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![]() | Has released one or more maps to the UGX-Mods community. |



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
# This file maps impact types to effects
"# It can be overridden in part by just specifying some effects in a CSV file in the ""fx"" folder that has a later name alphabetically"
"# It has the simple syntax that the first column is the impact type, the second is the surface type, and the thrid is the effect name"

![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Alright, I replaced the CSV text inside the original iw_impacts, to your mark 2 stuff, (have it backed up)
And in game, it STILL plays tank shell and bullet AP fx.
Harry wrote a small script to simply play and fx too, and I set it up with mark 2 fx, and it plays tank shell fx, like wtf?
The fx are refusing to update at all, and they themselves seem to be overwritten by tank shell fx

impactfx,NAME-OF-THE-CSV
![]() | Has released one or more maps to the UGX-Mods community. |
Added the things in .csv? Code SnippetPlaintextimpactfx,NAME-OF-THE-CSV
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Overwrote the original, already called impact CSV stuff, as custom ones were refusing to work

![]() | Has released one or more maps to the UGX-Mods community. |
Usually, when overwriting originals, you still need to call it. Otherwise it calls it from other place
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Overwrote the original, already called impact CSV stuff, as custom ones were refusing to work
Still says 35 missing entries in CSV cannot find file of type impactfx,iw_impacts in zone_source/mod.csv
Really bugging me now, why is this not working, there is NO reason for it not to

![]() | Has released one or more maps to the UGX-Mods community. |
# This file maps impact types to effects
"# It can be overridden in part by just specifying some effects in a CSV file in the ""fx"" folder that has a later name alphabetically"
"# It has the simple syntax that the first column is the impact type, the second is the surface type, and the thrid is the effect name"
"# The impact type is one of: bullet_small_normal, bullet_small_exit, bullet_large_normal, bullet_large_exit, grenade_bounce, and grenade_explode"
"# The surface type is one of the valid surface impact types for the surfaceparm shader command, or ""default"". Default is only used if the code cannot figure out the correct surface type"
"# The effect name should be a relative path starting after the ""fx"" folder in the game tree. It should not include the "".efx"" extension."
"# The effect name may be left blank, in which case no effect is played for this impact."
"# If any impact effect has no row entry in any file, the game will not load any maps. The console lists which surface types had no entries."
"# These effects usually should not specify sounds, since a corresponding sound alias will be played at the same time as the effect"
"# For bullet hits, two effects are played, either or both of which may be blank:"
"# The ""normal"" effect is played at the impact point facing the surface normal. This should usually be used for decals."
"# The ""exit"" effect is played at the exit point when buller penetration is on."
"# flesh_head_nonfatal, flesh_body_fatal, flesh_head_nonfatal, and flesh_head_fatal specify specific effects to play when bullets injure flesh"
# these are used ONLY FOR BULLETS
"# If not specified, or if left blank, these will inherit whatever is in 'flesh' for the impacttype"
bullet_small_normal,default,impacts/default_hit
bullet_small_normal,bark,impacts/large_woodhit
bullet_small_normal,brick,impacts/small_brick
bullet_small_normal,carpet,impacts/default_hit
bullet_small_normal,cloth,impacts/cloth_hit
bullet_small_normal,concrete,impacts/small_concrete_1
bullet_small_normal,dirt,impacts/small_dirt_1
bullet_small_normal,flesh,
bullet_small_normal,foliage,impacts/small_foliage
bullet_small_normal,glass,impacts/small_glass
bullet_small_normal,grass,impacts/small_grass
bullet_small_normal,gravel,impacts/small_gravel
bullet_small_normal,ice,impacts/small_snowhit
bullet_small_normal,metal,impacts/small_metalhit_1
bullet_small_normal,mud,impacts/small_mud
bullet_small_normal,paper,impacts/default_hit
bullet_small_normal,plaster,impacts/small_plaster_1
bullet_small_normal,rock,impacts/small_rock_1
bullet_small_normal,sand,impacts/small_dirt_1
bullet_small_normal,snow,impacts/small_snowhit
bullet_small_normal,water,impacts/small_waterhit
bullet_small_normal,wood,impacts/large_woodhit
bullet_small_normal,asphalt,impacts/small_asphalt
bullet_small_normal,ceramic,impacts/default_hit
bullet_small_normal,plastic,impacts/default_hit
bullet_small_normal,rubber,impacts/default_hit
bullet_small_normal,cushion,impacts/fx_cushion_hit
bullet_small_normal,fruit,impacts/default_hit
bullet_small_normal,paintedmetal,impacts/default_hit
bullet_small_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal
bullet_small_normal,flesh_body_fatal,impacts/flesh_hit_body_nonfatal
bullet_small_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal
bullet_small_normal,flesh_head_fatal,impacts/flesh_hit_body_nonfatal
bullet_small_normal,player,
bullet_small_normal,tallgrass,impacts/small_grass
bullet_small_exit,default,impacts/default_hit
bullet_small_exit,bark,impacts/large_woodhit
bullet_small_exit,brick,impacts/small_brick
bullet_small_exit,carpet,impacts/default_hit
bullet_small_exit,cloth,impacts/cloth_hit
bullet_small_exit,concrete,impacts/small_concrete_1
bullet_small_exit,dirt,impacts/small_dirt_1
bullet_small_exit,flesh,
bullet_small_exit,foliage,impacts/small_foliage
bullet_small_exit,glass,impacts/small_glass
bullet_small_exit,grass,impacts/small_grass
bullet_small_exit,gravel,impacts/small_gravel
bullet_small_exit,ice,impacts/small_snowhit
bullet_small_exit,metal,impacts/small_metalhit_1
bullet_small_exit,mud,impacts/small_mud
bullet_small_exit,paper,impacts/default_hit
bullet_small_exit,plaster,impacts/small_plaster_1
bullet_small_exit,rock,impacts/small_rock
bullet_small_exit,sand,impacts/small_dirt_1
bullet_small_exit,snow,impacts/small_snowhit
bullet_small_exit,water,impacts/fx_bullet_water_trail_uw
bullet_small_exit,wood,impacts/large_woodhit
bullet_small_exit,asphalt,impacts/small_asphalt
bullet_small_exit,ceramic,impacts/default_hit
bullet_small_exit,plastic,impacts/default_hit
bullet_small_exit,rubber,impacts/default_hit
bullet_small_exit,cushion,impacts/fx_cushion_hit
bullet_small_exit,fruit,impacts/default_hit
bullet_small_exit,paintedmetal,impacts/default_hit
bullet_small_exit,flesh_body_nonfatal,
bullet_small_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
bullet_small_exit,flesh_head_nonfatal,
bullet_small_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit
bullet_small_exit,player,
bullet_small_exit,tallgrass,impacts/small_grass
bullet_small_underwater,default,impacts/default_hit
bullet_small_underwater,bark,impacts/default_hit
bullet_small_underwater,brick,impacts/default_hit
bullet_small_underwater,carpet,impacts/default_hit
bullet_small_underwater,cloth,impacts/default_hit
bullet_small_underwater,concrete,impacts/default_hit
bullet_small_underwater,dirt,impacts/fx_bullet_dirt_sm_uw
bullet_small_underwater,flesh,
bullet_small_underwater,foliage,impacts/default_hit
bullet_small_underwater,glass,impacts/default_hit
bullet_small_underwater,grass,impacts/default_hit
bullet_small_underwater,gravel,impacts/fx_bullet_dirt_sm_uw
bullet_small_underwater,ice,impacts/default_hit
bullet_small_underwater,metal,impacts/default_hit
bullet_small_underwater,mud,impacts/fx_bullet_dirt_sm_uw
bullet_small_underwater,paper,impacts/default_hit
bullet_small_underwater,plaster,impacts/default_hit
bullet_small_underwater,rock,impacts/default_hit
bullet_small_underwater,sand,impacts/fx_bullet_dirt_sm_uw
bullet_small_underwater,snow,impacts/default_hit
bullet_small_underwater,water,impacts/fx_bullet_water_trail_uw
bullet_small_underwater,wood,impacts/default_hit
bullet_small_underwater,asphalt,impacts/default_hit
bullet_small_underwater,ceramic,impacts/default_hit
bullet_small_underwater,plastic,impacts/default_hit
bullet_small_underwater,rubber,impacts/default_hit
bullet_small_underwater,cushion,impacts/default_hit
bullet_small_underwater,fruit,impacts/default_hit
bullet_small_underwater,paintedmetal,impacts/default_hit
bullet_small_underwater,flesh_body_nonfatal,impacts/fx_flesh_hit_body_fatal_uw
bullet_small_underwater,flesh_body_fatal,impacts/fx_flesh_hit_body_fatal_uw
bullet_small_underwater,flesh_head_nonfatal,impacts/fx_flesh_hit_body_fatal_uw
bullet_small_underwater,flesh_head_fatal,impacts/fx_flesh_hit_body_fatal_uw
bullet_small_underwater,player,
bullet_small_underwater,tallgrass,impacts/default_hit
bullet_large_normal,default,impacts/default_hit
bullet_large_normal,bark,impacts/large_woodhit
bullet_large_normal,brick,impacts/large_brick
bullet_large_normal,carpet,impacts/default_hit
bullet_large_normal,cloth,impacts/cloth_hit
bullet_large_normal,concrete,impacts/large_concrete_1
bullet_large_normal,dirt,impacts/large_dirt_1
bullet_large_normal,flesh,
bullet_large_normal,foliage,impacts/small_foliage
bullet_large_normal,glass,impacts/large_glass
bullet_large_normal,grass,impacts/small_grass
bullet_large_normal,gravel,impacts/large_gravel
bullet_large_normal,ice,impacts/small_snowhit
bullet_large_normal,metal,impacts/large_metalhit_1
bullet_large_normal,mud,impacts/large_mud
bullet_large_normal,paper,impacts/default_hit
bullet_large_normal,plaster,impacts/large_plaster_1
bullet_large_normal,rock,impacts/large_rock_1
bullet_large_normal,sand,impacts/large_dirt_1
bullet_large_normal,snow,impacts/small_snowhit
bullet_large_normal,water,impacts/large_waterhit
bullet_large_normal,wood,impacts/large_woodhit
bullet_large_normal,asphalt,impacts/large_asphalt
bullet_large_normal,ceramic,impacts/default_hit
bullet_large_normal,plastic,impacts/default_hit
bullet_large_normal,rubber,impacts/default_hit
bullet_large_normal,cushion,impacts/fx_cushion_hit
bullet_large_normal,fruit,impacts/default_hit
bullet_large_normal,paintedmetal,impacts/default_hit
bullet_large_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal
bullet_large_normal,flesh_body_fatal,impacts/flesh_hit_body_nonfatal
bullet_large_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal
bullet_large_normal,flesh_head_fatal,impacts/flesh_hit_body_nonfatal
bullet_large_normal,player,
bullet_large_normal,tallgrass,impacts/small_grass
bullet_large_exit,default,impacts/default_hit
bullet_large_exit,bark,impacts/large_woodhit
bullet_large_exit,brick,impacts/large_brick
bullet_large_exit,carpet,impacts/default_hit
bullet_large_exit,cloth,impacts/cloth_hit
bullet_large_exit,concrete,impacts/large_concrete_1
bullet_large_exit,dirt,impacts/large_dirt_1
bullet_large_exit,flesh,
bullet_large_exit,foliage,impacts/small_foliage
bullet_large_exit,glass,impacts/large_glass
bullet_large_exit,grass,impacts/small_grass
bullet_large_exit,gravel,impacts/large_gravel
bullet_large_exit,ice,impacts/small_snowhit
bullet_large_exit,metal,impacts/large_metalhit_1
bullet_large_exit,mud,impacts/large_mud
bullet_large_exit,paper,impacts/default_hit
bullet_large_exit,plaster,impacts/large_plaster_1
bullet_large_exit,rock,impacts/large_rock
bullet_large_exit,sand,impacts/large_dirt_1
bullet_large_exit,snow,impacts/small_snowhit
bullet_large_exit,water,impacts/fx_bullet_water_trail_uw
bullet_large_exit,wood,impacts/large_woodhit
bullet_large_exit,asphalt,impacts/large_rock
bullet_large_exit,ceramic,impacts/default_hit
bullet_large_exit,plastic,impacts/default_hit
bullet_large_exit,rubber,impacts/default_hit
bullet_large_exit,cushion,impacts/fx_cushion_hit
bullet_large_exit,fruit,impacts/default_hit
bullet_large_exit,paintedmetal,impacts/default_hit
bullet_large_exit,flesh_body_nonfatal,
bullet_large_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
bullet_large_exit,flesh_head_nonfatal,
bullet_large_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit
bullet_large_exit,player,
bullet_large_exit,tallgrass,impacts/small_grass
bullet_ap_normal,default,blst_custom/blst_mk2_impact_up
bullet_ap_normal,bark,blst_custom/blst_mk2_impact_up
bullet_ap_normal,brick,blst_custom/blst_mk2_impact_up
bullet_ap_normal,carpet,blst_custom/blst_mk2_impact_up
bullet_ap_normal,cloth,blst_custom/blst_mk2_impact_up
bullet_ap_normal,concrete,blst_custom/blst_mk2_impact_up
bullet_ap_normal,dirt,blst_custom/blst_mk2_impact_up
bullet_ap_normal,flesh,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,foliage,blst_custom/blst_mk2_impact_up
bullet_ap_normal,glass,blst_custom/blst_mk2_impact_up
bullet_ap_normal,grass,blst_custom/blst_mk2_impact_up
bullet_ap_normal,gravel,blst_custom/blst_mk2_impact_up
bullet_ap_normal,ice,blst_custom/blst_mk2_impact_up
bullet_ap_normal,metal,blst_custom/blst_mk2_impact_up
bullet_ap_normal,mud,blst_custom/blst_mk2_impact_up
bullet_ap_normal,paper,blst_custom/blst_mk2_impact_up
bullet_ap_normal,plaster,blst_custom/blst_mk2_impact_up
bullet_ap_normal,rock,blst_custom/blst_mk2_impact_up
bullet_ap_normal,sand,blst_custom/blst_mk2_impact_up
bullet_ap_normal,snow,blst_custom/blst_mk2_impact_up
bullet_ap_normal,water,blst_custom/blst_mk2_impact_up
bullet_ap_normal,wood,blst_custom/blst_mk2_impact_up
bullet_ap_normal,asphalt,blst_custom/blst_mk2_impact_up
bullet_ap_normal,ceramic,blst_custom/blst_mk2_impact_up
bullet_ap_normal,plastic,blst_custom/blst_mk2_impact_up
bullet_ap_normal,rubber,blst_custom/blst_mk2_impact_up
bullet_ap_normal,cushion,blst_custom/blst_mk2_impact_up
bullet_ap_normal,fruit,blst_custom/blst_mk2_impact_up
bullet_ap_normal,paintedmetal,blst_custom/blst_mk2_impact_up
bullet_ap_normal,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,player,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_normal,tallgrass,blst_custom/blst_mk2_impact_up
bullet_ap_exit,default,blst_custom/blst_mk2_impact_up
bullet_ap_exit,bark,blst_custom/blst_mk2_impact_up
bullet_ap_exit,brick,blst_custom/blst_mk2_impact_up
bullet_ap_exit,carpet,blst_custom/blst_mk2_impact_up
bullet_ap_exit,cloth,blst_custom/blst_mk2_impact_up
bullet_ap_exit,concrete,blst_custom/blst_mk2_impact_up
bullet_ap_exit,dirt,blst_custom/blst_mk2_impact_up
bullet_ap_exit,flesh,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,foliage,blst_custom/blst_mk2_impact_up
bullet_ap_exit,glass,blst_custom/blst_mk2_impact_up
bullet_ap_exit,grass,blst_custom/blst_mk2_impact_up
bullet_ap_exit,gravel,blst_custom/blst_mk2_impact_up
bullet_ap_exit,ice,blst_custom/blst_mk2_impact_up
bullet_ap_exit,metal,blst_custom/blst_mk2_impact_up
bullet_ap_exit,mud,blst_custom/blst_mk2_impact_up
bullet_ap_exit,paper,blst_custom/blst_mk2_impact_up
bullet_ap_exit,plaster,blst_custom/blst_mk2_impact_up
bullet_ap_exit,rock,blst_custom/blst_mk2_impact_up
bullet_ap_exit,sand,blst_custom/blst_mk2_impact_up
bullet_ap_exit,snow,blst_custom/blst_mk2_impact_up
bullet_ap_exit,water,blst_custom/blst_mk2_impact_up
bullet_ap_exit,wood,blst_custom/blst_mk2_impact_up
bullet_ap_exit,asphalt,blst_custom/blst_mk2_impact_up
bullet_ap_exit,ceramic,blst_custom/blst_mk2_impact_up
bullet_ap_exit,plastic,blst_custom/blst_mk2_impact_up
bullet_ap_exit,rubber,blst_custom/blst_mk2_impact_up
bullet_ap_exit,cushion,blst_custom/blst_mk2_impact_up
bullet_ap_exit,fruit,blst_custom/blst_mk2_impact_up
bullet_ap_exit,paintedmetal,blst_custom/blst_mk2_impact_up
bullet_ap_exit,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,player,blst_custom/blst_mk2_impact_flesh_up
bullet_ap_exit,tallgrass,blst_custom/blst_mk2_impact_up
shotgun_normal,default,impacts/default_hit
shotgun_normal,bark,impacts/large_woodhit
shotgun_normal,brick,impacts/small_brick
shotgun_normal,carpet,impacts/default_hit
shotgun_normal,cloth,impacts/cloth_hit
shotgun_normal,concrete,impacts/small_concrete
shotgun_normal,dirt,impacts/small_dirt
shotgun_normal,flesh,
shotgun_normal,foliage,impacts/small_foliage
shotgun_normal,glass,impacts/small_glass
shotgun_normal,grass,impacts/small_grass
shotgun_normal,gravel,impacts/small_gravel
shotgun_normal,ice,impacts/small_snowhit
shotgun_normal,metal,impacts/small_metalhit
shotgun_normal,mud,impacts/small_mud
shotgun_normal,paper,impacts/default_hit
shotgun_normal,plaster,impacts/small_concrete
shotgun_normal,rock,impacts/small_rock
shotgun_normal,sand,impacts/small_dirt
shotgun_normal,snow,impacts/small_snowhit
shotgun_normal,water,impacts/small_waterhit
shotgun_normal,wood,impacts/large_woodhit
shotgun_normal,asphalt,impacts/small_concrete
shotgun_normal,ceramic,impacts/default_hit
shotgun_normal,plastic,impacts/default_hit
shotgun_normal,rubber,impacts/default_hit
shotgun_normal,cushion,impacts/fx_cushion_hit
shotgun_normal,fruit,impacts/default_hit
shotgun_normal,paintedmetal,impacts/default_hit
shotgun_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal
shotgun_normal,flesh_body_fatal,impacts/flesh_hit_body_nonfatal
shotgun_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal
shotgun_normal,flesh_head_fatal,impacts/flesh_hit_body_nonfatal
shotgun_normal,player,
shotgun_normal,tallgrass,impacts/small_grass
shotgun_exit,default,impacts/default_hit
shotgun_exit,bark,impacts/large_woodhit
shotgun_exit,brick,impacts/small_brick
shotgun_exit,carpet,impacts/default_hit
shotgun_exit,cloth,impacts/cloth_hit
shotgun_exit,concrete,impacts/small_concrete
shotgun_exit,dirt,impacts/small_dirt
shotgun_exit,flesh,
shotgun_exit,foliage,impacts/small_foliage
shotgun_exit,glass,impacts/small_glass
shotgun_exit,grass,impacts/small_grass
shotgun_exit,gravel,impacts/small_gravel
shotgun_exit,ice,impacts/small_snowhit
shotgun_exit,metal,impacts/small_metalhit
shotgun_exit,mud,impacts/small_mud
shotgun_exit,paper,impacts/default_hit
shotgun_exit,plaster,impacts/small_concrete
shotgun_exit,rock,impacts/small_rock
shotgun_exit,sand,impacts/small_dirt
shotgun_exit,snow,impacts/small_snowhit
shotgun_exit,water,impacts/fx_bullet_water_trail_uw
shotgun_exit,wood,impacts/large_woodhit
shotgun_exit,asphalt,impacts/small_concrete
shotgun_exit,ceramic,impacts/default_hit
shotgun_exit,plastic,impacts/default_hit
shotgun_exit,rubber,impacts/default_hit
shotgun_exit,cushion,impacts/fx_cushion_hit
shotgun_exit,fruit,impacts/default_hit
shotgun_exit,paintedmetal,impacts/default_hit
shotgun_exit,flesh_body_nonfatal,
shotgun_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
shotgun_exit,flesh_head_nonfatal,
shotgun_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit
shotgun_exit,player,
shotgun_exit,tallgrass,impacts/small_grass
grenade_bounce,default,impacts/footstep_dust
grenade_bounce,bark,impacts/footstep_dust
grenade_bounce,brick,impacts/footstep_dust
grenade_bounce,carpet,impacts/footstep_dust
grenade_bounce,cloth,impacts/footstep_dust
grenade_bounce,concrete,impacts/footstep_dust
grenade_bounce,dirt,impacts/footstep_dust
grenade_bounce,flesh,
grenade_bounce,foliage,impacts/footstep_dust
grenade_bounce,glass,impacts/footstep_dust
grenade_bounce,grass,impacts/footstep_dust
grenade_bounce,gravel,impacts/footstep_dust
grenade_bounce,ice,impacts/footstep_dust
grenade_bounce,metal,impacts/footstep_dust
grenade_bounce,mud,impacts/footstep_mud
grenade_bounce,paper,impacts/footstep_dust
grenade_bounce,plaster,impacts/footstep_dust
grenade_bounce,rock,impacts/footstep_dust
grenade_bounce,sand,impacts/footstep_dust
grenade_bounce,snow,impacts/footstep_dust
grenade_bounce,water,impacts/footstep_water
grenade_bounce,wood,impacts/footstep_dust
grenade_bounce,asphalt,impacts/footstep_dust
grenade_bounce,ceramic,impacts/footstep_dust
grenade_bounce,plastic,impacts/footstep_dust
grenade_bounce,rubber,impacts/footstep_dust
grenade_bounce,cushion,impacts/footstep_dust
grenade_bounce,fruit,impacts/footstep_dust
grenade_bounce,paintedmetal,impacts/footstep_dust
grenade_bounce,player,
grenade_bounce,tallgrass,impacts/footstep_dust
grenade_explode,default,explosions/grenadeExp_default
grenade_explode,bark,explosions/grenadeExp_wood
grenade_explode,brick,explosions/grenadeExp_concrete
grenade_explode,carpet,explosions/grenadeExp_wood
grenade_explode,cloth,explosions/grenadeExp_wood
grenade_explode,concrete,explosions/grenadeExp_concrete_1
grenade_explode,dirt,explosions/grenadeExp_dirt_1
grenade_explode,flesh,impacts/flesh_hit
grenade_explode,foliage,explosions/grenadeExp_wood
grenade_explode,glass,explosions/grenadeExp_wood
grenade_explode,grass,explosions/grenadeExp_dirt_1
grenade_explode,gravel,explosions/grenadeExp_dirt_1
grenade_explode,ice,explosions/grenadeExp_snow
grenade_explode,metal,explosions/grenadeExp_metal
grenade_explode,mud,explosions/grenadeExp_mud_1
grenade_explode,paper,explosions/grenadeExp_wood
grenade_explode,plaster,explosions/grenadeExp_concrete
grenade_explode,rock,explosions/grenadeExp_concrete_1
grenade_explode,sand,explosions/grenadeExp_dirt_1
grenade_explode,snow,explosions/grenadeExp_snow
grenade_explode,water,explosions/grenadeExp_water
grenade_explode,wood,explosions/grenadeExp_wood
grenade_explode,asphalt,explosions/grenadeExp_concrete_1
grenade_explode,ceramic,explosions/grenadeExp_blacktop
grenade_explode,plastic,explosions/grenadeExp_blacktop
grenade_explode,rubber,explosions/grenadeExp_blacktop
grenade_explode,cushion,explosions/grenadeExp_concrete
grenade_explode,fruit,explosions/grenadeExp_blacktop
grenade_explode,paintedmetal,explosions/grenadeExp_metal
grenade_explode,player,
grenade_explode,tallgrass,explosions/grenadeExp_dirt_1
rocket_explode,default,explosions/default_explosion
rocket_explode,brick,explosions/grenadeExp_concrete
rocket_explode,bark,explosions/grenadeExp_blacktop
rocket_explode,carpet,explosions/grenadeExp_wood
rocket_explode,cloth,explosions/grenadeExp_wood
rocket_explode,concrete,explosions/grenadeExp_concrete
rocket_explode,dirt,explosions/grenadeExp_mud
rocket_explode,flesh,impacts/flesh_hit
rocket_explode,foliage,explosions/grenadeExp_dirt
rocket_explode,glass,explosions/grenadeExp_blacktop
rocket_explode,grass,explosions/grenadeExp_dirt
rocket_explode,gravel,explosions/grenadeExp_dirt
rocket_explode,ice,explosions/grenadeExp_blacktop
rocket_explode,metal,explosions/default_explosion
rocket_explode,mud,explosions/grenadeExp_mud
rocket_explode,paper,explosions/grenadeExp_wood
rocket_explode,plaster,explosions/grenadeExp_concrete
rocket_explode,rock,explosions/tank_impact_dirt
rocket_explode,sand,explosions/grenadeExp_dirt
rocket_explode,snow,explosions/grenadeExp_snow
rocket_explode,water,explosions/mortarExp_water
rocket_explode,wood,explosions/grenadeExp_wood
rocket_explode,asphalt,explosions/grenadeExp_concrete
rocket_explode,ceramic,explosions/default_explosion
rocket_explode,plastic,explosions/default_explosion
rocket_explode,rubber,explosions/default_explosion
rocket_explode,cushion,explosions/default_explosion
rocket_explode,fruit,explosions/default_explosion
rocket_explode,paintedmetal,explosions/default_explosion
rocket_explode,player,
rocket_explode,tallgrass,explosions/grenadeExp_dirt
projectile_dud,default,impacts/default_hit
projectile_dud,bark,impacts/large_woodhit
projectile_dud,brick,impacts/large_brick
projectile_dud,carpet,impacts/default_hit
projectile_dud,cloth,impacts/cloth_hit
projectile_dud,concrete,impacts/large_concrete_1
projectile_dud,dirt,impacts/large_dirt_1
projectile_dud,flesh,impacts/flesh_hit
projectile_dud,foliage,impacts/small_foliage
projectile_dud,glass,impacts/large_glass
projectile_dud,grass,impacts/small_grass
projectile_dud,gravel,impacts/large_gravel
projectile_dud,ice,impacts/small_snowhit
projectile_dud,metal,impacts/large_metalhit_1
projectile_dud,mud,impacts/large_mud
projectile_dud,paper,impacts/default_hit
projectile_dud,plaster,impacts/large_plaster
projectile_dud,rock,impacts/large_rock
projectile_dud,sand,impacts/large_dirt
projectile_dud,snow,impacts/small_snowhit
projectile_dud,water,impacts/large_waterhit
projectile_dud,wood,impacts/large_woodhit
projectile_dud,asphalt,impacts/large_rock
projectile_dud,ceramic,impacts/default_hit
projectile_dud,plastic,impacts/default_hit
projectile_dud,rubber,impacts/default_hit
projectile_dud,cushion,impacts/default_hit
projectile_dud,fruit,impacts/default_hit
projectile_dud,paintedmetal,impacts/default_hit
projectile_dud,player,
projectile_dud,tallgrass,impacts/small_grass
physics_impact,default,impacts/footstep_dust
physics_impact,bark,impacts/footstep_dust
physics_impact,brick,impacts/footstep_dust
physics_impact,carpet,impacts/footstep_dust
physics_impact,cloth,impacts/footstep_dust
physics_impact,concrete,impacts/footstep_dust
physics_impact,dirt,impacts/footstep_dust
physics_impact,flesh,
physics_impact,foliage,impacts/footstep_dust
physics_impact,glass,impacts/footstep_dust
physics_impact,grass,impacts/footstep_dust
physics_impact,gravel,impacts/footstep_dust
physics_impact,ice,impacts/footstep_dust
physics_impact,metal,impacts/footstep_dust
physics_impact,mud,impacts/footstep_dust
physics_impact,paper,impacts/footstep_dust
physics_impact,plaster,impacts/footstep_dust
physics_impact,rock,impacts/footstep_dust
physics_impact,sand,impacts/footstep_dust
physics_impact,snow,impacts/footstep_dust
physics_impact,water,impacts/footstep_dust
physics_impact,wood,impacts/footstep_dust
physics_impact,asphalt,impacts/footstep_dust
physics_impact,ceramic,impacts/footstep_dust
physics_impact,plastic,impacts/footstep_dust
physics_impact,rubber,impacts/footstep_dust
physics_impact,cushion,impacts/footstep_dust
physics_impact,fruit,impacts/footstep_dust
physics_impact,paintedmetal,impacts/footstep_dust
physics_impact,player,
physics_impact,tallgrass,impacts/footstep_dust
mortar_shell,default,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,bark,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,brick,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,carpet,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,cloth,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,concrete,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,dirt,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,flesh,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,foliage,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,glass,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,grass,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,gravel,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,ice,explosions/grenadeExp_snow
mortar_shell,metal,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,mud,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,paper,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,plaster,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,rock,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,sand,weapon/mortar/fx_mortar_exp_sand
mortar_shell,snow,explosions/grenadeExp_snow
mortar_shell,water,weapon/tank/fx_tank_water
mortar_shell,wood,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,asphalt,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
mortar_shell,ceramic,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,plastic,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,rubber,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,cushion,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,fruit,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,paintedmetal,weapon/mortar/fx_mortar_exp_dirt_medium
mortar_shell,player,
mortar_shell,tallgrass,bio/animals/fx_pigeon_panic_flight
tank_shell,default,blst_custom/blst_mk2_impact
tank_shell,brick,blst_custom/blst_mk2_impact
tank_shell,bark,blst_custom/blst_mk2_impact
tank_shell,carpet,blst_custom/blst_mk2_impact
tank_shell,cloth,blst_custom/blst_mk2_impact
tank_shell,concrete,blst_custom/blst_mk2_impact
tank_shell,dirt,blst_custom/blst_mk2_impact
tank_shell,flesh,blst_custom/blst_mk2_impact_flesh
tank_shell,foliage,blst_custom/blst_mk2_impact
tank_shell,glass,blst_custom/blst_mk2_impact
tank_shell,grass,blst_custom/blst_mk2_impact
tank_shell,gravel,blst_custom/blst_mk2_impact
tank_shell,ice,blst_custom/blst_mk2_impact
tank_shell,metal,blst_custom/blst_mk2_impact
tank_shell,mud,blst_custom/blst_mk2_impact
tank_shell,paper,blst_custom/blst_mk2_impact
tank_shell,plaster,blst_custom/blst_mk2_impact
tank_shell,rock,blst_custom/blst_mk2_impact
tank_shell,sand,blst_custom/blst_mk2_impact
tank_shell,snow,blst_custom/blst_mk2_impact
tank_shell,water,blst_custom/blst_mk2_impact
tank_shell,wood,blst_custom/blst_mk2_impact
tank_shell,asphalt,blst_custom/blst_mk2_impact
tank_shell,ceramic,blst_custom/blst_mk2_impact
tank_shell,plastic,blst_custom/blst_mk2_impact
tank_shell,rubber,blst_custom/blst_mk2_impact
tank_shell,cushion,blst_custom/blst_mk2_impact
tank_shell,fruit,blst_custom/blst_mk2_impact
tank_shell,paintedmetal,blst_custom/blst_mk2_impact
tank_shell,player,blst_custom/blst_mk2_impact_flesh
tank_shell,tallgrass,blst_custom/blst_mk2_impact
tank_shell,flesh_body_nonfatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_body_fatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_head_nonfatal,blst_custom/blst_mk2_impact_flesh
tank_shell,flesh_head_fatal,blst_custom/blst_mk2_impact_flesh

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
Harry wrote a small script to simply play and fx too, and I set it up with mark 2 fx, and it plays tank shell fx, like wtf?
The fx are refusing to update at all, and they themselves seem to be overwritten by tank shell fx
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
That make's no sense
Is there anybody else that has tried this, and did it work out?
# This file maps impact types to effects
"# It can be overridden in part by just specifying some effects in a CSV file in the ""fx"" folder that has a later name alphabetically"
"# It has the simple syntax that the first column is the impact type, the second is the surface type, and the thrid is the effect name"
"# The impact type is one of: bullet_small_normal, bullet_small_exit, bullet_large_normal, bullet_large_exit, grenade_bounce, and grenade_explode"
"# The surface type is one of the valid surface impact types for the surfaceparm shader command, or ""default"". Default is only used if the code cannot figure out the correct surface type"
"# The effect name should be a relative path starting after the ""fx"" folder in the game tree. It should not include the "".efx"" extension."
"# The effect name may be left blank, in which case no effect is played for this impact."
"# If any impact effect has no row entry in any file, the game will not load any maps. The console lists which surface types had no entries."
"# These effects usually should not specify sounds, since a corresponding sound alias will be played at the same time as the effect"
"# For bullet hits, two effects are played, either or both of which may be blank:"
"# The ""normal"" effect is played at the impact point facing the surface normal. This should usually be used for decals."
"# The ""exit"" effect is played at the exit point when buller penetration is on."
"# flesh_head_nonfatal, flesh_body_fatal, flesh_head_nonfatal, and flesh_head_fatal specify specific effects to play when bullets injure flesh"
# these are used ONLY FOR BULLETS
"# If not specified, or if left blank, these will inherit whatever is in 'flesh' for the impacttype"
# These tank_shell effects are for the tesla gun.
# bullet_small effects are for MKII ammunition
bullet_ap_normal,default,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,bark,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,brick,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,carpet,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,cloth,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,concrete,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,dirt,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,flesh,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,foliage,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,glass,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,grass,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,gravel,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,ice,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,metal,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,mud,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,paper,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,plaster,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,rock,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,sand,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,snow,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,water,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,wood,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,asphalt,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,ceramic,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,plastic,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,rubber,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,cushion,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,fruit,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,paintedmetal,weapon/MKII/blst_mk2_impact_green
bullet_ap_normal,flesh_body_nonfatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_normal,flesh_body_fatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_normal,flesh_head_nonfatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_normal,flesh_head_fatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_normal,player,
bullet_ap_normal,tallgrass,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,default,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,bark,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,brick,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,carpet,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,cloth,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,concrete,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,dirt,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,flesh,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,foliage,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,glass,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,grass,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,gravel,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,ice,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,metal,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,mud,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,paper,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,plaster,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,rock,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,sand,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,snow,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,water,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,wood,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,asphalt,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,ceramic,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,plastic,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,rubber,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,cushion,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,fruit,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,paintedmetal,weapon/MKII/blst_mk2_impact_green
bullet_ap_exit,flesh_body_nonfatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_exit,flesh_body_fatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_exit,flesh_head_nonfatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_exit,flesh_head_fatal,weapon/MKII/blst_mk2_impact_flesh_green
bullet_ap_exit,player,
bullet_ap_exit,tallgrass,weapon/MKII/blst_mk2_impact_green
bullet_small_underwater,default,impacts/footstep_dust
bullet_small_underwater,bark,impacts/footstep_dust
bullet_small_underwater,brick,impacts/footstep_dust
bullet_small_underwater,carpet,impacts/footstep_dust
bullet_small_underwater,cloth,impacts/footstep_dust
bullet_small_underwater,concrete,impacts/footstep_dust
bullet_small_underwater,dirt,impacts/footstep_dust
bullet_small_underwater,flesh,
bullet_small_underwater,foliage,impacts/footstep_dust
bullet_small_underwater,glass,impacts/footstep_dust
bullet_small_underwater,grass,impacts/footstep_dust
bullet_small_underwater,gravel,impacts/footstep_dust
bullet_small_underwater,ice,impacts/footstep_dust
bullet_small_underwater,metal,impacts/footstep_dust
bullet_small_underwater,mud,impacts/footstep_dust
bullet_small_underwater,paper,impacts/footstep_dust
bullet_small_underwater,plaster,impacts/footstep_dust
bullet_small_underwater,rock,impacts/footstep_dust
bullet_small_underwater,sand,impacts/footstep_dust
bullet_small_underwater,snow,impacts/footstep_dust
bullet_small_underwater,water,impacts/footstep_dust
bullet_small_underwater,wood,impacts/footstep_dust
bullet_small_underwater,asphalt,impacts/footstep_dust
bullet_small_underwater,ceramic,impacts/footstep_dust
bullet_small_underwater,plastic,impacts/footstep_dust
bullet_small_underwater,rubber,impacts/footstep_dust
bullet_small_underwater,cushion,impacts/footstep_dust
bullet_small_underwater,fruit,impacts/footstep_dust
bullet_small_underwater,paintedmetal,impacts/footstep_dust
bullet_small_underwater,flesh_body_nonfatal,impacts/footstep_dust
bullet_small_underwater,flesh_body_fatal,impacts/footstep_dust
bullet_small_underwater,flesh_head_nonfatal,impacts/footstep_dust
bullet_small_underwater,flesh_head_fatal,impacts/footstep_dust
bullet_small_underwater,player,
bullet_small_underwater,tallgrass,impacts/footstep_dust
mortar_shell,default,impacts/footstep_dust
mortar_shell,bark,impacts/footstep_dust
mortar_shell,brick,impacts/footstep_dust
mortar_shell,carpet,impacts/footstep_dust
mortar_shell,cloth,impacts/footstep_dust
mortar_shell,concrete,impacts/footstep_dust
mortar_shell,dirt,impacts/footstep_dust
mortar_shell,flesh,impacts/footstep_dust
mortar_shell,foliage,impacts/footstep_dust
mortar_shell,glass,impacts/footstep_dust
mortar_shell,grass,impacts/footstep_dust
mortar_shell,gravel,impacts/footstep_dust
mortar_shell,ice,impacts/footstep_dust
mortar_shell,metal,impacts/footstep_dust
mortar_shell,mud,impacts/footstep_dust
mortar_shell,paper,impacts/footstep_dust
mortar_shell,plaster,impacts/footstep_dust
mortar_shell,rock,impacts/footstep_dust
mortar_shell,sand,impacts/footstep_dust
mortar_shell,snow,impacts/footstep_dust
mortar_shell,water,impacts/footstep_dust
mortar_shell,wood,impacts/footstep_dust
mortar_shell,asphalt,impacts/footstep_dust
mortar_shell,ceramic,impacts/footstep_dust
mortar_shell,plastic,impacts/footstep_dust
mortar_shell,rubber,impacts/footstep_dust
mortar_shell,cushion,impacts/footstep_dust
mortar_shell,fruit,impacts/footstep_dust
mortar_shell,paintedmetal,impacts/footstep_dust
mortar_shell,player,impacts/footstep_dust
mortar_shell,tallgrass,impacts/footstep_dust
tank_shell,default,weapon/MKII/blst_mk2_impact
tank_shell,brick,weapon/MKII/blst_mk2_impact
tank_shell,bark,weapon/MKII/blst_mk2_impact
tank_shell,carpet,weapon/MKII/blst_mk2_impact
tank_shell,cloth,weapon/MKII/blst_mk2_impact
tank_shell,concrete,weapon/MKII/blst_mk2_impact
tank_shell,dirt,weapon/MKII/blst_mk2_impact
tank_shell,flesh,weapon/MKII/blst_mk2_impact
tank_shell,foliage,weapon/MKII/blst_mk2_impact
tank_shell,glass,weapon/MKII/blst_mk2_impact
tank_shell,grass,weapon/MKII/blst_mk2_impact
tank_shell,gravel,weapon/MKII/blst_mk2_impact
tank_shell,ice,weapon/MKII/blst_mk2_impact
tank_shell,metal,weapon/MKII/blst_mk2_impact
tank_shell,mud,weapon/MKII/blst_mk2_impact
tank_shell,paper,weapon/MKII/blst_mk2_impact
tank_shell,plaster,weapon/MKII/blst_mk2_impact
tank_shell,rock,weapon/MKII/blst_mk2_impact
tank_shell,sand,weapon/MKII/blst_mk2_impact
tank_shell,snow,weapon/MKII/blst_mk2_impact
tank_shell,water,weapon/MKII/blst_mk2_impact
tank_shell,wood,weapon/MKII/blst_mk2_impact
tank_shell,asphalt,weapon/MKII/blst_mk2_impact
tank_shell,ceramic,weapon/MKII/blst_mk2_impact
tank_shell,plastic,weapon/MKII/blst_mk2_impact
tank_shell,rubber,weapon/MKII/blst_mk2_impact
tank_shell,cushion,weapon/MKII/blst_mk2_impact
tank_shell,fruit,weapon/MKII/blst_mk2_impact
tank_shell,paintedmetal,weapon/MKII/blst_mk2_impact
tank_shell,player,
tank_shell,tallgrass,weapon/MKII/blst_mk2_impact
tank_shell,flesh_body_nonfatal,weapon/MKII/blst_mk2_impact_flesh
tank_shell,flesh_body_fatal,weapon/MKII/blst_mk2_impact_flesh
tank_shell,flesh_head_nonfatal,weapon/MKII/blst_mk2_impact_flesh
tank_shell,flesh_head_fatal,weapon/MKII/blst_mk2_impact_flesh
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
But i follow the tutorial and my guns only fire bullets there is no FX being played . Not sure if i am missing something i have added thhe lines to mod.csv and followed all the steps. ![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
Firstly thanks for the shareBut i follow the tutorial and my guns only fire bullets there is no FX being played . Not sure if i am missing something i have added thhe lines to mod.csv and followed all the steps.
impactfx,FILENAME
![]() | Has released one or more maps to the UGX-Mods community. |
But if I spray, the muzzleflash stops working as there are "too many" fx at once it seems, is there a way to stop this, or to make it delete existing impacts rather than killing my muzzleflashes?![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
is there a way to stop this, or to make it delete existing impacts rather than killing my muzzleflashes?