-Bam Daniels Whiskey Perk - gives the zombies "double vision". Activate the perk and the zombies run away from you for 10 seconds. Has a 2 minute cooldown before it can be activated again.
-OR Bam Daniels Whiskey Molotov's - all zombie in the radius of the splash of the Molotov are reduced to walking speed. Whiskey puddle stays active for 2 minutes, run zombies through the puddle to slow them down.
-Sticks of Dynamite instead of grenades.
-Teleporter is replaced by a stagecoach ride OR take a stagecoach ride to the PAP machine.
-"Prickly Cactus Cider" Perk: Stopping power
-"Quick Draw" Perk: Combines Speed Cola and super fast ADSing
- Once every couple rounds a sandstorm blows through decreasing visibility and bringing with it "The Sandman" and until the Sandman is killed the round never ends and zombies keep spawning in.
-Instead of claymores/betties you now have old fashion steel "Zombie Trap" which once tripped by a zombie will open and close for 1 minute killing/damaging everything that walks into it:

- A buildable wooden gallows trap where zombies that get near it get hung old west style.
- "Professional Gunfighter" perk - Dropping down to one knee gives you a tiny crosshair for all weapons and gives you steady aim.
-Black Powder Kegs: Explosive barrels scattered throughout the map that once they are destroyed will respawn the next round for you to enjoy all over again.
-Red targets above doorways that when they get shot dump black tar/oil on everything below it. Then once the oil gets shot it ignites causing fire and severe burn damage to the area. At the start of the next round the trap is available for use again.
