I get quite a lot of pm's about these, and since the MK2 is getting older and older and we may have a MK3 incomming soon i figured i put these up for download. Also with instructions on how to replace an impact-fx used for a bullet weapon, so you can have a MK2 with bullet-penetration and surface-related impact FX ( so no weird impact-fx floating in the air when shooting zombies ).
Credits to Yaphil for explaining how to overwrite the impact-fx! The FX are made by me.
NOTE: This does take up quite some fx-space, dont add it if you're close to the limit, ALSO i tried adding this to a UGX-mod map and i couldn't get it to work! It ould either throw the 400FX error, or not load at all.. Copy the .efx file's from the download into your root\raw\fx\blst_custom\ ( if you change the folder, make sure to also change the path in the .csv file below!! ). -In the weapon-file's for your MK2 add the view-flash effect.
To make the impact fx work you are going to have to sacrifice bullet-impacts. This is what i mean: In the weapon-file you have a few options: -bullet_small -bullet_large -bullet_ap -tank_shell ( only if you do NOT use the Tesla gun, otherwise it's allready in use for that )
You are going to use one impact for the MK2, and one for the upgraded MK2 leaving you with only one ( or two if you dont use the tesla gun, wich i recommend! ) to use for your normal bullet-weapons.
In this example i'm going to use bullet_ap for the MK2 and tank_shell for the Upgraded-MK2. Leaving me with bullet_small and bullet_large to use for my normal guns. -First you want to make sure that none of your normal weapons is still using the impact-fx for the MK2, so change those in the weaponfiles to either bullet_small or bullet_large. -Next change your MK2 to use tank_shell impacts, and your upgraded-MK2 to use bullet_ap impacts.
-Go to raw\fx\maps\ and create a new folder, the same name as your mod-folder!
-Inside that folder create a new file, again name it the same as your mod-folder AND MAKE SURE IT HAS THE .CSV EXTENSION!!
-If my mod-folder name would be nazi_zombie_example, i would end up with:
Open the file and paste this in it ( this will replace the bullet_ap and tank_shell effect as mentioned above, if you want to use other one's edit the file below! )
Now go to your root\zone_source\mapname.csv and in there at the bottom add this line:
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
cant seem to get this working? ERROR: 70 missing entries in effect CSV files (see console for details) failed loading 'mark2' of type 'impactfx' found in source file '../zone_source/Encampment.csv'
Ive tried naming everything same as mod folder, tried different CSV name, but that error happens, all the fx are in place.
cant seem to get this working? ERROR: 70 missing entries in effect CSV files (see console for details) failed loading 'mark2' of type 'impactfx' found in source file '../zone_source/Encampment.csv'
Ive tried naming everything same as mod folder, tried different CSV name, but that error happens, all the fx are in place.
cant seem to get this working? ERROR: 70 missing entries in effect CSV files (see console for details) failed loading 'mark2' of type 'impactfx' found in source file '../zone_source/Encampment.csv'
Ive tried naming everything same as mod folder, tried different CSV name, but that error happens, all the fx are in place.
??? There's nothing in my stuff named 'mark2' are you sure you're adding the right line's.. Using the right folder\path's etc..
That was from when I tried renaming the CSV, with exact names like the tut, same error happens except with my mapname
i tried replicating the error by entering wrong folder-paths or wrong fx-name's etc but i cant get the error to show over here.. Could you post the impact-fx .csv you're using?