blst_mk2_impact_green


bullet_small_underwater,default,impacts/footstep_dust
bullet_small_underwater,bark,impacts/footstep_dust
bullet_small_underwater,brick,impacts/footstep_dust
bullet_small_underwater,carpet,impacts/footstep_dust
bullet_small_underwater,cloth,impacts/footstep_dust
bullet_small_underwater,concrete,impacts/footstep_dust
bullet_small_underwater,dirt,impacts/footstep_dust
bullet_small_underwater,flesh,
bullet_small_underwater,foliage,impacts/footstep_dust
bullet_small_underwater,glass,impacts/footstep_dust
bullet_small_underwater,grass,impacts/footstep_dust
bullet_small_underwater,gravel,impacts/footstep_dust
bullet_small_underwater,ice,impacts/footstep_dust
bullet_small_underwater,metal,impacts/footstep_dust
bullet_small_underwater,mud,impacts/footstep_dust
bullet_small_underwater,paper,impacts/footstep_dust
bullet_small_underwater,plaster,impacts/footstep_dust
bullet_small_underwater,rock,impacts/footstep_dust
bullet_small_underwater,sand,impacts/footstep_dust
bullet_small_underwater,snow,impacts/footstep_dust
bullet_small_underwater,water,impacts/footstep_dust
bullet_small_underwater,wood,impacts/footstep_dust
bullet_small_underwater,asphalt,impacts/footstep_dust
bullet_small_underwater,ceramic,impacts/footstep_dust
bullet_small_underwater,plastic,impacts/footstep_dust
bullet_small_underwater,rubber,impacts/footstep_dust
bullet_small_underwater,cushion,impacts/footstep_dust
bullet_small_underwater,fruit,impacts/footstep_dust
bullet_small_underwater,paintedmetal,impacts/footstep_dust
bullet_small_underwater,flesh_body_nonfatal,impacts/footstep_dust
bullet_small_underwater,flesh_body_fatal,impacts/footstep_dust
bullet_small_underwater,flesh_head_nonfatal,impacts/footstep_dust
bullet_small_underwater,flesh_head_fatal,impacts/footstep_dust
bullet_small_underwater,player,
bullet_small_underwater,tallgrass,impacts/footstep_dust

mortar_shell,default,impacts/footstep_dust
mortar_shell,bark,impacts/footstep_dust
mortar_shell,brick,impacts/footstep_dust
mortar_shell,carpet,impacts/footstep_dust
mortar_shell,cloth,impacts/footstep_dust
mortar_shell,concrete,impacts/footstep_dust
mortar_shell,dirt,impacts/footstep_dust
mortar_shell,flesh,impacts/footstep_dust
mortar_shell,foliage,impacts/footstep_dust
mortar_shell,glass,impacts/footstep_dust
mortar_shell,grass,impacts/footstep_dust
mortar_shell,gravel,impacts/footstep_dust
mortar_shell,ice,impacts/footstep_dust
mortar_shell,metal,impacts/footstep_dust
mortar_shell,mud,impacts/footstep_dust
mortar_shell,paper,impacts/footstep_dust
mortar_shell,plaster,impacts/footstep_dust
mortar_shell,rock,impacts/footstep_dust
mortar_shell,sand,impacts/footstep_dust
mortar_shell,snow,impacts/footstep_dust
mortar_shell,water,impacts/footstep_dust
mortar_shell,wood,impacts/footstep_dust
mortar_shell,asphalt,impacts/footstep_dust
mortar_shell,ceramic,impacts/footstep_dust
mortar_shell,plastic,impacts/footstep_dust
mortar_shell,rubber,impacts/footstep_dust
mortar_shell,cushion,impacts/footstep_dust
mortar_shell,fruit,impacts/footstep_dust
mortar_shell,paintedmetal,impacts/footstep_dust
mortar_shell,player,impacts/footstep_dust
mortar_shell,tallgrass,impacts/footstep_dust

tank_shell,default,weapon/MKII/blst_mk2_impact
tank_shell,brick,weapon/MKII/blst_mk2_impact
tank_shell,bark,weapon/MKII/blst_mk2_impact
tank_shell,carpet,weapon/MKII/blst_mk2_impact
tank_shell,cloth,weapon/MKII/blst_mk2_impact
tank_shell,concrete,weapon/MKII/blst_mk2_impact
tank_shell,dirt,weapon/MKII/blst_mk2_impact
tank_shell,flesh,weapon/MKII/blst_mk2_impact
tank_shell,foliage,weapon/MKII/blst_mk2_impact
tank_shell,glass,weapon/MKII/blst_mk2_impact
tank_shell,grass,weapon/MKII/blst_mk2_impact
tank_shell,gravel,weapon/MKII/blst_mk2_impact
tank_shell,ice,weapon/MKII/blst_mk2_impact
tank_shell,metal,weapon/MKII/blst_mk2_impact
tank_shell,mud,weapon/MKII/blst_mk2_impact
tank_shell,paper,weapon/MKII/blst_mk2_impact
tank_shell,plaster,weapon/MKII/blst_mk2_impact
tank_shell,rock,weapon/MKII/blst_mk2_impact
tank_shell,sand,weapon/MKII/blst_mk2_impact
tank_shell,snow,weapon/MKII/blst_mk2_impact
tank_shell,water,weapon/MKII/blst_mk2_impact
tank_shell,wood,weapon/MKII/blst_mk2_impact
tank_shell,asphalt,weapon/MKII/blst_mk2_impact
tank_shell,ceramic,weapon/MKII/blst_mk2_impact
tank_shell,plastic,weapon/MKII/blst_mk2_impact
tank_shell,rubber,weapon/MKII/blst_mk2_impact
tank_shell,cushion,weapon/MKII/blst_mk2_impact
tank_shell,fruit,weapon/MKII/blst_mk2_impact
tank_shell,paintedmetal,weapon/MKII/blst_mk2_impact
tank_shell,player,
tank_shell,tallgrass,weapon/MKII/blst_mk2_impact
tank_shell,flesh_body_nonfatal,weapon/MKII/blst_mk2_impact_flesh
tank_shell,flesh_body_fatal,weapon/MKII/blst_mk2_impact_flesh
tank_shell,flesh_head_nonfatal,weapon/MKII/blst_mk2_impact_flesh
tank_shell,flesh_head_fatal,weapon/MKII/blst_mk2_impact_flesh

but we did have a ton of trouble, and it seemingly "fixed itself" eventually, and has never been a problem since
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: pcmodder on September 08, 2015, 07:38:43 pm
Firstly thanks for the share :) But i follow the tutorial and my guns only fire bullets there is no FX being played . Not sure if i am missing something i have added thhe lines to mod.csv and followed all the steps. 
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: BluntStuffy on September 08, 2015, 08:06:02 pm
Firstly thanks for the share :) But i follow the tutorial and my guns only fire bullets there is no FX being played . Not sure if i am missing something i have added thhe lines to mod.csv and followed all the steps.

Add the line:

Code Snippet
Plaintext
impactfx,FILENAME

to your zone_source\mapname.csv, NOT to your mod.csv. Then recompile everything, not just your MOD
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 08, 2015, 08:09:37 pm
I ended up adding the impact fx as a death fx to the muzzleflash, and they work fine :D But if I spray, the muzzleflash stops working as there are "too many" fx at once it seems, is there a way to stop this, or to make it delete existing impacts rather than killing my muzzleflashes?
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: BluntStuffy on September 08, 2015, 08:24:46 pm
is there a way to stop this, or to make it delete existing impacts rather than killing my muzzleflashes?

Dont think so, only thing you can do is edit the FX in effectsED so it's using less FX-elements to prevent it from happening. Also depends on how many other FX are allready playing i guess..

Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: whippytrout on September 08, 2015, 09:50:10 pm
Is there anybody else that has tried this, and did it work out?

I followed the tutorial and it worked fine for me. 1st try in fact  ;D. Thanks BluntStuffy  :nyan:
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: pcmodder on September 08, 2015, 10:44:19 pm
Yep working perfectly now i had the path wrong in weapons editor  :facepalm: Thanks Bluntstuffy   :D
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: lilrifa on September 09, 2015, 04:57:04 am
FX confirmed compatible with Black Ops
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Harry Bo21 on September 09, 2015, 12:55:46 pm
FX confirmed compatible with Black Ops
thats good :)
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Wolf_Silver on September 10, 2015, 05:43:05 pm
Thanks for sharing! Will be used in my map :)
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: pcmodder on September 12, 2015, 12:08:26 pm
Hey guys the fx work in game but not 100 % like the video. I get this error in mod builder

Code Snippet
Plaintext
ERROR: 385 missing entries in effect CSV files (see console for details)	failed loading 'nazi_zombie_112' of type 'impactfx' found in source file '../zone_source/nazi_zombie_112.csv'

Thanks
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: ProRevenge on September 12, 2015, 01:16:00 pm
I have fixed the FX! I found the cause of why my CSV wasn't updating!!

In common.csv, near the bottom, impactfx,void was written, I changed this to the impactfx CSV im using, and it all works fine!

so if anyone is having trouble with it not working, remove that line in common.csv or change it to your impactfx CSV
Title: Re: RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.
Post by: Harry Bo21 on September 12, 2015, 07:13:32 pm
I have fixed the FX! I found the cause of why my CSV wasn't updating!!

In common.csv, near the bottom, impactfx,void was written, I changed this to the impactfx CSV im using, and it all works fine!

so if anyone is having trouble with it not working, remove that line in common.csv or change it to your impactfx CSV
whey! at last lol