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RayGun MK2 impact FX + Tutorial to overwrite bullet-impact fx.

HOT
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Created 9 years ago
by BluntStuffy
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Well that capital is in my .map file name, my mod folder name and all my script names without issue, unsure if it will mess anything up here.
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euhm, not sure tbh. I cant get that error to show up no matter how much i fuck up..

I dont really think this would fix it, but might be worth a try. The header of the Original file says this:

Code Snippet
Plaintext
# This file maps impact types to effects
"# It can be overridden in part by just specifying some effects in a CSV file in the ""fx"" folder that has a later name alphabetically"
"# It has the simple syntax that the first column is the impact type, the second is the surface type, and the thrid is the effect name"

and the name of the Original file is iw_impacts, so you might want to rename it to something starting with a letter that come's later in the alphabet. I doubt that would fix it, but it's the only thing i can find so far that's 'not right'
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Alright, I replaced the CSV text inside the original iw_impacts, to your mark 2 stuff, (have it backed up)
And in game, it STILL plays tank shell and bullet AP fx.

Harry wrote a small script to simply play and fx too, and I set it up with mark 2 fx, and it plays tank shell fx, like wtf?
The fx are refusing to update at all, and they themselves seem to be overwritten by tank shell fx
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Alright, I replaced the CSV text inside the original iw_impacts, to your mark 2 stuff, (have it backed up)
And in game, it STILL plays tank shell and bullet AP fx.

Harry wrote a small script to simply play and fx too, and I set it up with mark 2 fx, and it plays tank shell fx, like wtf?
The fx are refusing to update at all, and they themselves seem to be overwritten by tank shell fx

Added the thing in .csv? :P
Code Snippet
Plaintext
impactfx,NAME-OF-THE-CSV
Last Edit: September 08, 2015, 06:34:56 pm by HitmanVere
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Added the things in .csv? :P
Code Snippet
Plaintext
impactfx,NAME-OF-THE-CSV
Overwrote the original, already called impact CSV stuff, as custom ones were refusing to work
Still says 35 missing entries in CSV cannot find file of type impactfx,iw_impacts in zone_source/mod.csv

Really bugging me now, why is this not working, there is NO reason for it not to
Last Edit: September 08, 2015, 06:35:28 pm by ProRevenge
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Overwrote the original, already called impact CSV stuff, as custom ones were refusing to work

Usually, when overwriting originals, you still need to call it. Otherwise it calls it from other place
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Usually, when overwriting originals, you still need to call it. Otherwise it calls it from other place
Called it, see above (I edited the post)

Also worth adding, The tank FX are deleted.
I removed them ages ago, yet they are still in game and overwriting mark 2?
The weapon/tank folder is honestly empty, where is waw getting the FX??
Last Edit: September 08, 2015, 06:44:52 pm by ProRevenge
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Overwrote the original, already called impact CSV stuff, as custom ones were refusing to work
Still says 35 missing entries in CSV cannot find file of type impactfx,iw_impacts in zone_source/mod.csv

Really bugging me now, why is this not working, there is NO reason for it not to
this is called "cod logic" lol
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Alright, I can confirm the fx are fine themselves, it seems to be any changes I make to the CSV do not take effect, I ended up changing the iw_impacts CSV, and it looks like this:

Code Snippet
Plaintext
# This file maps impact types to effects
"# It can be overridden in part by just specifying some effects in a CSV file in the ""fx"" folder that has a later name alphabetically"
"# It has the simple syntax that the first column is the impact type, the second is the surface type, and the thrid is the effect name"
"# The impact type is one of: bullet_small_normal, bullet_small_exit, bullet_large_normal, bullet_large_exit, grenade_bounce, and grenade_explode"
"# The surface type is one of the valid surface impact types for the surfaceparm shader command, or ""default"".  Default is only used if the code cannot figure out the correct surface type"
"# The effect name should be a relative path starting after the ""fx"" folder in the game tree.  It should not include the "".efx"" extension."
"# The effect name may be left blank, in which case no effect is played for this impact."
"# If any impact effect has no row entry in any file, the game will not load any maps.  The console lists which surface types had no entries."
"# These effects usually should not specify sounds, since a corresponding sound alias will be played at the same time as the effect"
"# For bullet hits, two effects are played, either or both of which may be blank:"
"# The ""normal"" effect is played at the impact point facing the surface normal.  This should usually be used for decals."
"# The ""exit"" effect is played at the exit point when buller penetration is on."

"# flesh_head_nonfatal, flesh_body_fatal, flesh_head_nonfatal, and flesh_head_fatal specify specific effects to play when bullets injure flesh"
# these are used ONLY FOR BULLETS
"# If not specified, or if left blank, these will inherit whatever is in 'flesh' for the impacttype"

bullet_small_normal,default,impacts/default_hit
bullet_small_normal,bark,impacts/large_woodhit
bullet_small_normal,brick,impacts/small_brick
bullet_small_normal,carpet,impacts/default_hit
bullet_small_normal,cloth,impacts/cloth_hit
bullet_small_normal,concrete,impacts/small_concrete_1
bullet_small_normal,dirt,impacts/small_dirt_1
bullet_small_normal,flesh,
bullet_small_normal,foliage,impacts/small_foliage
bullet_small_normal,glass,impacts/small_glass
bullet_small_normal,grass,impacts/small_grass
bullet_small_normal,gravel,impacts/small_gravel
bullet_small_normal,ice,impacts/small_snowhit
bullet_small_normal,metal,impacts/small_metalhit_1
bullet_small_normal,mud,impacts/small_mud
bullet_small_normal,paper,impacts/default_hit
bullet_small_normal,plaster,impacts/small_plaster_1
bullet_small_normal,rock,impacts/small_rock_1
bullet_small_normal,sand,impacts/small_dirt_1
bullet_small_normal,snow,impacts/small_snowhit
bullet_small_normal,water,impacts/small_waterhit
bullet_small_normal,wood,impacts/large_woodhit
bullet_small_normal,asphalt,impacts/small_asphalt
bullet_small_normal,ceramic,impacts/default_hit
bullet_small_normal,plastic,impacts/default_hit
bullet_small_normal,rubber,impacts/default_hit
bullet_small_normal,cushion,impacts/fx_cushion_hit
bullet_small_normal,fruit,impacts/default_hit
bullet_small_normal,paintedmetal,impacts/default_hit
bullet_small_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal
bullet_small_normal,flesh_body_fatal,impacts/flesh_hit_body_nonfatal
bullet_small_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal
bullet_small_normal,flesh_head_fatal,impacts/flesh_hit_body_nonfatal
bullet_small_normal,player,
bullet_small_normal,tallgrass,impacts/small_grass

bullet_small_exit,default,impacts/default_hit
bullet_small_exit,bark,impacts/large_woodhit
bullet_small_exit,brick,impacts/small_brick
bullet_small_exit,carpet,impacts/default_hit
bullet_small_exit,cloth,impacts/cloth_hit
bullet_small_exit,concrete,impacts/small_concrete_1
bullet_small_exit,dirt,impacts/small_dirt_1
bullet_small_exit,flesh,
bullet_small_exit,foliage,impacts/small_foliage
bullet_small_exit,glass,impacts/small_glass
bullet_small_exit,grass,impacts/small_grass
bullet_small_exit,gravel,impacts/small_gravel
bullet_small_exit,ice,impacts/small_snowhit
bullet_small_exit,metal,impacts/small_metalhit_1
bullet_small_exit,mud,impacts/small_mud
bullet_small_exit,paper,impacts/default_hit
bullet_small_exit,plaster,impacts/small_plaster_1
bullet_small_exit,rock,impacts/small_rock
bullet_small_exit,sand,impacts/small_dirt_1
bullet_small_exit,snow,impacts/small_snowhit
bullet_small_exit,water,impacts/fx_bullet_water_trail_uw
bullet_small_exit,wood,impacts/large_woodhit
bullet_small_exit,asphalt,impacts/small_asphalt
bullet_small_exit,ceramic,impacts/default_hit
bullet_small_exit,plastic,impacts/default_hit
bullet_small_exit,rubber,impacts/default_hit
bullet_small_exit,cushion,impacts/fx_cushion_hit
bullet_small_exit,fruit,impacts/default_hit
bullet_small_exit,paintedmetal,impacts/default_hit
bullet_small_exit,flesh_body_nonfatal,
bullet_small_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
bullet_small_exit,flesh_head_nonfatal,
bullet_small_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit
bullet_small_exit,player,
bullet_small_exit,tallgrass,impacts/small_grass

bullet_small_underwater,default,impacts/default_hit
bullet_small_underwater,bark,impacts/default_hit
bullet_small_underwater,brick,impacts/default_hit
bullet_small_underwater,carpet,impacts/default_hit
bullet_small_underwater,cloth,impacts/default_hit
bullet_small_underwater,concrete,impacts/default_hit
bullet_small_underwater,dirt,impacts/fx_bullet_dirt_sm_uw
bullet_small_underwater,flesh,
bullet_small_underwater,foliage,impacts/default_hit
bullet_small_underwater,glass,impacts/default_hit
bullet_small_underwater,grass,impacts/default_hit
bullet_small_underwater,gravel,impacts/fx_bullet_dirt_sm_uw
bullet_small_underwater,ice,impacts/default_hit
bullet_small_underwater,metal,impacts/default_hit
bullet_small_underwater,mud,impacts/fx_bullet_dirt_sm_uw
bullet_small_underwater,paper,impacts/default_hit
bullet_small_underwater,plaster,impacts/default_hit
bullet_small_underwater,rock,impacts/default_hit
bullet_small_underwater,sand,impacts/fx_bullet_dirt_sm_uw
bullet_small_underwater,snow,impacts/default_hit
bullet_small_underwater,water,impacts/fx_bullet_water_trail_uw
bullet_small_underwater,wood,impacts/default_hit
bullet_small_underwater,asphalt,impacts/default_hit
bullet_small_underwater,ceramic,impacts/default_hit
bullet_small_underwater,plastic,impacts/default_hit
bullet_small_underwater,rubber,impacts/default_hit
bullet_small_underwater,cushion,impacts/default_hit
bullet_small_underwater,fruit,impacts/default_hit
bullet_small_underwater,paintedmetal,impacts/default_hit
bullet_small_underwater,flesh_body_nonfatal,impacts/fx_flesh_hit_body_fatal_uw
bullet_small_underwater,flesh_body_fatal,impacts/fx_flesh_hit_body_fatal_uw
bullet_small_underwater,flesh_head_nonfatal,impacts/fx_flesh_hit_body_fatal_uw
bullet_small_underwater,flesh_head_fatal,impacts/fx_flesh_hit_body_fatal_uw
bullet_small_underwater,player,
bullet_small_underwater,tallgrass,impacts/default_hit

bullet_large_normal,default,impacts/default_hit
bullet_large_normal,bark,impacts/large_woodhit
bullet_large_normal,brick,impacts/large_brick
bullet_large_normal,carpet,impacts/default_hit
bullet_large_normal,cloth,impacts/cloth_hit
bullet_large_normal,concrete,impacts/large_concrete_1
bullet_large_normal,dirt,impacts/large_dirt_1
bullet_large_normal,flesh,
bullet_large_normal,foliage,impacts/small_foliage
bullet_large_normal,glass,impacts/large_glass
bullet_large_normal,grass,impacts/small_grass
bullet_large_normal,gravel,impacts/large_gravel
bullet_large_normal,ice,impacts/small_snowhit
bullet_large_normal,metal,impacts/large_metalhit_1
bullet_large_normal,mud,impacts/large_mud
bullet_large_normal,paper,impacts/default_hit
bullet_large_normal,plaster,impacts/large_plaster_1
bullet_large_normal,rock,impacts/large_rock_1
bullet_large_normal,sand,impacts/large_dirt_1
bullet_large_normal,snow,impacts/small_snowhit
bullet_large_normal,water,impacts/large_waterhit
bullet_large_normal,wood,impacts/large_woodhit
bullet_large_normal,asphalt,impacts/large_asphalt
bullet_large_normal,ceramic,impacts/default_hit
bullet_large_normal,plastic,impacts/default_hit
bullet_large_normal,rubber,impacts/default_hit
bullet_large_normal,cushion,impacts/fx_cushion_hit
bullet_large_normal,fruit,impacts/default_hit
bullet_large_normal,paintedmetal,impacts/default_hit
bullet_large_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal
bullet_large_normal,flesh_body_fatal,impacts/flesh_hit_body_nonfatal
bullet_large_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal
bullet_large_normal,flesh_head_fatal,impacts/flesh_hit_body_nonfatal
bullet_large_normal,player,
bullet_large_normal,tallgrass,impacts/small_grass

bullet_large_exit,default,impacts/default_hit
bullet_large_exit,bark,impacts/large_woodhit
bullet_large_exit,brick,impacts/large_brick
bullet_large_exit,carpet,impacts/default_hit
bullet_large_exit,cloth,impacts/cloth_hit
bullet_large_exit,concrete,impacts/large_concrete_1
bullet_large_exit,dirt,impacts/large_dirt_1
bullet_large_exit,flesh,
bullet_large_exit,foliage,impacts/small_foliage
bullet_large_exit,glass,impacts/large_glass
bullet_large_exit,grass,impacts/small_grass
bullet_large_exit,gravel,impacts/large_gravel
bullet_large_exit,ice,impacts/small_snowhit
bullet_large_exit,metal,impacts/large_metalhit_1
bullet_large_exit,mud,impacts/large_mud
bullet_large_exit,paper,impacts/default_hit
bullet_large_exit,plaster,impacts/large_plaster_1
bullet_large_exit,rock,impacts/large_rock
bullet_large_exit,sand,impacts/large_dirt_1
bullet_large_exit,snow,impacts/small_snowhit
bullet_large_exit,water,impacts/fx_bullet_water_trail_uw
bullet_large_exit,wood,impacts/large_woodhit
bullet_large_exit,asphalt,impacts/large_rock
bullet_large_exit,ceramic,impacts/default_hit
bullet_large_exit,plastic,impacts/default_hit
bullet_large_exit,rubber,impacts/default_hit
bullet_large_exit,cushion,impacts/fx_cushion_hit
bullet_large_exit,fruit,impacts/default_hit
bullet_large_exit,paintedmetal,impacts/default_hit
bullet_large_exit,flesh_body_nonfatal,
bullet_large_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
bullet_large_exit,flesh_head_nonfatal,
bullet_large_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit
bullet_large_exit,player,
bullet_large_exit,tallgrass,impacts/small_grass

bullet_ap_normal,default,blst_custom/blst_mk2_impact_up
bullet_ap_normal,bark,blst_custom/blst_mk2_impact_up
bullet_ap_normal,brick,blst_custom/blst_mk2_impact_up
bullet_ap_normal,carpet,blst_custom/blst_mk2_impact_up
bullet_ap_normal,cloth,blst_custom/blst_mk2_impact_up
bullet_ap_normal,concrete,blst_custom/blst_mk2_impact_up
bullet_ap_normal,dirt,blst_custom/blst_mk2_impact_up
bullet_ap_normal,flesh,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,foliage,blst_custom/blst_mk2_impact_up
bullet_ap_normal,glass,blst_custom/blst_mk2_impact_up
bullet_ap_normal,grass,blst_custom/blst_mk2_impact_up
bullet_ap_normal,gravel,blst_custom/blst_mk2_impact_up
bullet_ap_normal,ice,blst_custom/blst_mk2_impact_up
bullet_ap_normal,metal,blst_custom/blst_mk2_impact_up
bullet_ap_normal,mud,blst_custom/blst_mk2_impact_up
bullet_ap_normal,paper,blst_custom/blst_mk2_impact_up
bullet_ap_normal,plaster,blst_custom/blst_mk2_impact_up
bullet_ap_normal,rock,blst_custom/blst_mk2_impact_up
bullet_ap_normal,sand,blst_custom/blst_mk2_impact_up
bullet_ap_normal,snow,blst_custom/blst_mk2_impact_up
bullet_ap_normal,water,blst_custom/blst_mk2_impact_up
bullet_ap_normal,wood,blst_custom/blst_mk2_impact_up
bullet_ap_normal,asphalt,blst_custom/blst_mk2_impact_up
bullet_ap_normal,ceramic,blst_custom/blst_mk2_impact_up
bullet_ap_normal,plastic,blst_custom/blst_mk2_impact_up
bullet_ap_normal,rubber,blst_custom/blst_mk2_impact_up
bullet_ap_normal,cushion,blst_custom/blst_mk2_impact_up
bullet_ap_normal,fruit,blst_custom/blst_mk2_impact_up
bullet_ap_normal,paintedmetal,blst_custom/blst_mk2_impact_up
bullet_ap_normal,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,player,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,tallgrass,blst_custom/blst_mk2_impact_up

bullet_ap_exit,default,blst_custom/blst_mk2_impact_up
bullet_ap_exit,bark,blst_custom/blst_mk2_impact_up
bullet_ap_exit,brick,blst_custom/blst_mk2_impact_up
bullet_ap_exit,carpet,blst_custom/blst_mk2_impact_up
bullet_ap_exit,cloth,blst_custom/blst_mk2_impact_up
bullet_ap_exit,concrete,blst_custom/blst_mk2_impact_up
bullet_ap_exit,dirt,blst_custom/blst_mk2_impact_up
bullet_ap_exit,flesh,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,foliage,blst_custom/blst_mk2_impact_up
bullet_ap_exit,glass,blst_custom/blst_mk2_impact_up
bullet_ap_exit,grass,blst_custom/blst_mk2_impact_up
bullet_ap_exit,gravel,blst_custom/blst_mk2_impact_up
bullet_ap_exit,ice,blst_custom/blst_mk2_impact_up
bullet_ap_exit,metal,blst_custom/blst_mk2_impact_up
bullet_ap_exit,mud,blst_custom/blst_mk2_impact_up
bullet_ap_exit,paper,blst_custom/blst_mk2_impact_up
bullet_ap_exit,plaster,blst_custom/blst_mk2_impact_up
bullet_ap_exit,rock,blst_custom/blst_mk2_impact_up
bullet_ap_exit,sand,blst_custom/blst_mk2_impact_up
bullet_ap_exit,snow,blst_custom/blst_mk2_impact_up
bullet_ap_exit,water,blst_custom/blst_mk2_impact_up
bullet_ap_exit,wood,blst_custom/blst_mk2_impact_up
bullet_ap_exit,asphalt,blst_custom/blst_mk2_impact_up
bullet_ap_exit,ceramic,blst_custom/blst_mk2_impact_up
bullet_ap_exit,plastic,blst_custom/blst_mk2_impact_up
bullet_ap_exit,rubber,blst_custom/blst_mk2_impact_up
bullet_ap_exit,cushion,blst_custom/blst_mk2_impact_up
bullet_ap_exit,fruit,blst_custom/blst_mk2_impact_up
bullet_ap_exit,paintedmetal,blst_custom/blst_mk2_impact_up
bullet_ap_exit,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,player,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,tallgrass,blst_custom/blst_mk2_impact_up


shotgun_normal,default,impacts/default_hit
shotgun_normal,bark,impacts/large_woodhit
shotgun_normal,brick,impacts/small_brick
shotgun_normal,carpet,impacts/default_hit
shotgun_normal,cloth,impacts/cloth_hit
shotgun_normal,concrete,impacts/small_concrete
shotgun_normal,dirt,impacts/small_dirt
shotgun_normal,flesh,
shotgun_normal,foliage,impacts/small_foliage
shotgun_normal,glass,impacts/small_glass
shotgun_normal,grass,impacts/small_grass
shotgun_normal,gravel,impacts/small_gravel
shotgun_normal,ice,impacts/small_snowhit
shotgun_normal,metal,impacts/small_metalhit
shotgun_normal,mud,impacts/small_mud
shotgun_normal,paper,impacts/default_hit
shotgun_normal,plaster,impacts/small_concrete
shotgun_normal,rock,impacts/small_rock
shotgun_normal,sand,impacts/small_dirt
shotgun_normal,snow,impacts/small_snowhit
shotgun_normal,water,impacts/small_waterhit
shotgun_normal,wood,impacts/large_woodhit
shotgun_normal,asphalt,impacts/small_concrete
shotgun_normal,ceramic,impacts/default_hit
shotgun_normal,plastic,impacts/default_hit
shotgun_normal,rubber,impacts/default_hit
shotgun_normal,cushion,impacts/fx_cushion_hit
shotgun_normal,fruit,impacts/default_hit
shotgun_normal,paintedmetal,impacts/default_hit
shotgun_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal
shotgun_normal,flesh_body_fatal,impacts/flesh_hit_body_nonfatal
shotgun_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal
shotgun_normal,flesh_head_fatal,impacts/flesh_hit_body_nonfatal
shotgun_normal,player,
shotgun_normal,tallgrass,impacts/small_grass

shotgun_exit,default,impacts/default_hit
shotgun_exit,bark,impacts/large_woodhit
shotgun_exit,brick,impacts/small_brick
shotgun_exit,carpet,impacts/default_hit
shotgun_exit,cloth,impacts/cloth_hit
shotgun_exit,concrete,impacts/small_concrete
shotgun_exit,dirt,impacts/small_dirt
shotgun_exit,flesh,
shotgun_exit,foliage,impacts/small_foliage
shotgun_exit,glass,impacts/small_glass
shotgun_exit,grass,impacts/small_grass
shotgun_exit,gravel,impacts/small_gravel
shotgun_exit,ice,impacts/small_snowhit
shotgun_exit,metal,impacts/small_metalhit
shotgun_exit,mud,impacts/small_mud
shotgun_exit,paper,impacts/default_hit
shotgun_exit,plaster,impacts/small_concrete
shotgun_exit,rock,impacts/small_rock
shotgun_exit,sand,impacts/small_dirt
shotgun_exit,snow,impacts/small_snowhit
shotgun_exit,water,impacts/fx_bullet_water_trail_uw
shotgun_exit,wood,impacts/large_woodhit
shotgun_exit,asphalt,impacts/small_concrete
shotgun_exit,ceramic,impacts/default_hit
shotgun_exit,plastic,impacts/default_hit
shotgun_exit,rubber,impacts/default_hit
shotgun_exit,cushion,impacts/fx_cushion_hit
shotgun_exit,fruit,impacts/default_hit
shotgun_exit,paintedmetal,impacts/default_hit
shotgun_exit,flesh_body_nonfatal,
shotgun_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
shotgun_exit,flesh_head_nonfatal,
shotgun_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit
shotgun_exit,player,
shotgun_exit,tallgrass,impacts/small_grass

grenade_bounce,default,impacts/footstep_dust
grenade_bounce,bark,impacts/footstep_dust
grenade_bounce,brick,impacts/footstep_dust
grenade_bounce,carpet,impacts/footstep_dust
grenade_bounce,cloth,impacts/footstep_dust
grenade_bounce,concrete,impacts/footstep_dust
grenade_bounce,dirt,impacts/footstep_dust
grenade_bounce,flesh,
grenade_bounce,foliage,impacts/footstep_dust
grenade_bounce,glass,impacts/footstep_dust
grenade_bounce,grass,impacts/footstep_dust
grenade_bounce,gravel,impacts/footstep_dust
grenade_bounce,ice,impacts/footstep_dust
grenade_bounce,metal,impacts/footstep_dust
grenade_bounce,mud,impacts/footstep_mud
grenade_bounce,paper,impacts/footstep_dust
grenade_bounce,plaster,impacts/footstep_dust
grenade_bounce,rock,impacts/footstep_dust
grenade_bounce,sand,impacts/footstep_dust
grenade_bounce,snow,impacts/footstep_dust
grenade_bounce,water,impacts/footstep_water
grenade_bounce,wood,impacts/footstep_dust
grenade_bounce,asphalt,impacts/footstep_dust
grenade_bounce,ceramic,impacts/footstep_dust
grenade_bounce,plastic,impacts/footstep_dust
grenade_bounce,rubber,impacts/footstep_dust
grenade_bounce,cushion,impacts/footstep_dust
grenade_bounce,fruit,impacts/footstep_dust
grenade_bounce,paintedmetal,impacts/footstep_dust
grenade_bounce,player,
grenade_bounce,tallgrass,impacts/footstep_dust

grenade_explode,default,explosions/grenadeExp_default
grenade_explode,bark,explosions/grenadeExp_wood
grenade_explode,brick,explosions/grenadeExp_concrete
grenade_explode,carpet,explosions/grenadeExp_wood
grenade_explode,cloth,explosions/grenadeExp_wood
grenade_explode,concrete,explosions/grenadeExp_concrete_1
grenade_explode,dirt,explosions/grenadeExp_dirt_1
grenade_explode,flesh,impacts/flesh_hit
grenade_explode,foliage,explosions/grenadeExp_wood
grenade_explode,glass,explosions/grenadeExp_wood
grenade_explode,grass,explosions/grenadeExp_dirt_1
grenade_explode,gravel,explosions/grenadeExp_dirt_1
grenade_explode,ice,explosions/grenadeExp_snow
grenade_explode,metal,explosions/grenadeExp_metal
grenade_explode,mud,explosions/grenadeExp_mud_1
grenade_explode,paper,explosions/grenadeExp_wood
grenade_explode,plaster,explosions/grenadeExp_concrete
grenade_explode,rock,explosions/grenadeExp_concrete_1
grenade_explode,sand,explosions/grenadeExp_dirt_1
grenade_explode,snow,explosions/grenadeExp_snow
grenade_explode,water,explosions/grenadeExp_water
grenade_explode,wood,explosions/grenadeExp_wood
grenade_explode,asphalt,explosions/grenadeExp_concrete_1
grenade_explode,ceramic,explosions/grenadeExp_blacktop
grenade_explode,plastic,explosions/grenadeExp_blacktop
grenade_explode,rubber,explosions/grenadeExp_blacktop
grenade_explode,cushion,explosions/grenadeExp_concrete
grenade_explode,fruit,explosions/grenadeExp_blacktop
grenade_explode,paintedmetal,explosions/grenadeExp_metal
grenade_explode,player,
grenade_explode,tallgrass,explosions/grenadeExp_dirt_1

rocket_explode,default,explosions/default_explosion
rocket_explode,brick,explosions/grenadeExp_concrete
rocket_explode,bark,explosions/grenadeExp_blacktop
rocket_explode,carpet,explosions/grenadeExp_wood
rocket_explode,cloth,explosions/grenadeExp_wood
rocket_explode,concrete,explosions/grenadeExp_concrete
rocket_explode,dirt,explosions/grenadeExp_mud
rocket_explode,flesh,impacts/flesh_hit
rocket_explode,foliage,explosions/grenadeExp_dirt
rocket_explode,glass,explosions/grenadeExp_blacktop
rocket_explode,grass,explosions/grenadeExp_dirt
rocket_explode,gravel,explosions/grenadeExp_dirt
rocket_explode,ice,explosions/grenadeExp_blacktop
rocket_explode,metal,explosions/default_explosion
rocket_explode,mud,explosions/grenadeExp_mud
rocket_explode,paper,explosions/grenadeExp_wood
rocket_explode,plaster,explosions/grenadeExp_concrete
rocket_explode,rock,explosions/tank_impact_dirt
rocket_explode,sand,explosions/grenadeExp_dirt
rocket_explode,snow,explosions/grenadeExp_snow
rocket_explode,water,explosions/mortarExp_water
rocket_explode,wood,explosions/grenadeExp_wood
rocket_explode,asphalt,explosions/grenadeExp_concrete
rocket_explode,ceramic,explosions/default_explosion
rocket_explode,plastic,explosions/default_explosion
rocket_explode,rubber,explosions/default_explosion
rocket_explode,cushion,explosions/default_explosion
rocket_explode,fruit,explosions/default_explosion
rocket_explode,paintedmetal,explosions/default_explosion
rocket_explode,player,
rocket_explode,tallgrass,explosions/grenadeExp_dirt

projectile_dud,default,impacts/default_hit
projectile_dud,bark,impacts/large_woodhit
projectile_dud,brick,impacts/large_brick
projectile_dud,carpet,impacts/default_hit
projectile_dud,cloth,impacts/cloth_hit
projectile_dud,concrete,impacts/large_concrete_1
projectile_dud,dirt,impacts/large_dirt_1
projectile_dud,flesh,impacts/flesh_hit
projectile_dud,foliage,impacts/small_foliage
projectile_dud,glass,impacts/large_glass
projectile_dud,grass,impacts/small_grass
projectile_dud,gravel,impacts/large_gravel
projectile_dud,ice,impacts/small_snowhit
projectile_dud,metal,impacts/large_metalhit_1
projectile_dud,mud,impacts/large_mud
projectile_dud,paper,impacts/default_hit
projectile_dud,plaster,impacts/large_plaster
projectile_dud,rock,impacts/large_rock
projectile_dud,sand,impacts/large_dirt
projectile_dud,snow,impacts/small_snowhit
projectile_dud,water,impacts/large_waterhit
projectile_dud,wood,impacts/large_woodhit
projectile_dud,asphalt,impacts/large_rock
projectile_dud,ceramic,impacts/default_hit
projectile_dud,plastic,impacts/default_hit
projectile_dud,rubber,impacts/default_hit
projectile_dud,cushion,impacts/default_hit
projectile_dud,fruit,impacts/default_hit
projectile_dud,paintedmetal,impacts/default_hit
projectile_dud,player,
projectile_dud,tallgrass,impacts/small_grass

physics_impact,default,impacts/footstep_dust
physics_impact,bark,impacts/footstep_dust
physics_impact,brick,impacts/footstep_dust
physics_impact,carpet,impacts/footstep_dust
physics_impact,cloth,impacts/footstep_dust
physics_impact,concrete,impacts/footstep_dust
physics_impact,dirt,impacts/footstep_dust
physics_impact,flesh,
physics_impact,foliage,impacts/footstep_dust
physics_impact,glass,impacts/footstep_dust
physics_impact,grass,impacts/footstep_dust
physics_impact,gravel,impacts/footstep_dust
physics_impact,ice,impacts/footstep_dust
physics_impact,metal,impacts/footstep_dust
physics_impact,mud,impacts/footstep_dust
physics_impact,paper,impacts/footstep_dust
physics_impact,plaster,impacts/footstep_dust
physics_impact,rock,impacts/footstep_dust
physics_impact,sand,impacts/footstep_dust
physics_impact,snow,impacts/footstep_dust
physics_impact,water,impacts/footstep_dust
physics_impact,wood,impacts/footstep_dust
physics_impact,asphalt,impacts/footstep_dust
physics_impact,ceramic,impacts/footstep_dust
physics_impact,plastic,impacts/footstep_dust
physics_impact,rubber,impacts/footstep_dust
physics_impact,cushion,impacts/footstep_dust
physics_impact,fruit,impacts/footstep_dust
physics_impact,paintedmetal,impacts/footstep_dust
physics_impact,player,
physics_impact,tallgrass,impacts/footstep_dust

mortar_shell,default,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,bark,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,brick,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,carpet,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,cloth,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,concrete,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,dirt,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,flesh,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,foliage,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,glass,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,grass,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,gravel,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,ice,explosions/grenadeExp_snow
mortar_shell,metal,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,mud,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,paper,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,plaster,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,rock,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,sand,weapon/mortar/fx_mortar_exp_sand
mortar_shell,snow,explosions/grenadeExp_snow
mortar_shell,water,weapon/tank/fx_tank_water
mortar_shell,wood,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,asphalt,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,ceramic,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,plastic,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,rubber,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,cushion,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,fruit,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,paintedmetal,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,player,
mortar_shell,tallgrass,bio/animals/fx_pigeon_panic_flight

tank_shell,default,blst_custom/blst_mk2_impact
tank_shell,brick,blst_custom/blst_mk2_impact
tank_shell,bark,blst_custom/blst_mk2_impact
tank_shell,carpet,blst_custom/blst_mk2_impact
tank_shell,cloth,blst_custom/blst_mk2_impact
tank_shell,concrete,blst_custom/blst_mk2_impact
tank_shell,dirt,blst_custom/blst_mk2_impact
tank_shell,flesh,blst_custom/blst_mk2_impact_flesh
tank_shell,foliage,blst_custom/blst_mk2_impact
tank_shell,glass,blst_custom/blst_mk2_impact
tank_shell,grass,blst_custom/blst_mk2_impact
tank_shell,gravel,blst_custom/blst_mk2_impact
tank_shell,ice,blst_custom/blst_mk2_impact
tank_shell,metal,blst_custom/blst_mk2_impact
tank_shell,mud,blst_custom/blst_mk2_impact
tank_shell,paper,blst_custom/blst_mk2_impact
tank_shell,plaster,blst_custom/blst_mk2_impact
tank_shell,rock,blst_custom/blst_mk2_impact
tank_shell,sand,blst_custom/blst_mk2_impact
tank_shell,snow,blst_custom/blst_mk2_impact
tank_shell,water,blst_custom/blst_mk2_impact
tank_shell,wood,blst_custom/blst_mk2_impact
tank_shell,asphalt,blst_custom/blst_mk2_impact
tank_shell,ceramic,blst_custom/blst_mk2_impact
tank_shell,plastic,blst_custom/blst_mk2_impact
tank_shell,rubber,blst_custom/blst_mk2_impact
tank_shell,cushion,blst_custom/blst_mk2_impact
tank_shell,fruit,blst_custom/blst_mk2_impact
tank_shell,paintedmetal,blst_custom/blst_mk2_impact
tank_shell,player,blst_custom/blst_mk2_impact_flesh
tank_shell,tallgrass,blst_custom/blst_mk2_impact
tank_shell,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh

If I cant get this working, ill have to give up, I still have the improved fx to use.

I hate to be "that guy" who cant get it to work, but im glad this is finally out so we can see better Mark 2s in maps, and I can still make use of the much better FX :)
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BluntStuffy's Groups
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The .csv looks fine to me


Harry wrote a small script to simply play and fx too, and I set it up with mark 2 fx, and it plays tank shell fx, like wtf?
The fx are refusing to update at all, and they themselves seem to be overwritten by tank shell fx

That make's no sense since it should not have any effect on FX you play from a script. It should only have effect on bullet-impacts anyway... I'm really not sure whats wrong.


Is there anybody else that has tried this, and did it work out?


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Harry Bo21's Groups
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That make's no sense

lol, i must have said this to poor old pro about 50 times over the course of our time together lol

Quote
Is there anybody else that has tried this, and did it work out?

When you did this for me, yes it worked

we called it "nazi_zombie_soul"

Code Snippet
Plaintext
# This file maps impact types to effects
"# It can be overridden in part by just specifying some effects in a CSV file in the ""fx"" folder that has a later name alphabetically"
"# It has the simple syntax that the first column is the impact type, the second is the surface type, and the thrid is the effect name"
"# The impact type is one of: bullet_small_normal, bullet_small_exit, bullet_large_normal, bullet_large_exit, grenade_bounce, and grenade_explode"
"# The surface type is one of the valid surface impact types for the surfaceparm shader command, or ""default"".  Default is only used if the code cannot figure out the correct surface type"
"# The effect name should be a relative path starting after the ""fx"" folder in the game tree.  It should not include the "".efx"" extension."
"# The effect name may be left blank, in which case no effect is played for this impact."
"# If any impact effect has no row entry in any file, the game will not load any maps.  The console lists which surface types had no entries."
"# These effects usually should not specify sounds, since a corresponding sound alias will be played at the same time as the effect"
"# For bullet hits, two effects are played, either or both of which may be blank:"
"# The ""normal"" effect is played at the impact point facing the surface normal.  This should usually be used for decals."
"# The ""exit"" effect is played at the exit point when buller penetration is on."

"# flesh_head_nonfatal, flesh_body_fatal, flesh_head_nonfatal, and flesh_head_fatal specify specific effects to play when bullets injure flesh"
# these are used ONLY FOR BULLETS
"# If not specified, or if left blank, these will inherit whatever is in 'flesh' for the impacttype"

# These tank_shell effects are for the tesla gun.
# bullet_small effects are for MKII ammunition

bullet_ap_normal,default,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,bark,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,brick,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,carpet,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,cloth,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,concrete,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,dirt,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,flesh,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,foliage,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,glass,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,grass,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,gravel,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,ice,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,metal,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,mud,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,paper,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,plaster,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,rock,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,sand,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,snow,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,water,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,wood,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,asphalt,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,ceramic,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,plastic,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,rubber,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,cushion,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,fruit,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,paintedmetal,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,flesh_body_nonfatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_normal,flesh_body_fatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_normal,flesh_head_nonfatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_normal,flesh_head_fatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_normal,player,
bullet_ap_normal,tallgrass,weapon/MKII/blst_mk2_impact_green

bullet_ap_exit,default,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,bark,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,brick,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,carpet,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,cloth,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,concrete,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,dirt,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,flesh,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,foliage,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,glass,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,grass,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,gravel,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,ice,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,metal,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,mud,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,paper,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,plaster,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,rock,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,sand,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,snow,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,water,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,wood,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,asphalt,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,ceramic,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,plastic,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,rubber,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,cushion,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,fruit,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,paintedmetal,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,flesh_body_nonfatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_exit,flesh_body_fatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_exit,flesh_head_nonfatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_exit,flesh_head_fatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_exit,player,
bullet_ap_exit,tallgrass,weapon/MKII/blst_mk2_impact_green


bullet_small_underwater,default,impacts/footstep_dust
bullet_small_underwater,bark,impacts/footstep_dust
bullet_small_underwater,brick,impacts/footstep_dust
bullet_small_underwater,carpet,impacts/footstep_dust
bullet_small_underwater,cloth,impacts/footstep_dust
bullet_small_underwater,concrete,impacts/footstep_dust
bullet_small_underwater,dirt,impacts/footstep_dust
bullet_small_underwater,flesh,
bullet_small_underwater,foliage,impacts/footstep_dust
bullet_small_underwater,glass,impacts/footstep_dust
bullet_small_underwater,grass,impacts/footstep_dust
bullet_small_underwater,gravel,impacts/footstep_dust
bullet_small_underwater,ice,impacts/footstep_dust
bullet_small_underwater,metal,impacts/footstep_dust
bullet_small_underwater,mud,impacts/footstep_dust
bullet_small_underwater,paper,impacts/footstep_dust
bullet_small_underwater,plaster,impacts/footstep_dust
bullet_small_underwater,rock,impacts/footstep_dust
bullet_small_underwater,sand,impacts/footstep_dust
bullet_small_underwater,snow,impacts/footstep_dust
bullet_small_underwater,water,impacts/footstep_dust
bullet_small_underwater,wood,impacts/footstep_dust
bullet_small_underwater,asphalt,impacts/footstep_dust
bullet_small_underwater,ceramic,impacts/footstep_dust
bullet_small_underwater,plastic,impacts/footstep_dust
bullet_small_underwater,rubber,impacts/footstep_dust
bullet_small_underwater,cushion,impacts/footstep_dust
bullet_small_underwater,fruit,impacts/footstep_dust
bullet_small_underwater,paintedmetal,impacts/footstep_dust
bullet_small_underwater,flesh_body_nonfatal,impacts/footstep_dust
bullet_small_underwater,flesh_body_fatal,impacts/footstep_dust
bullet_small_underwater,flesh_head_nonfatal,impacts/footstep_dust
bullet_small_underwater,flesh_head_fatal,impacts/footstep_dust
bullet_small_underwater,player,
bullet_small_underwater,tallgrass,impacts/footstep_dust

mortar_shell,default,impacts/footstep_dust
mortar_shell,bark,impacts/footstep_dust
mortar_shell,brick,impacts/footstep_dust
mortar_shell,carpet,impacts/footstep_dust
mortar_shell,cloth,impacts/footstep_dust
mortar_shell,concrete,impacts/footstep_dust
mortar_shell,dirt,impacts/footstep_dust
mortar_shell,flesh,impacts/footstep_dust
mortar_shell,foliage,impacts/footstep_dust
mortar_shell,glass,impacts/footstep_dust
mortar_shell,grass,impacts/footstep_dust
mortar_shell,gravel,impacts/footstep_dust
mortar_shell,ice,impacts/footstep_dust
mortar_shell,metal,impacts/footstep_dust
mortar_shell,mud,impacts/footstep_dust
mortar_shell,paper,impacts/footstep_dust
mortar_shell,plaster,impacts/footstep_dust
mortar_shell,rock,impacts/footstep_dust
mortar_shell,sand,impacts/footstep_dust
mortar_shell,snow,impacts/footstep_dust
mortar_shell,water,impacts/footstep_dust
mortar_shell,wood,impacts/footstep_dust
mortar_shell,asphalt,impacts/footstep_dust
mortar_shell,ceramic,impacts/footstep_dust
mortar_shell,plastic,impacts/footstep_dust
mortar_shell,rubber,impacts/footstep_dust
mortar_shell,cushion,impacts/footstep_dust
mortar_shell,fruit,impacts/footstep_dust
mortar_shell,paintedmetal,impacts/footstep_dust
mortar_shell,player,impacts/footstep_dust
mortar_shell,tallgrass,impacts/footstep_dust

tank_shell,default,weapon/MKII/blst_mk2_impact
tank_shell,brick,weapon/MKII/blst_mk2_impact
tank_shell,bark,weapon/MKII/blst_mk2_impact
tank_shell,carpet,weapon/MKII/blst_mk2_impact
tank_shell,cloth,weapon/MKII/blst_mk2_impact
tank_shell,concrete,weapon/MKII/blst_mk2_impact
tank_shell,dirt,weapon/MKII/blst_mk2_impact
tank_shell,flesh,weapon/MKII/blst_mk2_impact
tank_shell,foliage,weapon/MKII/blst_mk2_impact
tank_shell,glass,weapon/MKII/blst_mk2_impact
tank_shell,grass,weapon/MKII/blst_mk2_impact
tank_shell,gravel,weapon/MKII/blst_mk2_impact
tank_shell,ice,weapon/MKII/blst_mk2_impact
tank_shell,metal,weapon/MKII/blst_mk2_impact
tank_shell,mud,weapon/MKII/blst_mk2_impact
tank_shell,paper,weapon/MKII/blst_mk2_impact
tank_shell,plaster,weapon/MKII/blst_mk2_impact
tank_shell,rock,weapon/MKII/blst_mk2_impact
tank_shell,sand,weapon/MKII/blst_mk2_impact
tank_shell,snow,weapon/MKII/blst_mk2_impact
tank_shell,water,weapon/MKII/blst_mk2_impact
tank_shell,wood,weapon/MKII/blst_mk2_impact
tank_shell,asphalt,weapon/MKII/blst_mk2_impact
tank_shell,ceramic,weapon/MKII/blst_mk2_impact
tank_shell,plastic,weapon/MKII/blst_mk2_impact
tank_shell,rubber,weapon/MKII/blst_mk2_impact
tank_shell,cushion,weapon/MKII/blst_mk2_impact
tank_shell,fruit,weapon/MKII/blst_mk2_impact
tank_shell,paintedmetal,weapon/MKII/blst_mk2_impact
tank_shell,player,
tank_shell,tallgrass,weapon/MKII/blst_mk2_impact
tank_shell,flesh_body_nonfatal,weapon/MKII/blst_mk2_impact_flesh
tank_shell,flesh_body_fatal,weapon/MKII/blst_mk2_impact_flesh
tank_shell,flesh_head_nonfatal,weapon/MKII/blst_mk2_impact_flesh
tank_shell,flesh_head_fatal,weapon/MKII/blst_mk2_impact_flesh

but we did have a ton of trouble, and it seemingly "fixed itself" eventually, and has never been a problem since
Last Edit: September 08, 2015, 07:31:28 pm by Harry Bo21
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pcmodder's Groups
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Firstly thanks for the share :) But i follow the tutorial and my guns only fire bullets there is no FX being played . Not sure if i am missing something i have added thhe lines to mod.csv and followed all the steps. 
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Firstly thanks for the share :) But i follow the tutorial and my guns only fire bullets there is no FX being played . Not sure if i am missing something i have added thhe lines to mod.csv and followed all the steps.

Add the line:

Code Snippet
Plaintext
impactfx,FILENAME

to your zone_source\mapname.csv, NOT to your mod.csv. Then recompile everything, not just your MOD
Last Edit: September 08, 2015, 08:06:27 pm by BluntStuffy
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I ended up adding the impact fx as a death fx to the muzzleflash, and they work fine :D But if I spray, the muzzleflash stops working as there are "too many" fx at once it seems, is there a way to stop this, or to make it delete existing impacts rather than killing my muzzleflashes?
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is there a way to stop this, or to make it delete existing impacts rather than killing my muzzleflashes?

Dont think so, only thing you can do is edit the FX in effectsED so it's using less FX-elements to prevent it from happening. Also depends on how many other FX are allready playing i guess..


 
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