RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.

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Created 1296 days ago
by BluntStuffy
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whippytrout's Groups
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Is there anybody else that has tried this, and did it work out?

I followed the tutorial and it worked fine for me. 1st try in fact  ;D. Thanks BluntStuffy  :nyan:
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Yep working perfectly now i had the path wrong in weapons editor  :facepalm: Thanks Bluntstuffy   :D
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FX confirmed compatible with Black Ops
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it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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FX confirmed compatible with Black Ops
thats good :)
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Thanks for sharing! Will be used in my map :)
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Hey guys the fx work in game but not 100 % like the video. I get this error in mod builder

ERROR: 385 missing entries in effect CSV files (see console for details)	failed loading 'nazi_zombie_112' of type 'impactfx' found in source file '../zone_source/nazi_zombie_112.csv'

Thanks
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I have fixed the FX! I found the cause of why my CSV wasn't updating!!

In common.csv, near the bottom, impactfx,void was written, I changed this to the impactfx CSV im using, and it all works fine!

so if anyone is having trouble with it not working, remove that line in common.csv or change it to your impactfx CSV
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I have fixed the FX! I found the cause of why my CSV wasn't updating!!

In common.csv, near the bottom, impactfx,void was written, I changed this to the impactfx CSV im using, and it all works fine!

so if anyone is having trouble with it not working, remove that line in common.csv or change it to your impactfx CSV
whey! at last lol

 

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