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[WIP] Community Map: TranZit 2.0 [CANCELED]

HOT
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Created 9 years ago
by MZslayer11
0 Members and 1 Guest are viewing this topic.
99,783 views
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Embers are the new lens flares
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chromastone10's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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Duh, Chroma will help him. Chroma! Get in here with your boss scripting.  :troll:

DID SOMEONE SAY, LE BOSS SCRIPTING??

Code Snippet
Plaintext
//NAPALM ZOMBIE SCRIPT BY CHROMASTONE10 PLZ CREDIT ME IF U USE
#include zombiemode_spooks
#include zombiemode_twerks
#include zombiemode_zombiemode
#include zombiemode_fire
#include zombiemode_napalm_model
#include zombiemode_swag
#include zombiemode_mlg

IF_FIRE_FX=ZOMBIE=SCARY=SPOOKS=DAMAGE;PLAYER()1#SWAG;

PLAYER=TWERK=FIRE_FX_ON_SCREEN_TO_MAKE_NAPALM_LEGIT;

USE_NAPALM_ZOMBIE_MODEL=TRUE=DONT_USE_NORMAL_ZOMBIE_MODEL;

IF=NAPALM=CLOSE_TO_PLAYER=NAPALM_EXPLODE+AND_HURT_PLAYER;

PLAY_FX_FIRE_WHERE_NAPALM_DIED_AND_HURT_PLAYER=TRUE;

FIRE_FX_GO_AWAY_AFTER_A_LITTLE_BIT;

WAIT_2_ROUNDS_AT_LEAST_BEFORE_NAPALM_SPAWNS_AGAIN=TRUE;

jbird's gonna kill me ;-;

Double Post Merge: March 18, 2015, 08:14:55 pm
WAIT DO NOT USE THIS SCRIPT, I JUST REALIZED I FORGOT THE MOST IMPORTANT THING, I FOR GOT TO INCLUDE ZOMBIEMODE_MOUNTAINDEW
Last Edit: March 18, 2015, 08:14:55 pm by chromastone10
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  • steviewonder87
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steviewonder87
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DID SOMEONE SAY, LE BOSS SCRIPTING??

Code Snippet
Plaintext
//NAPALM ZOMBIE SCRIPT BY CHROMASTONE10 PLZ CREDIT ME IF U USE
#include zombiemode_spooks
#include zombiemode_twerks
#include zombiemode_zombiemode
#include zombiemode_fire
#include zombiemode_napalm_model
#include zombiemode_swag
#include zombiemode_mlg

IF_FIRE_FX=ZOMBIE=SCARY=SPOOKS=DAMAGE;PLAYER()1#SWAG;

PLAYER=TWERK=FIRE_FX_ON_SCREEN_TO_MAKE_NAPALM_LEGIT;

USE_NAPALM_ZOMBIE_MODEL=TRUE=DONT_USE_NORMAL_ZOMBIE_MODEL;

IF=NAPALM=CLOSE_TO_PLAYER=NAPALM_EXPLODE+AND_HURT_PLAYER;

PLAY_FX_FIRE_WHERE_NAPALM_DIED_AND_HURT_PLAYER=TRUE;

FIRE_FX_GO_AWAY_AFTER_A_LITTLE_BIT;

WAIT_2_ROUNDS_AT_LEAST_BEFORE_NAPALM_SPAWNS_AGAIN=TRUE;

jbird's gonna kill me ;-;

Double Post Merge: March 18, 2015, 08:14:55 pm
WAIT DO NOT USE THIS SCRIPT, I JUST REALIZED I FORGOT THE MOST IMPORTANT THING, I FOR GOT TO INCLUDE ZOMBIEMODE_MOUNTAINDEW
I got bad syntax, fix your shit... >:(
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ZOMBIEMODE_MONSTER_ENERGY is only fix for me...
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10/10 -ign
would use the script again
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donate to purplemanwomen www.paypal.me/bwc66930
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This looks like it'll turn out nice, when I saw tranzit in the topic name I didn't bother to click, but this looks like it might be better then actual tranzit
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This looks like it'll turn out nice, when I saw tranzit in the topic name I didn't bother to click, but this looks like it might be better then actual tranzit

well its not exactly a high bar
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have you guys considered a tranzit before the missiles hit? you know like how the maps are shown on their loading screens, this sort of tranzit variant would set it aside from BO2s atrocity
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The reason i ask is because i was in possesion of some interesting mapfiles. although the bo2_town.map file is co4 its compatible with waw radiant not counting texturenames. They take seconds to edit in notpad anyway...dont mind the skybox thats just as easy to change :P you might have played it:

(Image removed from quote.)
 i just need to know the difference between bo2´s shit-tranzit and the costom tranzit 2.0 before i decide to invest time in the project...
More then this can obviously be made and achieved with more people who work on it but whats the point if its just another tranzit clone.
Atleast for this Credit goes to izartax for mapping this beast. also the bus in my version is deleted since i did not have that model at the time lol

That cod4 map looks epic dude! We would love to have you as part of the project and believe that that .map would work perfect as we are not changing much in the way of radiant, it is more the way it all works that is being changed. We do already have someone mapping town but this .map looks amazing and it would be good to see if you and him could maybe combine some of the parts of town to make it as epic as possible. Thanks.

-Rich
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No offense to Slayer but izartax's Town is professional standard, he could literally work for Treyarch, and I'd be stunned if he wasn't already getting paid to map somewhere...
Last Edit: March 18, 2015, 10:53:19 pm by steviewonder87
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IZaRTaX is the beast mapper! Unfortunately he is never interested in W@W mapping even though it is pretty much the same thing as cod 4.
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IZaRTaX is the beast mapper! Unfortunately he is never interested in W@W mapping even though it is pretty much the same thing as cod 4.
Yeh, apparently making COD4 maps and modding them into a mode similar but vastly inferior to COD Zombies is more appealing than making WAW maps and using Treyarch's actual zombiemode... :poker:
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Kicking me out of my WIP eh

Double Post Merge: March 18, 2015, 11:19:34 pm
No offense to Slayer but izartax's Town is professional standard, he could literally work for Treyarch, and I'd be stunned if he wasn't already getting paid to map somewhere...

Yeah that map looks beast. I'm not saying that mine will be quite as good as that, but I shall reiterate for the 1000 time, MY IMAGES ARE OLD. I have not had time to take new screenshots yet and the whole map looks a hell of a lot better than it did 4 months ago when I took those pics.
Last Edit: March 18, 2015, 11:19:34 pm by MZslayer11
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Learn by doing, not copy and pasting.

Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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Kicking me out of my WIP eh

Double Post Merge: March 18, 2015, 11:19:34 pm
Yeah that map looks beast. I'm not saying that mine will be quite as good as that, but I shall reiterate for the 1000 time, MY IMAGES ARE OLD. I have not had time to take new screenshots yet and the whole map looks a hell of a lot better than it did 4 months ago when I took those pics.

So take new ones. It doesn't take that long :poker:
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izartax and jbird is my top favorite mappers :D then again we do have sirjammy going ham in radiant all lovely people to work with...but for tranzit a little cred to him in the list would b wortha a whole fuckign town :P he has to upgrade his call of duty to 5 at some point am i right? Haha unfortunatly izartax only speak french exclusivly and limited to none english but concidering the details in that map i would not mind if it was bo2 zombies trayarch 2015 zombies if you ask me, i dont even care it looks sexy as hell even for me and im a mapper dammit haha but as i said before instead of talking about cosmetics in old screenshots thats is a bare minimum to post the WIP in the first place maby focus on working together to build something of this calibre. if one person can do "town" why cant 10 persons not build the WHOLE damn town, aka bo2´s shit-tranzit but better codwaw remake.
Last Edit: March 19, 2015, 12:40:26 am by RadimaX
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DID SOMEONE SAY, LE BOSS SCRIPTING??

Code Snippet
Plaintext
//NAPALM ZOMBIE SCRIPT BY CHROMASTONE10 PLZ CREDIT ME IF U USE
#include zombiemode_spooks
#include zombiemode_twerks
#include zombiemode_zombiemode
#include zombiemode_fire
#include zombiemode_napalm_model
#include zombiemode_swag
#include zombiemode_mlg

IF_FIRE_FX=ZOMBIE=SCARY=SPOOKS=DAMAGE;PLAYER()1#SWAG;

PLAYER=TWERK=FIRE_FX_ON_SCREEN_TO_MAKE_NAPALM_LEGIT;

USE_NAPALM_ZOMBIE_MODEL=TRUE=DONT_USE_NORMAL_ZOMBIE_MODEL;

IF=NAPALM=CLOSE_TO_PLAYER=NAPALM_EXPLODE+AND_HURT_PLAYER;

PLAY_FX_FIRE_WHERE_NAPALM_DIED_AND_HURT_PLAYER=TRUE;

FIRE_FX_GO_AWAY_AFTER_A_LITTLE_BIT;

WAIT_2_ROUNDS_AT_LEAST_BEFORE_NAPALM_SPAWNS_AGAIN=TRUE;

jbird's gonna kill me ;-;

Double Post Merge: March 18, 2015, 08:14:55 pm
WAIT DO NOT USE THIS SCRIPT, I JUST REALIZED I FORGOT THE MOST IMPORTANT THING, I FOR GOT TO INCLUDE ZOMBIEMODE_MOUNTAINDEW
Didn't you forget to add #include zombiemode_chromascripts That's probably the error

 
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