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Contact Support - Help Center Get help on the UGX Discord. Join it now!just curious, how much did you have left to finish?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Just to say I MAY have 'fixed' this problem, so don't close this topic just yet...
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
and special mention to codmoddd1234 who was particularly helpful
Seriously man, codmoddd1234 is a freaking custom zombie ninja. So silent, but oh sodeadlyhelpful
Glad to hear you're back in business!
Thanks also for your invaluable moral support too Tomikaze
Anyway I was thinking, my Ammomatic perk currently works by giving you a random % chance (like between 15 and 30% depending on the weapon) of giving you set amount of ammo (which again varies depending on how much ammo your gun can hold, with a few exceptions for Wonder Weapons and stuff) per kill...so for example if I have an MG and I kill 3 zombies I have 90% chance of getting 5 bullets back (something like that anyway)...but I came to realise that this is very similar to one of the effects of Vulture Aid..so I guess I have 2 choices; I can either not include one of these perks, or I can change the effect Ammomatic has...so if I go for the 2nd option (which I'd prefer) does anyone have any good suggestions as to what Ammomatic's new effect could be?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Yes that would be possible, but I'd rather not have it just give you max ammo...I think it's kind of boring, and also it's not really a 'perk' (having a shader and a bottle would be pointless then I think) more like a limited buyable max ammo drop, I want it to be a constantly useful perk that you would want to use up one of your 4 perk slots on.
But I just had an idea while I was typing that...how about it increases the chance of you getting a max ammo from the random drops, and if more than one player has the perk it stacks, so if one player has Ammomatic the chance of a max ammo dropping is increased by 10%, if 2 players have it 20%, etc. What do you think? Good idea or stupid?
Also if you're playing solo the chances would increase more, let's say for example 20% instead of 10%, so would you buy this perk if it was in the map?
i like that idea but it wouldnt be one of my 4 perks id buy if your adding a perk limit